Opened 12 years ago

Last modified 7 years ago

#38 new enhancement

Cutscene skipping — at Version 1

Reported by: Iritscen Owned by: Christian
Priority: major Component: Daodan/Win
Keywords: Cc:

Description (last modified by Iritscen)

Although Gumby attempted to do this in BSL back in 2008, it wasn't possible to fully recreate the cutscene behavior using BSL and so if the player chose to actually watch a cutscene, there was maybe a 50% chance that it would be buggy. This is a task better taken on with the Daodan so that functions connected to cutscene mode can be hooked instead of trying to replace them with BSL calls. Edit: Also, I've just read an old post that said that there is unused cutscene-skipping code still present in Oni, so that might be something to look into.

Change History (1)

comment:1 by Iritscen, 12 years ago

Description: modified (diff)
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