| 1 | using System;
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| 2 | using Oni.Motoko;
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| 3 |
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| 4 | namespace Oni.Totoro
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| 5 | {
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| 6 | internal class BodyDaeWriter
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| 7 | {
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| 8 | private static readonly Vector3[] defaultPose =
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| 9 | {
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| 10 | new Vector3(0.0f, 90.0f, 90.0f),
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| 11 |
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| 12 | new Vector3(0.0f, 180.0f, 0.0f),
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| 13 | new Vector3(0.0f, 0.0f, 0.0f),
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| 14 | new Vector3(0.0f, 0.0f, 0.0f),
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| 15 |
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| 16 | new Vector3(0.0f, 180.0f, 0.0f),
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| 17 | new Vector3(0.0f, 0.0f, 0.0f),
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| 18 | new Vector3(0.0f, 0.0f, 0.0f),
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| 19 |
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| 20 | new Vector3(0.0f, 0.0f, 0.0f),
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| 21 | new Vector3(0.0f, 0.0f, 0.0f),
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| 22 | new Vector3(0.0f, 0.0f, 0.0f),
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| 23 | new Vector3(0.0f, 0.0f, 0.0f),
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| 24 |
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| 25 | new Vector3(90.0f, 90.0f, 90.0f),
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| 26 | new Vector3(0.0f, 90.0f, 0.0f),
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| 27 | new Vector3(0.0f, 0.0f, 0.0f),
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| 28 | new Vector3(-90.0f, 0.0f, 0.0f),
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| 29 |
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| 30 | new Vector3(-90.0f, -90.0f, 90.0f),
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| 31 | new Vector3(0.0f, -90.0f, 0.0f),
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| 32 | new Vector3(0.0f, 0.0f, 0.0f),
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| 33 | new Vector3(90.0f, 0.0f, 0.0f)
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| 34 | };
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| 35 |
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| 36 | private readonly GeometryDaeWriter geometryWriter;
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| 37 |
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| 38 | public BodyDaeWriter(GeometryDaeWriter geometryWriter)
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| 39 | {
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| 40 | this.geometryWriter = geometryWriter;
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| 41 | }
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| 42 |
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| 43 | public Dae.Node Write(Body body, bool noAnimation, InstanceDescriptor[] textures)
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| 44 | {
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| 45 | return WriteNode(body.Root, noAnimation, textures);
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| 46 | }
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| 47 |
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| 48 | private Dae.Node WriteNode(BodyNode bodyNode, bool useDefaultPose, InstanceDescriptor[] textures)
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| 49 | {
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| 50 | if (textures != null)
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| 51 | bodyNode.Geometry.Texture = textures[bodyNode.Index];
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| 52 |
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| 53 | var daeNode = geometryWriter.WriteNode(bodyNode.Geometry, bodyNode.Name);
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| 54 |
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| 55 | daeNode.Transforms.Translate("pos", bodyNode.Translation);
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| 56 |
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| 57 | if (useDefaultPose)
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| 58 | {
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| 59 | var rot = defaultPose[bodyNode.Index];
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| 60 |
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| 61 | daeNode.Transforms.Rotate("rotX", Vector3.Right, rot.X);
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| 62 | daeNode.Transforms.Rotate("rotY", Vector3.Up, rot.Y);
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| 63 | daeNode.Transforms.Rotate("rotZ", Vector3.Backward, rot.Z);
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| 64 | }
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| 65 | else
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| 66 | {
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| 67 | daeNode.Transforms.Rotate("rotX", Vector3.Right, 0.0f);
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| 68 | daeNode.Transforms.Rotate("rotY", Vector3.Up, 0.0f);
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| 69 | daeNode.Transforms.Rotate("rotZ", Vector3.Backward, 0.0f);
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| 70 | }
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| 71 |
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| 72 | foreach (var childBodyNode in bodyNode.Nodes)
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| 73 | daeNode.Nodes.Add(WriteNode(childBodyNode, useDefaultPose, textures));
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| 74 |
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| 75 | return daeNode;
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| 76 | }
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| 77 | }
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| 78 | }
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