Changeset 381 for AE/packages/KnockdownRevamp
- Timestamp:
- Jul 5, 2009, 12:53:23 AM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
AE/packages/KnockdownRevamp/Mod_Info.cfg
r367 r381 1 1 AEInstallVersion -> 1.0 // 2 NameOfMod -> Knockdown sRevamp // Comment area ^_^ This is what is displayed on the package. Quotes are optional.2 NameOfMod -> Knockdown Revamp // Comment area ^_^ This is what is displayed on the package. Quotes are optional. 3 3 ModString -> KnockdownRevamp 1 // Short name Simple version number. Read for updating. 4 4 Category -> AE: Animation // 5 Creator -> Gumby/Loser //5 Creator -> Gumby/Loser 6 6 HasOnis -> Yes // Default = No 7 7 HasDeltas -> No // Default = No … … 9 9 HasDats -> No // Default = No. These should be very rare. 10 10 IsEngine -> No // Default = No 11 Readme -> 1. You don't lose your weapon on normal knockdowns \n 1a. You can lose it on throws and leg sweep knockdowns \n 2. You can shoot while on the ground \n 3. Blownup enemies can knock other people down11 Readme -> 1. Characters don't lose their weapon on normal knockdowns; this allows you to shoot from a knocked-down position. You, and the AI, will still lose the weapon on throws and leg sweep knockdowns, however. \n 2. Blownup enemies can knock other people down.
Note:
See TracChangeset
for help on using the changeset viewer.