Opened 12 years ago
#37 new enhancement
BSL overloaded by standing in damaging TV
Reported by: | Iritscen | Owned by: | Christian |
---|---|---|---|
Priority: | minor | Component: | Daodan/Win |
Keywords: | Cc: |
Description
From the wiki:
"FATAL SCRIPTING ERROR: exceeded maximum scripting parameter base size of 32768
When you decoy or throw enough guys into a fire then BSL get killed.
It's probably caused by the [[OBD:BINA/OBJC/TRGV|TV inside function]]. "This one is triggered at every frame (60 times per second) unless the trigger-only-once flag is set."
Here's a vid. Vanilla Oni suffers the same.
Let's see if we can come up with a fix.
Oh, and, if a group stands in a fire then it seems that only one character gets damage." -- Paradox
"Engine issue. :) We could always disable the TV and use particles. :P" -- Gumby
Not sure if this needs to be fixed through the Daodan or if Gumby's suggestion makes more sense. Just moving it here to get it off the wiki page I am trying to remove. Feel free to discuss.