Opened 5 years ago

Last modified 5 years ago

#137 new enhancement

Carry over support for Japanese text from J release

Reported by: Iritscen Owned by: Alloc
Priority: minor Component: Daodan/Win
Keywords: Cc:

Description

Japanese Oni has a special EXE which apparently enables the displaying of Japanese symbols, stored in .fnt files which come in the localization's GameDataFolder. Can we figure out how to support this localization like the Daodan DLL already supports the Chinese localization? This situation will be trickier because the Chinese version had a separate DLL which the Daodan DLL can simply choose to load.

In the Japanese version, the EXE itself is larger, and my expectation is that it contains some kind of standard "add-on" binary code which a localizer would use to read .fnt files and which is somehow hooked into the code that displays fonts in Oni. Can this .fnt code be broken out into a DLL that can be distributed, or can that code in the special EXE perhaps be accessed using the Daodan DLL while running the standard Oni.exe that we distribute with the AE?

Change History (1)

comment:1 Changed 5 years ago by Iritscen

  • Summary changed from Strings terminate unexpectedly in Japanese to Carry over support for Japanese text from J release
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