Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.4 KB
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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Globalization;
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4 |
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5 | namespace Oni.Totoro
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6 | {
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7 | internal class BodyDaeImporter
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8 | {
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9 | private readonly bool generateNormals;
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10 | private readonly bool flatNormals;
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11 | private readonly float shellOffset;
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12 |
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13 | public BodyDaeImporter(string[] args)
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14 | {
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15 | foreach (string arg in args)
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16 | {
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17 | if (arg == "-normals")
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18 | {
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19 | generateNormals = true;
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20 | }
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21 | else if (arg == "-flat")
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22 | {
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23 | flatNormals = true;
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24 | }
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25 | else if (arg == "-cel" || arg.StartsWith("-cel:", StringComparison.Ordinal))
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26 | {
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27 | int i = arg.IndexOf(':');
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28 |
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29 | if (i != -1)
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30 | shellOffset = float.Parse(arg.Substring(i + 1), CultureInfo.InvariantCulture);
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31 | else
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32 | shellOffset = 0.07f;
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33 | }
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34 | }
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35 | }
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36 |
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37 | public ImporterDescriptor Import(string filePath, ImporterFile importer)
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38 | {
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39 | var scene = Dae.Reader.ReadFile(filePath);
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40 |
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41 | Dae.FaceConverter.Triangulate(scene);
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42 |
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43 | var body = BodyDaeReader.Read(scene, generateNormals, flatNormals, shellOffset);
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44 |
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45 | return BodyDatWriter.Write(body, importer);
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46 | }
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47 | }
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48 | }
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