1 | using System;
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2 | using Oni.Motoko;
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3 |
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4 | namespace Oni.Totoro
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5 | {
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6 | internal class BodyDaeWriter
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7 | {
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8 | private static readonly Vector3[] defaultPose =
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9 | {
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10 | new Vector3(0.0f, 90.0f, 90.0f),
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11 |
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12 | new Vector3(0.0f, 180.0f, 0.0f),
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13 | new Vector3(0.0f, 0.0f, 0.0f),
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14 | new Vector3(0.0f, 0.0f, 0.0f),
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15 |
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16 | new Vector3(0.0f, 180.0f, 0.0f),
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17 | new Vector3(0.0f, 0.0f, 0.0f),
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18 | new Vector3(0.0f, 0.0f, 0.0f),
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19 |
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20 | new Vector3(0.0f, 0.0f, 0.0f),
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21 | new Vector3(0.0f, 0.0f, 0.0f),
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22 | new Vector3(0.0f, 0.0f, 0.0f),
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23 | new Vector3(0.0f, 0.0f, 0.0f),
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24 |
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25 | new Vector3(90.0f, 90.0f, 90.0f),
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26 | new Vector3(0.0f, 90.0f, 0.0f),
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27 | new Vector3(0.0f, 0.0f, 0.0f),
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28 | new Vector3(-90.0f, 0.0f, 0.0f),
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29 |
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30 | new Vector3(-90.0f, -90.0f, 90.0f),
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31 | new Vector3(0.0f, -90.0f, 0.0f),
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32 | new Vector3(0.0f, 0.0f, 0.0f),
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33 | new Vector3(90.0f, 0.0f, 0.0f)
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34 | };
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35 |
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36 | private readonly GeometryDaeWriter geometryWriter;
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37 |
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38 | public BodyDaeWriter(GeometryDaeWriter geometryWriter)
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39 | {
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40 | this.geometryWriter = geometryWriter;
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41 | }
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42 |
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43 | public Dae.Node Write(Body body, bool noAnimation, InstanceDescriptor[] textures)
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44 | {
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45 | return WriteNode(body.Root, noAnimation, textures);
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46 | }
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47 |
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48 | private Dae.Node WriteNode(BodyNode bodyNode, bool useDefaultPose, InstanceDescriptor[] textures)
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49 | {
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50 | if (textures != null)
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51 | bodyNode.Geometry.Texture = textures[bodyNode.Index];
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52 |
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53 | var daeNode = geometryWriter.WriteNode(bodyNode.Geometry, bodyNode.Name);
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54 |
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55 | daeNode.Transforms.Translate("pos", bodyNode.Translation);
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56 |
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57 | if (useDefaultPose)
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58 | {
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59 | var rot = defaultPose[bodyNode.Index];
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60 |
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61 | daeNode.Transforms.Rotate("rotX", Vector3.Right, rot.X);
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62 | daeNode.Transforms.Rotate("rotY", Vector3.Up, rot.Y);
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63 | daeNode.Transforms.Rotate("rotZ", Vector3.Backward, rot.Z);
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64 | }
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65 | else
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66 | {
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67 | daeNode.Transforms.Rotate("rotX", Vector3.Right, 0.0f);
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68 | daeNode.Transforms.Rotate("rotY", Vector3.Up, 0.0f);
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69 | daeNode.Transforms.Rotate("rotZ", Vector3.Backward, 0.0f);
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70 | }
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71 |
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72 | foreach (var childBodyNode in bodyNode.Nodes)
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73 | daeNode.Nodes.Add(WriteNode(childBodyNode, useDefaultPose, textures));
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74 |
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75 | return daeNode;
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76 | }
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77 | }
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78 | }
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