- Timestamp:
- Jun 23, 2009, 4:53:59 AM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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-
AE/Installer/trunk/source/main_window.cpp
r371 r372 267 267 } 268 268 else { 269 logfile << "\tMoved file: " << dir_itr->path().filename() << "\n";269 //logfile << "\tMoved file: " << dir_itr->path().filename() << "\n"; 270 270 } 271 271 } … … 290 290 setStatusArea("Step " + lexical_cast<std::string>(parts_done + 1) + "/" + lexical_cast<std::string>(total_steps) + " reimporting level" + levels[i]+"_Final.oni"); 291 291 system( (strOniSplit + " " + strImportOption + " ../GameDataFolder/level" + levels[i] + "_Final packages/VanillaDats/level" + levels[i] + "_Final/level" 292 + levels[i] + "_Final/level" + levels[i] + "_Final.oni > Globalize.log").c_str());292 + levels[i] + "_Final/level" + levels[i] + "_Final.oni >> Globalize.log").c_str()); 293 293 setProgressBar( (int)(1000 * (float)(parts_done) / (float)(total_steps) )); 294 294 parts_done++;
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