[185] | 1 | # tctf2_spawn
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| 2 | # scripts for level 18 by wu
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| 3 |
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| 4 | var int counter=3;
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| 5 | var int my_save_point=0;
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| 6 | var int counterA=0;
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| 7 | var int counterB=0;
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| 8 | var int counterC=0;
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| 9 | var int counterD=0;
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| 10 | var int counterDestroy=0;
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| 11 | var int lastdoor_count=0;
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| 12 | var int sub1 = 0;
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| 13 | var int sub2 = 0;
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| 14 | var int sub3 = 0;
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| 15 | var int ld1;
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| 16 | var int ld2;
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| 17 | var int ld3;
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| 18 | var int audio_counter = 3;
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| 19 |
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| 20 | #########
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| 21 | # music #
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| 22 | #########
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| 23 | func void music_intro(void)
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| 24 | {
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| 25 | sound_music_start mus_main03 1.0
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| 26 | # this music stopped in t2 script
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| 27 | }
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| 28 |
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| 29 | func void music_chair(void)
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| 30 | {
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| 31 | dprint music_chair
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| 32 | sound_music_start mus_wls 1.0
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| 33 | # this music stopped in 11 and 11b script
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| 34 | }
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| 35 |
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| 36 | func void music_atrium(void)
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| 37 | {
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| 38 | dprint music_atrium
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| 39 | sound_music_start mus_trt .8
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| 40 | # this music stopped in check_power script
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| 41 | }
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| 42 |
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| 43 | func void music_zom(void)
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| 44 | {
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| 45 | dprint music_zom
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| 46 | sound_music_start mus_sv 0.75
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| 47 | # this music stopped in Zom script
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| 48 | }
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| 49 |
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| 50 | func void music_stop(void)
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| 51 | {
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| 52 | dprint STOP_THE_MUSIC
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| 53 | sound_music_stop mus_main03
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| 54 | sound_music_stop mus_wls
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| 55 | sound_music_stop mus_trt
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| 56 | sound_music_stop mus_sv
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| 57 | }
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| 58 |
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| 59 | func void spawnA(void)
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| 60 | {
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| 61 | dprint spawn_zone_A
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| 62 |
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| 63 | ai2_spawn A_L19
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| 64 | ai2_spawn l1
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| 65 | ai2_spawn l3
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| 66 | ai2_spawn A_L12
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| 67 | ai2_spawn A_Lbo13
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| 68 | ai2_spawn A_L8
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| 69 | ai2_spawn l7
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| 70 | }
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| 71 | ###############################
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| 72 | # start and objectives #
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| 73 | ###############################
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| 74 | func void start(string ai_name)
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| 75 | {
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| 76 | dprint start
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| 77 | trig_deactivate 1
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| 78 | trig_deactivate 2
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| 79 | trig_deactivate 3
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| 80 | trig_deactivate 4
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| 81 | trig_deactivate 5
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| 82 | trig_deactivate 6
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| 83 | trig_deactivate 7
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| 84 | trig_deactivate 8
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| 85 | trig_deactivate 9
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| 86 | trig_deactivate 91
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| 87 | trig_deactivate 92
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| 88 | trig_deactivate 93
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| 89 | trig_deactivate 98
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| 90 | trig_deactivate 99
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| 91 | trig_deactivate 10
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| 92 | trig_deactivate 302
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| 93 | trig_deactivate 303
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| 94 | trig_deactivate 315
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| 95 | trig_deactivate 320
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| 96 | trig_deactivate 100
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| 97 | trig_deactivate 101
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| 98 | trig_deactivate 500
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| 99 | trig_deactivate 501
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| 100 | trig_deactivate 502
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| 101 | trig_deactivate 503
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| 102 | trig_deactivate 400
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| 103 | trig_deactivate 510
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| 104 | trig_deactivate 511
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| 105 | trig_deactivate 512
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| 106 | trig_deactivate 520
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| 107 | trig_deactivate 521
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| 108 | trig_deactivate 522
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| 109 | door_unlock 65
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| 110 | door_unlock 71
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| 111 | # door_unlock 59
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| 112 | door_unlock 61
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| 113 | door_unlock 67
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| 114 | door_lock 7
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| 115 | door_lock 4
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| 116 | door_lock 5
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| 117 | door_lock 8
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| 118 | door_lock 6
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| 119 | door_lock 9
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| 120 | console_deactivate 3
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| 121 |
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| 122 | # incidental zombie shinatama dialog
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| 123 | trigvolume_enable shinzom_voice1 0
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| 124 | trigvolume_enable shinzom_voice2 0
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| 125 | trigvolume_enable shinzom_voice3 0
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| 126 | trigvolume_enable shinzom_voice4 0
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| 127 |
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| 128 | particle griffin_locklight01 do start
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| 129 | particle door42_locklight01 do start
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| 130 | particle stair_lock_locklight01 do start
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| 131 | particle roof_doors_locklight01 do start
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| 132 | trigvolume_enable trigger_volume_29 0
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| 133 | trigvolume_enable trigger_volume_35 0
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| 134 | trigvolume_enable trigger_volume_39 0
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| 135 | trigvolume_enable trigger_volume_36 0
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| 136 | trigvolume_enable trigger_volume_41 0
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| 137 |
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| 138 | my_save_point = save_point;
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| 139 |
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| 140 | if (my_save_point eq 0)
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| 141 | {
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| 142 | objective_set(1)
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| 143 | target_set(590,30.0)
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| 144 |
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| 145 | Intro
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| 146 | spawnA
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| 147 | }
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| 148 |
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| 149 | if (my_save_point eq 1)
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| 150 | {
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| 151 | dprint restore1
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| 152 | objective_set(1)
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| 153 | env_show 403 0
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| 154 | target_set(590,30.0)
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| 155 | spawnA
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| 156 | music_intro
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| 157 | restore_game
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| 158 | }
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| 159 |
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| 160 | if (my_save_point eq 2)
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| 161 | {
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| 162 | dprint restore2
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| 163 | objective_set(2)
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| 164 | target_set(593,30.0)
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| 165 | trigvolume_enable trigger_volume_06 0
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| 166 | ai2_spawn B_S22
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| 167 |
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| 168 | particle shin_lock_locklight01 do start
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| 169 | door_unlock 48
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| 170 | door_unlock 14
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| 171 | trig_activate 6
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| 172 | trig_activate 7
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| 173 | trig_activate 99
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| 174 | trig_activate 98
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| 175 | restore_game
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| 176 | }
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| 177 |
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| 178 | if (my_save_point eq 3)
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| 179 | {
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| 180 | dprint restore3
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| 181 | particle shin_lock_locklight01 do stop
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| 182 | door_lock 14
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| 183 | objective_set(2)
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| 184 | trigvolume_enable trigger_volume_46 0
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| 185 | trigvolume_enable trigger_volume_47 0
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| 186 | trig_deactivate 60
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| 187 | trig_deactivate 61
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| 188 | trig_deactivate 62
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| 189 | trig_deactivate 63
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| 190 | trig_deactivate 64
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| 191 | trig_deactivate 65
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| 192 | trig_deactivate 70
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| 193 | trig_deactivate 71
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| 194 | trig_deactivate 72
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| 195 | trig_deactivate 73
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| 196 | trig_deactivate 74
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| 197 | trig_deactivate 75
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| 198 | trig_deactivate 91
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| 199 | trig_deactivate 92
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| 200 | trig_deactivate 93
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| 201 | trig_deactivate 98
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| 202 | trig_deactivate 99
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| 203 | trig_deactivate 6
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| 204 | trig_deactivate 7
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| 205 | target_set(587,30.0)
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| 206 | restore_game
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| 207 | spine1
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| 208 | sleep 7
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| 209 | spine2
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| 210 | sleep 7
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| 211 | spine3
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| 212 | }
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| 213 |
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| 214 | if (my_save_point eq 4)
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| 215 | {
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| 216 | dprint restore4
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| 217 | objective_set(3)
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| 218 | target_set(596,30.0)
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| 219 | trig_deactivate 60
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| 220 | trig_deactivate 61
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| 221 | trig_deactivate 62
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| 222 | trig_deactivate 63
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| 223 | trig_deactivate 64
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| 224 | trig_deactivate 65
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| 225 | trig_deactivate 70
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| 226 | trig_deactivate 71
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| 227 | trig_deactivate 72
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| 228 | trig_deactivate 73
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| 229 | trig_deactivate 74
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| 230 | trig_deactivate 75
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| 231 | trig_deactivate 91
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| 232 | trig_deactivate 92
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| 233 | trig_deactivate 93
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| 234 | trig_deactivate 98
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| 235 | trig_deactivate 99
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| 236 | trig_deactivate 6
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| 237 | trig_deactivate 7
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| 238 | door_lock 42
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| 239 | particle door42_locklight01 do stop
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| 240 | ai2_spawn D_N74
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| 241 | restore_game
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| 242 | }
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| 243 |
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| 244 | if (my_save_point eq 5)
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| 245 | {
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| 246 | dprint restore5
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| 247 | objective_set(4)
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| 248 | trigvolume_enable trigger_volume_42 0
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| 249 | trigvolume_enable trigger_volume_35 0
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| 250 | particle ZomShin_door_locklight01 do stop
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| 251 | door_lock 16
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| 252 |
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| 253 | #TCTF II cutscene "Base"
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| 254 | env_show 171 1
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| 255 | env_show 172 1
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| 256 | env_show 173 1
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| 257 | env_show 174 1
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| 258 | particle Forcefield do start
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| 259 | particle zombiesteam start
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| 260 | sound_ambient_start zomshin_amb_loop 1.0
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| 261 | music_zom
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| 262 |
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| 263 | #these next lines place griffin where he should be
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| 264 | dprint place_griffin_and_holster
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| 265 | ai2_spawn ZomGrif
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| 266 | ai2_makeignoreplayer ZomGrif 1
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| 267 | # make sure that griffin is aiming his weapon!
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| 268 | ai2_setmovementmode ZomGrif walk
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| 269 | # ai2_passive ZomGrif 1
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| 270 | playback ZomGrif ZomGrifDraw
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| 271 |
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| 272 | # don't call the GrifSpawn function again
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| 273 | trigvolume_enable t9 0
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| 274 |
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| 275 | create_zomshin
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| 276 | playback ZomShin BaseShin
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| 277 |
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| 278 | restore_game
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| 279 |
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| 280 | zombie_round_2
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| 281 | # chr_teleport 0 589
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| 282 | }
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| 283 | }
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| 284 |
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| 285 | func void you_lose(string ai_name)
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| 286 | {
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| 287 | sleep 240
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| 288 | fade_out 0 0 0 180
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| 289 | sleep 240
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| 290 | lose
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| 291 | }
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| 292 |
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| 293 | func void you_win(int char_index)
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| 294 | {
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| 295 | outro
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| 296 | win
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| 297 | }
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| 298 |
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| 299 | func void set_objective_1(string ai_name)
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| 300 | {
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| 301 | dprint set_objective_1
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| 302 | objective_set(1)
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| 303 | target_set (1,0)
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| 304 | }
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| 305 |
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| 306 | func void set_objective_2(string ai_name)
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| 307 | {
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| 308 | dprint set_objective_2
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| 309 | objective_set(2)
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| 310 | target_set (1,0)
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| 311 | }
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| 312 |
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| 313 | func void set_objective_3(string ai_name)
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| 314 | {
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| 315 | dprint set_objective_3
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| 316 | objective_set(3)
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| 317 | target_set (1,0)
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| 318 | }
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| 319 |
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| 320 | func void set_objective_4(string ai_name)
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| 321 | {
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| 322 | dprint set_objective_4
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| 323 | objective_set(4)
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| 324 | target_set (401,30)
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| 325 | particle ZomShin_door_locklight01 do start
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| 326 | }
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| 327 |
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| 328 |
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| 329 | #################################
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| 330 | # cut scene scripts #
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| 331 | #################################
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| 332 |
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| 333 | func void grifdies(string ai_name)
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| 334 | {
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| 335 | killed_griffen 1
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| 336 | OutroKill
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| 337 | }
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| 338 |
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| 339 | func void t35(string ai_name)
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| 340 | {
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| 341 | killed_griffen 0
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| 342 | OutroNoKill
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| 343 | }
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| 344 |
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| 345 | func void outta_sight(string ai_name)
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| 346 | {
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| 347 | ai2_dopath n5 patrol_99
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| 348 | ai2_setjobstate n5
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| 349 | }
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| 350 |
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| 351 | #########################
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| 352 | # trigger volume stuff #
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| 353 | #########################
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| 354 |
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| 355 | func void t68(string ai_name)
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| 356 | {
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| 357 | ai2_spawn mbo_femcop
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| 358 | }
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| 359 |
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| 360 | func void t2(string ai_name)
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| 361 | {
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| 362 | dprint t2_active
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| 363 | trigvolume_enable trigger_volume_61 0
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| 364 | ai2_spawn n5
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| 365 | ai2_spawn A_Sbo14
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| 366 | ai2_dopath A_Sbo14 patrol_14
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| 367 | ai2_setjobstate A_Sbo14
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| 368 | ai2_spawn A_Sbo15
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| 369 | sleep 30
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| 370 | ai2_dopath A_Sbo15 patrol_14
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| 371 | ai2_setjobstate A_Sbo15
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| 372 | # ai2_spawn A_Sbo16
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| 373 | music_stop
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| 374 |
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| 375 | }
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| 376 |
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| 377 | func void t61(string ai_name)
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| 378 | {
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| 379 | dprint t61_active
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| 380 | trigvolume_enable trigger_volume_02 0
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| 381 | ai2_spawn n5
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| 382 | ai2_spawn A_Sbo14
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| 383 | ai2_spawn A_Sbo15
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| 384 | music_stop
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| 385 | }
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| 386 |
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| 387 | func void t3(string ai_name)
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| 388 | {
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| 389 | dprint t3_active
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| 390 | ai2_dopath A_n17 patrol_16
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| 391 | ai2_setjobstate A_n17
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| 392 |
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| 393 | }
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| 394 |
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| 395 | func void t4(string ai_name)
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| 396 | {
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| 397 | dprint t4_active
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| 398 | ai2_spawn A_L18
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| 399 | }
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| 400 |
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| 401 | func void t6(string ai_name)
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| 402 | {
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| 403 | dprint t6_active
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| 404 | ai2_spawn A_L20
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| 405 | ai2_spawn A_L21
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| 406 | ai2_spawn B_S22
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| 407 | ai2_makeignoreplayer B_S22 1
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| 408 | trig_activate 6
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| 409 | trig_activate 7
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| 410 | trig_activate 99
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| 411 | trig_activate 98
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| 412 | target_set(593,30.0)
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| 413 | }
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| 414 |
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| 415 | func void t7(string ai_name)
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| 416 | {
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| 417 | dprint t7_active
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| 418 | ai2_dopath B_S22 patrol_23
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| 419 | ai2_setjobstate B_S22
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| 420 | ai2_makeignoreplayer B_S22 0
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| 421 | ai2_spawn B_N28
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| 422 | }
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| 423 |
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| 424 | func void t7b(string ai_name)
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| 425 | {
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| 426 | dprint t7b_active
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| 427 | ai2_spawn B_Lbo26
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| 428 | playback_block B_Lbo26 run1 interp 20
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| 429 | sleep 20
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| 430 | ai2_dopath B_Lbo26 patrol_27
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| 431 | ai2_setjobstate B_Lbo26
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| 432 |
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| 433 | }
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| 434 |
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| 435 | func void t8(string ai_name)
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| 436 | {
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| 437 | dprint t8_active
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| 438 | chr_delete A_L19
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| 439 | chr_delete l1
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| 440 | chr_delete l3
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| 441 | chr_delete A_L12
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| 442 | chr_delete A_Lbo13
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| 443 | chr_delete A_L8
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| 444 | chr_delete l7
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| 445 | chr_delete n5
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| 446 | chr_delete A_T25
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| 447 | chr_delete A_n17
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| 448 | chr_delete A_N31
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| 449 | ai2_spawn B_Sbo38
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| 450 | ai2_spawn B_S36
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| 451 | ai2_makeignoreplayer B_S36 1
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| 452 | ai2_spawn B_L40
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| 453 | ai2_spawn B_L41
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| 454 | music_chair
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| 455 | sleep 90
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| 456 | substation_monologue
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| 457 | }
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| 458 |
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| 459 | func void t9(string ai_name)
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| 460 | {
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| 461 | dprint t9_spawning_griffin
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| 462 | # ai2_spawn ZomGrif
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| 463 | GrifSpawn
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| 464 | target_set (1,0.0)
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| 465 | }
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| 466 |
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| 467 | func void t10(string ai_name)
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| 468 | {
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| 469 | dprint t10_active
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| 470 | ai2_spawn B_S29
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| 471 | }
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| 472 |
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| 473 | func void t11(string ai_name)
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| 474 | {
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| 475 | dprint t11_active
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| 476 | ai2_dopath B_S36 patrol_38
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| 477 | ai2_setjobstate B_S36
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| 478 | ai2_makeignoreplayer B_Sbo38 0
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| 479 | # ai2_makeignoreplayer B_Sbo35 0
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| 480 | ai2_makeignoreplayer B_S36 0
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| 481 | ai2_makeignoreplayer B_S37 0
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| 482 | ai2_spawn B_Lbo76
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| 483 | # ai2_spawn B_Lbo77
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| 484 | ai2_spawn B_C34
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| 485 | ai2_spawn B_C33
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| 486 | ai2_spawn B_C32
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| 487 | trigvolume_enable trigger_volume_11_copy 0
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| 488 | music_stop
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| 489 | }
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| 490 |
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| 491 | func void t59(string ai_name)
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| 492 | {
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| 493 | ai2_spawn B_L30
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| 494 | ai2_spawn B_L95
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| 495 | ai2_spawn B_Lbo27
|
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| 496 | }
|
---|
| 497 |
|
---|
| 498 | func void t60(string ai_name)
|
---|
| 499 | {
|
---|
| 500 | ai2_spawn B_C32
|
---|
| 501 | ai2_spawn B_C34
|
---|
| 502 | ai2_spawn B_C33
|
---|
| 503 | ai2_makeignoreplayer B_S36 0
|
---|
| 504 | }
|
---|
| 505 |
|
---|
| 506 | func void t67(string ai_name)
|
---|
| 507 | {
|
---|
| 508 | ai2_spawn B_S43
|
---|
| 509 | }
|
---|
| 510 |
|
---|
| 511 | func void t11b(string ai_name)
|
---|
| 512 | {
|
---|
| 513 | dprint t11b_active
|
---|
| 514 | ai2_dopath B_S36 patrol_38
|
---|
| 515 | ai2_setjobstate B_S36
|
---|
| 516 | ai2_makeignoreplayer B_Sbo38 0
|
---|
| 517 | # ai2_makeignoreplayer B_Sbo35 0
|
---|
| 518 | ai2_makeignoreplayer B_S36 0
|
---|
| 519 | ai2_makeignoreplayer B_S37 0
|
---|
| 520 | ai2_spawn B_Lbo76
|
---|
| 521 | # ai2_spawn B_Lbo77
|
---|
| 522 | trigvolume_enable trigger_volume_11 0
|
---|
| 523 | music_stop
|
---|
| 524 | }
|
---|
| 525 |
|
---|
| 526 | func void t12(string ai_name)
|
---|
| 527 | {
|
---|
| 528 | dprint t12_active
|
---|
| 529 | ai2_dopath B_N28 patrol_42
|
---|
| 530 | ai2_setjobstate B_N28
|
---|
| 531 | }
|
---|
| 532 |
|
---|
| 533 | func void t14(string ai_name)
|
---|
| 534 | {
|
---|
| 535 | dprint t14_active
|
---|
| 536 | ai2_spawn C_Sbo44
|
---|
| 537 | # ai2_spawn C_C46
|
---|
| 538 | ai2_spawn C_C47
|
---|
| 539 | ai2_spawn C_N48
|
---|
| 540 | # ai2_spawn C_L50
|
---|
| 541 | # ai2_makeignoreplayer C_L50 1
|
---|
| 542 | # ai2_spawn C_L51
|
---|
| 543 | # ai2_makeignoreplayer C_L51 1
|
---|
| 544 |
|
---|
| 545 | }
|
---|
| 546 |
|
---|
| 547 | func void t15(string ai_name)
|
---|
| 548 | {
|
---|
| 549 | dprint t15_active
|
---|
| 550 | ai2_lookatme C_L51
|
---|
| 551 | ai2_dopath C_L51 patrol_51
|
---|
| 552 | ai2_setjobstate C_L51
|
---|
| 553 | ai2_makeignoreplayer C_L51 0
|
---|
| 554 | sleep 90
|
---|
| 555 | ai2_lookatme C_L50
|
---|
| 556 | ai2_dopath C_L50 patrol_50
|
---|
| 557 | ai2_setjobstate C_L50
|
---|
| 558 | ai2_makeignoreplayer C_L50 0
|
---|
| 559 |
|
---|
| 560 | }
|
---|
| 561 |
|
---|
| 562 | func void t16(string ai_name)
|
---|
| 563 | {
|
---|
| 564 | dprint t16_active
|
---|
| 565 | ai2_makeignoreplayer C_L50 0
|
---|
| 566 | ai2_makeignoreplayer C_L51 0
|
---|
| 567 |
|
---|
| 568 | }
|
---|
| 569 |
|
---|
| 570 | func void t17(string ai_name)
|
---|
| 571 | {
|
---|
| 572 | dprint t17_active
|
---|
| 573 | ai2_makeignoreplayer C_N55 0
|
---|
| 574 | ai2_spawn C_Sbo56
|
---|
| 575 |
|
---|
| 576 | }
|
---|
| 577 |
|
---|
| 578 | func void t18(string ai_name)
|
---|
| 579 | {
|
---|
| 580 | dprint t18_active
|
---|
| 581 | ai2_spawn C_S57
|
---|
| 582 |
|
---|
| 583 | }
|
---|
| 584 |
|
---|
| 585 | func void t19(string ai_name)
|
---|
| 586 | {
|
---|
| 587 | dprint t19_active
|
---|
| 588 | ai2_spawn C_S58
|
---|
| 589 | ai2_spawn C_S59
|
---|
| 590 |
|
---|
| 591 | }
|
---|
| 592 |
|
---|
| 593 | func void t20(string ai_name)
|
---|
| 594 | {
|
---|
| 595 | dprint t20_active
|
---|
| 596 | # sleep 200
|
---|
| 597 | ai2_spawn C_Lbo62
|
---|
| 598 | ai2_spawn C_Sbo61
|
---|
| 599 |
|
---|
| 600 | }
|
---|
| 601 |
|
---|
| 602 | func void t21(string ai_name)
|
---|
| 603 | {
|
---|
| 604 | dprint t21_active
|
---|
| 605 | ai2_spawn C_Sbo63
|
---|
| 606 | ai2_spawn C_Sbo64
|
---|
| 607 |
|
---|
| 608 | }
|
---|
| 609 |
|
---|
| 610 | func void t22(string ai_name)
|
---|
| 611 | {
|
---|
| 612 | dprint t22_active
|
---|
| 613 | ai2_makeignoreplayer C_C65 0
|
---|
| 614 |
|
---|
| 615 | }
|
---|
| 616 |
|
---|
| 617 | func void t23(string ai_name)
|
---|
| 618 | {
|
---|
| 619 | dprint t23_active
|
---|
| 620 | ai2_spawn C_L71
|
---|
| 621 | ai2_spawn C_S72
|
---|
| 622 | ai2_spawn C_N74
|
---|
| 623 |
|
---|
| 624 | }
|
---|
| 625 |
|
---|
| 626 | func void t25(string ai_name)
|
---|
| 627 | {
|
---|
| 628 | dprint t25_active
|
---|
| 629 | ai2_spawn D_C70
|
---|
| 630 | ai2_makeignoreplayer D_C70 1
|
---|
| 631 | ai2_spawn D_Sbo71
|
---|
| 632 | ai2_spawn D_Sbo72
|
---|
| 633 | ai2_spawn D_Sbo73
|
---|
| 634 | ai2_spawn D_Sbo75
|
---|
| 635 | ai2_spawn D_N76
|
---|
| 636 |
|
---|
| 637 | }
|
---|
| 638 |
|
---|
| 639 | func void t26(string ai_name)
|
---|
| 640 | {
|
---|
| 641 | dprint t26_active
|
---|
| 642 | ai2_spawn D_L74
|
---|
| 643 | ai2_spawn new_1
|
---|
| 644 | }
|
---|
| 645 |
|
---|
| 646 | func void t28(string ai_name)
|
---|
| 647 | {
|
---|
| 648 | dprint t28_active
|
---|
| 649 | ai2_spawn D_S78
|
---|
| 650 | ai2_spawn D_S79
|
---|
| 651 | trigvolume_enable trigger_volume_29 1
|
---|
| 652 |
|
---|
| 653 | }
|
---|
| 654 |
|
---|
| 655 | func void t29(string ai_name)
|
---|
| 656 | {
|
---|
| 657 | dprint t29_active
|
---|
| 658 | ai2_spawn D_Lbo81
|
---|
| 659 | ai2_spawn D_S82
|
---|
| 660 |
|
---|
| 661 | }
|
---|
| 662 |
|
---|
| 663 | func void t30(string ai_name)
|
---|
| 664 | {
|
---|
| 665 | dprint t30_active
|
---|
| 666 | ai2_spawn D_L80
|
---|
| 667 |
|
---|
| 668 | }
|
---|
| 669 |
|
---|
| 670 | func void t31(string ai_name)
|
---|
| 671 | {
|
---|
| 672 | dprint t31_active
|
---|
| 673 | ai2_spawn D_S83
|
---|
| 674 | ai2_spawn D_L84
|
---|
| 675 | ai2_spawn D_Lbo85
|
---|
| 676 | ai2_spawn D_Sbo86
|
---|
| 677 | trigvolume_enable trigger_volume_32 0
|
---|
| 678 | }
|
---|
| 679 |
|
---|
| 680 | func void t32(string ai_name)
|
---|
| 681 | {
|
---|
| 682 | dprint t32_active
|
---|
| 683 | ai2_spawn D_L88
|
---|
| 684 | ai2_spawn D_S87
|
---|
| 685 | ai2_spawn D_Sbo86
|
---|
| 686 | trigvolume_enable trigger_volume_31 0
|
---|
| 687 | target_set(599,30.0)
|
---|
| 688 | }
|
---|
| 689 |
|
---|
| 690 |
|
---|
| 691 | func void t33(string ai_name)
|
---|
| 692 | {
|
---|
| 693 | dprint t33_active
|
---|
| 694 | door_lock 97
|
---|
| 695 | particle lastdoor1_locklight01 do stop
|
---|
| 696 | particle lastdoor2_locklight01 do stop
|
---|
| 697 | particle lastdoor3_locklight01 do stop
|
---|
| 698 | #play doorsound
|
---|
| 699 | }
|
---|
| 700 |
|
---|
| 701 | func void t34(string ai_name)
|
---|
| 702 | {
|
---|
| 703 | dprint t34_active
|
---|
| 704 | ai2_spawn D_Sbo75
|
---|
| 705 | ai2_spawn D_Sbo92
|
---|
| 706 | ai2_spawn D_L91
|
---|
| 707 | ai2_spawn D_S90
|
---|
| 708 | ai2_spawn D_S89
|
---|
| 709 | }
|
---|
| 710 |
|
---|
| 711 | func void t37(string ai_name)
|
---|
| 712 | {
|
---|
| 713 | dprint t37_active
|
---|
| 714 | ai2_makeignoreplayer D_C70 0
|
---|
| 715 |
|
---|
| 716 | }
|
---|
| 717 |
|
---|
| 718 | func void t38(string ai_name)
|
---|
| 719 | {
|
---|
| 720 | dprint t38
|
---|
| 721 | # ai2_spawn B_N31
|
---|
| 722 |
|
---|
| 723 | }
|
---|
| 724 |
|
---|
| 725 | func void t41(string ai_name)
|
---|
| 726 | {
|
---|
| 727 | dprint t41_active
|
---|
| 728 | target_set(596,30.0)
|
---|
| 729 | }
|
---|
| 730 |
|
---|
| 731 | func void t42(string ai_name)
|
---|
| 732 | {
|
---|
| 733 | dprint t42_active
|
---|
| 734 | door_lock 16
|
---|
| 735 | particle ZomShin_door_locklight01 do stop
|
---|
| 736 | trigvolume_enable trigger_volume_35 0
|
---|
| 737 | Base
|
---|
| 738 | s5
|
---|
| 739 | }
|
---|
| 740 |
|
---|
| 741 | func void t43(string ai_name)
|
---|
| 742 | {
|
---|
| 743 | dprint t43_active
|
---|
| 744 | ai2_spawn B_S96
|
---|
| 745 | }
|
---|
| 746 |
|
---|
| 747 | func void t44(string ai_name)
|
---|
| 748 | {
|
---|
| 749 | dprint t44
|
---|
| 750 | target_set(598,30.0)
|
---|
| 751 | }
|
---|
| 752 |
|
---|
| 753 | func void t45(string ai_name)
|
---|
| 754 | {
|
---|
| 755 | dprint t45_active
|
---|
| 756 | target_set(587,30.0)
|
---|
| 757 | door_lock 14
|
---|
| 758 | particle shin_lock_locklight01 do stop
|
---|
| 759 | console_activate 3
|
---|
| 760 | # play door lock sound
|
---|
| 761 | trig_deactivate 60
|
---|
| 762 | trig_deactivate 61
|
---|
| 763 | trig_deactivate 62
|
---|
| 764 | trig_deactivate 63
|
---|
| 765 | trig_deactivate 64
|
---|
| 766 | trig_deactivate 65
|
---|
| 767 | trig_deactivate 70
|
---|
| 768 | trig_deactivate 71
|
---|
| 769 | trig_deactivate 72
|
---|
| 770 | trig_deactivate 73
|
---|
| 771 | trig_deactivate 74
|
---|
| 772 | trig_deactivate 75
|
---|
| 773 | trig_deactivate 91
|
---|
| 774 | trig_deactivate 92
|
---|
| 775 | trig_deactivate 93
|
---|
| 776 | trig_deactivate 98
|
---|
| 777 | trig_deactivate 99
|
---|
| 778 | trig_deactivate 6
|
---|
| 779 | trig_deactivate 7
|
---|
| 780 | if (trigvolume_count(20) eq 0)
|
---|
| 781 | {
|
---|
| 782 | dprint delete_B_AI
|
---|
| 783 | chr_delete B_L95
|
---|
| 784 | chr_delete B_Lbo27
|
---|
| 785 | chr_delete B_S29
|
---|
| 786 | chr_delete B_L30
|
---|
| 787 | chr_delete B_Sbo38
|
---|
| 788 | chr_delete B_S36
|
---|
| 789 | chr_delete B_S37
|
---|
| 790 | chr_delete B_L40
|
---|
| 791 | chr_delete B_L41
|
---|
| 792 | chr_delete B_Lbo39
|
---|
| 793 | chr_delete B_S43
|
---|
| 794 | chr_delete B_C32
|
---|
| 795 | chr_delete B_C33
|
---|
| 796 | chr_delete B_C34
|
---|
| 797 | chr_delete B_Lbo26
|
---|
| 798 | chr_delete B_S96
|
---|
| 799 | chr_delete B_Lbo76
|
---|
| 800 | chr_delete B_S22
|
---|
| 801 | chr_delete B_N31
|
---|
| 802 | chr_delete B_Lbo77
|
---|
| 803 | }
|
---|
| 804 | dprint delete_A_AI
|
---|
| 805 | chr_delete A_L20
|
---|
| 806 | chr_delete A_L21
|
---|
| 807 | chr_delete A_Sbo15
|
---|
| 808 | chr_delete A_Sbo14
|
---|
| 809 | chr_delete A_L19
|
---|
| 810 | chr_delete l1
|
---|
| 811 | chr_delete l3
|
---|
| 812 | chr_delete A_L12
|
---|
| 813 | chr_delete A_Lbo13
|
---|
| 814 | chr_delete A_L8
|
---|
| 815 | chr_delete l7
|
---|
| 816 | chr_delete n5
|
---|
| 817 | chr_delete A_T25
|
---|
| 818 | chr_delete B_N28
|
---|
| 819 | chr_delete A_n17
|
---|
| 820 | chr_delete A_N31
|
---|
| 821 | }
|
---|
| 822 |
|
---|
| 823 | func void attack_konoko(string ai_name)
|
---|
| 824 | {
|
---|
| 825 | ai2_attack new_1 A_player
|
---|
| 826 | }
|
---|
| 827 |
|
---|
| 828 | func void substation_monologue(void)
|
---|
| 829 | {
|
---|
| 830 | dprint playkonokoline
|
---|
| 831 | sound_dialog_play c14_54_24konoko
|
---|
| 832 | cinematic_start (KONtalkangryfront, 180, 180, 19, 7, 20)
|
---|
| 833 | sound_dialog_play_block
|
---|
| 834 | sleep f60
|
---|
| 835 | cinematic_stop (KONtalkangryfront, 19, 20)
|
---|
| 836 |
|
---|
| 837 | objective_set(2, silent)
|
---|
| 838 | }
|
---|
| 839 |
|
---|
| 840 | func void save3_and_spine(string ai_name)
|
---|
| 841 | {
|
---|
| 842 | s3
|
---|
| 843 | spine1
|
---|
| 844 | sleep 7
|
---|
| 845 | spine2
|
---|
| 846 | sleep 7
|
---|
| 847 | spine3
|
---|
| 848 | }
|
---|
| 849 | func void t45b(string ai_name)
|
---|
| 850 | {
|
---|
| 851 | dprint t45b_modified_by_okita
|
---|
| 852 | ai2_spawn C_L51
|
---|
| 853 | ai2_spawn C_L50
|
---|
| 854 | ai2_spawn C_C65
|
---|
| 855 | ai2_spawn C_N66
|
---|
| 856 | ai2_spawn C_Sbo93
|
---|
| 857 | ai2_spawn C_N60
|
---|
| 858 | ai2_spawn C_N55
|
---|
| 859 | ai2_makeignoreplayer C_L50 1
|
---|
| 860 | ai2_makeignoreplayer C_L51 1
|
---|
| 861 | ai2_makeignoreplayer C_N55 1
|
---|
| 862 | ai2_makeignoreplayer C_C65 1
|
---|
| 863 | trig_activate 1
|
---|
| 864 | trig_activate 2
|
---|
| 865 | trig_activate 3
|
---|
| 866 | trig_activate 4
|
---|
| 867 | trig_activate 5
|
---|
| 868 | trig_activate 8
|
---|
| 869 | trig_activate 303
|
---|
| 870 | trig_activate 100
|
---|
| 871 | trig_activate 101
|
---|
| 872 | trig_activate 500
|
---|
| 873 | trig_activate 400
|
---|
| 874 | trig_activate 503
|
---|
| 875 | trig_activate 502
|
---|
| 876 | trig_activate 501
|
---|
| 877 | trig_activate 510
|
---|
| 878 | trig_activate 511
|
---|
| 879 | trig_activate 512
|
---|
| 880 | trig_activate 520
|
---|
| 881 | trig_activate 521
|
---|
| 882 | trig_activate 522
|
---|
| 883 | trig_activate 320
|
---|
| 884 | trig_activate 315
|
---|
| 885 | trig_activate 302
|
---|
| 886 | music_atrium
|
---|
| 887 | }
|
---|
| 888 | ################ begin #################
|
---|
| 889 | ########## okita's modification ########
|
---|
| 890 | ########################################
|
---|
| 891 | func void spine1(void)
|
---|
| 892 | {
|
---|
| 893 | dprint spine1_start
|
---|
| 894 |
|
---|
| 895 | if (sub1 eq 0)
|
---|
| 896 | {
|
---|
| 897 | particle spine1 start
|
---|
| 898 | particle spinesound1 start
|
---|
| 899 | }
|
---|
| 900 | }
|
---|
| 901 |
|
---|
| 902 | func void spine2(void)
|
---|
| 903 | {
|
---|
| 904 | dprint spine2_start
|
---|
| 905 |
|
---|
| 906 | if (sub2 eq 0)
|
---|
| 907 | {
|
---|
| 908 | particle spine2 start
|
---|
| 909 | particle spinesound2 start
|
---|
| 910 | }
|
---|
| 911 | }
|
---|
| 912 |
|
---|
| 913 | func void spine3(void)
|
---|
| 914 | {
|
---|
| 915 | dprint spine3_start
|
---|
| 916 |
|
---|
| 917 | if (sub3 eq 0)
|
---|
| 918 | {
|
---|
| 919 | particle spine3 start
|
---|
| 920 | particle spinesound3 start
|
---|
| 921 | }
|
---|
| 922 | }
|
---|
| 923 | ################ end #################
|
---|
| 924 | ########## okita's modification ########
|
---|
| 925 | ########################################
|
---|
| 926 | func void patrolscript0001(void)
|
---|
| 927 | {
|
---|
| 928 | playback_block B_S22 taunt1 interp 20
|
---|
| 929 | }
|
---|
| 930 |
|
---|
| 931 | func void B_S22_run (string ai_name)
|
---|
| 932 | {
|
---|
| 933 | ai2_dopath B_S22 patrol_24
|
---|
| 934 | ai2_setjobstate B_S22
|
---|
| 935 | }
|
---|
| 936 |
|
---|
| 937 | func void A_T25_run (string ai_name)
|
---|
| 938 | {
|
---|
| 939 | ai2_dopath A_T25 patrol_25
|
---|
| 940 | ai2_setjobstate A_T25
|
---|
| 941 | }
|
---|
| 942 |
|
---|
| 943 | func void t39(string ai_name)
|
---|
| 944 | {
|
---|
| 945 | target_set(598,30.0)
|
---|
| 946 | }
|
---|
| 947 |
|
---|
| 948 | func void t48(string ai_name)
|
---|
| 949 | {
|
---|
| 950 | ai2_spawn D_S101
|
---|
| 951 | ai2_spawn D_C100
|
---|
| 952 | }
|
---|
| 953 | #########################################
|
---|
| 954 | # console/special #
|
---|
| 955 | #########################################
|
---|
| 956 | func void unlock14(string ai_name)
|
---|
| 957 | {
|
---|
| 958 | dprint unlock14_active
|
---|
| 959 | door_unlock 14
|
---|
| 960 | particle shin_lock_locklight01 do start
|
---|
| 961 | }
|
---|
| 962 |
|
---|
| 963 | func void console_android(void)
|
---|
| 964 | {
|
---|
| 965 | text_console level_18b
|
---|
| 966 | console_reset 16
|
---|
| 967 | }
|
---|
| 968 |
|
---|
| 969 | func void console_zombie(void)
|
---|
| 970 | {
|
---|
| 971 | text_console level_18a
|
---|
| 972 | console_reset 17
|
---|
| 973 | }
|
---|
| 974 |
|
---|
| 975 | func void console1(string ai_name)
|
---|
| 976 | {
|
---|
| 977 | dprint console1_active
|
---|
| 978 | text_console level_18c
|
---|
| 979 | console_reset 14
|
---|
| 980 | console_activate 14
|
---|
| 981 | }
|
---|
| 982 |
|
---|
| 983 | func void console2(string ai_name)
|
---|
| 984 | {
|
---|
| 985 | dprint console2_active
|
---|
| 986 | text_console level_18d
|
---|
| 987 | console_reset 15
|
---|
| 988 | }
|
---|
| 989 |
|
---|
| 990 | func void level_18e(string ai_name)
|
---|
| 991 | {
|
---|
| 992 | dprint text_18e
|
---|
| 993 | text_console level_18e
|
---|
| 994 | console_reset 1
|
---|
| 995 | console_activate 1
|
---|
| 996 | }
|
---|
| 997 |
|
---|
| 998 | func void lastdoor_console(string ai_name)
|
---|
| 999 | {
|
---|
| 1000 | dprint lastdoor_console
|
---|
| 1001 | lastdoor_count = lastdoor_count + 1
|
---|
| 1002 | if (lastdoor_count eq 1)
|
---|
| 1003 | {
|
---|
| 1004 | input 0
|
---|
| 1005 | fade_out 0 0 0 30
|
---|
| 1006 | cm_interpolate lastdoor_cam 0
|
---|
| 1007 | fade_in 30
|
---|
| 1008 | sleep 60
|
---|
| 1009 | particle lastdoor3_locklight01 do start
|
---|
| 1010 | sleep 30
|
---|
| 1011 | fade_out 0 0 0 30
|
---|
| 1012 | cm_reset
|
---|
| 1013 | input 1
|
---|
| 1014 | fade_in 30
|
---|
| 1015 | }
|
---|
| 1016 | if (lastdoor_count eq 2)
|
---|
| 1017 | {
|
---|
| 1018 | input 0
|
---|
| 1019 | fade_out 0 0 0 30
|
---|
| 1020 | cm_interpolate lastdoor_cam 0
|
---|
| 1021 | fade_in 30
|
---|
| 1022 | sleep 60
|
---|
| 1023 | particle lastdoor2_locklight01 do start
|
---|
| 1024 | sleep 30
|
---|
| 1025 | fade_out 0 0 0 30
|
---|
| 1026 | cm_reset
|
---|
| 1027 | input 1
|
---|
| 1028 | fade_in 30
|
---|
| 1029 | }
|
---|
| 1030 | if (lastdoor_count eq 3)
|
---|
| 1031 | {
|
---|
| 1032 | input 0
|
---|
| 1033 | fade_out 0 0 0 30
|
---|
| 1034 | cm_interpolate lastdoor_cam 0
|
---|
| 1035 | fade_in 30
|
---|
| 1036 | sleep 60
|
---|
| 1037 | particle lastdoor1_locklight01 do start
|
---|
| 1038 | set_objective_4
|
---|
| 1039 | target_set(401,30.0)
|
---|
| 1040 | sleep 30
|
---|
| 1041 | fade_out 0 0 0 30
|
---|
| 1042 | cm_reset
|
---|
| 1043 | input 1
|
---|
| 1044 | fade_in 30
|
---|
| 1045 | trigvolume_enable trigger_volume_40 0
|
---|
| 1046 | door_unlock 97
|
---|
| 1047 | }
|
---|
| 1048 |
|
---|
| 1049 | }
|
---|
| 1050 |
|
---|
| 1051 | func void refuse_script(string ai_name)
|
---|
| 1052 | {
|
---|
| 1053 | dprint refuse
|
---|
| 1054 | ai2_dopath C_N48 patrol_98
|
---|
| 1055 | }
|
---|
| 1056 |
|
---|
| 1057 | func void patrolscript0098(string ai_name)
|
---|
| 1058 | {
|
---|
| 1059 | dprint patrolscript0098
|
---|
| 1060 | ai2_doalarm C_N48 10
|
---|
| 1061 | }
|
---|
| 1062 |
|
---|
| 1063 | func void shin_lock(string ai_name)
|
---|
| 1064 | {
|
---|
| 1065 | particle shin_lock_locklight01 do start
|
---|
| 1066 | }
|
---|
| 1067 |
|
---|
| 1068 | func void stair_lock(string ai_name)
|
---|
| 1069 | {
|
---|
| 1070 | particle stair_lock_locklight01 do start
|
---|
| 1071 | }
|
---|
| 1072 |
|
---|
| 1073 | func void roof(string ai_name)
|
---|
| 1074 | {
|
---|
| 1075 | particle roof_locklight01 do start
|
---|
| 1076 | particle shin_lock_locklight01 do start
|
---|
| 1077 | ai2_spawn A_T25
|
---|
| 1078 |
|
---|
| 1079 | }
|
---|
| 1080 |
|
---|
| 1081 | func void floor4_lock(string ai_name)
|
---|
| 1082 | {
|
---|
| 1083 | particle floor4_lock_locklight01 do start
|
---|
| 1084 | trigvolume_enable trigger_volume_39 1
|
---|
| 1085 |
|
---|
| 1086 | }
|
---|
| 1087 |
|
---|
| 1088 | func void roof_doors(string ai_name)
|
---|
| 1089 | {
|
---|
| 1090 | particle roof_doors_locklight01 do start
|
---|
| 1091 |
|
---|
| 1092 | }
|
---|
| 1093 |
|
---|
| 1094 | func void roof_door2(string ai_name)
|
---|
| 1095 | {
|
---|
| 1096 | particle roof_door2_locklight01 do start
|
---|
| 1097 | ai2_spawn A_n17
|
---|
| 1098 | }
|
---|
| 1099 |
|
---|
| 1100 | func void enable_t29(string ai_name)
|
---|
| 1101 | {
|
---|
| 1102 | trigvolume_enable trigger_volume_29 1
|
---|
| 1103 |
|
---|
| 1104 | }
|
---|
| 1105 |
|
---|
| 1106 | func void t40(string ai_name)
|
---|
| 1107 | {
|
---|
| 1108 | dprint t40_active
|
---|
| 1109 | if(sub1 ne 1)
|
---|
| 1110 | {
|
---|
| 1111 | if (audio_counter eq 2)
|
---|
| 1112 | {
|
---|
| 1113 | if(trigvolume_count(49) eq 0)
|
---|
| 1114 | {
|
---|
| 1115 | trigvolume_enable trigger_volume_40 0
|
---|
| 1116 | sound_dialog_play c14_54_26konoko
|
---|
| 1117 | sound_dialog_play_block pause
|
---|
| 1118 | audio_counter = audio_counter - 1;
|
---|
| 1119 | }
|
---|
| 1120 | }
|
---|
| 1121 | if (audio_counter eq 3)
|
---|
| 1122 | {
|
---|
| 1123 | if(trigvolume_count(49) eq 0)
|
---|
| 1124 | {
|
---|
| 1125 | trigvolume_enable trigger_volume_40 0
|
---|
| 1126 | sound_dialog_play c14_54_25konoko
|
---|
| 1127 | sound_dialog_play_block pause
|
---|
| 1128 | audio_counter = audio_counter - 1;
|
---|
| 1129 | }
|
---|
| 1130 | }
|
---|
| 1131 | }
|
---|
| 1132 | }
|
---|
| 1133 |
|
---|
| 1134 | func void t50(string ai_name)
|
---|
| 1135 | {
|
---|
| 1136 | dprint t50_active
|
---|
| 1137 | if(sub2 ne 1)
|
---|
| 1138 | {
|
---|
| 1139 | if (audio_counter eq 2)
|
---|
| 1140 | {
|
---|
| 1141 | if(trigvolume_count(51) eq 0)
|
---|
| 1142 | {
|
---|
| 1143 |
|
---|
| 1144 | trigvolume_enable trigger_volume_50 0
|
---|
| 1145 | sound_dialog_play c14_54_26konoko
|
---|
| 1146 | sound_dialog_play_block pause
|
---|
| 1147 | audio_counter = audio_counter - 1;
|
---|
| 1148 | }
|
---|
| 1149 | }
|
---|
| 1150 | if (audio_counter eq 3)
|
---|
| 1151 | {
|
---|
| 1152 | if(trigvolume_count(51) eq 0)
|
---|
| 1153 | {
|
---|
| 1154 | trigvolume_enable trigger_volume_50 0
|
---|
| 1155 | sound_dialog_play c14_54_25konoko
|
---|
| 1156 | sound_dialog_play_block pause
|
---|
| 1157 | audio_counter = audio_counter - 1;
|
---|
| 1158 | }
|
---|
| 1159 | }
|
---|
| 1160 | }
|
---|
| 1161 | }
|
---|
| 1162 |
|
---|
| 1163 | func void t53(string ai_name)
|
---|
| 1164 | {
|
---|
| 1165 | dprint t53_active
|
---|
| 1166 | if(sub3 ne 1)
|
---|
| 1167 | {
|
---|
| 1168 | if (audio_counter eq 2)
|
---|
| 1169 | {
|
---|
| 1170 | if(trigvolume_count (54) eq 0)
|
---|
| 1171 | {
|
---|
| 1172 | trigvolume_enable trigger_volume_53 0
|
---|
| 1173 | sound_dialog_play c14_54_26konoko
|
---|
| 1174 | sound_dialog_play_block pause
|
---|
| 1175 | audio_counter = audio_counter - 1;
|
---|
| 1176 | }
|
---|
| 1177 | }
|
---|
| 1178 | if (audio_counter eq 3)
|
---|
| 1179 | {
|
---|
| 1180 | if(trigvolume_count(54) eq 0)
|
---|
| 1181 | {
|
---|
| 1182 | trigvolume_enable trigger_volume_53 0
|
---|
| 1183 | sound_dialog_play c14_54_25konoko
|
---|
| 1184 | sound_dialog_play_block pause
|
---|
| 1185 | audio_counter = audio_counter - 1;
|
---|
| 1186 | }
|
---|
| 1187 | }
|
---|
| 1188 | }
|
---|
| 1189 | }
|
---|
| 1190 |
|
---|
| 1191 | func powersub1(string ai_name)
|
---|
| 1192 | {
|
---|
| 1193 | dprint powersub1_active
|
---|
| 1194 | sub1 = 1;
|
---|
| 1195 | particle spine1 stop
|
---|
| 1196 | particle spinesound1 stop
|
---|
| 1197 |
|
---|
| 1198 | if(sub3 eq 0)
|
---|
| 1199 | {
|
---|
| 1200 | target_set(594,30.0)
|
---|
| 1201 | }
|
---|
| 1202 | if(sub3 ne 0)
|
---|
| 1203 | {
|
---|
| 1204 | if(sub2 eq 0)
|
---|
| 1205 | {
|
---|
| 1206 | target_set(595,30.0)
|
---|
| 1207 | }
|
---|
| 1208 | }
|
---|
| 1209 | check_power
|
---|
| 1210 | }
|
---|
| 1211 |
|
---|
| 1212 | func powersub2(string ai_name)
|
---|
| 1213 | {
|
---|
| 1214 | dprint powersub2_active
|
---|
| 1215 | particle spine2 do stop
|
---|
| 1216 | particle spinesound2 stop
|
---|
| 1217 | sub2 = 1;
|
---|
| 1218 | if(sub3 eq 0)
|
---|
| 1219 | {
|
---|
| 1220 | target_set(594,30.0)
|
---|
| 1221 | }
|
---|
| 1222 | if(sub3 ne 0)
|
---|
| 1223 | {
|
---|
| 1224 | if(sub1 eq 0)
|
---|
| 1225 | {
|
---|
| 1226 | target_set(587,30.0)
|
---|
| 1227 | }
|
---|
| 1228 | }
|
---|
| 1229 | check_power
|
---|
| 1230 | }
|
---|
| 1231 |
|
---|
| 1232 | func powersub3(string ai_name)
|
---|
| 1233 | {
|
---|
| 1234 | dprint powersub3_active
|
---|
| 1235 | sub3 = 1;
|
---|
| 1236 | particle spine3 do stop
|
---|
| 1237 | particle spinesound3 stop
|
---|
| 1238 | if(sub2 eq 0)
|
---|
| 1239 | {
|
---|
| 1240 | target_set(595,30.0)
|
---|
| 1241 | }
|
---|
| 1242 |
|
---|
| 1243 | if(sub2 ne 0)
|
---|
| 1244 | {
|
---|
| 1245 | if(sub1 eq 0)
|
---|
| 1246 | {
|
---|
| 1247 | target_set(587,30.0)
|
---|
| 1248 | }
|
---|
| 1249 | }
|
---|
| 1250 | check_power
|
---|
| 1251 | }
|
---|
| 1252 |
|
---|
| 1253 | func check_power(string ai_name)
|
---|
| 1254 | {
|
---|
| 1255 | dprint check_power_active
|
---|
| 1256 | counter = counter - 1
|
---|
| 1257 | if (counter eq 1)
|
---|
| 1258 | {
|
---|
| 1259 | sound_dialog_play c14_54_27konoko
|
---|
| 1260 | sound_dialog_play_block pause
|
---|
| 1261 | }
|
---|
| 1262 |
|
---|
| 1263 | if (counter eq 0)
|
---|
| 1264 | {
|
---|
| 1265 | dprint power_down
|
---|
| 1266 | trigvolume_enable trigger_volume_36 1
|
---|
| 1267 | trigvolume_enable trigger_volume_41 1
|
---|
| 1268 | input 0
|
---|
| 1269 | fade_out 0 0 0 30
|
---|
| 1270 | cm_interpolate substation 0
|
---|
| 1271 | fade_in 30
|
---|
| 1272 | # sleep 180
|
---|
| 1273 | trig_deactivate 1
|
---|
| 1274 | trig_deactivate 2
|
---|
| 1275 | trig_deactivate 3
|
---|
| 1276 | trig_deactivate 4
|
---|
| 1277 | trig_deactivate 5
|
---|
| 1278 | trig_deactivate 8
|
---|
| 1279 | trig_deactivate 303
|
---|
| 1280 | trig_deactivate 100
|
---|
| 1281 | trig_deactivate 101
|
---|
| 1282 | trig_deactivate 500
|
---|
| 1283 | trig_deactivate 400
|
---|
| 1284 | sleep 15
|
---|
| 1285 | trig_deactivate 503
|
---|
| 1286 | sleep 5
|
---|
| 1287 | trig_deactivate 502
|
---|
| 1288 | sleep 5
|
---|
| 1289 | trig_deactivate 501
|
---|
| 1290 | sleep 15
|
---|
| 1291 | trig_deactivate 510
|
---|
| 1292 | sleep 5
|
---|
| 1293 | trig_deactivate 511
|
---|
| 1294 | sleep 5
|
---|
| 1295 | trig_deactivate 512
|
---|
| 1296 | sleep 15
|
---|
| 1297 | trig_deactivate 520
|
---|
| 1298 | sleep 5
|
---|
| 1299 | trig_deactivate 521
|
---|
| 1300 | sleep 5
|
---|
| 1301 | trig_deactivate 522
|
---|
| 1302 | sleep 15
|
---|
| 1303 | trig_deactivate 320
|
---|
| 1304 | sleep 15
|
---|
| 1305 | trig_deactivate 315
|
---|
| 1306 | sleep 15
|
---|
| 1307 | trig_deactivate 302
|
---|
| 1308 | door_unlock 16
|
---|
| 1309 | particle ZomShin_door_locklight do start
|
---|
| 1310 | sleep 120
|
---|
| 1311 | fade_out 0 0 0 240
|
---|
| 1312 | cm_reset
|
---|
| 1313 | input 1
|
---|
| 1314 | target_set(403, 30.0)
|
---|
| 1315 | fade_in 30
|
---|
| 1316 | music_stop
|
---|
| 1317 | objective_set(3)
|
---|
| 1318 | }
|
---|
| 1319 | }
|
---|
| 1320 |
|
---|
| 1321 | func void lastdoor1(string ai_name)
|
---|
| 1322 | {
|
---|
| 1323 | ld1=1
|
---|
| 1324 | if(ld2 eq 0)
|
---|
| 1325 | {
|
---|
| 1326 | target_set(599,30.0)
|
---|
| 1327 | }
|
---|
| 1328 | if (ld2 ne 0)
|
---|
| 1329 | {
|
---|
| 1330 | if(ld3 eq 0)
|
---|
| 1331 | {
|
---|
| 1332 | target_set(598,30.0)
|
---|
| 1333 | }
|
---|
| 1334 | }
|
---|
| 1335 | }
|
---|
| 1336 |
|
---|
| 1337 | func void lastdoor2(string ai_name)
|
---|
| 1338 | {
|
---|
| 1339 | ld2=1
|
---|
| 1340 | if(ld3 eq 0)
|
---|
| 1341 | {
|
---|
| 1342 | target_set(598,30.0)
|
---|
| 1343 | }
|
---|
| 1344 | if(ld3 ne 0)
|
---|
| 1345 | {
|
---|
| 1346 | if(ld1 eq 0)
|
---|
| 1347 | {
|
---|
| 1348 | target_set(597,30.0)
|
---|
| 1349 | }
|
---|
| 1350 | }
|
---|
| 1351 | }
|
---|
| 1352 |
|
---|
| 1353 | func void lastdoor3(string ai_name)
|
---|
| 1354 | {
|
---|
| 1355 | ld3=1
|
---|
| 1356 | if(ld2 eq 0)
|
---|
| 1357 | {
|
---|
| 1358 | target_set(599,30.0)
|
---|
| 1359 | }
|
---|
| 1360 | if(ld2 ne 0)
|
---|
| 1361 | {
|
---|
| 1362 | if(ld1 eq 0)
|
---|
| 1363 | {
|
---|
| 1364 | target_set(597,30.0)
|
---|
| 1365 | }
|
---|
| 1366 | }
|
---|
| 1367 | }
|
---|
| 1368 |
|
---|
| 1369 | #########################
|
---|
| 1370 | # save game #
|
---|
| 1371 | #########################
|
---|
| 1372 | func void s1(string ai_name)
|
---|
| 1373 | {
|
---|
| 1374 | dprint SAVEDGAME1
|
---|
| 1375 |
|
---|
| 1376 | if (my_save_point ne 1)
|
---|
| 1377 | {
|
---|
| 1378 | save_game 1 autosave
|
---|
| 1379 | }
|
---|
| 1380 | }
|
---|
| 1381 |
|
---|
| 1382 | func void s2(string ai_name)
|
---|
| 1383 | {
|
---|
| 1384 | dprint SAVEDGAME2
|
---|
| 1385 |
|
---|
| 1386 | if (my_save_point ne 2)
|
---|
| 1387 | {
|
---|
| 1388 | save_game 2 autosave
|
---|
| 1389 | }
|
---|
| 1390 | }
|
---|
| 1391 |
|
---|
| 1392 | func void s3(string ai_name)
|
---|
| 1393 | {
|
---|
| 1394 | dprint SAVEDGAME3
|
---|
| 1395 |
|
---|
| 1396 | if (my_save_point ne 3)
|
---|
| 1397 | {
|
---|
| 1398 | save_game 3 autosave
|
---|
| 1399 | }
|
---|
| 1400 | }
|
---|
| 1401 |
|
---|
| 1402 | func void s4(string ai_name)
|
---|
| 1403 | {
|
---|
| 1404 | dprint SAVEDGAME4
|
---|
| 1405 |
|
---|
| 1406 | if (my_save_point ne 4)
|
---|
| 1407 | {
|
---|
| 1408 | save_game 4 autosave
|
---|
| 1409 | }
|
---|
| 1410 | }
|
---|
| 1411 |
|
---|
| 1412 | func void s5(string ai_name)
|
---|
| 1413 | {
|
---|
| 1414 | dprint SAVEDGAME5
|
---|
| 1415 |
|
---|
| 1416 | if (my_save_point ne 5)
|
---|
| 1417 | {
|
---|
| 1418 | save_game 5 autosave
|
---|
| 1419 | }
|
---|
| 1420 | }
|
---|
| 1421 |
|
---|
| 1422 | ###############################################
|
---|
| 1423 | ##### FURIOUS ZOMBIE SHINATAMA FIGHT ######
|
---|
| 1424 | ###############################################
|
---|
| 1425 |
|
---|
| 1426 | var int console_count = 4;
|
---|
| 1427 | var int zombie_counter_var = 0;
|
---|
| 1428 |
|
---|
| 1429 | func void zombie_counter(string player_name)
|
---|
| 1430 | {
|
---|
| 1431 | console_count = console_count - 1;
|
---|
| 1432 |
|
---|
| 1433 | door_lock 16
|
---|
| 1434 |
|
---|
| 1435 | if (console_count eq 0)
|
---|
| 1436 | {
|
---|
| 1437 | console_count = 4;
|
---|
| 1438 |
|
---|
| 1439 | dprint zombie_counter
|
---|
| 1440 | zombie_counter_var = zombie_counter_var + 1;
|
---|
| 1441 |
|
---|
| 1442 | if (zombie_counter_var eq 0)
|
---|
| 1443 | {
|
---|
| 1444 | zombie_round_2
|
---|
| 1445 | }
|
---|
| 1446 |
|
---|
| 1447 | if (zombie_counter_var eq 1)
|
---|
| 1448 | {
|
---|
| 1449 | zombie_round_3
|
---|
| 1450 | }
|
---|
| 1451 |
|
---|
| 1452 | if (zombie_counter_var eq 2)
|
---|
| 1453 | {
|
---|
| 1454 | zombie_round_4
|
---|
| 1455 | }
|
---|
| 1456 |
|
---|
| 1457 | if (zombie_counter_var eq 3)
|
---|
| 1458 | {
|
---|
| 1459 | zombie_round_5
|
---|
| 1460 | }
|
---|
| 1461 | }
|
---|
| 1462 | }
|
---|
| 1463 |
|
---|
| 1464 | func void t52(string ai_name)
|
---|
| 1465 | {
|
---|
| 1466 | ai2_dopath ZomGrif patrol_102
|
---|
| 1467 | }
|
---|
| 1468 |
|
---|
| 1469 | func void t55(string ai_name)
|
---|
| 1470 | {
|
---|
| 1471 | ai2_dopath ZomGrif patrol_103
|
---|
| 1472 | }
|
---|
| 1473 |
|
---|
| 1474 | func void t56(string ai_name)
|
---|
| 1475 | {
|
---|
| 1476 | ai2_dopath ZomGrif patrol_104
|
---|
| 1477 | }
|
---|
| 1478 |
|
---|
| 1479 | func void t57(string ai_name)
|
---|
| 1480 | {
|
---|
| 1481 | ai2_dopath ZomGrif patrol_105
|
---|
| 1482 | }
|
---|
| 1483 |
|
---|
| 1484 | func void t58(string ai_name)
|
---|
| 1485 | {
|
---|
| 1486 | ai2_spawn C_Lbo53
|
---|
| 1487 | ai2_spawn C_Sbo52
|
---|
| 1488 | }
|
---|
| 1489 |
|
---|
| 1490 | func void zombie_dialog_round3(void)
|
---|
| 1491 | {
|
---|
| 1492 | sound_dialog_play c14_51_07shinatama
|
---|
| 1493 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
| 1494 | sound_dialog_play_block
|
---|
| 1495 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
| 1496 | }
|
---|
| 1497 |
|
---|
| 1498 | func void zombie_dialog_round4(void)
|
---|
| 1499 | {
|
---|
| 1500 | sound_dialog_play c14_51_08shinatama
|
---|
| 1501 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
| 1502 | sound_dialog_play_block
|
---|
| 1503 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
| 1504 | }
|
---|
| 1505 |
|
---|
| 1506 | func void zombie_dialog_round5(void)
|
---|
| 1507 | {
|
---|
| 1508 | sound_dialog_play c14_51_09shinatama
|
---|
| 1509 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
| 1510 | sound_dialog_play_block
|
---|
| 1511 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
| 1512 | }
|
---|
| 1513 |
|
---|
| 1514 | # CB: this round is not called any longer! only zombie rounds 2-5 are used now
|
---|
| 1515 | # ZOMBIE ROUND 1
|
---|
| 1516 | func void zombie_round_1(string ai_name)
|
---|
| 1517 | {
|
---|
| 1518 | dprint zombie_round_1
|
---|
| 1519 |
|
---|
| 1520 | particle zombie1 create
|
---|
| 1521 | particle zombie1 start
|
---|
| 1522 |
|
---|
| 1523 | ai2_allpassive 1
|
---|
| 1524 | input 0
|
---|
| 1525 |
|
---|
| 1526 | # CB: kill all weapon particles
|
---|
| 1527 | p3_removedangerous
|
---|
| 1528 |
|
---|
| 1529 | sleep 120
|
---|
| 1530 |
|
---|
| 1531 | trig_show 91
|
---|
| 1532 | trig_show 92
|
---|
| 1533 | trig_show 93
|
---|
| 1534 |
|
---|
| 1535 | trig_activate 91
|
---|
| 1536 | trig_activate 92
|
---|
| 1537 | trig_activate 93
|
---|
| 1538 |
|
---|
| 1539 | sleep 30
|
---|
| 1540 |
|
---|
| 1541 | # trig_speed 202 .2
|
---|
| 1542 | # trig_speed 204 .2
|
---|
| 1543 | # trig_hide 2023
|
---|
| 1544 | # trig_hide 2013
|
---|
| 1545 |
|
---|
| 1546 | # particle ????? start
|
---|
| 1547 | # particle ????? start
|
---|
| 1548 |
|
---|
| 1549 | cm_reset
|
---|
| 1550 | input 1
|
---|
| 1551 | sleep 90
|
---|
| 1552 | ai2_allpassive 0
|
---|
| 1553 | ai2_makeignoreplayer ZomGrif 1
|
---|
| 1554 | }
|
---|
| 1555 |
|
---|
| 1556 | # CB: this round has all the old zombie round 2 setup including camera angles
|
---|
| 1557 | # OLD ZOMBIE ROUND 2
|
---|
| 1558 | func void old_zombie_round_2(string ai_name)
|
---|
| 1559 | {
|
---|
| 1560 | dprint zombie_round_2
|
---|
| 1561 |
|
---|
| 1562 | ai2_allpassive 1
|
---|
| 1563 | turret_deactivate 330
|
---|
| 1564 | turret_deactivate 333
|
---|
| 1565 | turret_deactivate 336
|
---|
| 1566 | input 0
|
---|
| 1567 |
|
---|
| 1568 | # CB: kill all weapon particles
|
---|
| 1569 | p3_removedangerous
|
---|
| 1570 |
|
---|
| 1571 | particle zombie1 kill
|
---|
| 1572 |
|
---|
| 1573 | sleep 90
|
---|
| 1574 |
|
---|
| 1575 | cm_interpolate zombie_hint 0
|
---|
| 1576 |
|
---|
| 1577 | particle zombie1 create
|
---|
| 1578 | particle zombie1 start
|
---|
| 1579 |
|
---|
| 1580 | sleep 120
|
---|
| 1581 |
|
---|
| 1582 | trig_deactivate 91
|
---|
| 1583 | trig_deactivate 92
|
---|
| 1584 | trig_deactivate 93
|
---|
| 1585 |
|
---|
| 1586 | dprint trig_off_1
|
---|
| 1587 |
|
---|
| 1588 | sleep 15
|
---|
| 1589 | trig_hide 91
|
---|
| 1590 | sleep 15
|
---|
| 1591 | trig_hide 92
|
---|
| 1592 | sleep 15
|
---|
| 1593 | trig_hide 93
|
---|
| 1594 |
|
---|
| 1595 | sleep 120
|
---|
| 1596 |
|
---|
| 1597 | trig_show 210
|
---|
| 1598 | trig_show 310
|
---|
| 1599 | trig_show 410
|
---|
| 1600 | trig_show 510
|
---|
| 1601 |
|
---|
| 1602 | trig_activate 210
|
---|
| 1603 | trig_activate 310
|
---|
| 1604 | trig_activate 410
|
---|
| 1605 | trig_activate 510
|
---|
| 1606 |
|
---|
| 1607 | trig_reset 91
|
---|
| 1608 | trig_reset 92
|
---|
| 1609 | trig_reset 93
|
---|
| 1610 |
|
---|
| 1611 | sleep 15
|
---|
| 1612 | trig_show 91
|
---|
| 1613 | sleep 15
|
---|
| 1614 | trig_show 92
|
---|
| 1615 | sleep 15
|
---|
| 1616 | trig_show 93
|
---|
| 1617 |
|
---|
| 1618 | trig_activate 91
|
---|
| 1619 | trig_activate 92
|
---|
| 1620 | trig_activate 93
|
---|
| 1621 |
|
---|
| 1622 | sleep 90
|
---|
| 1623 |
|
---|
| 1624 | cm_reset
|
---|
| 1625 | input 1
|
---|
| 1626 | sleep 90
|
---|
| 1627 | ai2_allpassive 0
|
---|
| 1628 | ai2_makeignoreplayer ZomGrif 1
|
---|
| 1629 |
|
---|
| 1630 | console_reset 399
|
---|
| 1631 | console_reset 400
|
---|
| 1632 | console_reset 401
|
---|
| 1633 | console_reset 402
|
---|
| 1634 | }
|
---|
| 1635 |
|
---|
| 1636 | # CB: this round is the new zombie round 2 setup which is tabulae rasa
|
---|
| 1637 | # and fit to be called from a save point, or from the cutscene
|
---|
| 1638 | # ZOMBIE ROUND 2
|
---|
| 1639 | func void zombie_round_2(string ai_name)
|
---|
| 1640 | {
|
---|
| 1641 | dprint zombie_round_2_active
|
---|
| 1642 |
|
---|
| 1643 | particle zombie1 create
|
---|
| 1644 | particle zombie1 start
|
---|
| 1645 |
|
---|
| 1646 | ai2_allpassive 1
|
---|
| 1647 | input 0
|
---|
| 1648 |
|
---|
| 1649 | # CB: kill all weapon particles
|
---|
| 1650 | p3_removedangerous
|
---|
| 1651 |
|
---|
| 1652 | sleep 120
|
---|
| 1653 |
|
---|
| 1654 | trig_show 210
|
---|
| 1655 | trig_show 310
|
---|
| 1656 | trig_show 410
|
---|
| 1657 | trig_show 510
|
---|
| 1658 |
|
---|
| 1659 | trig_activate 210
|
---|
| 1660 | trig_activate 310
|
---|
| 1661 | trig_activate 410
|
---|
| 1662 | trig_activate 510
|
---|
| 1663 |
|
---|
| 1664 | trig_reset 91
|
---|
| 1665 | trig_reset 92
|
---|
| 1666 | trig_reset 93
|
---|
| 1667 |
|
---|
| 1668 | sleep 15
|
---|
| 1669 | trig_show 91
|
---|
| 1670 | sleep 15
|
---|
| 1671 | trig_show 92
|
---|
| 1672 | sleep 15
|
---|
| 1673 | trig_show 93
|
---|
| 1674 |
|
---|
| 1675 | trig_activate 91
|
---|
| 1676 | trig_activate 92
|
---|
| 1677 | trig_activate 93
|
---|
| 1678 |
|
---|
| 1679 | # incidental zombie shinatama dialog
|
---|
| 1680 | trigvolume_enable shinzom_voice1 1
|
---|
| 1681 | trigvolume_enable shinzom_voice2 1
|
---|
| 1682 |
|
---|
| 1683 | cm_reset
|
---|
| 1684 | input 1
|
---|
| 1685 | sleep 90
|
---|
| 1686 | ai2_allpassive 0
|
---|
| 1687 | ai2_makeignoreplayer ZomGrif 1
|
---|
| 1688 | }
|
---|
| 1689 |
|
---|
| 1690 | # ZOMBIE ROUND 3
|
---|
| 1691 | func void zombie_round_3(string ai_name)
|
---|
| 1692 | {
|
---|
| 1693 | dprint zombie_round_3_active
|
---|
| 1694 |
|
---|
| 1695 | ai2_allpassive 1
|
---|
| 1696 | turret_deactivate 330
|
---|
| 1697 | turret_deactivate 333
|
---|
| 1698 | turret_deactivate 336
|
---|
| 1699 | input 0
|
---|
| 1700 |
|
---|
| 1701 | # CB: kill all weapon particles
|
---|
| 1702 | p3_removedangerous
|
---|
| 1703 |
|
---|
| 1704 | particle zombie1 kill
|
---|
| 1705 |
|
---|
| 1706 | # incidental zombie shinatama dialog
|
---|
| 1707 | trigvolume_enable shinzom_voice3 1
|
---|
| 1708 |
|
---|
| 1709 | sleep 90
|
---|
| 1710 |
|
---|
| 1711 | cm_interpolate zombie_hint 0
|
---|
| 1712 |
|
---|
| 1713 | particle zombie1 create
|
---|
| 1714 | particle zombie1 start
|
---|
| 1715 | sleep 20
|
---|
| 1716 | particle zombie1 kill
|
---|
| 1717 | sleep 10
|
---|
| 1718 | particle zombie1 create
|
---|
| 1719 | particle zombie1 start
|
---|
| 1720 |
|
---|
| 1721 | sleep 120
|
---|
| 1722 |
|
---|
| 1723 | trig_deactivate 91
|
---|
| 1724 | trig_deactivate 92
|
---|
| 1725 | trig_deactivate 93
|
---|
| 1726 |
|
---|
| 1727 | dprint trig_off_2
|
---|
| 1728 |
|
---|
| 1729 | sleep 15
|
---|
| 1730 | trig_hide 91
|
---|
| 1731 | sleep 15
|
---|
| 1732 | trig_hide 92
|
---|
| 1733 | sleep 15
|
---|
| 1734 | trig_hide 93
|
---|
| 1735 |
|
---|
| 1736 | trig_deactivate 210
|
---|
| 1737 | trig_deactivate 310
|
---|
| 1738 | trig_deactivate 410
|
---|
| 1739 | trig_deactivate 510
|
---|
| 1740 |
|
---|
| 1741 | fork zombie_dialog_round3
|
---|
| 1742 | sleep 120
|
---|
| 1743 |
|
---|
| 1744 | trig_reset 91
|
---|
| 1745 | trig_reset 92
|
---|
| 1746 | trig_reset 93
|
---|
| 1747 |
|
---|
| 1748 | sleep 15
|
---|
| 1749 | trig_show 91
|
---|
| 1750 | sleep 15
|
---|
| 1751 | trig_show 92
|
---|
| 1752 | sleep 15
|
---|
| 1753 | trig_show 93
|
---|
| 1754 |
|
---|
| 1755 | trig_activate 91
|
---|
| 1756 | trig_activate 92
|
---|
| 1757 | trig_activate 93
|
---|
| 1758 |
|
---|
| 1759 | trig_reset 210
|
---|
| 1760 | trig_reset 310
|
---|
| 1761 | trig_reset 410
|
---|
| 1762 | trig_reset 510
|
---|
| 1763 |
|
---|
| 1764 | trig_activate 210
|
---|
| 1765 | trig_activate 310
|
---|
| 1766 | trig_activate 410
|
---|
| 1767 | trig_activate 510
|
---|
| 1768 |
|
---|
| 1769 | trig_show 2101
|
---|
| 1770 | trig_show 3101
|
---|
| 1771 | trig_show 4101
|
---|
| 1772 | trig_show 5101
|
---|
| 1773 |
|
---|
| 1774 | trig_activate 2101
|
---|
| 1775 | trig_activate 3101
|
---|
| 1776 | trig_activate 4101
|
---|
| 1777 | trig_activate 5101
|
---|
| 1778 |
|
---|
| 1779 | trig_speed 210 .3
|
---|
| 1780 | trig_speed 310 .3
|
---|
| 1781 | trig_speed 410 .3
|
---|
| 1782 | trig_speed 510 .3
|
---|
| 1783 |
|
---|
| 1784 | trig_speed 2101 .3
|
---|
| 1785 | trig_speed 3101 .3
|
---|
| 1786 | trig_speed 4101 .3
|
---|
| 1787 | trig_speed 5101 .3
|
---|
| 1788 |
|
---|
| 1789 | sleep 90
|
---|
| 1790 |
|
---|
| 1791 | cm_reset
|
---|
| 1792 | input 1
|
---|
| 1793 | sleep 90
|
---|
| 1794 | ai2_allpassive 0
|
---|
| 1795 | # ai2_passive ZomGrif 1
|
---|
| 1796 |
|
---|
| 1797 | console_reset 399
|
---|
| 1798 | console_reset 400
|
---|
| 1799 | console_reset 401
|
---|
| 1800 | console_reset 402
|
---|
| 1801 | }
|
---|
| 1802 |
|
---|
| 1803 | ## ZOMBIE ROUND 4
|
---|
| 1804 | func void zombie_round_4(string ai_name)
|
---|
| 1805 | {
|
---|
| 1806 | dprint zombie_round_4_active
|
---|
| 1807 |
|
---|
| 1808 | ai2_allpassive 1
|
---|
| 1809 | turret_deactivate 330
|
---|
| 1810 | turret_deactivate 333
|
---|
| 1811 | turret_deactivate 336
|
---|
| 1812 | input 0
|
---|
| 1813 |
|
---|
| 1814 | # CB: kill all weapon particles
|
---|
| 1815 | p3_removedangerous
|
---|
| 1816 |
|
---|
| 1817 | particle zombie1 kill
|
---|
| 1818 |
|
---|
| 1819 | # incidental zombie shinatama dialog
|
---|
| 1820 | trigvolume_enable shinzom_voice4 1
|
---|
| 1821 |
|
---|
| 1822 | sleep 90
|
---|
| 1823 |
|
---|
| 1824 | cm_interpolate zombie_hint 0
|
---|
| 1825 |
|
---|
| 1826 | sleep 30
|
---|
| 1827 | particle zombie1 create
|
---|
| 1828 | particle zombie1 start
|
---|
| 1829 | sleep 20
|
---|
| 1830 | particle zombie1 kill
|
---|
| 1831 | sleep 30
|
---|
| 1832 | particle zombie1 create
|
---|
| 1833 | particle zombie1 start
|
---|
| 1834 |
|
---|
| 1835 | fork zombie_dialog_round4
|
---|
| 1836 | sleep 120
|
---|
| 1837 |
|
---|
| 1838 | trig_deactivate 91
|
---|
| 1839 | trig_deactivate 92
|
---|
| 1840 | trig_deactivate 93
|
---|
| 1841 |
|
---|
| 1842 | dprint trig_off_3
|
---|
| 1843 |
|
---|
| 1844 | trig_hide 91
|
---|
| 1845 | trig_hide 92
|
---|
| 1846 | trig_hide 93
|
---|
| 1847 |
|
---|
| 1848 | trig_deactivate 210
|
---|
| 1849 | trig_deactivate 310
|
---|
| 1850 | trig_deactivate 410
|
---|
| 1851 | trig_deactivate 510
|
---|
| 1852 |
|
---|
| 1853 | trig_hide 210
|
---|
| 1854 | trig_hide 310
|
---|
| 1855 | trig_hide 410
|
---|
| 1856 | trig_hide 510
|
---|
| 1857 |
|
---|
| 1858 | trig_deactivate 2101
|
---|
| 1859 | trig_deactivate 3101
|
---|
| 1860 | trig_deactivate 4101
|
---|
| 1861 | trig_deactivate 5101
|
---|
| 1862 |
|
---|
| 1863 | trig_hide 2101
|
---|
| 1864 | trig_hide 3101
|
---|
| 1865 | trig_hide 4101
|
---|
| 1866 | trig_hide 5101
|
---|
| 1867 |
|
---|
| 1868 | sleep 120
|
---|
| 1869 |
|
---|
| 1870 | trig_show 214
|
---|
| 1871 | trig_show 314
|
---|
| 1872 | trig_show 414
|
---|
| 1873 | trig_show 514
|
---|
| 1874 |
|
---|
| 1875 | sleep 15
|
---|
| 1876 |
|
---|
| 1877 | trig_show 94
|
---|
| 1878 |
|
---|
| 1879 | sleep 15
|
---|
| 1880 |
|
---|
| 1881 | trig_show 910
|
---|
| 1882 |
|
---|
| 1883 | trig_activate 214
|
---|
| 1884 | trig_activate 314
|
---|
| 1885 | trig_activate 414
|
---|
| 1886 | trig_activate 514
|
---|
| 1887 |
|
---|
| 1888 | trig_activate 910
|
---|
| 1889 | trig_activate 94
|
---|
| 1890 |
|
---|
| 1891 | trig_speed 214 .15
|
---|
| 1892 | trig_speed 314 .15
|
---|
| 1893 | trig_speed 414 .15
|
---|
| 1894 | trig_speed 514 .15
|
---|
| 1895 |
|
---|
| 1896 | trig_speed 910 .35
|
---|
| 1897 | trig_speed 94 .35
|
---|
| 1898 |
|
---|
| 1899 | sleep 90
|
---|
| 1900 |
|
---|
| 1901 | cm_reset
|
---|
| 1902 | input 1
|
---|
| 1903 | sleep 90
|
---|
| 1904 | ai2_allpassive 0
|
---|
| 1905 | # # ai2_passive ZomGrif 1
|
---|
| 1906 |
|
---|
| 1907 | console_reset 399
|
---|
| 1908 | console_reset 400
|
---|
| 1909 | console_reset 401
|
---|
| 1910 | console_reset 402
|
---|
| 1911 | }
|
---|
| 1912 |
|
---|
| 1913 | ########## ZOMBIE ROUND 5 - YOU WIN ############
|
---|
| 1914 |
|
---|
| 1915 | func void zombie_round_5(string ai_name)
|
---|
| 1916 | {
|
---|
| 1917 | dprint zombie_round_5_active
|
---|
| 1918 |
|
---|
| 1919 | ai2_allpassive 1
|
---|
| 1920 | turret_deactivate 330
|
---|
| 1921 | turret_deactivate 333
|
---|
| 1922 | turret_deactivate 336
|
---|
| 1923 |
|
---|
| 1924 | trig_hide 214
|
---|
| 1925 | trig_hide 414
|
---|
| 1926 |
|
---|
| 1927 | trig_activate 210
|
---|
| 1928 | trig_activate 410
|
---|
| 1929 |
|
---|
| 1930 | # CB: kill all weapon particles
|
---|
| 1931 | p3_removedangerous
|
---|
| 1932 |
|
---|
| 1933 | input 0
|
---|
| 1934 |
|
---|
| 1935 | begin_cutscene
|
---|
| 1936 |
|
---|
| 1937 | music_stop
|
---|
| 1938 |
|
---|
| 1939 | sleep 60
|
---|
| 1940 |
|
---|
| 1941 | cm_interpolate zombie_death 0
|
---|
| 1942 |
|
---|
| 1943 | fork zombie_dialog_round5
|
---|
| 1944 | sleep 90
|
---|
| 1945 |
|
---|
| 1946 | trig_speed 9 1
|
---|
| 1947 | trig_speed 10 2
|
---|
| 1948 | trig_speed 910 2.5
|
---|
| 1949 | trig_speed 94 .5
|
---|
| 1950 | trig_speed 210 2
|
---|
| 1951 | sleep 90
|
---|
| 1952 | trig_speed 410 2
|
---|
| 1953 | sleep 90
|
---|
| 1954 | trig_speed 514 1
|
---|
| 1955 | trig_speed 410 1
|
---|
| 1956 | sleep 90
|
---|
| 1957 | trig_speed 314 2
|
---|
| 1958 | sleep 90
|
---|
| 1959 | trig_speed 210 1
|
---|
| 1960 |
|
---|
| 1961 | sleep 60
|
---|
| 1962 | trig_hide 210
|
---|
| 1963 | trig_hide 9
|
---|
| 1964 | trig_speed 10 .2
|
---|
| 1965 | sleep 60
|
---|
| 1966 | trig_hide 314
|
---|
| 1967 | trig_hide 910
|
---|
| 1968 | sleep 60
|
---|
| 1969 | trig_speed 514 .2
|
---|
| 1970 | trig_hide 410
|
---|
| 1971 | trig_hide 10
|
---|
| 1972 | trig_hide 94
|
---|
| 1973 | sleep 60
|
---|
| 1974 | trig_hide 514
|
---|
| 1975 | sleep 60
|
---|
| 1976 | trig_hide 93
|
---|
| 1977 | particle zombie1 kill
|
---|
| 1978 | sound_ambient_start shin_zom_shutdown 1.0
|
---|
| 1979 | sleep 10
|
---|
| 1980 | particle zombie1 create
|
---|
| 1981 | particle zombie1 start
|
---|
| 1982 | sleep 20
|
---|
| 1983 | particle zombie1 kill
|
---|
| 1984 | particle zombie1 create
|
---|
| 1985 | particle zombie1 start
|
---|
| 1986 | sleep 30
|
---|
| 1987 | particle zombie1 kill
|
---|
| 1988 | particle zombiesteam stop
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| 1989 | particle zombient stop
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| 1990 |
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| 1991 | sleep 90
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| 1992 |
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| 1993 | # Hardy, if griffin has to see konoko after or during the zom cutscene,
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| 1994 | # make sure this next line makes it into the shorter zombie shin scripts --mike
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| 1995 |
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| 1996 | ai2_makeignoreplayer ZomGrif 0
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| 1997 | Zom
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| 1998 | }
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| 1999 |
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| 2000 |
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| 2001 |
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| 2002 | ############################################################
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| 2003 | ########### INCIDENTAL SHINATAMA ZOMBIE DIALOG #############
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| 2004 | ############################################################
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| 2005 |
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| 2006 | func void shinzom_voice1(string ai_name)
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| 2007 | {
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| 2008 | sound_dialog_play c00_01_102shinatama
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| 2009 | }
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| 2010 |
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| 2011 | func void shinzom_voice2(string ai_name)
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| 2012 | {
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| 2013 | sound_dialog_play c00_01_101shinatama
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| 2014 | }
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| 2015 |
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| 2016 | func void shinzom_voice3(string ai_name)
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| 2017 | {
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| 2018 | sound_dialog_play c00_01_100shinatama
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| 2019 | }
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| 2020 |
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| 2021 | func void shinzom_voice4(string ai_name)
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| 2022 | {
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| 2023 | sound_dialog_play c00_01_103shinatama
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| 2024 | }
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