- Timestamp:
- Jul 16, 2009, 11:23:52 PM (15 years ago)
- Location:
- Daodan/src
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
Daodan/src/Daodan_Character.c
r433 r434 24 24 TestCHAR->Header.Type = type; 25 25 memcpy(TestCHAR->OSD.Name, "Gumby", 6); 26 memcpy(TestCHAR->OSD.Class, "muro_generic", 13); 26 memcpy(TestCHAR->OSD.Class, "striker_easy_1", 15); 27 memcpy(TestCHAR->OSD.ScriptSpawn, "dmsg", 20); 28 TestCHAR->OSD.Options = chr_unkillable; 27 29 TestCHAR->OSD.TeamID = team_syndicate; 28 30 -
Daodan/src/Oni_Character.h
r432 r434 89 89 }; 90 90 91 92 int chr_isplayer = 0x00000001; //is player character 93 int chr_randomskin = 0x00000002; //gets random skin from ONCV 94 int chr_notprespawned = 0x00000004; //isn't spawned at level creation 95 int chr_noncombatant = 0x00000008; //doesn't fight 96 int chr_multispawnable = 0x00000010; //can spawn up to 5 without forcing 97 int chr_unknown = 0x00000020; // 98 int chr_unkillable = 0x00000040; //can only be brought to 1 hp 99 int chr_superammo = 0x00000080; //infinite ammo 100 int chr_omniscient = 0x00000100; //touchofdeath 101 int chr_haslsi = 0x00000200; //drops an lsi 102 int chr_boss = 0x00000400; //is a boss character 103 int chr_upgradedifficulty = 0x00000800; //upgrade the difficulty if you play on med\hard 104 int chr_noautodrop = 0x00001000; //uses drop fields instead of has fields on death 105 91 106 int16_t ONICALL ONrGameState_NewCharacter(CharacterObject* CHAR, void* AISA, void* flag, int* list_location); 92 107
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