Changes between Initial Version and Version 1 of Ticket #38


Ignore:
Timestamp:
Apr 28, 2013, 4:39:34 PM (12 years ago)
Author:
Iritscen
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #38 – Description

    initial v1  
    1 Although Gumby [http://gumby.oni2.net/AE/BSL/cutscene/ attempted to do this] in BSL back in 2008, it wasn't possible to fully recreate the cutscene behavior using BSL and so if the player chose to actually watch a cutscene, there was maybe a 50% chance that it would be buggy. This is a task better taken on with the Daodan so that functions connected to cutscene mode can be hooked instead of trying to replace them with BSL calls.
     1Although Gumby [http://gumby.oni2.net/AE/BSL/cutscene/ attempted to do this] in BSL back in 2008, it wasn't possible to fully recreate the cutscene behavior using BSL and so if the player chose to actually watch a cutscene, there was maybe a 50% chance that it would be buggy. This is a task better taken on with the Daodan so that functions connected to cutscene mode can be hooked instead of trying to replace them with BSL calls.  Edit: Also, I've just read an old post that said that there is unused cutscene-skipping code still present in Oni, so that might be something to look into.