Opened 14 years ago

Last modified 9 years ago

#38 new enhancement

Cutscene skipping — at Version 1

Reported by: Iritscen Owned by: Christian
Priority: major Component: Daodan/Win
Keywords: Cc:

Description (last modified by Iritscen)

Although Gumby ​attempted to do this in BSL back in 2008, it wasn't possible to fully recreate the cutscene behavior using BSL and so if the player chose to actually watch a cutscene, there was maybe a 50% chance that it would be buggy. This is a task better taken on with the Daodan so that functions connected to cutscene mode can be hooked instead of trying to replace them with BSL calls. Edit: Also, I've just read an old post that said that there is unused cutscene-skipping code still present in Oni, so that might be something to look into.

Change History (1)

comment:1 by Iritscen, 14 years ago

Description: modified (diff)
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