- Timestamp:
- Mar 24, 2013, 3:41:49 PM (12 years ago)
- Location:
- Daodan/src
- Files:
-
- 8 edited
Legend:
- Unmodified
- Added
- Removed
-
Daodan/src/Daodan.c
r705 r739 216 216 if (patch_newweapon) { 217 217 218 //Makes it always say "Rec ieved weapon_name."218 //Makes it always say "Received weapon_name." 219 219 //Needs check for loc_4DFC66 220 220 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2); … … 602 602 { 603 603 if (opt_usedaodanbsl) 604 SLrDaodan_Init alize();604 SLrDaodan_Initialize(); 605 605 } 606 606 -
Daodan/src/Daodan_BSL.c
r705 r739 442 442 {"F7", Action_F7 }, 443 443 {"F8", Action_F8 }, 444 {"StartRecor n", Action_StartRecord },444 {"StartRecord", Action_StartRecord }, 445 445 {"StopRecord", Action_StopRecord }, 446 446 {"PlayRecord", Action_PlayRecord }, … … 890 890 } 891 891 892 void SLrDaodan_Init alize()892 void SLrDaodan_Initialize() 893 893 { 894 894 SLrConfig(); … … 924 924 925 925 SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf); 926 SLrScript_Command_Register_ReturnType("st", " prints to console in color", "", sl_void, bsl_dprintcolored);927 SLrScript_Command_Register_ReturnType("d_dprint", " prints to console in color", "", sl_void, bsl_dprintcolored);926 SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored); 927 SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored); 928 928 } 929 929 -
Daodan/src/Daodan_BSL.h
r692 r739 2 2 #define DAODAN_BSL_H 3 3 4 void SLrDaodan_Init alize();4 void SLrDaodan_Initialize(); 5 5 void SLrDaodan_Patch(); 6 6 -
Daodan/src/Daodan_Character.c
r692 r739 11 11 else if (!strcmp(team_string, "Neutral")) return team_neutral; 12 12 else if (!strcmp(team_string, "SecurityGuard")) return team_securityguard; 13 else if (!strcmp(team_string, "Ro ugeKonoko")) return team_rougekonoko;13 else if (!strcmp(team_string, "RogueKonoko")) return team_roguekonoko; 14 14 else if (!strcmp(team_string, "Switzerland")) return team_switzerland; 15 15 else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory; -
Daodan/src/Daodan_GL.c
r705 r739 104 104 else 105 105 { 106 // In -nosw tich we put predefined window sizes which don't overlap106 // In -noswitch we put predefined window sizes which don't overlap 107 107 // deskbar(s) plus one "native" fullscreen mode. 108 108 … … 399 399 if (!M3gResolutionSwitch && opt_gamma) 400 400 { 401 UUrStartupMessage("Ignoring gamma setting for awindowed mode");401 UUrStartupMessage("Ignoring gamma setting due to windowed mode"); 402 402 opt_gamma = false; 403 403 } -
Daodan/src/Oni_Character.h
r692 r739 10 10 team_neutral, 11 11 team_securityguard, 12 team_ro ugekonoko,12 team_roguekonoko, 13 13 team_switzerland, 14 14 team_syndicateaccessory, … … 36 36 37 37 ONcCharacterFlag_BeingThrown = 0x00001000, // this character is being thrown 38 ONcCharacterFlag_DontUseGunVari ent = 0x00002000, // this character should not use a weapon varient38 ONcCharacterFlag_DontUseGunVariant = 0x00002000, // this character should not use a weapon variant 39 39 ONcCharacterFlag_Draw = 0x00004000, // DoFrame has been executed for this character 40 40 ONcCharacterFlag_InUse = 0x00008000, // this character is active and in use 41 41 42 ONcCharacterFlag_DontUseFightVari ent = 0x00010000,42 ONcCharacterFlag_DontUseFightVariant = 0x00010000, 43 43 ONcCharacterFlag_NoCollision = 0x00020000, // no collision for this character 44 44 ONcCharacterFlag_Teleporting = 0x00040000, // this character is teleporting and does not accept collision … … 48 48 ONcCharacterFlag_ChrAnimate = 0x00200000, // the character is currently runing a chr_animate command 49 49 ONcCharacterFlag_AIMovement = 0x00400000, // the character is using AI movement 50 ONcCharacterFlag_NeutralUninterrupt able = 0x00800000, // running an uninterruptable neutral interaction50 ONcCharacterFlag_NeutralUninterruptible = 0x00800000, // running an uninterruptible neutral interaction 51 51 52 52 ONcCharacterFlag_NoShadow = 0x01000000, // -
Daodan/src/Oni_GL.h
r705 r739 22 22 int e; 23 23 int Color; 24 int MaxTe txureSize;24 int MaxTextureSize; 25 25 int DoubleBufferSupported; 26 26 int MaxTextureUnits; -
Daodan/src/Oni_GameState.h
r692 r739 1201 1201 __int16 field_1C9A; 1202 1202 int field_1C9C; 1203 __int16 AnimationVari ent;1203 __int16 AnimationVariant; 1204 1204 __int16 TimeToPeace; 1205 1205 char NumAnimationAttachedParticles;
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