source: OniSplit/OniSplit.csproj@ 1163

Last change on this file since 1163 was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 20.7 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 <ProjectGuid>{7337BAAA-A08B-4E98-97D6-F5B095D74BFF}</ProjectGuid>
7 <OutputType>Exe</OutputType>
8 <AppDesignerFolder>Properties</AppDesignerFolder>
9 <RootNamespace>Oni</RootNamespace>
10 <AssemblyName>OniSplit</AssemblyName>
11 <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
12 </PropertyGroup>
13 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
14 <DebugSymbols>true</DebugSymbols>
15 <DebugType>full</DebugType>
16 <Optimize>false</Optimize>
17 <OutputPath>bin\Debug\</OutputPath>
18 <DefineConstants>DEBUG;TRACE</DefineConstants>
19 <WarningLevel>4</WarningLevel>
20 <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
21 <UseVSHostingProcess>false</UseVSHostingProcess>
22 <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
23 <Prefer32Bit>false</Prefer32Bit>
24 </PropertyGroup>
25 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
26 <DebugSymbols>true</DebugSymbols>
27 <DebugType>pdbonly</DebugType>
28 <Optimize>true</Optimize>
29 <OutputPath>bin\Release\</OutputPath>
30 <WarningLevel>4</WarningLevel>
31 <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
32 <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
33 <UseVSHostingProcess>false</UseVSHostingProcess>
34 <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
35 <Prefer32Bit>false</Prefer32Bit>
36 </PropertyGroup>
37 <ItemGroup>
38 <Compile Include="Akira\AkiraDaeNodeProperties.cs" />
39 <Compile Include="Akira\AkiraDaeReader.cs" />
40 <Compile Include="Akira\AkiraDaeWriter.cs" />
41 <Compile Include="Akira\AkiraDatReader.cs" />
42 <Compile Include="Akira\AkiraDatWriter.cs" />
43 <Compile Include="Akira\AkiraImporter.cs" />
44 <Compile Include="Akira\BspNode.cs" />
45 <Compile Include="Akira\RoomDaeWriter.cs" />
46 <Compile Include="Akira\RoomDaeReader.cs" />
47 <Compile Include="Akira\Polygon2Clipper.cs" />
48 <Compile Include="Akira\Material.cs" />
49 <Compile Include="Akira\MaterialLibrary.cs" />
50 <Compile Include="Akira\PolygonQuadrangulate.cs" />
51 <Compile Include="Akira\PolygonUtils.cs" />
52 <Compile Include="Akira\RoomExtractor.cs" />
53 <Compile Include="Akira\RoomGridRasterizer.cs" />
54 <Compile Include="Akira\Room.cs" />
55 <Compile Include="Akira\RoomAdjacency.cs" />
56 <Compile Include="Akira\RoomBspNode.cs" />
57 <Compile Include="Akira\RoomBuilder.cs" />
58 <Compile Include="Akira\RoomFlags.cs" />
59 <Compile Include="Akira\RoomGrid.cs" />
60 <Compile Include="Akira\RoomGridBuilder.cs" />
61 <Compile Include="Akira\RoomGridWeight.cs" />
62 <Compile Include="BinImporter.cs" />
63 <Compile Include="Game\WeaponClass.cs" />
64 <Compile Include="ImporterFile.cs" />
65 <Compile Include="Dae\Camera.cs" />
66 <Compile Include="Dae\CameraInstance.cs" />
67 <Compile Include="Dae\CameraType.cs" />
68 <Compile Include="DatWriter.cs" />
69 <Compile Include="Dae\Converters\FaceConverter.cs" />
70 <Compile Include="Dae\Converters\UnitConverter.cs" />
71 <Compile Include="Dae\EffectSamplerFilter.cs" />
72 <Compile Include="Dae\EffectSamplerWrap.cs" />
73 <Compile Include="Dae\IndexedInput.cs" />
74 <Compile Include="Dae\Input.cs" />
75 <Compile Include="Dae\IO\ObjReader.cs" />
76 <Compile Include="Dae\IO\ObjWriter.cs" />
77 <Compile Include="Dae\Reader.cs" />
78 <Compile Include="Dae\Writer.cs" />
79 <Compile Include="Dae\LightInstance.cs" />
80 <Compile Include="Dae\Light.cs" />
81 <Compile Include="Dae\LightType.cs" />
82 <Compile Include="Dae\Converters\AxisConverter.cs" />
83 <Compile Include="Dae\MaterialBinding.cs" />
84 <Compile Include="Dae\MeshPrimitives.cs" />
85 <Compile Include="Dae\MeshPrimitiveType.cs" />
86 <Compile Include="Dae\NodeInstance.cs" />
87 <Compile Include="Dae\Sampler.cs" />
88 <Compile Include="Dae\Source.cs" />
89 <Compile Include="Dae\TransformCollection.cs" />
90 <Compile Include="Dae\Visitor.cs" />
91 <Compile Include="ImporterDescriptorExtensions.cs" />
92 <Compile Include="Level\CameraImporter.cs" />
93 <Compile Include="Level\CharacterImporter.cs" />
94 <Compile Include="Level\Corpse.cs" />
95 <Compile Include="Level\FilmImporter.cs" />
96 <Compile Include="Level\ModelImporter.cs" />
97 <Compile Include="Level\ObjectImporter.cs" />
98 <Compile Include="Level\ParticleImporter.cs" />
99 <Compile Include="Level\PhysicsImporter.cs" />
100 <Compile Include="Level\SkyImporter.cs" />
101 <Compile Include="Level\ScriptCharacter.cs" />
102 <Compile Include="Level\TextureImporter.cs" />
103 <Compile Include="Math\FMath.cs" />
104 <Compile Include="Metadata\DumpVisitor.cs" />
105 <Compile Include="Motoko\TextureDaeWriter.cs" />
106 <Compile Include="Motoko\TextureImporter3.cs" />
107 <Compile Include="Objects\CharacterAlertStatus.cs" />
108 <Compile Include="Objects\CharacterFlags.cs" />
109 <Compile Include="Objects\CharacterJobType.cs" />
110 <Compile Include="Objects\CharacterPursuitLostBehavior.cs" />
111 <Compile Include="Objects\CharacterPursuitMode.cs" />
112 <Compile Include="Objects\CharacterTeam.cs" />
113 <Compile Include="Objects\ConsoleClassFlags.cs" />
114 <Compile Include="Objects\ConsoleFlags.cs" />
115 <Compile Include="Objects\DoorFlags.cs" />
116 <Compile Include="Objects\ObjectEventType.cs" />
117 <Compile Include="Objects\NeutralDialogLineFlags.cs" />
118 <Compile Include="Objects\NeutralFlags.cs" />
119 <Compile Include="Objects\NeutralItems.cs" />
120 <Compile Include="Objects\ObjectLoadContext.cs" />
121 <Compile Include="Objects\FurnitureClass.cs" />
122 <Compile Include="Objects\GunkObject.cs" />
123 <Compile Include="Objects\GunkObjectClass.cs" />
124 <Compile Include="Objects\ObjectClass.cs" />
125 <Compile Include="Objects\ParticleFlags.cs" />
126 <Compile Include="Objects\PatrolPathFacing.cs" />
127 <Compile Include="Objects\PatrolPathMovementMode.cs" />
128 <Compile Include="Objects\PatrolPathPointType.cs" />
129 <Compile Include="Objects\PowerUpClass.cs" />
130 <Compile Include="Objects\SoundVolumeType.cs" />
131 <Compile Include="Objects\TriggerFlags.cs" />
132 <Compile Include="Objects\TriggerVolumeFlags.cs" />
133 <Compile Include="Objects\TurretFlags.cs" />
134 <Compile Include="Objects\TurretTargetTeams.cs" />
135 <Compile Include="Physics\ObjectAnimationImporter.cs" />
136 <Compile Include="Physics\ObjectAnimationClip.cs" />
137 <Compile Include="Physics\ObjectDatReader.cs" />
138 <Compile Include="Physics\ObjectDaeImporter.cs" />
139 <Compile Include="Metadata\MetaPrimitiveType.cs" />
140 <Compile Include="Metadata\XmlReaderExtensions.cs" />
141 <Compile Include="Motoko\Quadify.cs" />
142 <Compile Include="Imaging\DdsWriter.cs" />
143 <Compile Include="Imaging\Point.cs" />
144 <Compile Include="Imaging\SysWriter.cs" />
145 <Compile Include="Imaging\TgaWriter.cs" />
146 <Compile Include="ImporterDescriptor.cs" />
147 <Compile Include="Level\LevelDatWriter.cs" />
148 <Compile Include="Level\LevelImporter.cs" />
149 <Compile Include="Motoko\TextureImporterOptions.cs" />
150 <Compile Include="Motoko\TextureUtils.cs" />
151 <Compile Include="Objects\ConsoleClass.cs" />
152 <Compile Include="Objects\DoorClass.cs" />
153 <Compile Include="Physics\ObjectAnimation.cs" />
154 <Compile Include="Physics\ObjectAnimationFlags.cs" />
155 <Compile Include="Physics\ObjectAnimationKey.cs" />
156 <Compile Include="Physics\ObjectDatWriter.cs" />
157 <Compile Include="Physics\ObjectGeometry.cs" />
158 <Compile Include="Physics\ObjectNode.cs" />
159 <Compile Include="Physics\ObjectDaeNodeProperties.cs" />
160 <Compile Include="Physics\ObjectParticle.cs" />
161 <Compile Include="Objects\ObjectType.cs" />
162 <Compile Include="Objects\NeutralDialogLine.cs" />
163 <Compile Include="Objects\ObjcDatWriter.cs" />
164 <Compile Include="Objects\Character.cs" />
165 <Compile Include="Objects\Console.cs" />
166 <Compile Include="Objects\Door.cs" />
167 <Compile Include="Objects\Flag.cs" />
168 <Compile Include="Objects\Furniture.cs" />
169 <Compile Include="Objects\ObjectFlags.cs" />
170 <Compile Include="Objects\ObjectBase.cs" />
171 <Compile Include="Objects\ObjectEvent.cs" />
172 <Compile Include="Math\Polygon2.cs" />
173 <Compile Include="Math\Polygon3.cs" />
174 <Compile Include="Metadata\BinaryTag.cs" />
175 <Compile Include="Metadata\MetaUInt32.cs" />
176 <Compile Include="Metadata\MetaUInt64.cs" />
177 <Compile Include="Metadata\SoundMetadata.cs" />
178 <Compile Include="Motoko\GeometryDaeReader.cs" />
179 <Compile Include="Motoko\GeometryDaeWriter.cs" />
180 <Compile Include="Motoko\GeometryDatReader.cs" />
181 <Compile Include="Motoko\GeometryDatWriter.cs" />
182 <Compile Include="Motoko\TextureDatReader.cs" />
183 <Compile Include="Collections\Set.cs" />
184 <Compile Include="Motoko\TextureDatWriter.cs" />
185 <Compile Include="Motoko\TextureFormat.cs" />
186 <Compile Include="Motoko\TextureXmlImporter.cs" />
187 <Compile Include="Objects\Neutral.cs" />
188 <Compile Include="Objects\Particle.cs" />
189 <Compile Include="Objects\PatrolPath.cs" />
190 <Compile Include="Objects\PatrolPathPoint.cs" />
191 <Compile Include="Objects\PowerUp.cs" />
192 <Compile Include="Objects\Sound.cs" />
193 <Compile Include="Objects\Trigger.cs" />
194 <Compile Include="Objects\TriggerClass.cs" />
195 <Compile Include="Objects\TriggerVolume.cs" />
196 <Compile Include="Objects\Turret.cs" />
197 <Compile Include="Objects\TurretClass.cs" />
198 <Compile Include="Objects\Weapon.cs" />
199 <Compile Include="Parallel.cs" />
200 <Compile Include="Physics\ObjectPhysicsType.cs" />
201 <Compile Include="Physics\ObjectSetup.cs" />
202 <Compile Include="Physics\ObjectSetupFlags.cs" />
203 <Compile Include="Physics\ObjectXmlReader.cs" />
204 <Compile Include="SceneExporter.cs" />
205 <Compile Include="Totoro\Direction.cs" />
206 <Compile Include="Totoro\AnimationFlags.cs" />
207 <Compile Include="Totoro\AnimationState.cs" />
208 <Compile Include="Totoro\AnimationType.cs" />
209 <Compile Include="Totoro\AnimationVarient.cs" />
210 <Compile Include="Totoro\AttackFlags.cs" />
211 <Compile Include="Totoro\Body.cs" />
212 <Compile Include="Dae\IO\DaeWriter.cs" />
213 <Compile Include="Totoro\Animation.cs" />
214 <Compile Include="Totoro\AnimationDaeWriter.cs" />
215 <Compile Include="Totoro\AnimationDaeReader.cs" />
216 <Compile Include="Totoro\Attack.cs" />
217 <Compile Include="Totoro\BodyDaeImporter.cs" />
218 <Compile Include="Totoro\BodyDaeReader.cs" />
219 <Compile Include="Totoro\BodyDatWriter.cs" />
220 <Compile Include="Totoro\BodyNode.cs" />
221 <Compile Include="Totoro\Bone.cs" />
222 <Compile Include="Totoro\BoneMask.cs" />
223 <Compile Include="Totoro\Damage.cs" />
224 <Compile Include="Totoro\AnimationDatReader.cs" />
225 <Compile Include="Totoro\AnimationDatWriter.cs" />
226 <Compile Include="Totoro\BodyDatReader.cs" />
227 <Compile Include="Totoro\AttackExtent.cs" />
228 <Compile Include="Totoro\Footstep.cs" />
229 <Compile Include="Totoro\BodyDaeWriter.cs" />
230 <Compile Include="Totoro\FootstepType.cs" />
231 <Compile Include="Totoro\KeyFrame.cs" />
232 <Compile Include="Totoro\MotionBlur.cs" />
233 <Compile Include="Totoro\Particle.cs" />
234 <Compile Include="Totoro\Position.cs" />
235 <Compile Include="Totoro\Shortcut.cs" />
236 <Compile Include="Totoro\Sound.cs" />
237 <Compile Include="Totoro\ThrowInfo.cs" />
238 <Compile Include="Totoro\AnimationXmlReader.cs" />
239 <Compile Include="Totoro\AnimationXmlWriter.cs" />
240 <Compile Include="BinaryReader.cs" />
241 <Compile Include="Akira\AlphaBspBuilder.cs" />
242 <Compile Include="Akira\AlphaBspNode.cs" />
243 <Compile Include="InstanceFileOperations.cs" />
244 <Compile Include="Metadata\MetaUInt16.cs" />
245 <Compile Include="DatUnpacker.cs" />
246 <Compile Include="InstanceFileManager.cs" />
247 <Compile Include="DatPacker.cs" />
248 <Compile Include="InstanceDescriptor.cs" />
249 <Compile Include="InstanceDescriptorFlags.cs" />
250 <Compile Include="InstanceFile.cs" />
251 <Compile Include="InstanceFileHeader.cs" />
252 <Compile Include="Sound\OsbdXmlExporter.cs" />
253 <Compile Include="Sound\OsbdXmlImporter.cs" />
254 <Compile Include="TemplateTag.cs" />
255 <Compile Include="Template.cs" />
256 <Compile Include="InstanceFileWriter.cs" />
257 <Compile Include="Program.cs" />
258 <Compile Include="Importer.cs" />
259 <Compile Include="Exporter.cs" />
260 <Compile Include="Utils.cs" />
261 <Compile Include="BinaryWriter.cs" />
262 <Compile Include="SubtitleExporter.cs" />
263 <Compile Include="SubtitleImporter.cs" />
264 <Compile Include="ImporterTask.cs" />
265 <Compile Include="Properties\AssemblyInfo.cs" />
266 <Compile Include="Akira\PolygonEdge.cs" />
267 <Compile Include="Akira\GunkFlags.cs" />
268 <Compile Include="Akira\Polygon.cs" />
269 <Compile Include="Akira\PolygonMesh.cs" />
270 <Compile Include="Totoro\BodySetImporter.cs" />
271 <Compile Include="Game\CharacterClass.cs" />
272 <Compile Include="Motoko\Geometry.cs" />
273 <Compile Include="DaeExporter.cs" />
274 <Compile Include="Motoko\GeometryImporter.cs" />
275 <Compile Include="Motoko\Stripify.cs" />
276 <Compile Include="Dae\EffectParameter.cs" />
277 <Compile Include="Dae\EffectTexture.cs" />
278 <Compile Include="Dae\EffectTextureChannel.cs" />
279 <Compile Include="Dae\EffectType.cs" />
280 <Compile Include="Dae\MaterialInstance.cs" />
281 <Compile Include="Dae\EffectSampler.cs" />
282 <Compile Include="Dae\EffectSurface.cs" />
283 <Compile Include="Dae\Effect.cs" />
284 <Compile Include="Dae\Entity.cs" />
285 <Compile Include="Dae\Geometry.cs" />
286 <Compile Include="Dae\Image.cs" />
287 <Compile Include="Dae\Instance.cs" />
288 <Compile Include="Dae\GeometryInstance.cs" />
289 <Compile Include="Dae\Material.cs" />
290 <Compile Include="Dae\Node.cs" />
291 <Compile Include="Dae\IO\DaeReader.cs" />
292 <Compile Include="Dae\Scene.cs" />
293 <Compile Include="Dae\Semantic.cs" />
294 <Compile Include="Dae\Transform.cs" />
295 <Compile Include="Dae\TransformMatrix.cs" />
296 <Compile Include="Dae\TransformRotate.cs" />
297 <Compile Include="Dae\TransformScale.cs" />
298 <Compile Include="Dae\TransformTranslate.cs" />
299 <Compile Include="Dae\Axis.cs" />
300 <Compile Include="Akira\OctreeNode.cs" />
301 <Compile Include="Akira\OctreeBuilder.cs" />
302 <Compile Include="Akira\QuadtreeNode.cs" />
303 <Compile Include="Imaging\Color.cs" />
304 <Compile Include="Imaging\DdsHeader.cs" />
305 <Compile Include="Imaging\Dxt1.cs" />
306 <Compile Include="Imaging\Surface.cs" />
307 <Compile Include="Imaging\SysReader.cs" />
308 <Compile Include="Motoko\TextureImporter.cs" />
309 <Compile Include="Motoko\TextureFlags.cs" />
310 <Compile Include="Imaging\TgaHeader.cs" />
311 <Compile Include="Imaging\TgaImageType.cs" />
312 <Compile Include="Motoko\Texture.cs" />
313 <Compile Include="Motoko\TextureExporter.cs" />
314 <Compile Include="Imaging\SurfaceFormat.cs" />
315 <Compile Include="Imaging\TgaReader.cs" />
316 <Compile Include="Imaging\DdsReader.cs" />
317 <Compile Include="Math\BoundingBox.cs" />
318 <Compile Include="Math\BoundingSphere.cs" />
319 <Compile Include="Math\Vector4.cs" />
320 <Compile Include="Math\MathHelper.cs" />
321 <Compile Include="Math\Plane.cs" />
322 <Compile Include="Math\Quaternion.cs" />
323 <Compile Include="Math\Vector2.cs" />
324 <Compile Include="Math\Vector3.cs" />
325 <Compile Include="Math\Matrix.cs" />
326 <Compile Include="Metadata\CompareVisitor.cs" />
327 <Compile Include="Metadata\CopyVisitor.cs" />
328 <Compile Include="Metadata\IMetaTypeVisitor.cs" />
329 <Compile Include="Metadata\LinkVisitor.cs" />
330 <Compile Include="Metadata\MetaEnum.cs" />
331 <Compile Include="Metadata\MetaTypeVisitor.cs" />
332 <Compile Include="Particles\EventAction.cs" />
333 <Compile Include="Particles\EventActionType.cs" />
334 <Compile Include="Particles\Appearance.cs" />
335 <Compile Include="Particles\Attractor.cs" />
336 <Compile Include="Particles\AttractorSelector.cs" />
337 <Compile Include="Particles\AttractorTarget.cs" />
338 <Compile Include="Particles\DisableDetailLevel.cs" />
339 <Compile Include="Particles\ImpactEffect.cs" />
340 <Compile Include="Particles\ImpactEffectComponent.cs" />
341 <Compile Include="Particles\ImpactEffectModifier.cs" />
342 <Compile Include="Particles\ImpactEffectParticle.cs" />
343 <Compile Include="Particles\ImpactEffectSound.cs" />
344 <Compile Include="Particles\Particle.cs" />
345 <Compile Include="Particles\ParticleFlags.cs" />
346 <Compile Include="Particles\Emitter.cs" />
347 <Compile Include="Particles\EmitterDirection.cs" />
348 <Compile Include="Particles\EmitterFlags.cs" />
349 <Compile Include="Particles\EmitterOrientation.cs" />
350 <Compile Include="Particles\EmitterPosition.cs" />
351 <Compile Include="Particles\EmitterRate.cs" />
352 <Compile Include="Particles\EmitterSpeed.cs" />
353 <Compile Include="Particles\Event.cs" />
354 <Compile Include="Particles\EventType.cs" />
355 <Compile Include="Particles\SpriteType.cs" />
356 <Compile Include="Particles\StorageType.cs" />
357 <Compile Include="Particles\Value.cs" />
358 <Compile Include="Particles\ValueType.cs" />
359 <Compile Include="Particles\Variable.cs" />
360 <Compile Include="Particles\VariableReference.cs" />
361 <Compile Include="Sound\AifImporter.cs" />
362 <Compile Include="Sound\WavFormat.cs" />
363 <Compile Include="Sound\WavImporter.cs" />
364 <Compile Include="Sound\AifExporter.cs" />
365 <Compile Include="Sound\SoundData.cs" />
366 <Compile Include="Sound\WavExporter.cs" />
367 <Compile Include="Sound\SoundExporter.cs" />
368 <Compile Include="Sound\AifFile.cs" />
369 <Compile Include="Sound\WavFile.cs" />
370 <Compile Include="Metadata\ObjectMetadata.cs" />
371 <Compile Include="Metadata\BinaryMetadata.cs" />
372 <Compile Include="Metadata\MetaBoundingSphere.cs" />
373 <Compile Include="Metadata\BinaryPartField.cs" />
374 <Compile Include="Metadata\OniMacMetadata.cs" />
375 <Compile Include="Metadata\MetaSepOffset.cs" />
376 <Compile Include="Metadata\OniPcMetadata.cs" />
377 <Compile Include="Metadata\InstanceMetadata.cs" />
378 <Compile Include="Metadata\MetaArray.cs" />
379 <Compile Include="Metadata\MetaBoundingBox.cs" />
380 <Compile Include="Metadata\MetaByte.cs" />
381 <Compile Include="Metadata\MetaChar.cs" />
382 <Compile Include="Metadata\MetaColor.cs" />
383 <Compile Include="Metadata\Field.cs" />
384 <Compile Include="Metadata\MetaFloat.cs" />
385 <Compile Include="Metadata\MetaPointer.cs" />
386 <Compile Include="Metadata\MetaInt16.cs" />
387 <Compile Include="Metadata\MetaInt32.cs" />
388 <Compile Include="Metadata\MetaInt64.cs" />
389 <Compile Include="Metadata\MetaMatrix4x3.cs" />
390 <Compile Include="Metadata\MetaPadding.cs" />
391 <Compile Include="Metadata\MetaPlane.cs" />
392 <Compile Include="Metadata\MetaQuaternion.cs" />
393 <Compile Include="Metadata\MetaRawOffset.cs" />
394 <Compile Include="Metadata\MetaString.cs" />
395 <Compile Include="Metadata\MetaStruct.cs" />
396 <Compile Include="Metadata\MetaType.cs" />
397 <Compile Include="Metadata\MetaVarArray.cs" />
398 <Compile Include="Metadata\MetaVector2.cs" />
399 <Compile Include="Metadata\MetaVector3.cs" />
400 <Compile Include="Sound\SabdXmlExporter.cs" />
401 <Compile Include="Sound\SabdXmlImporter.cs" />
402 <Compile Include="Xml\FilmToXmlConverter.cs" />
403 <Compile Include="Xml\GenericXmlWriter.cs" />
404 <Compile Include="Xml\OnieXmlImporter.cs" />
405 <Compile Include="Xml\OnieXmlExporter.cs" />
406 <Compile Include="Xml\TmbdXmlImporter.cs" />
407 <Compile Include="Xml\TmbdXmlExporter.cs" />
408 <Compile Include="Xml\ParticleXml.cs" />
409 <Compile Include="Xml\ParticleXmlImporter.cs" />
410 <Compile Include="Xml\ParticleXmlExporter.cs" />
411 <Compile Include="Xml\ObjcXmlImporter.cs" />
412 <Compile Include="Xml\ObjcXmlExporter.cs" />
413 <Compile Include="Xml\RawXmlExporter.cs" />
414 <Compile Include="Xml\RawXmlImporter.cs" />
415 <Compile Include="Motoko\TextureXmlExporter.cs" />
416 <Compile Include="Xml\XmlExporter.cs" />
417 <Compile Include="Xml\XmlImporter.cs" />
418 <Compile Include="Xml\XmlReaderExtensions.cs" />
419 <Compile Include="Xml\XmlWriterExtensions.cs" />
420 </ItemGroup>
421 <ItemGroup>
422 <Reference Include="System" />
423 <Reference Include="System.Drawing" />
424 <Reference Include="System.Xml" />
425 </ItemGroup>
426 <ItemGroup>
427 <None Include="app.config" />
428 </ItemGroup>
429 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
430 <PropertyGroup>
431 <PostBuildEvent>
432 </PostBuildEvent>
433 </PropertyGroup>
434</Project>
Note: See TracBrowser for help on using the repository browser.