| Last change
 on this file since 1146 was             1114, checked in by iritscen, 6 years ago | 
        
          | 
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
 | 
        
          | File size:
            990 bytes | 
      
      
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| 1 | using System; | 
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| 2 | using System.Collections.Generic; | 
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| 3 | using Oni.Motoko; | 
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| 4 |  | 
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| 5 | namespace Oni.Totoro | 
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| 6 | { | 
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| 7 | internal class BodyNode | 
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| 8 | { | 
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| 9 | public static readonly string[] Names = | 
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| 10 | { | 
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| 11 | "pelvis", | 
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| 12 | "left_thigh", | 
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| 13 | "left_calf", | 
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| 14 | "left_foot", | 
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| 15 | "right_thigh", | 
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| 16 | "right_calf", | 
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| 17 | "right_foot", | 
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| 18 | "mid", | 
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| 19 | "chest", | 
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| 20 | "neck", | 
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| 21 | "head", | 
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| 22 | "left_shoulder", | 
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| 23 | "left_biceps", | 
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| 24 | "left_wrist", | 
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| 25 | "left_handfist", | 
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| 26 | "right_shoulder", | 
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| 27 | "right_biceps", | 
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| 28 | "right_wrist", | 
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| 29 | "right_handfist", | 
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| 30 | }; | 
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| 31 |  | 
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| 32 | public string Name; | 
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| 33 | public int Index; | 
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| 34 |  | 
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| 35 | public BodyNode Parent; | 
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| 36 | public readonly List<BodyNode> Nodes = new List<BodyNode>(); | 
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| 37 | public Vector3 Translation; | 
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| 38 | public Geometry Geometry; | 
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| 39 |  | 
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| 40 | public Dae.Node DaeNode; | 
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| 41 | } | 
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| 42 | } | 
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