Ignore:
Timestamp:
Jun 29, 2009, 9:23:42 PM (16 years ago)
Author:
iritscen
Message:

Adding GDF switch code to Mac side post-globalization.
Preparing way for new code (search for 'CIP' in proj).
Clarifying re-globalization warning.

File:
1 edited

Legend:

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  • AE/Installer/trunk/source/aeinstallerapp.cpp

    r360 r379  
    1111#include "boost/thread.hpp"
    1212#include <boost/thread/mutex.hpp>
    13 
     13#include <fstream>
    1414#include "boost/filesystem.hpp" // includes all needed Boost.Filesystem declarations
    1515#include "boost/lexical_cast.hpp" //int -> string
     
    111111        TheWindow = mainWindow;
    112112       
     113#ifndef WIN32
     114        // CIP: test for the third-party mono framework, because without it, on Mac, we are up a creek
     115       
     116       
     117        if (!monoPresent) // abort! abort! abort!
     118        {
     119                // CIP: disable window controls, present alert with URL to download mono, alert window has one button, "Quit"
     120        }
     121#endif
     122
    113123        //anything after this is done after the window appears...
    114124                if ( !exists("../GameDataFolder") ) {
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