Opened 8 years ago
Last modified 8 years ago
#115 new enhancement
Vago suggestions: TRAC editor
Reported by: | Paradox-01 | Owned by: | s10k |
---|---|---|---|
Priority: | major | Component: | Vago |
Keywords: | Cc: |
Description
TRAC editor = TRAC manager + TRAC verifier
TRAC manager
- Add or remove TRAM in an easy way. (E.g. choose TRAC*.oni and TRAM.oni and weight value. Done. -- GUI tells user if TRAM already exist and if yes how big the current weight value is.)
TRAC verifier (can be extended into an ONCC verifier at a later time)
- This is a Tool for bug prevention especially for new characters that are created from scratch.
- The form should have treeview to show dependancies. Child TRAC is last item in list.
- Overruled TRAMs are have grey background. E.g. STRCOMcomb_p < ELICOMcomb_p
- Missing TRAMs are orange.
- Missing core TRAMs are red. (Core TRAMs such as idle and walk make the game crash when not found?)
- What are dependancies? Not just the links in TRAC but also the links among TRAMs. E.g. is the walk cycle complete? Does the throw source has a throw target? Does the "came from" and "go to"-animations exist of this TRAM? (shortcuts and combo links)
Note:
See TracTickets
for help on using tickets.
"What are dependancies? Not just the links in TRAC but also the links among TRAMs. E.g. is the walk cycle complete? Does the throw source has a throw target? Does the "came from" and "go to"-animations exist of this TRAM? (shortcuts and combo links)"
Paradox I am not familiar with the animation file structures, can you give me an example (for each case) how do I find these links in the XML files? Thanks.