Changeset 313 for AE/packages/VanillaBSL/IGMD
- Timestamp:
- May 3, 2009, 9:36:58 AM (16 years ago)
- Location:
- AE/packages/VanillaBSL/IGMD
- Files:
-
- 74 added
-
. (added)
-
Airport (added)
-
Airport/airport1_level_logic.bsl (added)
-
Airport/airport_cutscene.bsl (added)
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Airport/airport_main.bsl (added)
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Airport_III (added)
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Airport_III/airport2_cutscene.bsl (added)
-
Airport_III/airport2_level_logic.bsl (added)
-
Airport_III/airport2_main.bsl (added)
-
EnvWarehouse (added)
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EnvWarehouse/warehouse_anim_scripts.bsl (added)
-
EnvWarehouse/warehouse_cutscene.bsl (added)
-
EnvWarehouse/warehouse_level_scripts.bsl (added)
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EnvWarehouse/warehouse_main.bsl (added)
-
EnvWarehouse/warehouse_particles.bsl (added)
-
EnvWarehouse/warehouse_train2.bsl (added)
-
EnvWarehouse/warehouse_training_scripts.bsl (added)
-
compound (added)
-
compound/compound.bsl (added)
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compound/compound_cutscene.bsl (added)
-
compound/compound_main.bsl (added)
-
compound/particle_scripts.bsl (added)
-
dream_lab (added)
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dream_lab/dream_lab_cutscene.bsl (added)
-
dream_lab/dream_lab_logic.bsl (added)
-
dream_lab/dream_lab_main.bsl (added)
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dream_lab/particle_scripts.bsl (added)
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lab (added)
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lab/lab_cutscene.bsl (added)
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lab/lab_level_logic.bsl (added)
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lab/lab_main.bsl (added)
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lab/particle_scripts.bsl (added)
-
manplant (added)
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manplant/manplant_anim_scripts.bsl (added)
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manplant/manplant_cutscene.bsl (added)
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manplant/manplant_level_logic.bsl (added)
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manplant/manplant_main.bsl (added)
-
manplant/particle_scripts.bsl (added)
-
neuro (added)
-
neuro/neuro_cutscene.bsl (added)
-
neuro/neuro_level_logic.bsl (added)
-
neuro/neuro_main.bsl (added)
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neuro/particle_scripts.bsl (added)
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power (added)
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power/particle_scripts.bsl (added)
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power/power_cutscene.bsl (added)
-
power/power_main.bsl (added)
-
power/power_objectives.bsl (added)
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power/power_spawn.bsl (added)
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power_II (added)
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power_II/particle_scripts.bsl (added)
-
power_II/power2_spawn.bsl (added)
-
power_II/powerII_cutscene.bsl (added)
-
power_II/power_II_main.bsl (added)
-
roof (added)
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roof/particle_scripts.bsl (added)
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roof/roof.bsl (added)
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roof/roof_cutscene.bsl (added)
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roof/roof_main.bsl (added)
-
state (added)
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state/state_cutscene.bsl (added)
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state/state_level_logic.bsl (added)
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state/state_main.bsl (added)
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tctf (added)
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tctf/particle_scripts.bsl (added)
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tctf/tctf_cutscene.bsl (added)
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tctf/tctf_door_lock_lights.bsl (added)
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tctf/tctf_main.bsl (added)
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tctf/tctf_objectives.bsl (added)
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tctf/tctf_spawn_syndicate.bsl (added)
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tctf_ii (added)
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tctf_ii/tctf2.bsl (added)
-
tctf_ii/tctf_ii_cutscene.bsl (added)
-
tctf_ii/tctf_ii_main.bsl (added)
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