[185] | 1 | #################
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| 2 | ### VARIABLES ###
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| 3 | #################
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| 4 |
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| 5 | var int var_counter = 0;
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| 6 | var int var_counter2 = 0;
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| 7 | var int var_counter3 = 0;
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| 8 |
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| 9 | ############
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| 10 | ### MAIN ###
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| 11 | ############
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| 12 |
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| 13 | func void main(void)
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| 14 | {
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| 15 | gl_fog_red = 0
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| 16 | gl_fog_blue = 0
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| 17 | gl_fog_green = 0
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| 18 | gl_fog_start = .995
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| 19 | gs_farclipplane_set 5000
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| 20 | ui_suppress_prompt = 1
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| 21 | chr_auto_aim_dist = 0
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| 22 | start
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| 23 | }
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| 24 |
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| 25 | #############
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| 26 | ### START ###
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| 27 | #############
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| 28 |
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| 29 | func void start(string ai_name)
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| 30 | {
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| 31 | fork deactivate_stuff
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| 32 | if(save_point eq 0) save_point = 1
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| 33 | if(save_point eq 1) fork intro
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| 34 | if(save_point eq 2) restore_game
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| 35 | if(save_point eq 3) fork load_s3
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| 36 | if(save_point eq 4) fork grif
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| 37 | sleep 5
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| 38 | fork sp_all
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| 39 | }
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| 40 |
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| 41 | func void deactivate_stuff(void)
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| 42 | {
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| 43 | #not used
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| 44 | trigvolume_enable trigger_volume_01 0
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| 45 | trigvolume_enable trigger_volume_01_copy 0
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| 46 | trigvolume_enable trigger_volume_01_copy2 0
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| 47 | trigvolume_enable trigger_volume_04 0
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| 48 | trigvolume_enable trigger_volume_04_copy 0
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| 49 | trigvolume_enable trigger_volume_04_copy_copy 0
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| 50 | trigvolume_enable trigger_volume_04_copy2 0
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| 51 | trigvolume_enable trigger_volume_09 0
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| 52 | trigvolume_enable trigger_volume_11 0
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| 53 | trigvolume_enable trigger_volume_15 0
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| 54 | trigvolume_enable trigger_volume_25 0
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| 55 | trigvolume_enable trigger_volume_26 0
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| 56 | trigvolume_enable trigger_volume_27 0
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| 57 | trigvolume_enable trigger_volume_44 0
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| 58 | trigvolume_enable trigger_volume_45 0
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| 59 | trigvolume_enable attack_1tv 0
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| 60 | door_lock 35
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| 61 | door_lock 36
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| 62 | door_lock 37
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| 63 | door_lock 39
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| 64 | door_lock 40
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| 65 | door_lock 41
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| 66 | #used
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| 67 | trigvolume_enable trigger_volume_10 0
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| 68 | trigvolume_enable trigger_volume_12 0
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| 69 | trigvolume_enable trigger_volume_21 0
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| 70 | trigvolume_enable trigger_volume_21_copy 0
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| 71 | trigvolume_enable trigger_volume_31 0
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| 72 | trigvolume_enable trigger_volume_33 0
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| 73 | trigvolume_enable attack_2tv 0
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| 74 | trigvolume_enable attack_3tv 0
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| 75 | trigvolume_enable attack_3tv_copy 0
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| 76 | trigvolume_enable attack_4tv 0
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| 77 | env_shade 912 913 .4 .4 .4
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| 78 | env_show 911 0
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| 79 | env_show 914 0
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| 80 | env_show 915 0
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| 81 | env_show 916 0
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| 82 | env_show 151 0
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| 83 | env_show 152 0
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| 84 | env_show 153 0
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| 85 | env_show 154 0
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| 86 | env_show 155 0
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| 87 | env_show 156 0
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| 88 | env_show 157 0
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| 89 | env_show 158 0
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| 90 | env_show 159 0
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| 91 | env_show 251 0
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| 92 | env_show 252 0
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| 93 | env_show 253 0
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| 94 | env_show 254 0
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| 95 | env_show 255 0
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| 96 | env_show 256 0
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| 97 | env_show 257 0
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| 98 | env_show 258 0
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| 99 | env_show 259 0
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| 100 | }
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| 101 |
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| 102 | func void you_lose(string ai_name)
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| 103 | {
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| 104 | fade_out 0 0 0 30
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| 105 | sleep 30
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| 106 | lose
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| 107 | }
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| 108 |
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| 109 | ####################################
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| 110 | ### SEVERAL TIMES USED FUNCTIONS ###
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| 111 | ####################################
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| 112 |
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| 113 | func void sp_all(void)
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| 114 | {
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| 115 | co_message_display = 0
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| 116 | if(save_point eq 1) save_game 1 autosave
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| 117 | if(save_point eq 2) save_game 2 autosave
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| 118 | if(save_point eq 3) save_game 3 autosave
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| 119 | if(save_point eq 4) save_game 4 autosave
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| 120 | sleep 180
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| 121 | co_message_display = 1
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| 122 | }
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| 123 |
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| 124 | func void remove_ai(void)
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| 125 | {
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| 126 | ai2_kill
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| 127 | sleep 60
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| 128 | weapon_reset
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| 129 | powerup_reset
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| 130 | sleep 240
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| 131 | corpse_reset
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| 132 | }
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| 133 |
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| 134 | func void music_stop(void)
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| 135 | {
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| 136 | sound_music_stop mus_om01
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| 137 | sound_music_stop mus_main03_hd
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| 138 | sound_music_stop mus_asianb
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| 139 | }
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| 140 |
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| 141 | #tv38 and tv40
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| 142 | func void deathfall(void)
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| 143 | {
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| 144 | cm_detach
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| 145 | sleep 30
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| 146 | chr_set_health 0 0
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| 147 | }
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| 148 |
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| 149 | ##########
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| 150 | ### SP1 ###
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| 151 | ##########
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| 152 |
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| 153 | func void intro(void)
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| 154 | {
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| 155 | particle snow1 do start
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| 156 | particle snow2 do start
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| 157 | particle snow3 do start
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| 158 | playback 0 IntroKonokoSet
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| 159 | chr_set_health 0 400
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| 160 | ai2_spawn A_S1
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| 161 | ai2_spawn A_S2
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| 162 | ai2_spawn A_E3
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| 163 | ai2_spawn A_E5
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| 164 | ai2_spawn A_E5b
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| 165 | ai2_dopath A_S1 patrol_01b
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| 166 | ai2_setjobstate A_S1
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| 167 | objective_set 1 silent
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| 168 | sleep 1
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| 169 | sound_music_start mus_om01 .9
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| 170 | }
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| 171 |
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| 172 | #tv1 - from an imaginary line (from the end of the rigt fence to the left fence) to the fence behind you
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| 173 | # (enter func: snow1_start, leave func: snow1_stop); I've disabled it
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| 174 | #tv3 - after tv1, ends in front of door 2 (enter func: snow2_start, leave func: snow2_stop); I've disabled it
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| 175 | #tv2 - huge box right on tv3 (enter func: snow3_start, leave func: snow3_stop); I've disabled it
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| 176 |
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| 177 | #tv39 - in front of the imaginary line of tv1
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| 178 | func void t38(string ai_name)
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| 179 | {
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| 180 | ai2_spawn A_E4
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| 181 | ai2_spawn A_Sb63
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| 182 | ai2_spawn A_E6
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| 183 | ai2_spawn A_Sb7
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| 184 | ai2_spawn new_2
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| 185 | }
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| 186 |
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| 187 | #tv6 - in front of the truck entrance door with the blue lights (func: peak_start); I've disabled it
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| 188 | #tv4 - after the truck entrance door with the blue lights (func: peak_stop); I've disabled it
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| 189 | #tv5 - in front of the truck entrance door with the red lights (func: peak_start); I've disabled it
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| 190 | #tv7 - after the truck entrance door with the red lights (func: peak_stop); I've disabled it
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| 191 |
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| 192 | #tv31 - after door 2
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| 193 | func void set_objective_2(string ai_name)
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| 194 | {
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| 195 | ai2_spawn B_Sr9
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| 196 | ai2_spawn B_Eb11
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| 197 | ai2_spawn B_Eb16
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| 198 | ai2_spawn B_Esb15
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| 199 | particle door12_locklight01 do start
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| 200 | objective_set 2 silent
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| 201 | target_set 558 30
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| 202 | music_stop
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| 203 | }
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| 204 |
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| 205 | #hit func of A_Sb7
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| 206 | func void run1(string ai_name)
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| 207 | {
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| 208 | ai2_doalarm A_Sb7 1
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| 209 | ai2_dopath A_Sb7 patrol_00
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| 210 | }
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| 211 |
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| 212 | func void patrolscript0054(string ai_name)
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| 213 | {
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| 214 | ai2_doalarm A_Sb7 1
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| 215 | }
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| 216 |
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| 217 | #console1
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| 218 | func void run1_alarm(string ai_name)
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| 219 | {
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| 220 | fork do_alarm_sound
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| 221 | ai2_dopath A_E3 patrol_49
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| 222 | ai2_dopath A_E4 patrol_49
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| 223 | ai2_dopath A_E5 patrol_49
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| 224 | ai2_dopath A_E6 patrol_49
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| 225 | ai2_spawn B_Sr9
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| 226 | sleep 7
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| 227 | ai2_dopath B_Sr9 patrol_10
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| 228 | ai2_spawn B_Eb11
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| 229 | sleep 60
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| 230 | ai2_dopath B_Eb11 patrol_10
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| 231 | }
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| 232 |
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| 233 | func void do_alarm_sound(void)
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| 234 | {
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| 235 | sound_ambient_start alarm_loop
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| 236 | sleep 900
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| 237 | sound_ambient_stop alarm_loop
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| 238 | }
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| 239 |
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| 240 | func void patrolscript0080(string ai_name)
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| 241 | {
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| 242 | ai2_tripalarm 1 char_0
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| 243 | }
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| 244 |
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| 245 | #tv9 - in front of console6, from the left wall trough the room to the right wall (func: t9); I've disabled it)
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| 246 |
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| 247 | ##########
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| 248 | ### SP2 ###
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| 249 | ##########
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| 250 |
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| 251 | #tv37 - after door 12
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| 252 | func void s2(string ai_name)
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| 253 | {
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| 254 | if(save_point eq 2)
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| 255 | {
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| 256 | objective_set 2 silent
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| 257 | target_set 558 30
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| 258 | }
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| 259 | else
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| 260 | {
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| 261 | fork remove_ai
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| 262 | save_game 2 autosave
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| 263 | particle snow1 do stop
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| 264 | particle snow2 do stop
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| 265 | particle snow3 do stop
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| 266 | }
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| 267 | ai2_spawn C_Sr17
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| 268 | ai2_spawn C_Sr18
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| 269 | ai2_spawn C_Sr19
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| 270 | ai2_spawn C_Sb75
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| 271 | ai2_spawn C_Sb76
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| 272 | ai2_spawn C_Sb78
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| 273 | ai2_dopath C_Sr17 patrol_17
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| 274 | ai2_setjobstate C_Sr17
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| 275 | ai2_dopath C_Sr18 patrol_18
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| 276 | ai2_setjobstate C_Sr18
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| 277 | }
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| 278 |
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| 279 | #tv9 - after the left passageway
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| 280 | #tv27 - after door 13
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| 281 | func void t8(string ai_name)
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| 282 | {
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| 283 | particle door12_locklight01 do stop
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| 284 | door_lock 12
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| 285 | ai2_spawn C_Tb20
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| 286 | ai2_spawn C_Eb29
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| 287 | ai2_spawn C_Eb30
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| 288 | ai2_spawn C_Eb21
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| 289 | ai2_spawn C_Eb22
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| 290 | ai2_spawn C_N23
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| 291 | ai2_spawn C_N24
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| 292 | }
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| 293 |
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| 294 | ### POSSIBILITY 1 - YOU FALL DOWN ###
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| 295 |
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| 296 | #console4
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| 297 | func void unlock_stairs2(string ai_name)
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| 298 | {
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| 299 | unlock_stairs_both
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| 300 | ai2_spawn C_b74
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| 301 | ai2_spawn C_Eb73
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| 302 | chr_teleport C_b74 224
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| 303 | chr_teleport C_Eb73 237
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| 304 | ai2_dopath C_b74 patrol_80
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| 305 | ai2_dopath C_Eb73 patrol_80
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| 306 | }
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| 307 |
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| 308 | func void unlock_stairs_both(string ai_name)
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| 309 | {
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| 310 | music_stop
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| 311 | particle stair_locklight01 do start
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| 312 | door_unlock 10
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| 313 | door_unlock 15
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| 314 | door_unlock 16
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| 315 | door_unlock 17
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| 316 | ai2_spawn S_Tr41
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| 317 | trigvolume_enable trigger_volume_10 1
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| 318 | trigvolume_enable trigger_volume_12 1
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| 319 | console_deactivate 3
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| 320 | console_deactivate 4
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| 321 | }
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| 322 |
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| 323 | #tv26 - between door 16 and door 17, in the middle of the staircase (func: t27); I've disabled it
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| 324 |
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| 325 | #tv11 - on the left side after door 17
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| 326 | func void t12(string ai_name)
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| 327 | {
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| 328 | t10
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| 329 | }
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| 330 |
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| 331 | #tv24 - the complete way from after door 18 to the room with door 14 (no func); I've disabled it
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| 332 |
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| 333 | ### POSSIBILITY 2 - YOU DON'T FALL DOWN ###
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| 334 |
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| 335 | #tv23 - the complete way from after door 19 to the room with door 13 (no func); I've disabled it
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| 336 |
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| 337 | #console5
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| 338 | func void unlock44(string ai_name)
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| 339 | {
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| 340 | ai2_spawn C_Er79
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| 341 | door_unlock 44
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| 342 | particle d1_locklight01 do start
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| 343 | sound_music_start mus_main03_hd
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| 344 | target_set 559 30
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| 345 | }
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| 346 |
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| 347 | #console3
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| 348 | func void unlock_stairs(string ai_name)
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| 349 | {
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| 350 | unlock_stairs_both
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| 351 | target_set 1 0
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| 352 | }
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| 353 |
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| 354 | #tv25 - after door 15
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| 355 | func void t11(string ai_name)
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| 356 | {
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| 357 | ai2_dopath C_Sb25 patrol_48
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| 358 | sleep 60
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| 359 | ai2_dopath C_Sb26 patrol_48
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| 360 | sleep 60
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| 361 | ai2_dopath C_Eb27 patrol_48
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| 362 | }
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| 363 |
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| 364 | #t10 - on the right side after door 44
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| 365 | func void t10(string ai_name)
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| 366 | {
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| 367 | trigvolume_enable trigger_volume_10 0
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| 368 | trigvolume_enable trigger_volume_12 0
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| 369 | obj_create 51 59
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| 370 | env_anim 51 59
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| 371 | sleep 10
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| 372 | sound_ambient_start c05_26_17_trucka
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| 373 | sleep 270
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| 374 | env_setanim 51 truckbackstop
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| 375 | env_setanim 52 truckcabstop
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| 376 | env_setanim 53 truckdoorstop
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| 377 | env_setanim 54 truckdoor2stop
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| 378 | env_setanim 55 truckwheel03stop
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| 379 | env_setanim 56 truckwheel04stop
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| 380 | env_setanim 57 truckwheel05stop
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| 381 | env_setanim 58 truckwheel06stop
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| 382 | env_setanim 59 truckwheel07stop
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| 383 | ai2_spawn ParkStriker
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| 384 | chr_lock_active ParkStriker
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| 385 | chr_envanim ParkStriker ParkStrikeBox01 norotation
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| 386 | sleep 40
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| 387 | sound_ambient_start c05_31_21_brake_doorsa
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| 388 | sleep 60
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| 389 | chr_animate ParkStriker STRIKElev7_Park
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| 390 | ai2_spawn C_Sb25
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| 391 | ai2_spawn C_Sb26
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| 392 | ai2_spawn C_Eb27
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| 393 | playback C_Sb25 truckers
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| 394 | sleep 40
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| 395 | playback C_Sb26 truckers
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| 396 | sleep 30
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| 397 | playback C_Eb27 truckers
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| 398 | sleep 60
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| 399 | obj_kill 51 59
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| 400 | env_show 151 1
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| 401 | env_show 152 1
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| 402 | env_show 153 1
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| 403 | env_show 154 1
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| 404 | env_show 155 1
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| 405 | env_show 156 1
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| 406 | env_show 157 1
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| 407 | env_show 158 1
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| 408 | env_show 159 1
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| 409 | sound_music_start mus_asianb
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| 410 | particle obj1 create
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| 411 | target_set 511 30
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| 412 | objective_set 3 silent
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| 413 | sleep 480
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| 414 | ai2_dopath C_Sb25 patrol_48
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| 415 | sleep 60
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| 416 | ai2_dopath C_Sb26 patrol_48
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| 417 | sleep 60
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| 418 | ai2_dopath C_Eb27 patrol_48
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| 419 | }
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| 420 |
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| 421 | #tv28 - the complete ground floor; used to count the enemies inside; see next func
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| 422 |
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| 423 | #tv22 - in front of the driver's door of the truck
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| 424 | func void runTruck(string ai_name)
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| 425 | {
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| 426 | trigvolume_enable trigger_volume_23 0
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| 427 | if(chr_has_lsi(0) and trigvolume_count(29) eq 0)
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| 428 | {
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| 429 | music_stop
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| 430 | fade_out 0 0 0 30
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| 431 | sleep 30
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| 432 | fork remove_ai
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| 433 | particle obj1 kill
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| 434 | load_s3
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| 435 | playback 0 TruckExitKonoko
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| 436 | fade_in 30
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| 437 | if(save_point ne 3) save_game 3 autosave
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| 438 | }
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| 439 | else
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| 440 | {
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| 441 | sleep 60
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| 442 | trigvolume_enable trigger_volume_23 1
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| 443 | }
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| 444 | }
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| 445 |
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| 446 | ##########
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| 447 | ### SP3 ###
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| 448 | ##########
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| 449 |
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| 450 | func void load_s3(void)
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| 451 | {
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| 452 | if(save_point eq 3) restore_game
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| 453 | env_show 251 1
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| 454 | env_show 252 1
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| 455 | env_show 253 1
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| 456 | env_show 254 1
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| 457 | env_show 255 1
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| 458 | env_show 256 1
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| 459 | env_show 257 1
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| 460 | env_show 258 1
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| 461 | env_show 259 1
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| 462 | env_show 911 1
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| 463 | env_show 912 0
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| 464 | env_show 913 0
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| 465 | env_show 914 1
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| 466 | env_show 915 1
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| 467 | env_show 916 1
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| 468 | ai2_spawn D_R33
|
---|
| 469 | objective_set 4 silent
|
---|
| 470 | target_set 501 30
|
---|
| 471 | }
|
---|
| 472 |
|
---|
| 473 | #tv12 - at the beginning of the stairs, which are in front of door 24
|
---|
| 474 | func void t13(string ai_name)
|
---|
| 475 | {
|
---|
| 476 | ai2_spawn E_Er34
|
---|
| 477 | sleep 60
|
---|
| 478 | door_unlock 24
|
---|
| 479 | particle purple_locklight01 do start
|
---|
| 480 | ai2_dopath E_Er34 patrol_34
|
---|
| 481 | ai2_setjobstate E_Er34
|
---|
| 482 | ai2_spawn E_Eb35
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 | #tv15 - after door 24
|
---|
| 486 | func void t16(string ai_name)
|
---|
| 487 | {
|
---|
| 488 | ai2_spawn E_Nr36
|
---|
| 489 | ai2_spawn E_Nb37
|
---|
| 490 | ai2_spawn E_Nb38
|
---|
| 491 | ai2_spawn E_Nr39
|
---|
| 492 | door_unlock 22
|
---|
| 493 | particle purple3_locklight01 do start
|
---|
| 494 | target_set 1 0
|
---|
| 495 | }
|
---|
| 496 |
|
---|
| 497 | ### 2ND FLOOR ###
|
---|
| 498 |
|
---|
| 499 | #tv13 - in front of door 33
|
---|
| 500 | func void t14(string ai_name)
|
---|
| 501 | {
|
---|
| 502 | ai2_spawn E_N35
|
---|
| 503 | ai2_spawn E_Tr40
|
---|
| 504 | }
|
---|
| 505 |
|
---|
| 506 | #tv14 - in front of door 30 (func: t15); I've disabled it
|
---|
| 507 | #tv44 - in front of door 25 (func: t45); I've disabled it
|
---|
| 508 | #tv45 - in front of door 27 (func: t45); I've disabled it
|
---|
| 509 |
|
---|
| 510 | #console200 - room with door 30 (right side)
|
---|
| 511 | func void purple2_unlock(string ai_name)
|
---|
| 512 | {
|
---|
| 513 | particle purple2_locklight01 do start
|
---|
| 514 | door_unlock 20
|
---|
| 515 | door_unlock 21
|
---|
| 516 | door_unlock 22
|
---|
| 517 | door_unlock 23
|
---|
| 518 | door_unlock 24
|
---|
| 519 | door_unlock 25
|
---|
| 520 | door_unlock 26
|
---|
| 521 | door_unlock 27
|
---|
| 522 | door_unlock 28
|
---|
| 523 | trigvolume_enable trigger_volume_21 1
|
---|
| 524 | trigvolume_enable trigger_volume_21_copy 1
|
---|
| 525 | console_deactivate 100
|
---|
| 526 | console_deactivate 200
|
---|
| 527 | if(var_counter ne 10) target_set 556 30
|
---|
| 528 | }
|
---|
| 529 |
|
---|
| 530 | #tv20 - after door 25
|
---|
| 531 | func void t21(string ai_name)
|
---|
| 532 | {
|
---|
| 533 | t22
|
---|
| 534 | }
|
---|
| 535 |
|
---|
| 536 | #tv21 - after door 27
|
---|
| 537 | func void t22(string ai_name)
|
---|
| 538 | {
|
---|
| 539 | trigvolume_enable trigger_volume_21 0
|
---|
| 540 | trigvolume_enable trigger_volume_21_copy 0
|
---|
| 541 | sound_music_start mus_main03_hd
|
---|
| 542 | particle mainchamber_locklight01 do start
|
---|
| 543 | door_unlock 18
|
---|
| 544 | door_unlock 19
|
---|
| 545 | ai2_spawn D_R31
|
---|
| 546 | ai2_spawn D_R32
|
---|
| 547 | ai2_spawn D_E83
|
---|
| 548 | door_open 18
|
---|
| 549 | door_open 19
|
---|
| 550 | sleep 180
|
---|
| 551 | door_close 18
|
---|
| 552 | door_close 19
|
---|
| 553 | door_lock 18
|
---|
| 554 | door_lock 19
|
---|
| 555 | particle mainchamber_locklight01 do stop
|
---|
| 556 | sleep 420
|
---|
| 557 | music_stop
|
---|
| 558 | }
|
---|
| 559 |
|
---|
| 560 | ### 3RD FLOOR ###
|
---|
| 561 |
|
---|
| 562 | #tv18 - in front of door 34
|
---|
| 563 | func void t19(string ai_name)
|
---|
| 564 | {
|
---|
| 565 | ai2_spawn E_Er45
|
---|
| 566 | ai2_spawn E_N43
|
---|
| 567 | }
|
---|
| 568 |
|
---|
| 569 | #tv16 - in front of door 31
|
---|
| 570 | func void t17(string ai_name)
|
---|
| 571 | {
|
---|
| 572 | ai2_spawn E_Nr46
|
---|
| 573 | }
|
---|
| 574 |
|
---|
| 575 | ### 1ST FLOOR ###
|
---|
| 576 |
|
---|
| 577 | #tv19 - in front of door 32
|
---|
| 578 | func void t20(string ai_name)
|
---|
| 579 | {
|
---|
| 580 | ai2_spawn E_N44
|
---|
| 581 | }
|
---|
| 582 |
|
---|
| 583 | #tv17 - in front of door 29
|
---|
| 584 | func void t18(string ai_name)
|
---|
| 585 | {
|
---|
| 586 | ai2_spawn E_R46
|
---|
| 587 | }
|
---|
| 588 |
|
---|
| 589 | #console100 - room with door 29 (right side)
|
---|
| 590 | func void purple2_unlock_b(string ai_name)
|
---|
| 591 | {
|
---|
| 592 | purple2_unlock
|
---|
| 593 | if(var_counter ne 1 or var_counter ne 11 or var_counter ne 101) target_set 555 30
|
---|
| 594 | trigvolume_enable trigger_volume_21 0
|
---|
| 595 | trigvolume_enable trigger_volume_21_copy 0
|
---|
| 596 | }
|
---|
| 597 |
|
---|
| 598 | ### TEXT CONSOLES ###
|
---|
| 599 |
|
---|
| 600 | #console301 - 3rd floor - room with door 34 (left side)
|
---|
| 601 | func void console301(string ai_name)
|
---|
| 602 | {
|
---|
| 603 | console300
|
---|
| 604 | }
|
---|
| 605 |
|
---|
| 606 | #console300 - 3rd floor - room with door 31 (right side)
|
---|
| 607 | func void console300(string ai_name)
|
---|
| 608 | {
|
---|
| 609 | var_counter = var_counter + 1
|
---|
| 610 | if(var_counter eq 1 or var_counter eq 101) target_set 556 30
|
---|
| 611 | if(var_counter eq 11) target_set 555 30
|
---|
| 612 | if(var_counter eq 111) target_set 547 30
|
---|
| 613 | console_deactivate 300
|
---|
| 614 | console_deactivate 301
|
---|
| 615 | ConsoleText
|
---|
| 616 | }
|
---|
| 617 |
|
---|
| 618 | #console201 - 2nd floor - room with door 33 (left side)
|
---|
| 619 | func void console200(string ai_name)
|
---|
| 620 | {
|
---|
| 621 | var_counter = var_counter + 10
|
---|
| 622 | if(var_counter eq 10 or var_counter eq 110) target_set 557 30
|
---|
| 623 | if(var_counter eq 11) target_set 555 30
|
---|
| 624 | if(var_counter eq 111) target_set 547 30
|
---|
| 625 | ConsoleText
|
---|
| 626 | }
|
---|
| 627 |
|
---|
| 628 | #console101 - 1st floor - room with door 32 (left side)
|
---|
| 629 | func void console101(string ai_name)
|
---|
| 630 | {
|
---|
| 631 | var_counter = var_counter + 100
|
---|
| 632 | if(var_counter eq 100 or var_counter eq 101) target_set 556 30
|
---|
| 633 | if(var_counter eq 110) target_set 557 30
|
---|
| 634 | if(var_counter eq 111)
|
---|
| 635 | target_set 547 30
|
---|
| 636 | ConsoleText
|
---|
| 637 | }
|
---|
| 638 |
|
---|
| 639 | func void ConsoleText(void)
|
---|
| 640 | {
|
---|
| 641 | if(var_counter eq 1 or var_counter eq 10 or var_counter eq 100)
|
---|
| 642 | {
|
---|
| 643 | text_console level_19a
|
---|
| 644 | sound_dialog_play c15_57_01konoko
|
---|
| 645 | }
|
---|
| 646 | if(var_counter eq 11 or var_counter eq 101 or var_counter eq 110)
|
---|
| 647 | {
|
---|
| 648 | text_console level_19b
|
---|
| 649 | sound_dialog_play c15_57_02konoko
|
---|
| 650 | }
|
---|
| 651 | if(var_counter eq 111)
|
---|
| 652 | {
|
---|
| 653 | text_console level_19c
|
---|
| 654 | sound_dialog_play c15_57_03konoko
|
---|
| 655 | trigvolume_enable attack_1tv 1
|
---|
| 656 | trigvolume_enable attack_2tv 1
|
---|
| 657 | trigvolume_enable attack_3tv 1
|
---|
| 658 | trigvolume_enable attack_3tv_copy 1
|
---|
| 659 | trigvolume_enable attack_4tv 1
|
---|
| 660 | objective_set 5 silent
|
---|
| 661 | sleep 60
|
---|
| 662 | sound_music_start mus_main03_hd
|
---|
| 663 | var_counter = 0
|
---|
| 664 | }
|
---|
| 665 | }
|
---|
| 666 |
|
---|
| 667 | ### ALL CONSOLES ACTIVATED ###
|
---|
| 668 |
|
---|
| 669 | #tv37 - 3rd floor - after door 34 (left side)
|
---|
| 670 | func void attack_4(string ai_name)
|
---|
| 671 | {
|
---|
| 672 | attack_3
|
---|
| 673 | }
|
---|
| 674 |
|
---|
| 675 | #tv34 - floor 3 - after door 31 (right side)
|
---|
| 676 | func void attack_2(string ai_name)
|
---|
| 677 | {
|
---|
| 678 | attack_3
|
---|
| 679 | }
|
---|
| 680 |
|
---|
| 681 | #tv33 - 1st floor - after door 29 (right side) (func: attack_1); I've disabled it
|
---|
| 682 |
|
---|
| 683 | #tv46 - 2nd floor - after door 34 (left side)
|
---|
| 684 | #tv35 - 1st floor - after door 32 (left side)
|
---|
| 685 | func void attack_3(string ai_name)
|
---|
| 686 | {
|
---|
| 687 | trigvolume_enable attack_2tv 0
|
---|
| 688 | trigvolume_enable attack_3tv 0
|
---|
| 689 | trigvolume_enable attack_3tv_copy 0
|
---|
| 690 | trigvolume_enable attack_4tv 0
|
---|
| 691 | particle F_locklight01 do start
|
---|
| 692 | door_unlock 43
|
---|
| 693 | ai2_spawn F_Eb43
|
---|
| 694 | ai2_spawn F_Eb44
|
---|
| 695 | ai2_spawn F_Eb47
|
---|
| 696 | ai2_dopath F_Eb43 patrol_43
|
---|
| 697 | ai2_setjobstate F_Eb43
|
---|
| 698 | sleep 30
|
---|
| 699 | ai2_dopath F_Eb44 patrol_44
|
---|
| 700 | ai2_setjobstate F_Eb44
|
---|
| 701 | sleep 30
|
---|
| 702 | ai2_dopath F_Eb47 patrol_47
|
---|
| 703 | ai2_setjobstate F_Eb47
|
---|
| 704 | music_stop
|
---|
| 705 | ai2_dopath F_Eb43 patrol_43b
|
---|
| 706 | ai2_setjobstate F_Eb43
|
---|
| 707 | ai2_dopath F_Eb44 patrol_44b
|
---|
| 708 | ai2_setjobstate F_Eb44
|
---|
| 709 | ai2_dopath F_Eb47 patrol_47b
|
---|
| 710 | ai2_setjobstate F_Eb47
|
---|
| 711 | trigvolume_enable trigger_volume_33 1
|
---|
| 712 | }
|
---|
| 713 |
|
---|
| 714 | #tv32 - in front of door 43
|
---|
| 715 | func void t33(string ai_name)
|
---|
| 716 | {
|
---|
| 717 | sound_dialog_play c15_57_04konoko
|
---|
| 718 | ai2_spawn F_Er86
|
---|
| 719 | ai2_spawn F_Nr87
|
---|
| 720 | target_set 258 30
|
---|
| 721 | }
|
---|
| 722 |
|
---|
| 723 | #tv41 - in front of the 1st staircase
|
---|
| 724 | func void t41(string ai_name)
|
---|
| 725 | {
|
---|
| 726 | ai2_spawn F_Er59
|
---|
| 727 | }
|
---|
| 728 |
|
---|
| 729 | #tv42 - after the 1st staircase
|
---|
| 730 | func void t42(string ai_name)
|
---|
| 731 | {
|
---|
| 732 | ai2_spawn F_Nr60
|
---|
| 733 | }
|
---|
| 734 |
|
---|
| 735 | #tv43 - in front of the 2nd staircase
|
---|
| 736 | func void t43(string ai_name)
|
---|
| 737 | {
|
---|
| 738 | ai2_spawn F_R61
|
---|
| 739 | ai2_spawn F_Er88
|
---|
| 740 | ai2_spawn F_C62
|
---|
| 741 | ai2_makeignoreplayer F_C62 1
|
---|
| 742 | }
|
---|
| 743 |
|
---|
| 744 | #tv29 - at the mezzanine of the 3rd staircase
|
---|
| 745 | func void t30(string ai_name)
|
---|
| 746 | {
|
---|
| 747 | ai2_makeignoreplayer F_C62 0
|
---|
| 748 | ai2_spawn F_Er89
|
---|
| 749 | }
|
---|
| 750 |
|
---|
| 751 | #hit func of F_C62
|
---|
| 752 | func void comalarm(string ai_name)
|
---|
| 753 | {
|
---|
| 754 | ai2_tripalarm 2 char_0
|
---|
| 755 | }
|
---|
| 756 |
|
---|
| 757 | #console2
|
---|
| 758 | func void fconsole_ok(string ai_name)
|
---|
| 759 | {
|
---|
| 760 | text_console level_19d
|
---|
| 761 | particle green create
|
---|
| 762 | particle green2 create
|
---|
| 763 | particle green3 create
|
---|
| 764 | trigvolume_enable trigger_volume_31 1
|
---|
| 765 | objective_set 6 silent
|
---|
| 766 | target_set 502 30
|
---|
| 767 | }
|
---|
| 768 |
|
---|
| 769 | #tv30 - complete dish platform
|
---|
| 770 | func void t31(string ai_name)
|
---|
| 771 | {
|
---|
| 772 | target_set 1 0
|
---|
| 773 | fade_out 0 0 0 30
|
---|
| 774 | sleep 30
|
---|
| 775 | fork remove_ai
|
---|
| 776 | particle green kill
|
---|
| 777 | particle green2 kill
|
---|
| 778 | particle green3 kill
|
---|
| 779 | playback 0 GrifKonokoSet
|
---|
| 780 | grif
|
---|
| 781 | fade_in 30
|
---|
| 782 | if(save_point ne 4) save_game 4 autosave
|
---|
| 783 | }
|
---|
| 784 |
|
---|
| 785 | ##########
|
---|
| 786 | ### SP4 ###
|
---|
| 787 | ##########
|
---|
| 788 |
|
---|
| 789 | func void grif(void)
|
---|
| 790 | {
|
---|
| 791 | if(save_point eq 4) restore_game
|
---|
| 792 | env_show 301 0
|
---|
| 793 | env_show 302 0
|
---|
| 794 | env_show 303 0
|
---|
| 795 | env_show 304 0
|
---|
| 796 | env_show 305 0
|
---|
| 797 | env_show 306 0
|
---|
| 798 | env_show 307 0
|
---|
| 799 | env_show 308 0
|
---|
| 800 | env_show 309 0
|
---|
| 801 | env_show 401 1
|
---|
| 802 | env_show 402 1
|
---|
| 803 | env_show 403 1
|
---|
| 804 | env_show 404 1
|
---|
| 805 | env_show 405 1
|
---|
| 806 | env_show 406 1
|
---|
| 807 | env_show 407 1
|
---|
| 808 | env_show 408 1
|
---|
| 809 | env_show 409 1
|
---|
| 810 | ai2_spawn Muro
|
---|
| 811 | chr_boss_shield Muro
|
---|
| 812 | chr_set_health Muro 500
|
---|
| 813 | ai2_spawn GrifElite01
|
---|
| 814 | ai2_spawn GrifElite02
|
---|
| 815 | ai2_spawn GrifElite03
|
---|
| 816 | ai2_dopath GrifElite01 patrol_513
|
---|
| 817 | ai2_dopath GrifElite02 patrol_514
|
---|
| 818 | ai2_dopath GrifElite03 patrol_518
|
---|
| 819 | if(did_kill_griffen() eq 0)
|
---|
| 820 | {
|
---|
| 821 | ai2_boss_battle = 1
|
---|
| 822 | ai2_spawn Griffin
|
---|
| 823 | ai2_spawn GrifOps01
|
---|
| 824 | ai2_spawn GrifOps02
|
---|
| 825 | ai2_spawn GrifOps03
|
---|
| 826 | ai2_dopath GrifOps01 patrol_521
|
---|
| 827 | ai2_dopath GrifOps02 patrol_515
|
---|
| 828 | ai2_dopath GrifOps03 patrol_517
|
---|
| 829 | sleep 1
|
---|
| 830 | fork wait_to_help
|
---|
| 831 | }
|
---|
| 832 | if(did_kill_griffen() eq 1)
|
---|
| 833 | {
|
---|
| 834 | ai2_boss_battle = 0
|
---|
| 835 | sleep 1
|
---|
| 836 | fork heli
|
---|
| 837 | }
|
---|
| 838 | particle dishpulse do start
|
---|
| 839 | particle sturm_ambient do start
|
---|
| 840 | sound_ambient_start mc_dish_loop 0.6
|
---|
| 841 | sound_music_start mus_ot
|
---|
| 842 | objective_set 6 silent
|
---|
| 843 | }
|
---|
| 844 |
|
---|
| 845 | func void heli(void)
|
---|
| 846 | {
|
---|
| 847 | sound_ambient_start c07_17_19heli
|
---|
| 848 | sleep 480
|
---|
| 849 | obj_create 901 906
|
---|
| 850 | env_anim 901 906
|
---|
| 851 | ai2_spawn GrifOps01
|
---|
| 852 | ai2_spawn GrifOps02
|
---|
| 853 | ai2_spawn GrifOps03
|
---|
| 854 | chr_envanim GrifOps01 GrifOps01Box01
|
---|
| 855 | chr_envanim GrifOps02 GrifOps02Box01
|
---|
| 856 | chr_envanim GrifOps03 GrifOps03Box01
|
---|
| 857 | chr_animate GrifOps01 STRIKEcrouch_idle 400
|
---|
| 858 | chr_animate GrifOps02 STRIKEcrouch_idle 400
|
---|
| 859 | chr_animate GrifOps03 STRIKEcrouch_idle 400
|
---|
| 860 | sleep 290
|
---|
| 861 | env_setanim 901 heli_doors_rt08
|
---|
| 862 | env_setanim 902 heli_doors_lt08
|
---|
| 863 | env_setanim 903 heli_rotorblades08
|
---|
| 864 | env_setanim 904 heli_body08
|
---|
| 865 | env_setanim 905 heli_canopy08
|
---|
| 866 | env_setanim 906 heli_interior08
|
---|
| 867 | chr_envanim GrifOps01 GrifOps01Box02 norotation
|
---|
| 868 | chr_envanim GrifOps02 GrifOps02Box02 norotation
|
---|
| 869 | chr_envanim GrifOps03 GrifOps03Box02 norotation
|
---|
| 870 | chr_animate GrifOps01 STRIKElev7_Ops01
|
---|
| 871 | chr_animate GrifOps02 STRIKElev7_Ops02
|
---|
| 872 | chr_animate GrifOps03 STRIKElev7_Ops03
|
---|
| 873 | chr_changeteam GrifOps01 Syndicate
|
---|
| 874 | chr_changeteam GrifOps02 Syndicate
|
---|
| 875 | chr_changeteam GrifOps03 Syndicate
|
---|
| 876 | ai2_attack GrifOps01 char_0
|
---|
| 877 | ai2_attack GrifOps02 char_0
|
---|
| 878 | ai2_attack GrifOps03 char_0
|
---|
| 879 | sleep 600
|
---|
| 880 | obj_kill 901 906
|
---|
| 881 | }
|
---|
| 882 |
|
---|
| 883 | func void wait_to_help(void)
|
---|
| 884 | {
|
---|
| 885 | chr_wait_health Muro 200
|
---|
| 886 | ai2_boss_battle = 0
|
---|
| 887 | var_counter3 = 1
|
---|
| 888 | attack_konoko
|
---|
| 889 | }
|
---|
| 890 |
|
---|
| 891 | #lose func of GrifOps01, GrifOps02, GrifOps03 and Griffin
|
---|
| 892 | func void swat_dies(void)
|
---|
| 893 | {
|
---|
| 894 | var_counter = var_counter + 1
|
---|
| 895 | if(var_counter eq 4) attack_konoko
|
---|
| 896 | }
|
---|
| 897 |
|
---|
| 898 | func void attack_konoko(void)
|
---|
| 899 | {
|
---|
| 900 | ai2_attack GrifElite01 char_0
|
---|
| 901 | ai2_attack GrifElite02 char_0
|
---|
| 902 | ai2_attack GrifElite03 char_0
|
---|
| 903 | ai2_attack GrifElite04 char_0
|
---|
| 904 | ai2_attack GrifElite05 char_0
|
---|
| 905 | ai2_attack GrifElite06 char_0
|
---|
| 906 | }
|
---|
| 907 |
|
---|
| 908 | #lose func of GrifElite03
|
---|
| 909 | func void check_death1a(string ai_name)
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| 910 | {
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| 911 | ai2_spawn GrifElite04
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| 912 | ai2_passive GrifElite04 1
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| 913 | playback_block GrifElite04 GrifWave2_Run1
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| 914 | ai2_passive GrifElite04 0
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| 915 | if(var_counter3 eq 1) ai2_attack GrifElite04 char_0
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| 916 | if(var_counter3 eq 0) ai2_makeaware GrifElite04 char_0
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| 917 | }
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| 918 |
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| 919 | #lose func of GrifElite02
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| 920 | func void check_death1b(string ai_name)
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| 921 | {
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| 922 | ai2_spawn GrifElite05
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| 923 | ai2_passive GrifElite05 1
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| 924 | playback_block GrifElite05 GrifWave2_Run1
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| 925 | ai2_passive GrifElite05 0
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| 926 | if (var_counter3 eq 1) ai2_attack GrifElite05 char_0
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| 927 | if (var_counter3 eq 0) ai2_makeaware GrifElite05 char_0
|
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| 928 | }
|
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| 929 |
|
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| 930 | #lose func of GrifElite04 and GrifElite05
|
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| 931 | func void final_round(string ai_name)
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| 932 | {
|
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| 933 | var_counter2 = var_counter2 + 1
|
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| 934 | if(var_counter2 eq 1)
|
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| 935 | {
|
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| 936 | ai2_spawn GrifElite06
|
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| 937 | ai2_passive GrifElite06 1
|
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| 938 | playback_block GrifElite06 GrifWave2_Run3
|
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| 939 | ai2_passive GrifElite06 0
|
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| 940 | if(var_counter3 eq 1) ai2_attack GrifElite06 char_0
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| 941 | if(var_counter3 eq 0) ai2_makeaware GrifElite06 char_0
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| 942 | }
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| 943 | }
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| 944 |
|
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| 945 | #lose func of Muro
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| 946 | func void check_death2(string ai_name)
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| 947 | {
|
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| 948 | fade_out 0 0 0 30
|
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| 949 | sleep 30
|
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| 950 | win
|
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| 951 | }
|
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| 952 |
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| 953 | #####################
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| 954 | ### TEXT CONSOLES ###
|
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| 955 | #####################
|
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| 956 |
|
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| 957 | func void console_truckinfo(void)
|
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| 958 | {
|
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| 959 | text_console level_19e
|
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| 960 | console_reset 6
|
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| 961 | }
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