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Ticket Resolution Summary Owner Reporter
#26 invalid After updating to 2.04 info on Installed mods gone Alloc edt
Description Previously, when showing mods Downloaded, it had marked which ones were installed. After updating to AEI 2.04, none of the mods were marked installed. The Installed tab was empty. I had to reselect the mods to be installed.
#27 wontfix Raise Oni's particle class limit to 2048 Iritscen
Description Oni's maximum particle class limit is set to 2048, and a warning will appear if the game exceeds that. However, the actual limit is 1024, per Neo. Why? Because apparently there's a 32-bit variable used to link particles to classes ("particle reference"), and it has the following space allotted:

Version - 4 bits
Particle Index - 10 bits
Class Index - 10 bits
Block Index - 7 bits
Validity - 1 bit

Of course, this means that the Class Index only provides 2^10^, or 1024, spaces. My guess is that when Oni's classes got close to 1024 during development (they're over 900), someone at BWest increased the particle max number from 1024 to 2048 and forgot about this link that still had a 10-bit index.

Anyway, regardless of how it happened, Neo suggests stealing a bit from Version to add to Class. I guess that means moving Particle Index back one bit:

Version - 3 bits
Particle Index - 10 bits
Class Index - 11 bits
Block Index - 7 bits
Validity - 1 bit

I'm a bit out of my element here, but just conveying what Neo told me. He said that Version is essentially the unique ID of a particle within a certain class, assigned sequentially as new particles in that class are spawned. So I guess that taking a bit will mean reducing the number of particles that can be active in one class from 16 at a time to 8, but Neo doesn't think this will be a problem. I'm a bit less convinced myself, but perhaps there's another, better solution here.

Perhaps there's no need to worry about bit stealing if we hook the function that reads the 32-bit particle reference and replace it with our own. Why not replace the 32 bits with separate variables of our own for each element? Then we can make them whatever size we want. However, I'm not aware of what math that might be done on this reference bitmask, so maybe this isn't a good idea.
#29 invalid Improve State for core packages Alloc Iritscen
Description As seen in http://wiki.oni2.net/File:AEI_core_window.jpg, core "Tool" packages end up with the status !__D when they ought to be I_D. Some suggestions:

1. The simplest solution is to remove the State column altogether, as there's nothing the user can do about the state of these packages anyway :-)

2. Then again, perhaps with the new checksum verification feature, it will be easier to confirm that "Tools" are installed.

3. The State column could even be slightly re-purposed so that when a change to an installed "Tool" is detected, it triggers the _U_ flag, or else, to avoid confusion, this State column can show a different flag like _M_ for locally-modified files.
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