1 | //--------------------------------------------------------------
|
---|
2 | //File name: makeicon.c
|
---|
3 | //--------------------------------------------------------------
|
---|
4 | #include "launchelf.h"
|
---|
5 | #include "libmc.h"
|
---|
6 | #include "math.h"
|
---|
7 | extern u8 font_uLE[];
|
---|
8 |
|
---|
9 | u16* tex_buffer;
|
---|
10 |
|
---|
11 | #define ICON_WIDTH 128
|
---|
12 | #define ICON_HEIGHT 128
|
---|
13 | #define ICON_MARGIN 0
|
---|
14 | #define FONT_WIDTH 8
|
---|
15 | #define FONT_HEIGHT 16
|
---|
16 |
|
---|
17 | //f16 = s16/4096
|
---|
18 | #define f16 s16
|
---|
19 | #define f32 float
|
---|
20 | //--------------------------------------------------------------
|
---|
21 | struct icon_header
|
---|
22 | {
|
---|
23 | u32 icon_id; // PS2 icon id = 0x010000
|
---|
24 | u32 anim_shapes; // number of animation shapes
|
---|
25 | u32 texture_type; // 0x07=uncompressed
|
---|
26 | u32 UNKNOWN; // always 0x3F800000
|
---|
27 | u32 num_vertices; // always multiple of 3
|
---|
28 | };
|
---|
29 | //--------------------------------------------------------------
|
---|
30 | struct icon_vertex
|
---|
31 | {
|
---|
32 | f16 xyz[3];
|
---|
33 | u16 w; //no idea what this is //RA: but it is required, though it may be zeroed
|
---|
34 | };
|
---|
35 | //--------------------------------------------------------------
|
---|
36 | struct icon_texturedata
|
---|
37 | {
|
---|
38 | f16 uv[2];
|
---|
39 | u8 rgba[4];
|
---|
40 | };
|
---|
41 | //--------------------------------------------------------------
|
---|
42 | struct icon_animheader
|
---|
43 | {
|
---|
44 | u32 id; //always 0x01
|
---|
45 | u32 frame_length;
|
---|
46 | f32 anim_speed;
|
---|
47 | u32 play_offset;
|
---|
48 | u32 num_frames;
|
---|
49 | };
|
---|
50 | //--------------------------------------------------------------
|
---|
51 | struct icon_framedata
|
---|
52 | {
|
---|
53 | u32 shapeid;
|
---|
54 | u32 num_keys;
|
---|
55 | u32 time;
|
---|
56 | u32 value;
|
---|
57 | };
|
---|
58 | //--------------------------------------------------------------
|
---|
59 | // A few cheap defines for assigning vector and texture coordinates to vertices
|
---|
60 | //Set vector coordinate value of a vertex
|
---|
61 | #define set_vv(coord,x,y,z)\
|
---|
62 | coord.xyz[0]=4096*x;\
|
---|
63 | coord.xyz[1]=4096*y;\
|
---|
64 | coord.xyz[2]=4096*z;\
|
---|
65 | coord.w = 0;
|
---|
66 | //--------------------------------------------------------------
|
---|
67 | // Set texture coordinate value of a vertex
|
---|
68 | #define set_tv(uv,u,v)\
|
---|
69 | uv[0]=u*4096;\
|
---|
70 | uv[1]=v*4096;
|
---|
71 | //--------------------------------------------------------------
|
---|
72 | // draw a char using the system font (16x16)
|
---|
73 | void tex_drawChar(unsigned int c, int x, int y, u16 colour)
|
---|
74 | {
|
---|
75 | int i, j, k, pixBase, pixMask;
|
---|
76 | u8 *cm;
|
---|
77 |
|
---|
78 | u16 temp_image[16][32];
|
---|
79 | // blank out the memory(was causing issues before)
|
---|
80 | for (i=0;i<16;i++)
|
---|
81 | for(j=0;j<32;j++)
|
---|
82 | temp_image[i][j]=0x0000;
|
---|
83 |
|
---|
84 | if(c >= 0x11A) c = '_';
|
---|
85 | cm = &font_uLE[c*16]; //cm points to the character definition in the font
|
---|
86 |
|
---|
87 | pixMask = 0x80;
|
---|
88 | for(i=0; i<8; i++){ //for i == each pixel column
|
---|
89 | pixBase = -1;
|
---|
90 | for(j=0; j<16; j++){ //for j == each pixel row
|
---|
91 | if((pixBase < 0) && (cm[j] & pixMask)){ //if start of sequence
|
---|
92 | pixBase = j;
|
---|
93 | } else if((pixBase > -1) && !(cm[j] & pixMask)){ //if end of sequence
|
---|
94 | for(k=pixBase;k<j;k++)
|
---|
95 | temp_image[i*2][k*2]=0xFFFF;//every other pixel is blank
|
---|
96 | pixBase = -1;
|
---|
97 | }
|
---|
98 | }//ends for j == each pixel row
|
---|
99 | if(pixBase > -1) //if end of sequence including final row
|
---|
100 | {
|
---|
101 | for(k=pixBase;k<j;k++)
|
---|
102 | temp_image[i*2][k*2]=0xFFFF;
|
---|
103 | }
|
---|
104 | pixMask >>= 1;
|
---|
105 | }//ends for i == each pixel column
|
---|
106 |
|
---|
107 | // OR's with the previous bit in the row to fill in the blank space
|
---|
108 | for (i=1;i<16;i+=2)
|
---|
109 | for(j=0;j<32;j++)
|
---|
110 | temp_image[i][j]=temp_image[i-1][j]|temp_image[i][j];
|
---|
111 |
|
---|
112 | // OR's with the previous bit in the column to fill in the blank space
|
---|
113 | for(j=1;j<32;j+=2)
|
---|
114 | for (i=0;i<16;i++)
|
---|
115 | temp_image[i][j]=temp_image[i][j-1]|temp_image[i][j];
|
---|
116 |
|
---|
117 | //store the temp image buffer into the real image buffer
|
---|
118 | for (i=0;i<16;i++)
|
---|
119 | for (j=0;j<32;j++)
|
---|
120 | tex_buffer[x+i + (y+j)*128]=temp_image[i][j];
|
---|
121 | }
|
---|
122 | //--------------------------------------------------------------
|
---|
123 | // draw a string of characters to an icon texture, without shift-JIS support
|
---|
124 | // NOTE: I added in the ability for \n to be part of the string, don't know if its
|
---|
125 | // necessary though, although there are some cases where it doesnt work
|
---|
126 |
|
---|
127 | int tex_printXY(const unsigned char *s, int x, int y, u16 colour)
|
---|
128 | {
|
---|
129 | unsigned int c1, c2;
|
---|
130 | int i;
|
---|
131 | int text_spacing=16;//we magnified font
|
---|
132 | int x_orig = x;
|
---|
133 | int x_max = x;
|
---|
134 | i=0;
|
---|
135 | while((c1=s[i++])!=0) {
|
---|
136 | if (c1 == '\t'){ //'Horizontal Tab' code ?
|
---|
137 | x += FONT_WIDTH; //use HT to step half a char space, for centering odd chars
|
---|
138 | continue; //loop back to try next character
|
---|
139 | }
|
---|
140 | if (c1 == '\v') //'Vertical Tab' code ?
|
---|
141 | goto force_halfrow; //use VT to step half a row down, for centering odd rows
|
---|
142 | if (c1 == '\r'){ //'Carriage Return' code ?
|
---|
143 | force_newrow: //use CR to step a full row down, and restart a row
|
---|
144 | y += FONT_HEIGHT;
|
---|
145 | force_halfrow: //This label is used to allow centering of odd rows
|
---|
146 | y += FONT_HEIGHT;
|
---|
147 | if(x > x_max)
|
---|
148 | x_max = x;
|
---|
149 | x = x_orig;
|
---|
150 | continue; //loop back to try next character
|
---|
151 | }
|
---|
152 | if(y > ICON_HEIGHT - 2*FONT_HEIGHT) //if insufficient room for current row
|
---|
153 | break; //then cut the string rendering here
|
---|
154 | if(x > ICON_WIDTH-ICON_MARGIN-2*FONT_WIDTH){ //if out of room on current row
|
---|
155 | i--; //back index to retry on next loop
|
---|
156 | goto force_newrow; //and cut this row here.
|
---|
157 | }
|
---|
158 | //Here we know there is room for at least one char on current row
|
---|
159 | if(c1 != 0xFF) { // Normal character
|
---|
160 | norm_char:
|
---|
161 | tex_drawChar(c1, x, y, colour);
|
---|
162 | x += text_spacing;
|
---|
163 | continue;
|
---|
164 | } //End if for normal character
|
---|
165 | // Here we got a sequence starting with 0xFF ('ÿ')
|
---|
166 | if((c2=s[i++])==0){ //if that was the final character
|
---|
167 | i--; //back index to retry on next loop
|
---|
168 | goto norm_char; //and go display 'ÿ' as any other character
|
---|
169 | }
|
---|
170 | //Here we deal with any sequence prefixed by 'ÿ'
|
---|
171 | if((c2 < '0') || (c2 > '=')) //if the sequence is illegal
|
---|
172 | continue; //then just ignore it
|
---|
173 | c1=(c2-'0')*2+0x100; //generate adjusted char code > 0xFF
|
---|
174 | tex_drawChar(c1, x, y, colour); //render this base character to texture
|
---|
175 | x += text_spacing;
|
---|
176 | if((c2 > '4') && (c2 < ':')) //if this is a normal-width character
|
---|
177 | continue; //continue with the next loop
|
---|
178 | //compound sequence 'ÿ0'=Circle 'ÿ1'=Cross 'ÿ2'=Square 'ÿ3'=Triangle
|
---|
179 | //'ÿ4'=FilledBox 'ÿ:'=Pad_Rt 'ÿ;'=Pad_Dn 'ÿ<'=Pad_Lt 'ÿ='=Pad_Up
|
---|
180 | if(x > ICON_WIDTH-ICON_MARGIN-2*FONT_WIDTH) //if out of room for compound character ?
|
---|
181 | goto force_newrow; //then cut this row here.
|
---|
182 | tex_drawChar(c1+1, x, y, colour); //render 2nd half of compound character
|
---|
183 | x += text_spacing;
|
---|
184 | } // ends while(1)
|
---|
185 | if(x > x_max)
|
---|
186 | x_max = x;
|
---|
187 | return x_max; //Return max X position reached (not needed for anything though)
|
---|
188 | }
|
---|
189 |
|
---|
190 | //--------------------------------------------------------------
|
---|
191 | //This is a quick and dirty RLE compression algorithm that assumes
|
---|
192 | //everything is part of a run, and treats everything as a run,
|
---|
193 | //regardless as to how long that run is. It could be slightly
|
---|
194 | //optimized, but the gains would be rather insignifigant.
|
---|
195 | //NB: With the text magnification used, the assumption of each
|
---|
196 | //sequence being a run longer than one pixel is always true.
|
---|
197 | //--------------------------------------------------------------
|
---|
198 | u32 tex_compresRLE()
|
---|
199 | {
|
---|
200 | u16* new_tex=(u16*)malloc(128*128*2);
|
---|
201 | u16 outbufferpos=0, runcounter=0, currentposition=0;
|
---|
202 | while(currentposition<128*128)
|
---|
203 | {
|
---|
204 | runcounter = 1;
|
---|
205 | // 16384 is size of the uncompressed texture/2
|
---|
206 | while (currentposition+runcounter<16384 && tex_buffer[currentposition] == tex_buffer[currentposition+runcounter])
|
---|
207 | runcounter++;
|
---|
208 | new_tex[outbufferpos++] = runcounter;
|
---|
209 | new_tex[outbufferpos++] = tex_buffer[currentposition];
|
---|
210 | currentposition += runcounter;
|
---|
211 | }
|
---|
212 |
|
---|
213 | u32 size = outbufferpos*2;
|
---|
214 | free(tex_buffer);
|
---|
215 | tex_buffer = (u16*)malloc(size);
|
---|
216 | memcpy(tex_buffer, new_tex, size);
|
---|
217 | free(new_tex);
|
---|
218 | return size;
|
---|
219 | }
|
---|
220 | //--------------------------------------------------------------
|
---|
221 | //These defines multiplied like '4096*+xs' yield a standard sized flat icon
|
---|
222 | #define xs 5/2
|
---|
223 | #define ys 5/2
|
---|
224 | #define zs 0
|
---|
225 | //--------------------------------------------------------------
|
---|
226 | /*
|
---|
227 | * Create an icon with the text 'icontext', and store in 'filename'
|
---|
228 | * returns 0 on success, -1 on failure
|
---|
229 | *
|
---|
230 | * The position of the text is hard coded in on line 260
|
---|
231 | */
|
---|
232 | //--------------------------------------------------------------
|
---|
233 | int make_icon(char* icontext,char* filename)
|
---|
234 | {
|
---|
235 | int i;
|
---|
236 | struct icon_header icn_head;
|
---|
237 | icn_head.icon_id = 0x010000;
|
---|
238 | icn_head.anim_shapes = 0x01;
|
---|
239 | icn_head.texture_type = 0x0E; //uncompressed=0x07
|
---|
240 | icn_head.UNKNOWN = 0x3F800000;
|
---|
241 | icn_head.num_vertices = 12;
|
---|
242 |
|
---|
243 | struct icon_vertex icn_vertices[12];
|
---|
244 | struct icon_texturedata texdata[12];
|
---|
245 | struct icon_vertex normals[4]; //numvertices/3, as 3 vertices share one normal
|
---|
246 | //Back face //Triangle Vertices //Texture coordinates of vertices
|
---|
247 | set_vv(normals[0], 0, 0, 1);
|
---|
248 | set_vv(icn_vertices[ 0],-xs, -ys, zs); set_tv(texdata[ 0].uv,1,0);
|
---|
249 | set_vv(icn_vertices[ 1], xs, -ys, zs); set_tv(texdata[ 1].uv,0,0);
|
---|
250 | set_vv(icn_vertices[ 2], xs, ys, zs); set_tv(texdata[ 2].uv,0,1);
|
---|
251 | set_vv(normals[1], 0, 0, 1);
|
---|
252 | set_vv(icn_vertices[ 3], xs, ys, zs); set_tv(texdata[ 3].uv,0,1);
|
---|
253 | set_vv(icn_vertices[ 4],-xs, ys, zs); set_tv(texdata[ 4].uv,1,1);
|
---|
254 | set_vv(icn_vertices[ 5],-xs, -ys, zs); set_tv(texdata[ 5].uv,1,0);
|
---|
255 | //Front face
|
---|
256 | set_vv(normals[2], 0, 0,-1);
|
---|
257 | set_vv(icn_vertices[ 6], xs, -ys, -zs); set_tv(texdata[ 6].uv,1,0);
|
---|
258 | set_vv(icn_vertices[ 7],-xs, -ys, -zs); set_tv(texdata[ 7].uv,0,0);
|
---|
259 | set_vv(icn_vertices[ 8],-xs, ys, -zs); set_tv(texdata[ 8].uv,0,1);
|
---|
260 | set_vv(normals[3], 0, 0,-1);
|
---|
261 | set_vv(icn_vertices[ 9],-xs, ys, -zs); set_tv(texdata[ 9].uv,0,1);
|
---|
262 | set_vv(icn_vertices[10], xs, ys, -zs); set_tv(texdata[10].uv,1,1);
|
---|
263 | set_vv(icn_vertices[11], xs, -ys, -zs); set_tv(texdata[11].uv,1,0);
|
---|
264 |
|
---|
265 | for (i=0;i<icn_head.num_vertices;i++)
|
---|
266 | {
|
---|
267 | //the y values are generally too small, make them larger
|
---|
268 | icn_vertices[i].xyz[1]-=ys*4096;//subtract increases?
|
---|
269 | texdata[i].rgba[0]=0x80;
|
---|
270 | texdata[i].rgba[1]=0x80;
|
---|
271 | texdata[i].rgba[2]=0x80;
|
---|
272 | texdata[i].rgba[3]=0x80;
|
---|
273 | }
|
---|
274 |
|
---|
275 | struct icon_animheader icn_anim_head;
|
---|
276 | icn_anim_head.id=0x01;
|
---|
277 | icn_anim_head.frame_length=1;
|
---|
278 | icn_anim_head.anim_speed=1;
|
---|
279 | icn_anim_head.play_offset=0;
|
---|
280 | icn_anim_head.num_frames=1;
|
---|
281 |
|
---|
282 | struct icon_framedata framedata;
|
---|
283 | framedata.shapeid=0;
|
---|
284 | framedata.num_keys=1;
|
---|
285 | framedata.time=1;
|
---|
286 | framedata.value=1;
|
---|
287 |
|
---|
288 | // allocates room for the texture and sets the background to black
|
---|
289 | tex_buffer=malloc(128*128*2); // the entire 128x128 pixel image(16bpp)
|
---|
290 | memset(tex_buffer,0x00,128*128*2); // black background
|
---|
291 | tex_printXY(icontext,0,0,0xFFFF); // (string,xpos,ypos,color)
|
---|
292 | u32 tex_size=tex_compresRLE(); // compress the texture, overwrites tex_buffer
|
---|
293 |
|
---|
294 | int f=fioOpen(filename,O_WRONLY | O_CREAT);//open/create the file
|
---|
295 | if (f<0)return -1;
|
---|
296 | fioWrite(f,&icn_head, sizeof(icn_head));
|
---|
297 | for (i=0;i<icn_head.num_vertices;i++)
|
---|
298 | {
|
---|
299 | fioWrite(f,&icn_vertices[i], sizeof(icn_vertices[i]));
|
---|
300 | fioWrite(f,&normals[i/3], sizeof(normals[i/3]));
|
---|
301 | fioWrite(f,&texdata[i], sizeof(texdata[i]));
|
---|
302 | }
|
---|
303 | fioWrite(f,&icn_anim_head, sizeof(icn_anim_head));
|
---|
304 | fioWrite(f,&framedata, sizeof(framedata));
|
---|
305 | fioWrite(f,&tex_size,4);
|
---|
306 | fioWrite(f,tex_buffer,tex_size);
|
---|
307 | fioClose(f);
|
---|
308 | return 0;
|
---|
309 | }
|
---|
310 | //--------------------------------------------------------------
|
---|
311 | /*
|
---|
312 | * This makes the icon.sys file that goes along with the icon itself
|
---|
313 | * text is the text that the browser shows (max of 32 characters)
|
---|
314 | * iconname is the icon file that it refers to(usually icon.icn/or icon.ico)
|
---|
315 | * filename is where to store the icon.sys file(eg: mc0:/FOLDER/icon.sys)
|
---|
316 | */
|
---|
317 | //--------------------------------------------------------------
|
---|
318 | int make_iconsys(char* title,char* iconname, char* filename)
|
---|
319 | {
|
---|
320 | // mcIcon is defined as part of libmc
|
---|
321 | mcIcon icon_sys;
|
---|
322 |
|
---|
323 | memset(((void *) &icon_sys), 0, sizeof(icon_sys));
|
---|
324 |
|
---|
325 | strcpy(icon_sys.head,"PS2D");
|
---|
326 | icon_sys.nlOffset=0;//0=automagically wordwrap, otherwise newline position(multiple of 2)
|
---|
327 | strcpy_sjis((short *)&icon_sys.title, title);
|
---|
328 |
|
---|
329 | icon_sys.trans=0x40;
|
---|
330 | // default values from mcIconSysGen
|
---|
331 | iconIVECTOR bgcolor[4]={{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}};
|
---|
332 | iconFVECTOR ambientlight = {1,1,1,0};
|
---|
333 | iconFVECTOR lightdirection[3] = {
|
---|
334 | { 0.5, 0.5, 0.5, 0.0 },
|
---|
335 | { 0.0, 0.4,-0.1, 0.0 },
|
---|
336 | {-0.5,-0.5, 0.5, 0.0 },
|
---|
337 | };
|
---|
338 | iconFVECTOR lightcolors[3] = {
|
---|
339 | { 0.5, 0.5, 0.5, 0.00 },
|
---|
340 | { 0.7, 0.7, 0.7, 0.00 },
|
---|
341 | { 0.5, 0.5, 0.5, 0.00 },
|
---|
342 | };
|
---|
343 | memcpy(icon_sys.bgCol, bgcolor, sizeof(bgcolor));
|
---|
344 | memcpy(icon_sys.lightDir, lightdirection, sizeof(lightdirection));
|
---|
345 | memcpy(icon_sys.lightCol, lightcolors, sizeof(lightcolors));
|
---|
346 | memcpy(icon_sys.lightAmbient, ambientlight, sizeof(ambientlight));
|
---|
347 | strcpy(icon_sys.view, iconname);
|
---|
348 | strcpy(icon_sys.copy, iconname);
|
---|
349 | strcpy(icon_sys.del, iconname);
|
---|
350 |
|
---|
351 | int f=fioOpen(filename,O_WRONLY | O_CREAT);// open/create the file
|
---|
352 | if(f<0)return -1;
|
---|
353 | fioWrite(f,&icon_sys,sizeof(icon_sys));
|
---|
354 | fioClose(f);
|
---|
355 |
|
---|
356 | return 0;
|
---|
357 | }
|
---|
358 | //--------------------------------------------------------------
|
---|
359 | //End of file: makeicon.c
|
---|
360 | //--------------------------------------------------------------
|
---|