| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Xml;
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| 4 | using Oni.Metadata;
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| 5 |
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| 6 | namespace Oni.Particles
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| 7 | {
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| 8 | internal class ImpactEffect
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| 9 | {
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| 10 | #region Private data
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| 11 | private string impactName;
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| 12 | private int impactIndex;
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| 13 | private string materialName;
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| 14 | private int materialIndex;
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| 15 | private ImpactEffectComponent component;
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| 16 | private ImpactEffectModifier modifier;
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| 17 | private ImpactEffectParticle[] particles;
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| 18 | private int particleIndex;
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| 19 | private ImpactEffectSound sound;
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| 20 | private int soundIndex;
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| 21 | #endregion
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| 22 |
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| 23 | public ImpactEffect(BinaryReader reader, string[] impacts, string[] materials, ImpactEffectParticle[] particles, ImpactEffectSound[] sounds)
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| 24 | {
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| 25 | impactIndex = reader.ReadInt16();
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| 26 | impactName = impacts[impactIndex];
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| 27 | materialIndex = reader.ReadInt16();
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| 28 | materialName = materials[materialIndex];
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| 29 | component = (ImpactEffectComponent)reader.ReadInt16();
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| 30 | modifier = (ImpactEffectModifier)reader.ReadInt16();
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| 31 | int particleCount = reader.ReadInt16();
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| 32 | reader.Skip(2);
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| 33 | soundIndex = reader.ReadInt32();
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| 34 | particleIndex = reader.ReadInt32();
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| 35 |
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| 36 | if (soundIndex != -1)
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| 37 | sound = sounds[soundIndex];
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| 38 |
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| 39 | if (particleCount > 0)
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| 40 | {
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| 41 | this.particles = new ImpactEffectParticle[particleCount];
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| 42 | Array.Copy(particles, particleIndex, this.particles, 0, this.particles.Length);
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| 43 | }
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| 44 | }
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| 45 |
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| 46 | public void Write(BinaryWriter writer)
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| 47 | {
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| 48 | writer.WriteInt16(impactIndex);
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| 49 | writer.WriteInt16(materialIndex);
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| 50 | writer.WriteInt16((short)component);
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| 51 | writer.WriteInt16((short)modifier);
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| 52 | writer.WriteInt16(particles.Length);
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| 53 | writer.Skip(2);
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| 54 | writer.Write(soundIndex);
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| 55 | writer.Write(particleIndex);
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| 56 | }
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| 57 |
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| 58 | public ImpactEffect(XmlReader xml, string impact, string material)
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| 59 | {
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| 60 | impactName = impact;
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| 61 | materialName = material;
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| 62 | component = MetaEnum.Parse<ImpactEffectComponent>(xml.ReadElementContentAsString("Component", ""));
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| 63 | modifier = MetaEnum.Parse<ImpactEffectModifier>(xml.ReadElementContentAsString("Modifier", ""));
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| 64 |
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| 65 | if (xml.IsStartElement("Sound"))
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| 66 | {
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| 67 | if (xml.IsEmptyElement)
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| 68 | {
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| 69 | xml.Skip();
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| 70 | }
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| 71 | else
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| 72 | {
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| 73 | xml.ReadStartElement();
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| 74 | sound = new ImpactEffectSound(xml);
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| 75 | xml.ReadEndElement();
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| 76 | }
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| 77 | }
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| 78 |
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| 79 | var list = new List<ImpactEffectParticle>();
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| 80 |
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| 81 | if (xml.IsStartElement("Particles"))
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| 82 | {
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| 83 | if (xml.IsEmptyElement)
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| 84 | {
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| 85 | xml.Skip();
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| 86 | }
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| 87 | else
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| 88 | {
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| 89 | xml.ReadStartElement();
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| 90 |
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| 91 | while (xml.IsStartElement("Particle"))
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| 92 | {
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| 93 | xml.ReadStartElement();
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| 94 | list.Add(new ImpactEffectParticle(xml));
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| 95 | xml.ReadEndElement();
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| 96 | }
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| 97 |
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| 98 | xml.ReadEndElement();
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| 99 | }
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| 100 | }
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| 101 |
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| 102 | particles = list.ToArray();
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| 103 | }
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| 104 |
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| 105 | public void Write(XmlWriter writer)
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| 106 | {
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| 107 | writer.WriteElementString("Component", component.ToString());
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| 108 | writer.WriteElementString("Modifier", modifier.ToString());
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| 109 |
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| 110 | writer.WriteStartElement("Sound");
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| 111 |
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| 112 | if (sound != null)
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| 113 | sound.Write(writer);
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| 114 |
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| 115 | writer.WriteEndElement();
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| 116 |
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| 117 | writer.WriteStartElement("Particles");
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| 118 |
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| 119 | if (particles != null)
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| 120 | {
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| 121 | foreach (ImpactEffectParticle particle in particles)
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| 122 | {
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| 123 | writer.WriteStartElement("Particle");
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| 124 | particle.Write(writer);
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| 125 | writer.WriteEndElement();
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| 126 | }
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| 127 | }
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| 128 |
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| 129 | writer.WriteEndElement();
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| 130 | }
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| 131 |
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| 132 | public string ImpactName => impactName;
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| 133 |
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| 134 | public int ImpactIndex
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| 135 | {
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| 136 | get { return impactIndex; }
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| 137 | set { impactIndex = value; }
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| 138 | }
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| 139 |
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| 140 | public string MaterialName => materialName;
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| 141 |
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| 142 | public int MaterialIndex
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| 143 | {
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| 144 | get { return materialIndex; }
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| 145 | set { materialIndex = value; }
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| 146 | }
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| 147 |
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| 148 | public ImpactEffectComponent Component
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| 149 | {
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| 150 | get { return component; }
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| 151 | }
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| 152 |
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| 153 | public ImpactEffectModifier Modifier
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| 154 | {
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| 155 | get { return modifier; }
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| 156 | }
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| 157 |
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| 158 | public ImpactEffectSound Sound
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| 159 | {
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| 160 | get { return sound; }
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| 161 | }
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| 162 |
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| 163 | public int SoundIndex
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| 164 | {
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| 165 | get { return soundIndex; }
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| 166 | set { soundIndex = value; }
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| 167 | }
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| 168 |
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| 169 | public int ParticleIndex
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| 170 | {
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| 171 | get { return particleIndex; }
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| 172 | set { particleIndex = value; }
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| 173 | }
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| 174 |
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| 175 | public ImpactEffectParticle[] Particles => particles;
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| 176 | }
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| 177 | }
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