Ignore:
Timestamp:
Mar 24, 2015, 12:29:19 AM (10 years ago)
Author:
alloc
Message:

Daodan 4.0: Added Input module, cheats bindable to keys

File:
1 edited

Legend:

Unmodified
Added
Removed
  • Daodan/src/Daodan_Config.c

    r1008 r1017  
    33#include <time.h>
    44
     5#include "Daodan.h"
    56#include "Daodan_Config.h"
    67#include "Daodan_Patch.h"
     
    1112
    1213#include "Inifile_Reader.h"
    13 
    14 #define ARRAY_SIZE(arr) (sizeof(arr) / sizeof(arr[0]))
    1514
    1615static const char* iniName = "daodan.ini";
     
    4847        } },
    4948        { "gameplay", "Gameplay", {
     49                { "bindablecheats",
     50                        "Allows cheats to be bound to keys. Requires 'customactions' and 'cheattable' to be true.",
     51                        C_BOOL,
     52                        {.intBoolVal = true},
     53                        {.intBoolVal = true} },
    5054                { "characterawareness",
    5155                        "Makes AI remember the player.",
     
    6569                { "cooldowntimer",
    6670                        "Disables weapon cooldown exploit.",
     71                        C_BOOL,
     72                        {.intBoolVal = true},
     73                        {.intBoolVal = true} },
     74                { "customactions",
     75                        "Allows more actions to be bound through Daodan.",
    6776                        C_BOOL,
    6877                        {.intBoolVal = true},
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