Ignore:
Timestamp:
Mar 7, 2013, 6:26:13 PM (12 years ago)
Author:
alloc
Message:

Daodan: Lots of cleanups (mostly unnecessary includes removed, empty files deleted, case of filenames corrected)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • Daodan/src/Oni_GameState.h

    r677 r692  
    11#ifndef ONI_GAMESTATE_H
    22#define ONI_GAMESTATE_H
     3
    34#include "Oni_Character.h"
    4 
    55
    66typedef struct {
     
    420420        chr_weaponimmune      = 1 << 31,
    421421} chr_flags;
    422 /*
    423 enum {
    424 chr_isplayer                    =               0x00000001,     //is player character
    425 chr_randomskin                  =               0x00000002,     //gets random skin from ONCV
    426 chr_notprespawned               =               0x00000004,     //isn't spawned at level creation
    427 chr_noncombatant                =               0x00000008,     //doesn't fight
    428 chr_multispawnable              =               0x00000010,     //can spawn up to 5 without forcing
    429 chr_unknown                             =               0x00000020,     //
    430 chr_unkillable                  =               0x00000040,     //can only be brought to 1 hp
    431 chr_superammo                   =               0x00000080,     //infinite ammo
    432 chr_omniscient                  =               0x00000100,     //touchofdeath
    433 chr_haslsi                              =               0x00000200,     //drops an lsi
    434 chr_boss                                =               0x00000400,     //is a boss character
    435 chr_upgradedifficulty   =               0x00000800,     //upgrade the difficulty if you play on med\hard
    436 chr_noautodrop                  =               0x00001000,     //uses drop fields instead of has fields on death
    437 }; //
    438 */
     422
    439423
    440424typedef struct {
     
    14741458                        int blah3;
    14751459} COtTextArea;
     1460
    14761461#endif
     1462
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