[1101] | 1 | //--------------------------------------------------------------
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| 2 | //File name: makeicon.c
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| 3 | //--------------------------------------------------------------
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| 4 | #include "launchelf.h"
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| 5 | #include "libmc.h"
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| 6 | #include "math.h"
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| 7 | extern u8 font_uLE[];
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| 8 |
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| 9 | u16* tex_buffer;
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| 10 |
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| 11 | #define ICON_WIDTH 128
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| 12 | #define ICON_HEIGHT 128
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| 13 | #define ICON_MARGIN 0
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| 14 | #define FONT_WIDTH 8
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| 15 | #define FONT_HEIGHT 16
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| 16 |
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| 17 | //f16 = s16/4096
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| 18 | #define f16 s16
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| 19 | #define f32 float
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| 20 | //--------------------------------------------------------------
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| 21 | struct icon_header
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| 22 | {
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| 23 | u32 icon_id; // PS2 icon id = 0x010000
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| 24 | u32 anim_shapes; // number of animation shapes
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| 25 | u32 texture_type; // 0x07=uncompressed
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| 26 | u32 UNKNOWN; // always 0x3F800000
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| 27 | u32 num_vertices; // always multiple of 3
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| 28 | };
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| 29 | //--------------------------------------------------------------
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| 30 | struct icon_vertex
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| 31 | {
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| 32 | f16 xyz[3];
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| 33 | u16 w; //no idea what this is //RA: but it is required, though it may be zeroed
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| 34 | };
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| 35 | //--------------------------------------------------------------
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| 36 | struct icon_texturedata
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| 37 | {
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| 38 | f16 uv[2];
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| 39 | u8 rgba[4];
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| 40 | };
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| 41 | //--------------------------------------------------------------
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| 42 | struct icon_animheader
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| 43 | {
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| 44 | u32 id; //always 0x01
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| 45 | u32 frame_length;
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| 46 | f32 anim_speed;
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| 47 | u32 play_offset;
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| 48 | u32 num_frames;
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| 49 | };
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| 50 | //--------------------------------------------------------------
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| 51 | struct icon_framedata
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| 52 | {
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| 53 | u32 shapeid;
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| 54 | u32 num_keys;
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| 55 | u32 time;
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| 56 | u32 value;
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| 57 | };
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| 58 | //--------------------------------------------------------------
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| 59 | // A few cheap defines for assigning vector and texture coordinates to vertices
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| 60 | //Set vector coordinate value of a vertex
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| 61 | #define set_vv(coord,x,y,z)\
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| 62 | coord.xyz[0]=4096*x;\
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| 63 | coord.xyz[1]=4096*y;\
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| 64 | coord.xyz[2]=4096*z;\
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| 65 | coord.w = 0;
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| 66 | //--------------------------------------------------------------
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| 67 | // Set texture coordinate value of a vertex
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| 68 | #define set_tv(uv,u,v)\
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| 69 | uv[0]=u*4096;\
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| 70 | uv[1]=v*4096;
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| 71 | //--------------------------------------------------------------
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| 72 | // draw a char using the system font (16x16)
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| 73 | void tex_drawChar(unsigned int c, int x, int y, u16 colour)
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| 74 | {
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| 75 | int i, j, k, pixBase, pixMask;
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| 76 | u8 *cm;
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| 77 |
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| 78 | u16 temp_image[16][32];
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| 79 | // blank out the memory(was causing issues before)
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| 80 | for (i=0;i<16;i++)
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| 81 | for(j=0;j<32;j++)
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| 82 | temp_image[i][j]=0x0000;
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| 83 |
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| 84 | if(c >= 0x11A) c = '_';
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| 85 | cm = &font_uLE[c*16]; //cm points to the character definition in the font
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| 86 |
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| 87 | pixMask = 0x80;
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| 88 | for(i=0; i<8; i++){ //for i == each pixel column
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| 89 | pixBase = -1;
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| 90 | for(j=0; j<16; j++){ //for j == each pixel row
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| 91 | if((pixBase < 0) && (cm[j] & pixMask)){ //if start of sequence
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| 92 | pixBase = j;
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| 93 | } else if((pixBase > -1) && !(cm[j] & pixMask)){ //if end of sequence
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| 94 | for(k=pixBase;k<j;k++)
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| 95 | temp_image[i*2][k*2]=0xFFFF;//every other pixel is blank
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| 96 | pixBase = -1;
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| 97 | }
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| 98 | }//ends for j == each pixel row
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| 99 | if(pixBase > -1) //if end of sequence including final row
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| 100 | {
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| 101 | for(k=pixBase;k<j;k++)
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| 102 | temp_image[i*2][k*2]=0xFFFF;
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| 103 | }
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| 104 | pixMask >>= 1;
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| 105 | }//ends for i == each pixel column
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| 106 |
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| 107 | // OR's with the previous bit in the row to fill in the blank space
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| 108 | for (i=1;i<16;i+=2)
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| 109 | for(j=0;j<32;j++)
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| 110 | temp_image[i][j]=temp_image[i-1][j]|temp_image[i][j];
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| 111 |
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| 112 | // OR's with the previous bit in the column to fill in the blank space
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| 113 | for(j=1;j<32;j+=2)
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| 114 | for (i=0;i<16;i++)
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| 115 | temp_image[i][j]=temp_image[i][j-1]|temp_image[i][j];
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| 116 |
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| 117 | //store the temp image buffer into the real image buffer
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| 118 | for (i=0;i<16;i++)
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| 119 | for (j=0;j<32;j++)
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| 120 | tex_buffer[x+i + (y+j)*128]=temp_image[i][j];
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| 121 | }
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| 122 | //--------------------------------------------------------------
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| 123 | // draw a string of characters to an icon texture, without shift-JIS support
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| 124 | // NOTE: I added in the ability for \n to be part of the string, don't know if its
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| 125 | // necessary though, although there are some cases where it doesnt work
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| 126 |
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| 127 | int tex_printXY(const unsigned char *s, int x, int y, u16 colour)
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| 128 | {
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| 129 | unsigned int c1, c2;
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| 130 | int i;
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| 131 | int text_spacing=16;//we magnified font
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| 132 | int x_orig = x;
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| 133 | int x_max = x;
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| 134 | i=0;
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| 135 | while((c1=s[i++])!=0) {
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| 136 | if (c1 == '\t'){ //'Horizontal Tab' code ?
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| 137 | x += FONT_WIDTH; //use HT to step half a char space, for centering odd chars
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| 138 | continue; //loop back to try next character
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| 139 | }
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| 140 | if (c1 == '\v') //'Vertical Tab' code ?
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| 141 | goto force_halfrow; //use VT to step half a row down, for centering odd rows
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| 142 | if (c1 == '\r'){ //'Carriage Return' code ?
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| 143 | force_newrow: //use CR to step a full row down, and restart a row
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| 144 | y += FONT_HEIGHT;
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| 145 | force_halfrow: //This label is used to allow centering of odd rows
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| 146 | y += FONT_HEIGHT;
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| 147 | if(x > x_max)
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| 148 | x_max = x;
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| 149 | x = x_orig;
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| 150 | continue; //loop back to try next character
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| 151 | }
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| 152 | if(y > ICON_HEIGHT - 2*FONT_HEIGHT) //if insufficient room for current row
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| 153 | break; //then cut the string rendering here
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| 154 | if(x > ICON_WIDTH-ICON_MARGIN-2*FONT_WIDTH){ //if out of room on current row
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| 155 | i--; //back index to retry on next loop
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| 156 | goto force_newrow; //and cut this row here.
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| 157 | }
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| 158 | //Here we know there is room for at least one char on current row
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| 159 | if(c1 != 0xFF) { // Normal character
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| 160 | norm_char:
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| 161 | tex_drawChar(c1, x, y, colour);
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| 162 | x += text_spacing;
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| 163 | continue;
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| 164 | } //End if for normal character
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| 165 | // Here we got a sequence starting with 0xFF ('ÿ')
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| 166 | if((c2=s[i++])==0){ //if that was the final character
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| 167 | i--; //back index to retry on next loop
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| 168 | goto norm_char; //and go display 'ÿ' as any other character
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| 169 | }
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| 170 | //Here we deal with any sequence prefixed by 'ÿ'
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| 171 | if((c2 < '0') || (c2 > '=')) //if the sequence is illegal
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| 172 | continue; //then just ignore it
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| 173 | c1=(c2-'0')*2+0x100; //generate adjusted char code > 0xFF
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| 174 | tex_drawChar(c1, x, y, colour); //render this base character to texture
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| 175 | x += text_spacing;
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| 176 | if((c2 > '4') && (c2 < ':')) //if this is a normal-width character
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| 177 | continue; //continue with the next loop
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| 178 | //compound sequence 'ÿ0'=Circle 'ÿ1'=Cross 'ÿ2'=Square 'ÿ3'=Triangle
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| 179 | //'ÿ4'=FilledBox 'ÿ:'=Pad_Rt 'ÿ;'=Pad_Dn 'ÿ<'=Pad_Lt 'ÿ='=Pad_Up
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| 180 | if(x > ICON_WIDTH-ICON_MARGIN-2*FONT_WIDTH) //if out of room for compound character ?
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| 181 | goto force_newrow; //then cut this row here.
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| 182 | tex_drawChar(c1+1, x, y, colour); //render 2nd half of compound character
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| 183 | x += text_spacing;
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| 184 | } // ends while(1)
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| 185 | if(x > x_max)
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| 186 | x_max = x;
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| 187 | return x_max; //Return max X position reached (not needed for anything though)
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| 188 | }
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| 189 |
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| 190 | //--------------------------------------------------------------
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| 191 | //This is a quick and dirty RLE compression algorithm that assumes
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| 192 | //everything is part of a run, and treats everything as a run,
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| 193 | //regardless as to how long that run is. It could be slightly
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| 194 | //optimized, but the gains would be rather insignifigant.
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| 195 | //NB: With the text magnification used, the assumption of each
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| 196 | //sequence being a run longer than one pixel is always true.
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| 197 | //--------------------------------------------------------------
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| 198 | u32 tex_compresRLE()
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| 199 | {
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| 200 | u16* new_tex=(u16*)malloc(128*128*2);
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| 201 | u16 outbufferpos=0, runcounter=0, currentposition=0;
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| 202 | while(currentposition<128*128)
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| 203 | {
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| 204 | runcounter = 1;
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| 205 | // 16384 is size of the uncompressed texture/2
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| 206 | while (currentposition+runcounter<16384 && tex_buffer[currentposition] == tex_buffer[currentposition+runcounter])
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| 207 | runcounter++;
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| 208 | new_tex[outbufferpos++] = runcounter;
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| 209 | new_tex[outbufferpos++] = tex_buffer[currentposition];
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| 210 | currentposition += runcounter;
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| 211 | }
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| 212 |
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| 213 | u32 size = outbufferpos*2;
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| 214 | free(tex_buffer);
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| 215 | tex_buffer = (u16*)malloc(size);
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| 216 | memcpy(tex_buffer, new_tex, size);
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| 217 | free(new_tex);
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| 218 | return size;
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| 219 | }
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| 220 | //--------------------------------------------------------------
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| 221 | //These defines multiplied like '4096*+xs' yield a standard sized flat icon
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| 222 | #define xs 5/2
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| 223 | #define ys 5/2
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| 224 | #define zs 0
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| 225 | //--------------------------------------------------------------
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| 226 | /*
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| 227 | * Create an icon with the text 'icontext', and store in 'filename'
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| 228 | * returns 0 on success, -1 on failure
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| 229 | *
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| 230 | * The position of the text is hard coded in on line 260
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| 231 | */
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| 232 | //--------------------------------------------------------------
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| 233 | int make_icon(char* icontext,char* filename)
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| 234 | {
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| 235 | int i;
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| 236 | struct icon_header icn_head;
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| 237 | icn_head.icon_id = 0x010000;
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| 238 | icn_head.anim_shapes = 0x01;
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| 239 | icn_head.texture_type = 0x0E; //uncompressed=0x07
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| 240 | icn_head.UNKNOWN = 0x3F800000;
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| 241 | icn_head.num_vertices = 12;
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| 242 |
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| 243 | struct icon_vertex icn_vertices[12];
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| 244 | struct icon_texturedata texdata[12];
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| 245 | struct icon_vertex normals[4]; //numvertices/3, as 3 vertices share one normal
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| 246 | //Back face //Triangle Vertices //Texture coordinates of vertices
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| 247 | set_vv(normals[0], 0, 0, 1);
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| 248 | set_vv(icn_vertices[ 0],-xs, -ys, zs); set_tv(texdata[ 0].uv,1,0);
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| 249 | set_vv(icn_vertices[ 1], xs, -ys, zs); set_tv(texdata[ 1].uv,0,0);
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| 250 | set_vv(icn_vertices[ 2], xs, ys, zs); set_tv(texdata[ 2].uv,0,1);
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| 251 | set_vv(normals[1], 0, 0, 1);
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| 252 | set_vv(icn_vertices[ 3], xs, ys, zs); set_tv(texdata[ 3].uv,0,1);
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| 253 | set_vv(icn_vertices[ 4],-xs, ys, zs); set_tv(texdata[ 4].uv,1,1);
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| 254 | set_vv(icn_vertices[ 5],-xs, -ys, zs); set_tv(texdata[ 5].uv,1,0);
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| 255 | //Front face
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| 256 | set_vv(normals[2], 0, 0,-1);
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| 257 | set_vv(icn_vertices[ 6], xs, -ys, -zs); set_tv(texdata[ 6].uv,1,0);
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| 258 | set_vv(icn_vertices[ 7],-xs, -ys, -zs); set_tv(texdata[ 7].uv,0,0);
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| 259 | set_vv(icn_vertices[ 8],-xs, ys, -zs); set_tv(texdata[ 8].uv,0,1);
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| 260 | set_vv(normals[3], 0, 0,-1);
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| 261 | set_vv(icn_vertices[ 9],-xs, ys, -zs); set_tv(texdata[ 9].uv,0,1);
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| 262 | set_vv(icn_vertices[10], xs, ys, -zs); set_tv(texdata[10].uv,1,1);
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| 263 | set_vv(icn_vertices[11], xs, -ys, -zs); set_tv(texdata[11].uv,1,0);
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| 264 |
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| 265 | for (i=0;i<icn_head.num_vertices;i++)
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| 266 | {
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| 267 | //the y values are generally too small, make them larger
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| 268 | icn_vertices[i].xyz[1]-=ys*4096;//subtract increases?
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| 269 | texdata[i].rgba[0]=0x80;
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| 270 | texdata[i].rgba[1]=0x80;
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| 271 | texdata[i].rgba[2]=0x80;
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| 272 | texdata[i].rgba[3]=0x80;
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| 273 | }
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| 274 |
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| 275 | struct icon_animheader icn_anim_head;
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| 276 | icn_anim_head.id=0x01;
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| 277 | icn_anim_head.frame_length=1;
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| 278 | icn_anim_head.anim_speed=1;
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| 279 | icn_anim_head.play_offset=0;
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| 280 | icn_anim_head.num_frames=1;
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| 281 |
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| 282 | struct icon_framedata framedata;
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| 283 | framedata.shapeid=0;
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| 284 | framedata.num_keys=1;
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| 285 | framedata.time=1;
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| 286 | framedata.value=1;
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| 287 |
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| 288 | // allocates room for the texture and sets the background to black
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| 289 | tex_buffer=malloc(128*128*2); // the entire 128x128 pixel image(16bpp)
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| 290 | memset(tex_buffer,0x00,128*128*2); // black background
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| 291 | tex_printXY(icontext,0,0,0xFFFF); // (string,xpos,ypos,color)
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| 292 | u32 tex_size=tex_compresRLE(); // compress the texture, overwrites tex_buffer
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| 293 |
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| 294 | int f=fioOpen(filename,O_WRONLY | O_CREAT);//open/create the file
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| 295 | if (f<0)return -1;
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| 296 | fioWrite(f,&icn_head, sizeof(icn_head));
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| 297 | for (i=0;i<icn_head.num_vertices;i++)
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| 298 | {
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| 299 | fioWrite(f,&icn_vertices[i], sizeof(icn_vertices[i]));
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| 300 | fioWrite(f,&normals[i/3], sizeof(normals[i/3]));
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| 301 | fioWrite(f,&texdata[i], sizeof(texdata[i]));
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| 302 | }
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| 303 | fioWrite(f,&icn_anim_head, sizeof(icn_anim_head));
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| 304 | fioWrite(f,&framedata, sizeof(framedata));
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| 305 | fioWrite(f,&tex_size,4);
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| 306 | fioWrite(f,tex_buffer,tex_size);
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| 307 | fioClose(f);
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| 308 | return 0;
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| 309 | }
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| 310 | //--------------------------------------------------------------
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| 311 | /*
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| 312 | * This makes the icon.sys file that goes along with the icon itself
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| 313 | * text is the text that the browser shows (max of 32 characters)
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| 314 | * iconname is the icon file that it refers to(usually icon.icn/or icon.ico)
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| 315 | * filename is where to store the icon.sys file(eg: mc0:/FOLDER/icon.sys)
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| 316 | */
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| 317 | //--------------------------------------------------------------
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| 318 | int make_iconsys(char* title,char* iconname, char* filename)
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| 319 | {
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| 320 | // mcIcon is defined as part of libmc
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| 321 | mcIcon icon_sys;
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| 322 |
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| 323 | memset(((void *) &icon_sys), 0, sizeof(icon_sys));
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| 324 |
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| 325 | strcpy(icon_sys.head,"PS2D");
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| 326 | icon_sys.nlOffset=0;//0=automagically wordwrap, otherwise newline position(multiple of 2)
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| 327 | strcpy_sjis((short *)&icon_sys.title, title);
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| 328 |
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| 329 | icon_sys.trans=0x40;
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| 330 | // default values from mcIconSysGen
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| 331 | iconIVECTOR bgcolor[4]={{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}};
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| 332 | iconFVECTOR ambientlight = {1,1,1,0};
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| 333 | iconFVECTOR lightdirection[3] = {
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| 334 | { 0.5, 0.5, 0.5, 0.0 },
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| 335 | { 0.0, 0.4,-0.1, 0.0 },
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| 336 | {-0.5,-0.5, 0.5, 0.0 },
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| 337 | };
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| 338 | iconFVECTOR lightcolors[3] = {
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| 339 | { 0.5, 0.5, 0.5, 0.00 },
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| 340 | { 0.7, 0.7, 0.7, 0.00 },
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| 341 | { 0.5, 0.5, 0.5, 0.00 },
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| 342 | };
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| 343 | memcpy(icon_sys.bgCol, bgcolor, sizeof(bgcolor));
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| 344 | memcpy(icon_sys.lightDir, lightdirection, sizeof(lightdirection));
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| 345 | memcpy(icon_sys.lightCol, lightcolors, sizeof(lightcolors));
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| 346 | memcpy(icon_sys.lightAmbient, ambientlight, sizeof(ambientlight));
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| 347 | strcpy(icon_sys.view, iconname);
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| 348 | strcpy(icon_sys.copy, iconname);
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| 349 | strcpy(icon_sys.del, iconname);
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| 350 |
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| 351 | int f=fioOpen(filename,O_WRONLY | O_CREAT);// open/create the file
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| 352 | if(f<0)return -1;
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| 353 | fioWrite(f,&icon_sys,sizeof(icon_sys));
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| 354 | fioClose(f);
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| 355 |
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| 356 | return 0;
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| 357 | }
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| 358 | //--------------------------------------------------------------
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| 359 | //End of file: makeicon.c
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| 360 | //--------------------------------------------------------------
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