- Timestamp:
- Feb 15, 2014, 6:00:58 PM (11 years ago)
- Location:
- AE/packages
- Files:
-
- 4 deleted
- 2 edited
- 3 copied
Legend:
- Unmodified
- Added
- Removed
-
AE/packages/31000GlassBreakingMoves/Mod_Info.cfg
r463 r959 1 AEInstallVersion -> 1.01 AEInstallVersion -> 2.0 2 2 NameOfMod -> Glass Breaking Moves 3 ModString -> 31000GlassBreakingMoves 1 4 Category -> AE: Animations 5 Creator -> Gumby/geyser 6 HasOnis -> No 7 HasDeltas -> Yes 8 HasBSL -> No 9 HasDats -> No 10 IsEngine -> No 3 ModVersion -> 1.1 4 Creator -> Gumby/geyser/s10k/Iritscen 11 5 Readme -> Makes all attacks break glass. 12 GlobalNeeded -> Yes -
AE/packages/31000GlassBreakingMoves/patches/common/level0_Final/TRAM-comb-.oni-patch
r950 r959 43 43 // Insert the new glass particles 44 44 for (var i = 0; i < array_bones.length; i++) { 45 if(array_bones[i]=="RightFoot" || array_bones[i]=="LeftFoot" || array_bones[i]=="RightFist" || array_bones[i]=="LeftFist"){ 45 if( (contains(array_bones[i],"Foot")) && !contains(array_bones[i],"Calf") && !contains(array_bones[i],"Tight") 46 || (contains(array_bones[i],"Fist")) && !contains(array_bones[i],"Wrist")){ 46 47 myBuilder.addElementAt("Particle","", 47 48 "<Start>"+int_start+"</Start>\
Note:
See TracChangeset
for help on using the changeset viewer.