Ignore:
Timestamp:
Mar 24, 2013, 3:41:49 PM (12 years ago)
Author:
iritscen
Message:

Fixed significant misspellings.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • Daodan/src/Oni_Character.h

    r692 r739  
    1010        team_neutral,
    1111        team_securityguard,
    12         team_rougekonoko,
     12        team_roguekonoko,
    1313        team_switzerland,
    1414        team_syndicateaccessory,
     
    3636               
    3737        ONcCharacterFlag_BeingThrown                    =       0x00001000,     // this character is being thrown
    38         ONcCharacterFlag_DontUseGunVarient              =       0x00002000,     // this character should not use a weapon varient
     38        ONcCharacterFlag_DontUseGunVariant              =       0x00002000,     // this character should not use a weapon variant
    3939        ONcCharacterFlag_Draw                                   =       0x00004000,     // DoFrame has been executed for this character
    4040        ONcCharacterFlag_InUse                                  =       0x00008000,     // this character is active and in use
    4141
    42         ONcCharacterFlag_DontUseFightVarient    =       0x00010000,
     42        ONcCharacterFlag_DontUseFightVariant    =       0x00010000,
    4343        ONcCharacterFlag_NoCollision                    =       0x00020000,     // no collision for this character
    4444        ONcCharacterFlag_Teleporting                    =       0x00040000,     // this character is teleporting and does not accept collision
     
    4848        ONcCharacterFlag_ChrAnimate                             =       0x00200000,     // the character is currently runing a chr_animate command
    4949        ONcCharacterFlag_AIMovement                             =       0x00400000,     // the character is using AI movement
    50         ONcCharacterFlag_NeutralUninterruptable =       0x00800000,     // running an uninterruptable neutral interaction
     50        ONcCharacterFlag_NeutralUninterruptible =       0x00800000,     // running an uninterruptible neutral interaction
    5151
    5252        ONcCharacterFlag_NoShadow                               =       0x01000000,     //
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