Changeset 739 for Daodan/src/Oni_Character.h
- Timestamp:
- Mar 24, 2013, 3:41:49 PM (12 years ago)
- File:
-
- 1 edited
Legend:
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Daodan/src/Oni_Character.h
r692 r739 10 10 team_neutral, 11 11 team_securityguard, 12 team_ro ugekonoko,12 team_roguekonoko, 13 13 team_switzerland, 14 14 team_syndicateaccessory, … … 36 36 37 37 ONcCharacterFlag_BeingThrown = 0x00001000, // this character is being thrown 38 ONcCharacterFlag_DontUseGunVari ent = 0x00002000, // this character should not use a weapon varient38 ONcCharacterFlag_DontUseGunVariant = 0x00002000, // this character should not use a weapon variant 39 39 ONcCharacterFlag_Draw = 0x00004000, // DoFrame has been executed for this character 40 40 ONcCharacterFlag_InUse = 0x00008000, // this character is active and in use 41 41 42 ONcCharacterFlag_DontUseFightVari ent = 0x00010000,42 ONcCharacterFlag_DontUseFightVariant = 0x00010000, 43 43 ONcCharacterFlag_NoCollision = 0x00020000, // no collision for this character 44 44 ONcCharacterFlag_Teleporting = 0x00040000, // this character is teleporting and does not accept collision … … 48 48 ONcCharacterFlag_ChrAnimate = 0x00200000, // the character is currently runing a chr_animate command 49 49 ONcCharacterFlag_AIMovement = 0x00400000, // the character is using AI movement 50 ONcCharacterFlag_NeutralUninterrupt able = 0x00800000, // running an uninterruptable neutral interaction50 ONcCharacterFlag_NeutralUninterruptible = 0x00800000, // running an uninterruptible neutral interaction 51 51 52 52 ONcCharacterFlag_NoShadow = 0x01000000, //
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