Changeset 692 for Daodan/src/Oni_GameState.h
- Timestamp:
- Mar 7, 2013, 6:26:13 PM (12 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
Daodan/src/Oni_GameState.h
r677 r692 1 1 #ifndef ONI_GAMESTATE_H 2 2 #define ONI_GAMESTATE_H 3 3 4 #include "Oni_Character.h" 4 5 5 6 6 typedef struct { … … 420 420 chr_weaponimmune = 1 << 31, 421 421 } chr_flags; 422 /* 423 enum { 424 chr_isplayer = 0x00000001, //is player character 425 chr_randomskin = 0x00000002, //gets random skin from ONCV 426 chr_notprespawned = 0x00000004, //isn't spawned at level creation 427 chr_noncombatant = 0x00000008, //doesn't fight 428 chr_multispawnable = 0x00000010, //can spawn up to 5 without forcing 429 chr_unknown = 0x00000020, // 430 chr_unkillable = 0x00000040, //can only be brought to 1 hp 431 chr_superammo = 0x00000080, //infinite ammo 432 chr_omniscient = 0x00000100, //touchofdeath 433 chr_haslsi = 0x00000200, //drops an lsi 434 chr_boss = 0x00000400, //is a boss character 435 chr_upgradedifficulty = 0x00000800, //upgrade the difficulty if you play on med\hard 436 chr_noautodrop = 0x00001000, //uses drop fields instead of has fields on death 437 }; // 438 */ 422 439 423 440 424 typedef struct { … … 1474 1458 int blah3; 1475 1459 } COtTextArea; 1460 1476 1461 #endif 1462
Note:
See TracChangeset
for help on using the changeset viewer.