| 1 | using System; | 
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| 2 | using System.Collections.Generic; | 
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| 3 | using System.IO; | 
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| 4 | //using System.Runtime.Remoting.Metadata.W3cXsd2001; | 
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| 5 |  | 
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| 6 | namespace Oni.Sound | 
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| 7 | { | 
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| 8 | internal class WavFile | 
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| 9 | { | 
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| 10 | #region Private data | 
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| 11 | private const int fcc_RIFF = 0x46464952; | 
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| 12 | private const int fcc_WAVE = 0x45564157; | 
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| 13 | private const int fcc_fmt  = 0x20746d66; | 
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| 14 | private const int fcc_fact = 0x74636166; | 
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| 15 | private const int fcc_data = 0x61746164; | 
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| 16 |  | 
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| 17 | private WavFormat format; | 
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| 18 | private int channelCount; | 
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| 19 | private int sampleRate; | 
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| 20 | private int averageBytesPerSecond; | 
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| 21 | private int blockAlign; | 
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| 22 | private int bitsPerSample; | 
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| 23 | private int sampleCount; | 
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| 24 | private byte[] extraData; | 
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| 25 | private byte[] soundData; | 
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| 26 | #endregion | 
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| 27 |  | 
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| 28 | public static WavFile FromFile(string filePath) | 
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| 29 | { | 
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| 30 | using (var reader = new BinaryReader(filePath)) | 
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| 31 | { | 
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| 32 | if (reader.ReadInt32() != fcc_RIFF) | 
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| 33 | throw new InvalidDataException("Not a WAV file"); | 
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| 34 |  | 
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| 35 | int size = reader.ReadInt32(); | 
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| 36 |  | 
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| 37 | if (reader.ReadInt32() != fcc_WAVE) | 
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| 38 | throw new InvalidDataException("Not a WAV file"); | 
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| 39 |  | 
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| 40 | var header = new WavFile() | 
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| 41 | { | 
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| 42 | sampleCount = -1 | 
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| 43 | }; | 
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| 44 |  | 
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| 45 | for (int chunkType, chunkSize, chunkStart; reader.Position < size; reader.Position = chunkStart + chunkSize) | 
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| 46 | { | 
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| 47 | chunkType = reader.ReadInt32(); | 
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| 48 | chunkSize = reader.ReadInt32(); | 
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| 49 | chunkStart = reader.Position; | 
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| 50 |  | 
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| 51 | if (chunkType == fcc_fmt) | 
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| 52 | header.ReadFormatChunk(reader, chunkSize); | 
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| 53 | if (chunkType == fcc_fact) | 
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| 54 | header.ReadFactChunk(reader, chunkSize); | 
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| 55 | if (chunkType == fcc_data) | 
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| 56 | header.ReadDataChunk(reader, chunkSize); | 
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| 57 | } | 
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| 58 | header.TruncatePerFact(); | 
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| 59 | return header; | 
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| 60 | } | 
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| 61 | } | 
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| 62 |  | 
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| 63 | private void ReadFormatChunk(BinaryReader reader, int chunkSize) | 
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| 64 | { | 
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| 65 | format = (WavFormat)reader.ReadInt16(); | 
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| 66 | channelCount = reader.ReadInt16(); | 
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| 67 | sampleRate = reader.ReadInt32(); | 
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| 68 | averageBytesPerSecond = reader.ReadInt32(); | 
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| 69 | blockAlign = reader.ReadInt16(); | 
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| 70 | bitsPerSample = reader.ReadInt16(); | 
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| 71 |  | 
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| 72 | if (chunkSize > 16) | 
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| 73 | extraData = reader.ReadBytes(reader.ReadInt16()); | 
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| 74 | else | 
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| 75 | extraData = new byte[0]; | 
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| 76 | } | 
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| 77 |  | 
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| 78 | private void ReadFactChunk(BinaryReader reader, int chunkSize) | 
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| 79 | { | 
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| 80 | sampleCount = reader.ReadInt32(); | 
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| 81 | } | 
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| 82 |  | 
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| 83 | private void ReadDataChunk(BinaryReader reader, int chunkSize) | 
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| 84 | { | 
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| 85 | soundData = reader.ReadBytes(chunkSize); | 
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| 86 | } | 
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| 87 | private void TruncatePerFact() // TODO: MORE THOROUGH VALIDATION? | 
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| 88 | { | 
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| 89 | if(sampleCount == -1) // not explicitly set (no fact chunk present) | 
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| 90 | { | 
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| 91 | Console.WriteLine("The imported WAV file has no FACT chunk."); | 
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| 92 | } | 
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| 93 | else if (format == WavFormat.Adpcm) // calculate truncated data size | 
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| 94 | { | 
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| 95 | var blockSizeADPCM = blockAlign; | 
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| 96 | var samplesPerBlock = 2 + (blockSizeADPCM - channelCount * 7) * 8 / channelCount / bitsPerSample; | 
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| 97 | int wholeBlocks = sampleCount / samplesPerBlock; | 
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| 98 | if (wholeBlocks * blockAlign > soundData.Length) | 
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| 99 | Console.Error.WriteLine("Sample count exceeds the range of sound data."); | 
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| 100 | int leftoverSamples = sampleCount - wholeBlocks * samplesPerBlock; | 
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| 101 | if (leftoverSamples < 2) // a block always starts with at least two samples? | 
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| 102 | Console.Error.WriteLine("Improper trailing bytes/samples!"); | 
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| 103 | if (bitsPerSample != 4) // are MS ADPCM nibbles always 4-bit-sized? | 
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| 104 | Console.Error.WriteLine("Nibble size is expected to be 4 bits!"); | 
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| 105 | int leftoverNibbles = (leftoverSamples - 2) * channelCount; | 
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| 106 | int leftoverBytes = 7 * channelCount | 
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| 107 | + (int)Math.Ceiling((leftoverNibbles * bitsPerSample) * 0.125); | 
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| 108 | Array.Resize(ref soundData, wholeBlocks * blockAlign + leftoverBytes); | 
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| 109 | } | 
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| 110 | } | 
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| 111 |  | 
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| 112 | public WavFormat Format => format; | 
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| 113 | public int ChannelCount => channelCount; | 
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| 114 | public int SampleRate => sampleRate; | 
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| 115 | public int AverageBytesPerSecond => averageBytesPerSecond; | 
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| 116 | public int BlockAlign => blockAlign; | 
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| 117 | public int BitsPerSample => bitsPerSample; | 
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| 118 | public int SampleCount => sampleCount; | 
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| 119 | public byte[] ExtraData => extraData; | 
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| 120 | public byte[] SoundData => soundData; | 
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| 121 | } | 
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| 122 | } | 
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