Changeset 739 for Daodan


Ignore:
Timestamp:
Mar 24, 2013, 3:41:49 PM (12 years ago)
Author:
iritscen
Message:

Fixed significant misspellings.

Location:
Daodan/src
Files:
8 edited

Legend:

Unmodified
Added
Removed
  • Daodan/src/Daodan.c

    r705 r739  
    216216        if (patch_newweapon) {
    217217               
    218                 //Makes it always say "Recieved weapon_name."
     218                //Makes it always say "Received weapon_name."
    219219                //Needs check for loc_4DFC66
    220220                //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
     
    602602{
    603603        if (opt_usedaodanbsl)
    604                 SLrDaodan_Initalize();
     604                SLrDaodan_Initialize();
    605605}
    606606
  • Daodan/src/Daodan_BSL.c

    r705 r739  
    442442        {"F7", Action_F7                        },
    443443        {"F8", Action_F8                        },
    444         {"StartRecorn", Action_StartRecord        },       
     444        {"StartRecord", Action_StartRecord        },       
    445445        {"StopRecord", Action_StopRecord            },   
    446446        {"PlayRecord", Action_PlayRecord              }, 
     
    890890}
    891891
    892 void SLrDaodan_Initalize()
     892void SLrDaodan_Initialize()
    893893{
    894894        SLrConfig();
     
    924924
    925925        SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf);
    926         SLrScript_Command_Register_ReturnType("st", "prints to console in color", "", sl_void, bsl_dprintcolored);
    927         SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "", sl_void, bsl_dprintcolored);
     926        SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored);
     927        SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored);
    928928}
    929929
  • Daodan/src/Daodan_BSL.h

    r692 r739  
    22#define DAODAN_BSL_H
    33
    4 void SLrDaodan_Initalize();
     4void SLrDaodan_Initialize();
    55void SLrDaodan_Patch();
    66
  • Daodan/src/Daodan_Character.c

    r692 r739  
    1111        else if (!strcmp(team_string, "Neutral"))            return team_neutral;
    1212        else if (!strcmp(team_string, "SecurityGuard"))      return team_securityguard;
    13         else if (!strcmp(team_string, "RougeKonoko"))        return team_rougekonoko;
     13        else if (!strcmp(team_string, "RogueKonoko"))        return team_roguekonoko;
    1414        else if (!strcmp(team_string, "Switzerland"))        return team_switzerland;
    1515        else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory;
  • Daodan/src/Daodan_GL.c

    r705 r739  
    104104        else
    105105        {
    106                 // In -noswtich we put predefined window sizes which don't overlap
     106                // In -noswitch we put predefined window sizes which don't overlap
    107107                // deskbar(s) plus one "native" fullscreen mode.
    108108
     
    399399        if (!M3gResolutionSwitch && opt_gamma)
    400400        {
    401                 UUrStartupMessage("Ignoring gamma setting for a windowed mode");
     401                UUrStartupMessage("Ignoring gamma setting due to windowed mode");
    402402                opt_gamma = false;
    403403        }
  • Daodan/src/Oni_Character.h

    r692 r739  
    1010        team_neutral,
    1111        team_securityguard,
    12         team_rougekonoko,
     12        team_roguekonoko,
    1313        team_switzerland,
    1414        team_syndicateaccessory,
     
    3636               
    3737        ONcCharacterFlag_BeingThrown                    =       0x00001000,     // this character is being thrown
    38         ONcCharacterFlag_DontUseGunVarient              =       0x00002000,     // this character should not use a weapon varient
     38        ONcCharacterFlag_DontUseGunVariant              =       0x00002000,     // this character should not use a weapon variant
    3939        ONcCharacterFlag_Draw                                   =       0x00004000,     // DoFrame has been executed for this character
    4040        ONcCharacterFlag_InUse                                  =       0x00008000,     // this character is active and in use
    4141
    42         ONcCharacterFlag_DontUseFightVarient    =       0x00010000,
     42        ONcCharacterFlag_DontUseFightVariant    =       0x00010000,
    4343        ONcCharacterFlag_NoCollision                    =       0x00020000,     // no collision for this character
    4444        ONcCharacterFlag_Teleporting                    =       0x00040000,     // this character is teleporting and does not accept collision
     
    4848        ONcCharacterFlag_ChrAnimate                             =       0x00200000,     // the character is currently runing a chr_animate command
    4949        ONcCharacterFlag_AIMovement                             =       0x00400000,     // the character is using AI movement
    50         ONcCharacterFlag_NeutralUninterruptable =       0x00800000,     // running an uninterruptable neutral interaction
     50        ONcCharacterFlag_NeutralUninterruptible =       0x00800000,     // running an uninterruptible neutral interaction
    5151
    5252        ONcCharacterFlag_NoShadow                               =       0x01000000,     //
  • Daodan/src/Oni_GL.h

    r705 r739  
    2222        int e;
    2323        int Color;
    24         int MaxTetxureSize;
     24        int MaxTextureSize;
    2525        int DoubleBufferSupported;
    2626        int MaxTextureUnits;
  • Daodan/src/Oni_GameState.h

    r692 r739  
    12011201  __int16 field_1C9A;
    12021202  int field_1C9C;
    1203   __int16 AnimationVarient;
     1203  __int16 AnimationVariant;
    12041204  __int16 TimeToPeace;
    12051205  char NumAnimationAttachedParticles;
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