Opened 8 years ago

Last modified 7 years ago

#115 new enhancement

Vago suggestions: TRAC editor

Reported by: Paradox-01 Owned by: s10k
Priority: major Component: Vago
Keywords: Cc:

Description

TRAC editor = TRAC manager + TRAC verifier

TRAC manager

  • Add or remove TRAM in an easy way. (E.g. choose TRAC*.oni and TRAM.oni and weight value. Done. -- GUI tells user if TRAM already exist and if yes how big the current weight value is.)

TRAC verifier (can be extended into an ONCC verifier at a later time)

  • This is a Tool for bug prevention especially for new characters that are created from scratch.
  • The form should have treeview to show dependancies. Child TRAC is last item in list.
  • Overruled TRAMs are have grey background. E.g. STRCOMcomb_p < ELICOMcomb_p
  • Missing TRAMs are orange.
  • Missing core TRAMs are red. (Core TRAMs such as idle and walk make the game crash when not found?)
  • What are dependancies? Not just the links in TRAC but also the links among TRAMs. E.g. is the walk cycle complete? Does the throw source has a throw target? Does the "came from" and "go to"-animations exist of this TRAM? (shortcuts and combo links)

Change History (1)

comment:1 Changed 7 years ago by s10k

"What are dependancies? Not just the links in TRAC but also the links among TRAMs. E.g. is the walk cycle complete? Does the throw source has a throw target? Does the "came from" and "go to"-animations exist of this TRAM? (shortcuts and combo links)"

Paradox I am not familiar with the animation file structures, can you give me an example (for each case) how do I find these links in the XML files? Thanks.

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