1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 | //using System.Runtime.Remoting.Metadata.W3cXsd2001;
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5 |
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6 | namespace Oni.Sound
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7 | {
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8 | internal class WavFile
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9 | {
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10 | #region Private data
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11 | private const int fcc_RIFF = 0x46464952;
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12 | private const int fcc_WAVE = 0x45564157;
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13 | private const int fcc_fmt = 0x20746d66;
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14 | private const int fcc_fact = 0x74636166;
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15 | private const int fcc_data = 0x61746164;
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16 |
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17 | private WavFormat format;
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18 | private int channelCount;
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19 | private int sampleRate;
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20 | private int averageBytesPerSecond;
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21 | private int blockAlign;
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22 | private int bitsPerSample;
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23 | private int sampleCount;
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24 | private byte[] extraData;
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25 | private byte[] soundData;
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26 | #endregion
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27 |
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28 | public static WavFile FromFile(string filePath)
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29 | {
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30 | using (var reader = new BinaryReader(filePath))
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31 | {
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32 | if (reader.ReadInt32() != fcc_RIFF)
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33 | throw new InvalidDataException("Not a WAV file");
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34 |
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35 | int size = reader.ReadInt32();
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36 |
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37 | if (reader.ReadInt32() != fcc_WAVE)
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38 | throw new InvalidDataException("Not a WAV file");
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39 |
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40 | var header = new WavFile()
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41 | {
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42 | sampleCount = -1
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43 | };
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44 |
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45 | for (int chunkType, chunkSize, chunkStart; reader.Position < size; reader.Position = chunkStart + chunkSize)
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46 | {
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47 | chunkType = reader.ReadInt32();
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48 | chunkSize = reader.ReadInt32();
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49 | chunkStart = reader.Position;
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50 |
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51 | if (chunkType == fcc_fmt)
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52 | header.ReadFormatChunk(reader, chunkSize);
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53 | if (chunkType == fcc_fact)
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54 | header.ReadFactChunk(reader, chunkSize);
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55 | if (chunkType == fcc_data)
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56 | header.ReadDataChunk(reader, chunkSize);
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57 | }
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58 | header.TruncatePerFact();
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59 | return header;
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60 | }
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61 | }
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62 |
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63 | private void ReadFormatChunk(BinaryReader reader, int chunkSize)
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64 | {
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65 | format = (WavFormat)reader.ReadInt16();
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66 | channelCount = reader.ReadInt16();
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67 | sampleRate = reader.ReadInt32();
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68 | averageBytesPerSecond = reader.ReadInt32();
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69 | blockAlign = reader.ReadInt16();
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70 | bitsPerSample = reader.ReadInt16();
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71 |
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72 | if (chunkSize > 16)
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73 | extraData = reader.ReadBytes(reader.ReadInt16());
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74 | else
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75 | extraData = new byte[0];
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76 | }
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77 |
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78 | private void ReadFactChunk(BinaryReader reader, int chunkSize)
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79 | {
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80 | sampleCount = reader.ReadInt32();
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81 | }
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82 |
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83 | private void ReadDataChunk(BinaryReader reader, int chunkSize)
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84 | {
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85 | soundData = reader.ReadBytes(chunkSize);
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86 | }
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87 | private void TruncatePerFact() // TODO: MORE THOROUGH VALIDATION?
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88 | {
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89 | if(sampleCount == -1) // not explicitly set (no fact chunk present)
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90 | {
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91 | Console.WriteLine("The imported WAV file has no FACT chunk.");
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92 | }
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93 | else if (format == WavFormat.Adpcm) // calculate truncated data size
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94 | {
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95 | var blockSizeADPCM = blockAlign;
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96 | var samplesPerBlock = 2 + (blockSizeADPCM - channelCount * 7) * 8 / channelCount / bitsPerSample;
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97 | int wholeBlocks = sampleCount / samplesPerBlock;
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98 | if (wholeBlocks * blockAlign > soundData.Length)
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99 | Console.Error.WriteLine("Sample count exceeds the range of sound data.");
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100 | int leftoverSamples = sampleCount - wholeBlocks * samplesPerBlock;
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101 | if (leftoverSamples < 2) // a block always starts with at least two samples?
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102 | Console.Error.WriteLine("Improper trailing bytes/samples!");
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103 | if (bitsPerSample != 4) // are MS ADPCM nibbles always 4-bit-sized?
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104 | Console.Error.WriteLine("Nibble size is expected to be 4 bits!");
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105 | int leftoverNibbles = (leftoverSamples - 2) * channelCount;
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106 | int leftoverBytes = 7 * channelCount
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107 | + (int)Math.Ceiling((leftoverNibbles * bitsPerSample) * 0.125);
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108 | Array.Resize(ref soundData, wholeBlocks * blockAlign + leftoverBytes);
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109 | }
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110 | }
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111 |
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112 | public WavFormat Format => format;
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113 | public int ChannelCount => channelCount;
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114 | public int SampleRate => sampleRate;
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115 | public int AverageBytesPerSecond => averageBytesPerSecond;
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116 | public int BlockAlign => blockAlign;
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117 | public int BitsPerSample => bitsPerSample;
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118 | public int SampleCount => sampleCount;
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119 | public byte[] ExtraData => extraData;
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120 | public byte[] SoundData => soundData;
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121 | }
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122 | }
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