[1114] | 1 | using System;
|
---|
| 2 | using Oni.Motoko;
|
---|
| 3 |
|
---|
| 4 | namespace Oni.Totoro
|
---|
| 5 | {
|
---|
| 6 | internal class BodyDaeWriter
|
---|
| 7 | {
|
---|
| 8 | private static readonly Vector3[] defaultPose =
|
---|
| 9 | {
|
---|
| 10 | new Vector3(0.0f, 90.0f, 90.0f),
|
---|
| 11 |
|
---|
| 12 | new Vector3(0.0f, 180.0f, 0.0f),
|
---|
| 13 | new Vector3(0.0f, 0.0f, 0.0f),
|
---|
| 14 | new Vector3(0.0f, 0.0f, 0.0f),
|
---|
| 15 |
|
---|
| 16 | new Vector3(0.0f, 180.0f, 0.0f),
|
---|
| 17 | new Vector3(0.0f, 0.0f, 0.0f),
|
---|
| 18 | new Vector3(0.0f, 0.0f, 0.0f),
|
---|
| 19 |
|
---|
| 20 | new Vector3(0.0f, 0.0f, 0.0f),
|
---|
| 21 | new Vector3(0.0f, 0.0f, 0.0f),
|
---|
| 22 | new Vector3(0.0f, 0.0f, 0.0f),
|
---|
| 23 | new Vector3(0.0f, 0.0f, 0.0f),
|
---|
| 24 |
|
---|
| 25 | new Vector3(90.0f, 90.0f, 90.0f),
|
---|
| 26 | new Vector3(0.0f, 90.0f, 0.0f),
|
---|
| 27 | new Vector3(0.0f, 0.0f, 0.0f),
|
---|
| 28 | new Vector3(-90.0f, 0.0f, 0.0f),
|
---|
| 29 |
|
---|
| 30 | new Vector3(-90.0f, -90.0f, 90.0f),
|
---|
| 31 | new Vector3(0.0f, -90.0f, 0.0f),
|
---|
| 32 | new Vector3(0.0f, 0.0f, 0.0f),
|
---|
| 33 | new Vector3(90.0f, 0.0f, 0.0f)
|
---|
| 34 | };
|
---|
| 35 |
|
---|
| 36 | private readonly GeometryDaeWriter geometryWriter;
|
---|
| 37 |
|
---|
| 38 | public BodyDaeWriter(GeometryDaeWriter geometryWriter)
|
---|
| 39 | {
|
---|
| 40 | this.geometryWriter = geometryWriter;
|
---|
| 41 | }
|
---|
| 42 |
|
---|
| 43 | public Dae.Node Write(Body body, bool noAnimation, InstanceDescriptor[] textures)
|
---|
| 44 | {
|
---|
| 45 | return WriteNode(body.Root, noAnimation, textures);
|
---|
| 46 | }
|
---|
| 47 |
|
---|
| 48 | private Dae.Node WriteNode(BodyNode bodyNode, bool useDefaultPose, InstanceDescriptor[] textures)
|
---|
| 49 | {
|
---|
| 50 | if (textures != null)
|
---|
| 51 | bodyNode.Geometry.Texture = textures[bodyNode.Index];
|
---|
| 52 |
|
---|
| 53 | var daeNode = geometryWriter.WriteNode(bodyNode.Geometry, bodyNode.Name);
|
---|
| 54 |
|
---|
| 55 | daeNode.Transforms.Translate("pos", bodyNode.Translation);
|
---|
| 56 |
|
---|
| 57 | if (useDefaultPose)
|
---|
| 58 | {
|
---|
| 59 | var rot = defaultPose[bodyNode.Index];
|
---|
| 60 |
|
---|
| 61 | daeNode.Transforms.Rotate("rotX", Vector3.Right, rot.X);
|
---|
| 62 | daeNode.Transforms.Rotate("rotY", Vector3.Up, rot.Y);
|
---|
| 63 | daeNode.Transforms.Rotate("rotZ", Vector3.Backward, rot.Z);
|
---|
| 64 | }
|
---|
| 65 | else
|
---|
| 66 | {
|
---|
| 67 | daeNode.Transforms.Rotate("rotX", Vector3.Right, 0.0f);
|
---|
| 68 | daeNode.Transforms.Rotate("rotY", Vector3.Up, 0.0f);
|
---|
| 69 | daeNode.Transforms.Rotate("rotZ", Vector3.Backward, 0.0f);
|
---|
| 70 | }
|
---|
| 71 |
|
---|
| 72 | foreach (var childBodyNode in bodyNode.Nodes)
|
---|
| 73 | daeNode.Nodes.Add(WriteNode(childBodyNode, useDefaultPose, textures));
|
---|
| 74 |
|
---|
| 75 | return daeNode;
|
---|
| 76 | }
|
---|
| 77 | }
|
---|
| 78 | }
|
---|