Changeset 397 for AE/Installer/trunk/source/main_window.cpp
- Timestamp:
- Jul 7, 2009, 12:10:17 AM (15 years ago)
- File:
-
- 1 edited
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AE/Installer/trunk/source/main_window.cpp
r396 r397 76 76 string escape_me = "& ;()|<>\"'\\#*?$"; 77 77 for(int i = 0; i < input.size(); i++) { 78 for(int j = 0; j < escape_me.size(); j++) if (input[i] == escape_me[j]) output += ' //';78 for(int j = 0; j < escape_me.size(); j++) if (input[i] == escape_me[j]) output += '\\'; 79 79 output += input[i]; 80 80 } … … 357 357 copy((path)"packages/VanillaBSL/IGMD", (path)"../GameDataFolder"); 358 358 setProgressBar( 1000 ); 359 360 copy("../../persist.dat","../persist.dat"); 361 copy("../../key_config.txt","../key_config.txt"); 359 362 360 // CIP:last of all, set up the edition folder as a playable Oni installation by placing the latest application (+ Daodan DLL on Windows) in edition/361 // or we could just include it in the zip in the proper place already.362 363 copy("../../persist.dat","../persist.dat");364 copy("../../keyconfig.txt","../keyconfig.txt");365 363 #ifndef WIN32 366 364 /* On Mac only, set the current GDF to the AE GDF by writing to Oni's global preferences file (thankfully a standard OS X ".plist" XML file). 367 If there are no Oni prefs (only possible if Oni has not been run even once), then the above line will fail silently, no harm done,368 and when the user does run Oni for the first time, using the copy of the app in the AE GDF, Oni will set the prefs to use that GDF at that point*/369 path fullAEpath = system_complete("."); // get full path for Installer370 char prefsCommand[300] = " defaults write com.godgames.oni RetailInstallationPath -string '";371 strcat(prefsCommand, fullAEpath. parent_path().parent_path().string().c_str()); // get path of edition/ folder (Oni wants the folder that *contains* the GDF)365 Tests for presence of prefs with [ -f ] before doing anything so it doesn't create a partial prefs file -- just in case user has never 366 run Oni before :-p */ 367 string fullAEpath = escapePath(system_complete(".").parent_path().parent_path().string()); // get full path for edition/ 368 char prefsCommand[300] = "[ -f ~/Library/Preferences/com.godgames.oni.plist ] && defaults write com.godgames.oni RetailInstallationPath -string '"; 369 strcat(prefsCommand, fullAEpath.c_str()); // get path of edition/ folder (Oni wants the folder that *contains* the GDF) 372 370 strcat(prefsCommand, "'"); // path string is enclosed in single quotes to avoid the need to escape UNIX-unfriendly characters 373 371 system(prefsCommand);
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