[540] | 1 | # tctf2_spawn
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| 2 | # scripts for level 18 by wu
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| 3 |
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| 4 | var int counter=3;
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| 5 | var int my_save_point=0;
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| 6 | var int counterA=0;
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| 7 | var int counterB=0;
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| 8 | var int counterC=0;
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| 9 | var int counterD=0;
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| 10 | var int counterDestroy=0;
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| 11 | var int lastdoor_count=0;
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| 12 | var int sub1 = 0;
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| 13 | var int sub2 = 0;
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| 14 | var int sub3 = 0;
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| 15 | var int ld1;
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| 16 | var int ld2;
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| 17 | var int ld3;
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| 18 | var int audio_counter = 3;
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| 19 |
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| 20 | #########
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| 21 | # music #
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| 22 | #########
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| 23 | func void music_intro(void)
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| 24 | {
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| 25 | sound_music_start mus_main03 1.0
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| 26 | # this music stopped in t2 script
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| 27 | }
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| 28 |
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| 29 | func void music_chair(void)
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| 30 | {
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| 31 | dprint music_chair
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| 32 | sound_music_start mus_wls 1.0
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| 33 | # this music stopped in 11 and 11b script
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| 34 | }
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| 35 |
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| 36 | func void music_atrium(void)
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| 37 | {
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| 38 | dprint music_atrium
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| 39 | sound_music_start mus_trt .8
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| 40 | # this music stopped in check_power script
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| 41 | }
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| 42 |
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| 43 | func void music_zom(void)
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| 44 | {
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| 45 | dprint music_zom
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| 46 | sound_music_start mus_sv 0.75
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| 47 | # this music stopped in Zom script
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| 48 | }
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| 49 |
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| 50 | func void music_stop(void)
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| 51 | {
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| 52 | dprint STOP_THE_MUSIC
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| 53 | sound_music_stop mus_main03
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| 54 | sound_music_stop mus_wls
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| 55 | sound_music_stop mus_trt
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| 56 | sound_music_stop mus_sv
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| 57 | }
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| 58 |
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| 59 | func void spawnA(void)
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| 60 | {
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| 61 | dprint spawn_zone_A
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| 62 |
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| 63 | ai2_spawn A_L19
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| 64 | ai2_spawn l1
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| 65 | ai2_spawn l3
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| 66 | ai2_spawn A_L12
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| 67 | ai2_spawn A_Lbo13
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| 68 | ai2_spawn A_L8
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| 69 | ai2_spawn l7
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| 70 | }
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| 71 | ###############################
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| 72 | # start and objectives #
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| 73 | ###############################
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| 74 |
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| 75 | func void you_lose(string ai_name)
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| 76 | {
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| 77 | sleep 240
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| 78 | #fade_out 0 0 0 180
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| 79 | sleep 240
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| 80 | #lose
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| 81 | }
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| 82 |
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| 83 | func void you_win(int char_index)
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| 84 | {
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| 85 | outro
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| 86 | #win
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| 87 | }
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| 88 |
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| 89 | func void set_objective_1(string ai_name)
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| 90 | {
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| 91 | dprint set_objective_1
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| 92 | objective_set(1)
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| 93 | target_set (1,0)
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| 94 | }
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| 95 |
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| 96 | func void set_objective_2(string ai_name)
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| 97 | {
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| 98 | dprint set_objective_2
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| 99 | objective_set(2)
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| 100 | target_set (1,0)
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| 101 | }
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| 102 |
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| 103 | func void set_objective_3(string ai_name)
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| 104 | {
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| 105 | dprint set_objective_3
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| 106 | objective_set(3)
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| 107 | target_set (1,0)
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| 108 | }
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| 109 |
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| 110 | func void set_objective_4(string ai_name)
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| 111 | {
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| 112 | dprint set_objective_4
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| 113 | objective_set(4)
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| 114 | target_set (401,30)
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| 115 | particle ZomShin_door_locklight01 do start
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| 116 | }
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| 117 |
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| 118 |
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| 119 | #################################
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| 120 | # cut scene scripts #
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| 121 | #################################
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| 122 |
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| 123 | func void grifdies(string ai_name)
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| 124 | {
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| 125 | killed_griffen 1
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| 126 | OutroKill
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| 127 | }
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| 128 |
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| 129 | func void t35(string ai_name)
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| 130 | {
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| 131 | killed_griffen 0
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| 132 | OutroNoKill
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| 133 | }
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| 134 |
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| 135 | func void outta_sight(string ai_name)
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| 136 | {
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| 137 | ai2_dopath n5 patrol_99
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| 138 | ai2_setjobstate n5
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| 139 | }
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| 140 |
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| 141 | #########################
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| 142 | # trigger volume stuff #
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| 143 | #########################
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| 144 |
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| 145 | func void t68(string ai_name)
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| 146 | {
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| 147 | ai2_spawn mbo_femcop
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| 148 | }
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| 149 |
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| 150 | func void t2(string ai_name)
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| 151 | {
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| 152 | dprint t2_active
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| 153 | trigvolume_enable trigger_volume_61 0
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| 154 | ai2_spawn n5
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| 155 | ai2_spawn A_Sbo14
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| 156 | ai2_dopath A_Sbo14 patrol_14
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| 157 | ai2_setjobstate A_Sbo14
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| 158 | ai2_spawn A_Sbo15
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| 159 | sleep 30
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| 160 | ai2_dopath A_Sbo15 patrol_14
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| 161 | ai2_setjobstate A_Sbo15
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| 162 | # ai2_spawn A_Sbo16
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| 163 | music_stop
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| 164 |
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| 165 | }
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| 166 |
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| 167 | func void t61(string ai_name)
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| 168 | {
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| 169 | dprint t61_active
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| 170 | trigvolume_enable trigger_volume_02 0
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| 171 | ai2_spawn n5
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| 172 | ai2_spawn A_Sbo14
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| 173 | ai2_spawn A_Sbo15
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| 174 | music_stop
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| 175 | }
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| 176 |
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| 177 | func void t3(string ai_name)
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| 178 | {
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| 179 | dprint t3_active
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| 180 | ai2_dopath A_n17 patrol_16
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| 181 | ai2_setjobstate A_n17
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| 182 |
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| 183 | }
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| 184 |
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| 185 | func void t4(string ai_name)
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| 186 | {
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| 187 | dprint t4_active
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| 188 | ai2_spawn A_L18
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| 189 | }
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| 190 |
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| 191 | func void t6(string ai_name)
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| 192 | {
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| 193 | dprint t6_active
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| 194 | ai2_spawn A_L20
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| 195 | ai2_spawn A_L21
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| 196 | ai2_spawn B_S22
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| 197 | ai2_makeignoreplayer B_S22 1
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| 198 | trig_activate 6
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| 199 | trig_activate 7
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| 200 | trig_activate 99
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| 201 | trig_activate 98
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| 202 | target_set(593,30.0)
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| 203 | }
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| 204 |
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| 205 | func void t7(string ai_name)
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| 206 | {
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| 207 | dprint t7_active
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| 208 | ai2_dopath B_S22 patrol_23
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| 209 | ai2_setjobstate B_S22
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| 210 | ai2_makeignoreplayer B_S22 0
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| 211 | ai2_spawn B_N28
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| 212 | }
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| 213 |
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| 214 | func void t7b(string ai_name)
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| 215 | {
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| 216 | dprint t7b_active
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| 217 | ai2_spawn B_Lbo26
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| 218 | playback_block B_Lbo26 run1 interp 20
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| 219 | sleep 20
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| 220 | ai2_dopath B_Lbo26 patrol_27
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| 221 | ai2_setjobstate B_Lbo26
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| 222 |
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| 223 | }
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| 224 |
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| 225 | func void t8(string ai_name)
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| 226 | {
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| 227 | dprint t8_active
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| 228 | chr_delete A_L19
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| 229 | chr_delete l1
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| 230 | chr_delete l3
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| 231 | chr_delete A_L12
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| 232 | chr_delete A_Lbo13
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| 233 | chr_delete A_L8
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| 234 | chr_delete l7
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| 235 | chr_delete n5
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| 236 | chr_delete A_T25
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| 237 | chr_delete A_n17
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| 238 | chr_delete A_N31
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| 239 | ai2_spawn B_Sbo38
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| 240 | ai2_spawn B_S36
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| 241 | ai2_makeignoreplayer B_S36 1
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| 242 | ai2_spawn B_L40
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| 243 | ai2_spawn B_L41
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| 244 | music_chair
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| 245 | sleep 90
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| 246 | substation_monologue
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| 247 | }
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| 248 |
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| 249 |
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| 250 |
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| 251 | func void t10(string ai_name)
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| 252 | {
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| 253 | dprint t10_active
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| 254 | ai2_spawn B_S29
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| 255 | }
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| 256 |
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| 257 | func void t11(string ai_name)
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| 258 | {
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| 259 | dprint t11_active
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| 260 | ai2_dopath B_S36 patrol_38
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| 261 | ai2_setjobstate B_S36
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| 262 | ai2_makeignoreplayer B_Sbo38 0
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| 263 | # ai2_makeignoreplayer B_Sbo35 0
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| 264 | ai2_makeignoreplayer B_S36 0
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| 265 | ai2_makeignoreplayer B_S37 0
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| 266 | ai2_spawn B_Lbo76
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| 267 | # ai2_spawn B_Lbo77
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| 268 | ai2_spawn B_C34
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| 269 | ai2_spawn B_C33
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| 270 | ai2_spawn B_C32
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| 271 | trigvolume_enable trigger_volume_11_copy 0
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| 272 | music_stop
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| 273 | }
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| 274 |
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| 275 | func void t59(string ai_name)
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| 276 | {
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| 277 | ai2_spawn B_L30
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| 278 | ai2_spawn B_L95
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| 279 | ai2_spawn B_Lbo27
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| 280 | }
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| 281 |
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| 282 | func void t60(string ai_name)
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| 283 | {
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| 284 | ai2_spawn B_C32
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| 285 | ai2_spawn B_C34
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| 286 | ai2_spawn B_C33
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| 287 | ai2_makeignoreplayer B_S36 0
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| 288 | }
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| 289 |
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| 290 | func void t67(string ai_name)
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| 291 | {
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| 292 | ai2_spawn B_S43
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| 293 | }
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| 294 |
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| 295 | func void t11b(string ai_name)
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| 296 | {
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| 297 | dprint t11b_active
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| 298 | ai2_dopath B_S36 patrol_38
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| 299 | ai2_setjobstate B_S36
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| 300 | ai2_makeignoreplayer B_Sbo38 0
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| 301 | # ai2_makeignoreplayer B_Sbo35 0
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| 302 | ai2_makeignoreplayer B_S36 0
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| 303 | ai2_makeignoreplayer B_S37 0
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| 304 | ai2_spawn B_Lbo76
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| 305 | # ai2_spawn B_Lbo77
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| 306 | trigvolume_enable trigger_volume_11 0
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| 307 | music_stop
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| 308 | }
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| 309 |
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| 310 | func void t12(string ai_name)
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| 311 | {
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| 312 | dprint t12_active
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| 313 | ai2_dopath B_N28 patrol_42
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| 314 | ai2_setjobstate B_N28
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| 315 | }
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| 316 |
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| 317 | func void t14(string ai_name)
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| 318 | {
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| 319 | dprint t14_active
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| 320 | ai2_spawn C_Sbo44
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| 321 | # ai2_spawn C_C46
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| 322 | ai2_spawn C_C47
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| 323 | ai2_spawn C_N48
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| 324 | # ai2_spawn C_L50
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| 325 | # ai2_makeignoreplayer C_L50 1
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| 326 | # ai2_spawn C_L51
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| 327 | # ai2_makeignoreplayer C_L51 1
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| 328 |
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| 329 | }
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| 330 |
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| 331 | func void t15(string ai_name)
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| 332 | {
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| 333 | dprint t15_active
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| 334 | ai2_lookatme C_L51
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| 335 | ai2_dopath C_L51 patrol_51
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| 336 | ai2_setjobstate C_L51
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| 337 | ai2_makeignoreplayer C_L51 0
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| 338 | sleep 90
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| 339 | ai2_lookatme C_L50
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| 340 | ai2_dopath C_L50 patrol_50
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| 341 | ai2_setjobstate C_L50
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| 342 | ai2_makeignoreplayer C_L50 0
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| 343 |
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| 344 | }
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| 345 |
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| 346 | func void t16(string ai_name)
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| 347 | {
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| 348 | dprint t16_active
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| 349 | ai2_makeignoreplayer C_L50 0
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| 350 | ai2_makeignoreplayer C_L51 0
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| 351 |
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| 352 | }
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| 353 |
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| 354 | func void t17(string ai_name)
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| 355 | {
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| 356 | dprint t17_active
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| 357 | ai2_makeignoreplayer C_N55 0
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| 358 | ai2_spawn C_Sbo56
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| 359 |
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| 360 | }
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| 361 |
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| 362 | func void t18(string ai_name)
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| 363 | {
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| 364 | dprint t18_active
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| 365 | ai2_spawn C_S57
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| 366 |
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| 367 | }
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| 368 |
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| 369 | func void t19(string ai_name)
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| 370 | {
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| 371 | dprint t19_active
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| 372 | ai2_spawn C_S58
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| 373 | ai2_spawn C_S59
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| 374 |
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| 375 | }
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| 376 |
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| 377 | func void t20(string ai_name)
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| 378 | {
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| 379 | dprint t20_active
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| 380 | # sleep 200
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| 381 | ai2_spawn C_Lbo62
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| 382 | ai2_spawn C_Sbo61
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| 383 |
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| 384 | }
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| 385 |
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| 386 | func void t21(string ai_name)
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| 387 | {
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| 388 | dprint t21_active
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| 389 | ai2_spawn C_Sbo63
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| 390 | ai2_spawn C_Sbo64
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| 391 |
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| 392 | }
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| 393 |
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| 394 | func void t22(string ai_name)
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| 395 | {
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| 396 | dprint t22_active
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| 397 | ai2_makeignoreplayer C_C65 0
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| 398 |
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| 399 | }
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| 400 |
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| 401 | func void t23(string ai_name)
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| 402 | {
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| 403 | dprint t23_active
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| 404 | ai2_spawn C_L71
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| 405 | ai2_spawn C_S72
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| 406 | ai2_spawn C_N74
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| 407 |
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| 408 | }
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| 409 |
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| 410 | func void t25(string ai_name)
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| 411 | {
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| 412 | dprint t25_active
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| 413 | ai2_spawn D_C70
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| 414 | ai2_makeignoreplayer D_C70 1
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| 415 | ai2_spawn D_Sbo71
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| 416 | ai2_spawn D_Sbo72
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| 417 | ai2_spawn D_Sbo73
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| 418 | ai2_spawn D_Sbo75
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| 419 | ai2_spawn D_N76
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| 420 |
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| 421 | }
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| 422 |
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| 423 | func void t26(string ai_name)
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| 424 | {
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| 425 | dprint t26_active
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| 426 | ai2_spawn D_L74
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| 427 | ai2_spawn new_1
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| 428 | }
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| 429 |
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| 430 | func void t28(string ai_name)
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| 431 | {
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| 432 | dprint t28_active
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| 433 | ai2_spawn D_S78
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| 434 | ai2_spawn D_S79
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| 435 | trigvolume_enable trigger_volume_29 1
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| 436 |
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| 437 | }
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| 438 |
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| 439 | func void t29(string ai_name)
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| 440 | {
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| 441 | dprint t29_active
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| 442 | ai2_spawn D_Lbo81
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| 443 | ai2_spawn D_S82
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| 444 |
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| 445 | }
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| 446 |
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| 447 | func void t30(string ai_name)
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| 448 | {
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| 449 | dprint t30_active
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| 450 | ai2_spawn D_L80
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| 451 |
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| 452 | }
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| 453 |
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| 454 | func void t31(string ai_name)
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| 455 | {
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| 456 | dprint t31_active
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| 457 | ai2_spawn D_S83
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| 458 | ai2_spawn D_L84
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| 459 | ai2_spawn D_Lbo85
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| 460 | ai2_spawn D_Sbo86
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| 461 | trigvolume_enable trigger_volume_32 0
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| 462 | }
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| 463 |
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| 464 | func void t32(string ai_name)
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| 465 | {
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| 466 | dprint t32_active
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| 467 | ai2_spawn D_L88
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| 468 | ai2_spawn D_S87
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| 469 | ai2_spawn D_Sbo86
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| 470 | trigvolume_enable trigger_volume_31 0
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| 471 | target_set(599,30.0)
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| 472 | }
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| 473 |
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| 474 |
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| 475 |
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| 476 |
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| 477 | func void t34(string ai_name)
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| 478 | {
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| 479 | dprint t34_active
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| 480 | ai2_spawn D_Sbo75
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| 481 | ai2_spawn D_Sbo92
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| 482 | ai2_spawn D_L91
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| 483 | ai2_spawn D_S90
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| 484 | ai2_spawn D_S89
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| 485 | }
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| 486 |
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| 487 | func void t37(string ai_name)
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| 488 | {
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| 489 | dprint t37_active
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| 490 | ai2_makeignoreplayer D_C70 0
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| 491 |
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| 492 | }
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| 493 |
|
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| 494 | func void t38(string ai_name)
|
---|
| 495 | {
|
---|
| 496 | dprint t38
|
---|
| 497 | # ai2_spawn B_N31
|
---|
| 498 |
|
---|
| 499 | }
|
---|
| 500 |
|
---|
| 501 | func void t41(string ai_name)
|
---|
| 502 | {
|
---|
| 503 | dprint t41_active
|
---|
| 504 | target_set(596,30.0)
|
---|
| 505 | }
|
---|
| 506 |
|
---|
| 507 | func void t42(string ai_name)
|
---|
| 508 | {
|
---|
| 509 | dprint t42_active
|
---|
| 510 | door_lock 16
|
---|
| 511 | particle ZomShin_door_locklight01 do stop
|
---|
| 512 | trigvolume_enable trigger_volume_35 0
|
---|
| 513 | Base
|
---|
| 514 | s5
|
---|
| 515 | }
|
---|
| 516 |
|
---|
| 517 | func void t43(string ai_name)
|
---|
| 518 | {
|
---|
| 519 | dprint t43_active
|
---|
| 520 | ai2_spawn B_S96
|
---|
| 521 | }
|
---|
| 522 |
|
---|
| 523 | func void t44(string ai_name)
|
---|
| 524 | {
|
---|
| 525 | dprint t44
|
---|
| 526 | target_set(598,30.0)
|
---|
| 527 | }
|
---|
| 528 |
|
---|
| 529 | func void t45(string ai_name)
|
---|
| 530 | {
|
---|
| 531 | dprint t45_active
|
---|
| 532 | target_set(587,30.0)
|
---|
| 533 | door_lock 14
|
---|
| 534 | particle shin_lock_locklight01 do stop
|
---|
| 535 | console_activate 3
|
---|
| 536 | # play door lock sound
|
---|
| 537 | trig_deactivate 60
|
---|
| 538 | trig_deactivate 61
|
---|
| 539 | trig_deactivate 62
|
---|
| 540 | trig_deactivate 63
|
---|
| 541 | trig_deactivate 64
|
---|
| 542 | trig_deactivate 65
|
---|
| 543 | trig_deactivate 70
|
---|
| 544 | trig_deactivate 71
|
---|
| 545 | trig_deactivate 72
|
---|
| 546 | trig_deactivate 73
|
---|
| 547 | trig_deactivate 74
|
---|
| 548 | trig_deactivate 75
|
---|
| 549 | trig_deactivate 91
|
---|
| 550 | trig_deactivate 92
|
---|
| 551 | trig_deactivate 93
|
---|
| 552 | trig_deactivate 98
|
---|
| 553 | trig_deactivate 99
|
---|
| 554 | trig_deactivate 6
|
---|
| 555 | trig_deactivate 7
|
---|
| 556 | if (trigvolume_count(20) eq 0)
|
---|
| 557 | {
|
---|
| 558 | dprint delete_B_AI
|
---|
| 559 | chr_delete B_L95
|
---|
| 560 | chr_delete B_Lbo27
|
---|
| 561 | chr_delete B_S29
|
---|
| 562 | chr_delete B_L30
|
---|
| 563 | chr_delete B_Sbo38
|
---|
| 564 | chr_delete B_S36
|
---|
| 565 | chr_delete B_S37
|
---|
| 566 | chr_delete B_L40
|
---|
| 567 | chr_delete B_L41
|
---|
| 568 | chr_delete B_Lbo39
|
---|
| 569 | chr_delete B_S43
|
---|
| 570 | chr_delete B_C32
|
---|
| 571 | chr_delete B_C33
|
---|
| 572 | chr_delete B_C34
|
---|
| 573 | chr_delete B_Lbo26
|
---|
| 574 | chr_delete B_S96
|
---|
| 575 | chr_delete B_Lbo76
|
---|
| 576 | chr_delete B_S22
|
---|
| 577 | chr_delete B_N31
|
---|
| 578 | chr_delete B_Lbo77
|
---|
| 579 | }
|
---|
| 580 | dprint delete_A_AI
|
---|
| 581 | chr_delete A_L20
|
---|
| 582 | chr_delete A_L21
|
---|
| 583 | chr_delete A_Sbo15
|
---|
| 584 | chr_delete A_Sbo14
|
---|
| 585 | chr_delete A_L19
|
---|
| 586 | chr_delete l1
|
---|
| 587 | chr_delete l3
|
---|
| 588 | chr_delete A_L12
|
---|
| 589 | chr_delete A_Lbo13
|
---|
| 590 | chr_delete A_L8
|
---|
| 591 | chr_delete l7
|
---|
| 592 | chr_delete n5
|
---|
| 593 | chr_delete A_T25
|
---|
| 594 | chr_delete B_N28
|
---|
| 595 | chr_delete A_n17
|
---|
| 596 | chr_delete A_N31
|
---|
| 597 | }
|
---|
| 598 |
|
---|
| 599 | func void attack_konoko(string ai_name)
|
---|
| 600 | {
|
---|
| 601 | ai2_attack new_1 A_player
|
---|
| 602 | }
|
---|
| 603 |
|
---|
| 604 | func void substation_monologue(void)
|
---|
| 605 | {
|
---|
| 606 | dprint playkonokoline
|
---|
| 607 | sound_dialog_play c14_54_24konoko
|
---|
| 608 | cinematic_start (KONtalkangryfront, 180, 180, 19, 7, 20)
|
---|
| 609 | sound_dialog_play_block
|
---|
| 610 | sleep f60
|
---|
| 611 | cinematic_stop (KONtalkangryfront, 19, 20)
|
---|
| 612 |
|
---|
| 613 | objective_set(2, silent)
|
---|
| 614 | }
|
---|
| 615 |
|
---|
| 616 | func void save3_and_spine(string ai_name)
|
---|
| 617 | {
|
---|
| 618 | s3
|
---|
| 619 | spine1
|
---|
| 620 | sleep 7
|
---|
| 621 | spine2
|
---|
| 622 | sleep 7
|
---|
| 623 | spine3
|
---|
| 624 | }
|
---|
| 625 | func void t45b(string ai_name)
|
---|
| 626 | {
|
---|
| 627 | dprint t45b_modified_by_okita
|
---|
| 628 | ai2_spawn C_L51
|
---|
| 629 | ai2_spawn C_L50
|
---|
| 630 | ai2_spawn C_C65
|
---|
| 631 | ai2_spawn C_N66
|
---|
| 632 | ai2_spawn C_Sbo93
|
---|
| 633 | ai2_spawn C_N60
|
---|
| 634 | ai2_spawn C_N55
|
---|
| 635 | ai2_makeignoreplayer C_L50 1
|
---|
| 636 | ai2_makeignoreplayer C_L51 1
|
---|
| 637 | ai2_makeignoreplayer C_N55 1
|
---|
| 638 | ai2_makeignoreplayer C_C65 1
|
---|
| 639 |
|
---|
| 640 | music_atrium
|
---|
| 641 | }
|
---|
| 642 | ################ begin #################
|
---|
| 643 | ########## okita's modification ########
|
---|
| 644 | ########################################
|
---|
| 645 | func void spine1(void)
|
---|
| 646 | {
|
---|
| 647 | dprint spine1_start
|
---|
| 648 |
|
---|
| 649 | if (sub1 eq 1)
|
---|
| 650 | {
|
---|
| 651 | particle spine1 start
|
---|
| 652 | particle spinesound1 start
|
---|
| 653 | }
|
---|
| 654 | }
|
---|
| 655 |
|
---|
| 656 | func void spine2(void)
|
---|
| 657 | {
|
---|
| 658 | dprint spine2_start
|
---|
| 659 |
|
---|
| 660 | if (sub2 eq 1)
|
---|
| 661 | {
|
---|
| 662 | particle spine2 start
|
---|
| 663 | particle spinesound2 start
|
---|
| 664 | }
|
---|
| 665 | }
|
---|
| 666 |
|
---|
| 667 | func void spine3(void)
|
---|
| 668 | {
|
---|
| 669 | dprint spine3_start
|
---|
| 670 |
|
---|
| 671 | if (sub3 eq 1)
|
---|
| 672 | {
|
---|
| 673 | particle spine3 start
|
---|
| 674 | particle spinesound3 start
|
---|
| 675 | }
|
---|
| 676 | }
|
---|
| 677 | ################ end #################
|
---|
| 678 | ########## okita's modification ########
|
---|
| 679 | ########################################
|
---|
| 680 | func void patrolscript0001(void)
|
---|
| 681 | {
|
---|
| 682 | playback_block B_S22 taunt1 interp 20
|
---|
| 683 | }
|
---|
| 684 |
|
---|
| 685 | func void B_S22_run (string ai_name)
|
---|
| 686 | {
|
---|
| 687 | ai2_dopath B_S22 patrol_24
|
---|
| 688 | ai2_setjobstate B_S22
|
---|
| 689 | }
|
---|
| 690 |
|
---|
| 691 | func void A_T25_run (string ai_name)
|
---|
| 692 | {
|
---|
| 693 | ai2_dopath A_T25 patrol_25
|
---|
| 694 | ai2_setjobstate A_T25
|
---|
| 695 | }
|
---|
| 696 |
|
---|
| 697 | func void t39(string ai_name)
|
---|
| 698 | {
|
---|
| 699 | target_set(598,30.0)
|
---|
| 700 | }
|
---|
| 701 |
|
---|
| 702 | func void t48(string ai_name)
|
---|
| 703 | {
|
---|
| 704 | ai2_spawn D_S101
|
---|
| 705 | ai2_spawn D_C100
|
---|
| 706 | }
|
---|
| 707 | #########################################
|
---|
| 708 | # console/special #
|
---|
| 709 | #########################################
|
---|
| 710 | func void unlock14(string ai_name)
|
---|
| 711 | {
|
---|
| 712 | dprint unlock14_active
|
---|
| 713 | door_unlock 14
|
---|
| 714 | particle shin_lock_locklight01 do start
|
---|
| 715 | }
|
---|
| 716 |
|
---|
| 717 | func void console_android(void)
|
---|
| 718 | {
|
---|
| 719 | text_console level_18b
|
---|
| 720 | console_reset 16
|
---|
| 721 | }
|
---|
| 722 |
|
---|
| 723 | func void console_zombie(void)
|
---|
| 724 | {
|
---|
| 725 | text_console level_18a
|
---|
| 726 | console_reset 17
|
---|
| 727 | }
|
---|
| 728 |
|
---|
| 729 | func void console1(string ai_name)
|
---|
| 730 | {
|
---|
| 731 | dprint console1_active
|
---|
| 732 | text_console level_18c
|
---|
| 733 | console_reset 14
|
---|
| 734 | console_activate 14
|
---|
| 735 | }
|
---|
| 736 |
|
---|
| 737 | func void console2(string ai_name)
|
---|
| 738 | {
|
---|
| 739 | dprint console2_active
|
---|
| 740 | text_console level_18d
|
---|
| 741 | console_reset 15
|
---|
| 742 | }
|
---|
| 743 |
|
---|
| 744 | func void level_18e(string ai_name)
|
---|
| 745 | {
|
---|
| 746 | dprint text_18e
|
---|
| 747 | text_console level_18e
|
---|
| 748 | console_reset 1
|
---|
| 749 | console_activate 1
|
---|
| 750 | }
|
---|
| 751 |
|
---|
| 752 | func void tctf3_introcons(string ai_name)
|
---|
| 753 | {
|
---|
| 754 | dprint introcons
|
---|
| 755 | text_console tctf3_intro
|
---|
| 756 | console_reset 71
|
---|
| 757 | console_activate 71
|
---|
| 758 | console_reset 72
|
---|
| 759 | console_activate 72
|
---|
| 760 | }
|
---|
| 761 |
|
---|
| 762 | func void lastdoor_console(string ai_name)
|
---|
| 763 | {
|
---|
| 764 | dprint lastdoor_console
|
---|
| 765 | lastdoor_count = lastdoor_count + 1
|
---|
| 766 | if (lastdoor_count eq 1)
|
---|
| 767 | {
|
---|
| 768 | input 0
|
---|
| 769 | fade_out 0 0 0 30
|
---|
| 770 | cm_interpolate lastdoor_cam 0
|
---|
| 771 | fade_in 30
|
---|
| 772 | sleep 60
|
---|
| 773 | particle lastdoor3_locklight01 do start
|
---|
| 774 | sleep 30
|
---|
| 775 | fade_out 0 0 0 30
|
---|
| 776 | cm_reset
|
---|
| 777 | input 1
|
---|
| 778 | fade_in 30
|
---|
| 779 | }
|
---|
| 780 | if (lastdoor_count eq 2)
|
---|
| 781 | {
|
---|
| 782 | input 0
|
---|
| 783 | fade_out 0 0 0 30
|
---|
| 784 | cm_interpolate lastdoor_cam 0
|
---|
| 785 | fade_in 30
|
---|
| 786 | sleep 60
|
---|
| 787 | particle lastdoor2_locklight01 do start
|
---|
| 788 | sleep 30
|
---|
| 789 | fade_out 0 0 0 30
|
---|
| 790 | cm_reset
|
---|
| 791 | input 1
|
---|
| 792 | fade_in 30
|
---|
| 793 | }
|
---|
| 794 | if (lastdoor_count eq 3)
|
---|
| 795 | {
|
---|
| 796 | input 0
|
---|
| 797 | fade_out 0 0 0 30
|
---|
| 798 | cm_interpolate lastdoor_cam 0
|
---|
| 799 | fade_in 30
|
---|
| 800 | sleep 60
|
---|
| 801 | particle lastdoor1_locklight01 do start
|
---|
| 802 | set_objective_4
|
---|
| 803 | target_set(401,30.0)
|
---|
| 804 | sleep 30
|
---|
| 805 | fade_out 0 0 0 30
|
---|
| 806 | cm_reset
|
---|
| 807 | input 1
|
---|
| 808 | fade_in 30
|
---|
| 809 | trigvolume_enable trigger_volume_40 0
|
---|
| 810 | door_unlock 97
|
---|
| 811 | }
|
---|
| 812 |
|
---|
| 813 | }
|
---|
| 814 |
|
---|
| 815 | func void refuse_script(string ai_name)
|
---|
| 816 | {
|
---|
| 817 | dprint refuse
|
---|
| 818 | ai2_dopath C_N48 patrol_98
|
---|
| 819 | }
|
---|
| 820 |
|
---|
| 821 | func void patrolscript0098(string ai_name)
|
---|
| 822 | {
|
---|
| 823 | dprint patrolscript0098
|
---|
| 824 | ai2_doalarm C_N48 10
|
---|
| 825 | }
|
---|
| 826 |
|
---|
| 827 | func void shin_lock(string ai_name)
|
---|
| 828 | {
|
---|
| 829 | particle shin_lock_locklight01 do start
|
---|
| 830 | }
|
---|
| 831 |
|
---|
| 832 | func void stair_lock(string ai_name)
|
---|
| 833 | {
|
---|
| 834 | particle stair_lock_locklight01 do start
|
---|
| 835 | }
|
---|
| 836 |
|
---|
| 837 | func void roof(string ai_name)
|
---|
| 838 | {
|
---|
| 839 | particle roof_locklight01 do start
|
---|
| 840 | particle shin_lock_locklight01 do start
|
---|
| 841 | ai2_spawn A_T25
|
---|
| 842 |
|
---|
| 843 | }
|
---|
| 844 |
|
---|
| 845 |
|
---|
| 846 |
|
---|
| 847 | func void roof_doors(string ai_name)
|
---|
| 848 | {
|
---|
| 849 | particle roof_doors_locklight01 do start
|
---|
| 850 |
|
---|
| 851 | }
|
---|
| 852 |
|
---|
| 853 | func void roof_door2(string ai_name)
|
---|
| 854 | {
|
---|
| 855 | particle roof_door2_locklight01 do start
|
---|
| 856 | ai2_spawn A_n17
|
---|
| 857 | }
|
---|
| 858 |
|
---|
| 859 | func void enable_t29(string ai_name)
|
---|
| 860 | {
|
---|
| 861 | trigvolume_enable trigger_volume_29 1
|
---|
| 862 |
|
---|
| 863 | }
|
---|
| 864 |
|
---|
| 865 | func void t40(string ai_name)
|
---|
| 866 | {
|
---|
| 867 | dprint t40_active
|
---|
| 868 | if(sub1 ne 1)
|
---|
| 869 | {
|
---|
| 870 | if (audio_counter eq 2)
|
---|
| 871 | {
|
---|
| 872 | if(trigvolume_count(49) eq 0)
|
---|
| 873 | {
|
---|
| 874 | trigvolume_enable trigger_volume_40 0
|
---|
| 875 | sound_dialog_play c14_54_26konoko
|
---|
| 876 | sound_dialog_play_block pause
|
---|
| 877 | audio_counter = audio_counter - 1;
|
---|
| 878 | }
|
---|
| 879 | }
|
---|
| 880 | if (audio_counter eq 3)
|
---|
| 881 | {
|
---|
| 882 | if(trigvolume_count(49) eq 0)
|
---|
| 883 | {
|
---|
| 884 | trigvolume_enable trigger_volume_40 0
|
---|
| 885 | sound_dialog_play c14_54_25konoko
|
---|
| 886 | sound_dialog_play_block pause
|
---|
| 887 | audio_counter = audio_counter - 1;
|
---|
| 888 | }
|
---|
| 889 | }
|
---|
| 890 | }
|
---|
| 891 | }
|
---|
| 892 |
|
---|
| 893 | func void t50(string ai_name)
|
---|
| 894 | {
|
---|
| 895 | dprint t50_active
|
---|
| 896 | if(sub2 ne 1)
|
---|
| 897 | {
|
---|
| 898 | if (audio_counter eq 2)
|
---|
| 899 | {
|
---|
| 900 | if(trigvolume_count(51) eq 0)
|
---|
| 901 | {
|
---|
| 902 |
|
---|
| 903 | trigvolume_enable trigger_volume_50 0
|
---|
| 904 | sound_dialog_play c14_54_26konoko
|
---|
| 905 | sound_dialog_play_block pause
|
---|
| 906 | audio_counter = audio_counter - 1;
|
---|
| 907 | }
|
---|
| 908 | }
|
---|
| 909 | if (audio_counter eq 3)
|
---|
| 910 | {
|
---|
| 911 | if(trigvolume_count(51) eq 0)
|
---|
| 912 | {
|
---|
| 913 | trigvolume_enable trigger_volume_50 0
|
---|
| 914 | sound_dialog_play c14_54_25konoko
|
---|
| 915 | sound_dialog_play_block pause
|
---|
| 916 | audio_counter = audio_counter - 1;
|
---|
| 917 | }
|
---|
| 918 | }
|
---|
| 919 | }
|
---|
| 920 | }
|
---|
| 921 |
|
---|
| 922 | func void t53(string ai_name)
|
---|
| 923 | {
|
---|
| 924 | dprint t53_active
|
---|
| 925 | if(sub3 ne 1)
|
---|
| 926 | {
|
---|
| 927 | if (audio_counter eq 2)
|
---|
| 928 | {
|
---|
| 929 | if(trigvolume_count (54) eq 0)
|
---|
| 930 | {
|
---|
| 931 | trigvolume_enable trigger_volume_53 0
|
---|
| 932 | sound_dialog_play c14_54_26konoko
|
---|
| 933 | sound_dialog_play_block pause
|
---|
| 934 | audio_counter = audio_counter - 1;
|
---|
| 935 | }
|
---|
| 936 | }
|
---|
| 937 | if (audio_counter eq 3)
|
---|
| 938 | {
|
---|
| 939 | if(trigvolume_count(54) eq 0)
|
---|
| 940 | {
|
---|
| 941 | trigvolume_enable trigger_volume_53 0
|
---|
| 942 | sound_dialog_play c14_54_25konoko
|
---|
| 943 | sound_dialog_play_block pause
|
---|
| 944 | audio_counter = audio_counter - 1;
|
---|
| 945 | }
|
---|
| 946 | }
|
---|
| 947 | }
|
---|
| 948 | }
|
---|
| 949 |
|
---|
| 950 |
|
---|
| 951 |
|
---|
| 952 |
|
---|
| 953 |
|
---|
| 954 | func void lastdoor1(string ai_name)
|
---|
| 955 | {
|
---|
| 956 | ld1=1
|
---|
| 957 | if(ld2 eq 0)
|
---|
| 958 | {
|
---|
| 959 | target_set(599,30.0)
|
---|
| 960 | }
|
---|
| 961 | if (ld2 ne 0)
|
---|
| 962 | {
|
---|
| 963 | if(ld3 eq 0)
|
---|
| 964 | {
|
---|
| 965 | target_set(598,30.0)
|
---|
| 966 | }
|
---|
| 967 | }
|
---|
| 968 | }
|
---|
| 969 |
|
---|
| 970 | func void lastdoor2(string ai_name)
|
---|
| 971 | {
|
---|
| 972 | ld2=1
|
---|
| 973 | if(ld3 eq 0)
|
---|
| 974 | {
|
---|
| 975 | target_set(598,30.0)
|
---|
| 976 | }
|
---|
| 977 | if(ld3 ne 0)
|
---|
| 978 | {
|
---|
| 979 | if(ld1 eq 0)
|
---|
| 980 | {
|
---|
| 981 | target_set(597,30.0)
|
---|
| 982 | }
|
---|
| 983 | }
|
---|
| 984 | }
|
---|
| 985 |
|
---|
| 986 | func void lastdoor3(string ai_name)
|
---|
| 987 | {
|
---|
| 988 | ld3=1
|
---|
| 989 | if(ld2 eq 0)
|
---|
| 990 | {
|
---|
| 991 | target_set(599,30.0)
|
---|
| 992 | }
|
---|
| 993 | if(ld2 ne 0)
|
---|
| 994 | {
|
---|
| 995 | if(ld1 eq 0)
|
---|
| 996 | {
|
---|
| 997 | target_set(597,30.0)
|
---|
| 998 | }
|
---|
| 999 | }
|
---|
| 1000 | }
|
---|
| 1001 |
|
---|
| 1002 | #########################
|
---|
| 1003 | # save game #
|
---|
| 1004 | #########################
|
---|
| 1005 | func void s1(string ai_name)
|
---|
| 1006 | {
|
---|
| 1007 | dprint SAVEDGAME1
|
---|
| 1008 |
|
---|
| 1009 | if (my_save_point ne 1)
|
---|
| 1010 | {
|
---|
| 1011 | save_game 1 autosave
|
---|
| 1012 | }
|
---|
| 1013 | }
|
---|
| 1014 |
|
---|
| 1015 | func void s2(string ai_name)
|
---|
| 1016 | {
|
---|
| 1017 | dprint SAVEDGAME2
|
---|
| 1018 |
|
---|
| 1019 | if (my_save_point ne 2)
|
---|
| 1020 | {
|
---|
| 1021 | save_game 2 autosave
|
---|
| 1022 | }
|
---|
| 1023 | }
|
---|
| 1024 |
|
---|
| 1025 | func void s3(string ai_name)
|
---|
| 1026 | {
|
---|
| 1027 | dprint SAVEDGAME3
|
---|
| 1028 |
|
---|
| 1029 | if (my_save_point ne 3)
|
---|
| 1030 | {
|
---|
| 1031 | save_game 3 autosave
|
---|
| 1032 | }
|
---|
| 1033 | }
|
---|
| 1034 |
|
---|
| 1035 | func void s4(string ai_name)
|
---|
| 1036 | {
|
---|
| 1037 | dprint SAVEDGAME4
|
---|
| 1038 |
|
---|
| 1039 | if (my_save_point ne 4)
|
---|
| 1040 | {
|
---|
| 1041 | save_game 4 autosave
|
---|
| 1042 | }
|
---|
| 1043 | }
|
---|
| 1044 |
|
---|
| 1045 | func void s5(string ai_name)
|
---|
| 1046 | {
|
---|
| 1047 | dprint SAVEDGAME5
|
---|
| 1048 |
|
---|
| 1049 | if (my_save_point ne 5)
|
---|
| 1050 | {
|
---|
| 1051 | save_game 5 autosave
|
---|
| 1052 | }
|
---|
| 1053 | }
|
---|
| 1054 |
|
---|
| 1055 | ###############################################
|
---|
| 1056 | ##### FURIOUS ZOMBIE SHINATAMA FIGHT ######
|
---|
| 1057 | ###############################################
|
---|
| 1058 |
|
---|
| 1059 | var int console_count = 4;
|
---|
| 1060 | var int zombie_counter_var = 0;
|
---|
| 1061 |
|
---|
| 1062 | func void zombie_counter(string player_name)
|
---|
| 1063 | {
|
---|
| 1064 | console_count = console_count - 1;
|
---|
| 1065 |
|
---|
| 1066 | door_lock 16
|
---|
| 1067 |
|
---|
| 1068 | if (console_count eq 0)
|
---|
| 1069 | {
|
---|
| 1070 | console_count = 4;
|
---|
| 1071 |
|
---|
| 1072 | dprint zombie_counter
|
---|
| 1073 | zombie_counter_var = zombie_counter_var + 1;
|
---|
| 1074 |
|
---|
| 1075 | if (zombie_counter_var eq 0)
|
---|
| 1076 | {
|
---|
| 1077 | zombie_round_2
|
---|
| 1078 | }
|
---|
| 1079 |
|
---|
| 1080 | if (zombie_counter_var eq 1)
|
---|
| 1081 | {
|
---|
| 1082 | zombie_round_3
|
---|
| 1083 | }
|
---|
| 1084 |
|
---|
| 1085 | if (zombie_counter_var eq 2)
|
---|
| 1086 | {
|
---|
| 1087 | zombie_round_4
|
---|
| 1088 | }
|
---|
| 1089 |
|
---|
| 1090 | if (zombie_counter_var eq 3)
|
---|
| 1091 | {
|
---|
| 1092 | zombie_round_5
|
---|
| 1093 | }
|
---|
| 1094 | }
|
---|
| 1095 | }
|
---|
| 1096 |
|
---|
| 1097 | func void t52(string ai_name)
|
---|
| 1098 | {
|
---|
| 1099 | ai2_dopath ZomGrif patrol_102
|
---|
| 1100 | }
|
---|
| 1101 |
|
---|
| 1102 | func void t55(string ai_name)
|
---|
| 1103 | {
|
---|
| 1104 | ai2_dopath ZomGrif patrol_103
|
---|
| 1105 | }
|
---|
| 1106 |
|
---|
| 1107 | func void t56(string ai_name)
|
---|
| 1108 | {
|
---|
| 1109 | ai2_dopath ZomGrif patrol_104
|
---|
| 1110 | }
|
---|
| 1111 |
|
---|
| 1112 | func void t57(string ai_name)
|
---|
| 1113 | {
|
---|
| 1114 | ai2_dopath ZomGrif patrol_105
|
---|
| 1115 | }
|
---|
| 1116 |
|
---|
| 1117 | func void t58(string ai_name)
|
---|
| 1118 | {
|
---|
| 1119 | ai2_spawn C_Lbo53
|
---|
| 1120 | ai2_spawn C_Sbo52
|
---|
| 1121 | }
|
---|
| 1122 |
|
---|
| 1123 | func void zombie_dialog_round3(void)
|
---|
| 1124 | {
|
---|
| 1125 | sound_dialog_play c14_51_07shinatama
|
---|
| 1126 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
| 1127 | sound_dialog_play_block
|
---|
| 1128 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
| 1129 | }
|
---|
| 1130 |
|
---|
| 1131 | func void zombie_dialog_round4(void)
|
---|
| 1132 | {
|
---|
| 1133 | sound_dialog_play c14_51_08shinatama
|
---|
| 1134 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
| 1135 | sound_dialog_play_block
|
---|
| 1136 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
| 1137 | }
|
---|
| 1138 |
|
---|
| 1139 | func void zombie_dialog_round5(void)
|
---|
| 1140 | {
|
---|
| 1141 | sound_dialog_play c14_51_09shinatama
|
---|
| 1142 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false)
|
---|
| 1143 | sound_dialog_play_block
|
---|
| 1144 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
| 1145 | }
|
---|
| 1146 |
|
---|
| 1147 | # CB: this round is not called any longer! only zombie rounds 2-5 are used now
|
---|
| 1148 | # ZOMBIE ROUND 1
|
---|
| 1149 | func void zombie_round_1(string ai_name)
|
---|
| 1150 | {
|
---|
| 1151 | dprint zombie_round_1
|
---|
| 1152 |
|
---|
| 1153 | particle zombie1 create
|
---|
| 1154 | particle zombie1 start
|
---|
| 1155 |
|
---|
| 1156 | ai2_allpassive 1
|
---|
| 1157 | input 0
|
---|
| 1158 |
|
---|
| 1159 | # CB: kill all weapon particles
|
---|
| 1160 | p3_removedangerous
|
---|
| 1161 |
|
---|
| 1162 | sleep 120
|
---|
| 1163 |
|
---|
| 1164 | trig_show 91
|
---|
| 1165 | trig_show 92
|
---|
| 1166 | trig_show 93
|
---|
| 1167 |
|
---|
| 1168 | trig_activate 91
|
---|
| 1169 | trig_activate 92
|
---|
| 1170 | trig_activate 93
|
---|
| 1171 |
|
---|
| 1172 | sleep 30
|
---|
| 1173 |
|
---|
| 1174 | # trig_speed 202 .2
|
---|
| 1175 | # trig_speed 204 .2
|
---|
| 1176 | # trig_hide 2023
|
---|
| 1177 | # trig_hide 2013
|
---|
| 1178 |
|
---|
| 1179 | # particle ????? start
|
---|
| 1180 | # particle ????? start
|
---|
| 1181 |
|
---|
| 1182 | cm_reset
|
---|
| 1183 | input 1
|
---|
| 1184 | sleep 90
|
---|
| 1185 | ai2_allpassive 0
|
---|
| 1186 | ai2_makeignoreplayer ZomGrif 1
|
---|
| 1187 | }
|
---|
| 1188 |
|
---|
| 1189 | # CB: this round has all the old zombie round 2 setup including camera angles
|
---|
| 1190 | # OLD ZOMBIE ROUND 2
|
---|
| 1191 | func void old_zombie_round_2(string ai_name)
|
---|
| 1192 | {
|
---|
| 1193 | dprint zombie_round_2
|
---|
| 1194 |
|
---|
| 1195 | ai2_allpassive 1
|
---|
| 1196 | turret_deactivate 330
|
---|
| 1197 | turret_deactivate 333
|
---|
| 1198 | turret_deactivate 336
|
---|
| 1199 | input 0
|
---|
| 1200 |
|
---|
| 1201 | # CB: kill all weapon particles
|
---|
| 1202 | p3_removedangerous
|
---|
| 1203 |
|
---|
| 1204 | particle zombie1 kill
|
---|
| 1205 |
|
---|
| 1206 | sleep 90
|
---|
| 1207 |
|
---|
| 1208 | cm_interpolate zombie_hint 0
|
---|
| 1209 |
|
---|
| 1210 | particle zombie1 create
|
---|
| 1211 | particle zombie1 start
|
---|
| 1212 |
|
---|
| 1213 | sleep 120
|
---|
| 1214 |
|
---|
| 1215 | trig_deactivate 91
|
---|
| 1216 | trig_deactivate 92
|
---|
| 1217 | trig_deactivate 93
|
---|
| 1218 |
|
---|
| 1219 | dprint trig_off_1
|
---|
| 1220 |
|
---|
| 1221 | sleep 15
|
---|
| 1222 | trig_hide 91
|
---|
| 1223 | sleep 15
|
---|
| 1224 | trig_hide 92
|
---|
| 1225 | sleep 15
|
---|
| 1226 | trig_hide 93
|
---|
| 1227 |
|
---|
| 1228 | sleep 120
|
---|
| 1229 |
|
---|
| 1230 | trig_show 210
|
---|
| 1231 | trig_show 310
|
---|
| 1232 | trig_show 410
|
---|
| 1233 | trig_show 510
|
---|
| 1234 |
|
---|
| 1235 | trig_activate 210
|
---|
| 1236 | trig_activate 310
|
---|
| 1237 | trig_activate 410
|
---|
| 1238 | trig_activate 510
|
---|
| 1239 |
|
---|
| 1240 | trig_reset 91
|
---|
| 1241 | trig_reset 92
|
---|
| 1242 | trig_reset 93
|
---|
| 1243 |
|
---|
| 1244 | sleep 15
|
---|
| 1245 | trig_show 91
|
---|
| 1246 | sleep 15
|
---|
| 1247 | trig_show 92
|
---|
| 1248 | sleep 15
|
---|
| 1249 | trig_show 93
|
---|
| 1250 |
|
---|
| 1251 | trig_activate 91
|
---|
| 1252 | trig_activate 92
|
---|
| 1253 | trig_activate 93
|
---|
| 1254 |
|
---|
| 1255 | sleep 90
|
---|
| 1256 |
|
---|
| 1257 | cm_reset
|
---|
| 1258 | input 1
|
---|
| 1259 | sleep 90
|
---|
| 1260 | ai2_allpassive 0
|
---|
| 1261 | ai2_makeignoreplayer ZomGrif 1
|
---|
| 1262 |
|
---|
| 1263 | console_reset 399
|
---|
| 1264 | console_reset 400
|
---|
| 1265 | console_reset 401
|
---|
| 1266 | console_reset 402
|
---|
| 1267 | }
|
---|
| 1268 |
|
---|
| 1269 | # CB: this round is the new zombie round 2 setup which is tabulae rasa
|
---|
| 1270 | # and fit to be called from a save point, or from the cutscene
|
---|
| 1271 | # ZOMBIE ROUND 2
|
---|
| 1272 | func void zombie_round_2(string ai_name)
|
---|
| 1273 | {
|
---|
| 1274 | dprint zombie_round_2_active
|
---|
| 1275 |
|
---|
| 1276 | particle zombie1 create
|
---|
| 1277 | particle zombie1 start
|
---|
| 1278 |
|
---|
| 1279 | ai2_allpassive 1
|
---|
| 1280 | input 0
|
---|
| 1281 |
|
---|
| 1282 | # CB: kill all weapon particles
|
---|
| 1283 | p3_removedangerous
|
---|
| 1284 |
|
---|
| 1285 | sleep 120
|
---|
| 1286 |
|
---|
| 1287 | trig_show 210
|
---|
| 1288 | trig_show 310
|
---|
| 1289 | trig_show 410
|
---|
| 1290 | trig_show 510
|
---|
| 1291 |
|
---|
| 1292 | trig_activate 210
|
---|
| 1293 | trig_activate 310
|
---|
| 1294 | trig_activate 410
|
---|
| 1295 | trig_activate 510
|
---|
| 1296 |
|
---|
| 1297 | trig_reset 91
|
---|
| 1298 | trig_reset 92
|
---|
| 1299 | trig_reset 93
|
---|
| 1300 |
|
---|
| 1301 | sleep 15
|
---|
| 1302 | trig_show 91
|
---|
| 1303 | sleep 15
|
---|
| 1304 | trig_show 92
|
---|
| 1305 | sleep 15
|
---|
| 1306 | trig_show 93
|
---|
| 1307 |
|
---|
| 1308 | trig_activate 91
|
---|
| 1309 | trig_activate 92
|
---|
| 1310 | trig_activate 93
|
---|
| 1311 |
|
---|
| 1312 | # incidental zombie shinatama dialog
|
---|
| 1313 | trigvolume_enable shinzom_voice1 1
|
---|
| 1314 | trigvolume_enable shinzom_voice2 1
|
---|
| 1315 |
|
---|
| 1316 | cm_reset
|
---|
| 1317 | input 1
|
---|
| 1318 | sleep 90
|
---|
| 1319 | ai2_allpassive 0
|
---|
| 1320 | ai2_makeignoreplayer ZomGrif 1
|
---|
| 1321 | }
|
---|
| 1322 |
|
---|
| 1323 | # ZOMBIE ROUND 3
|
---|
| 1324 | func void zombie_round_3(string ai_name)
|
---|
| 1325 | {
|
---|
| 1326 | dprint zombie_round_3_active
|
---|
| 1327 |
|
---|
| 1328 | ai2_allpassive 1
|
---|
| 1329 | turret_deactivate 330
|
---|
| 1330 | turret_deactivate 333
|
---|
| 1331 | turret_deactivate 336
|
---|
| 1332 | input 0
|
---|
| 1333 |
|
---|
| 1334 | # CB: kill all weapon particles
|
---|
| 1335 | p3_removedangerous
|
---|
| 1336 |
|
---|
| 1337 | particle zombie1 kill
|
---|
| 1338 |
|
---|
| 1339 | # incidental zombie shinatama dialog
|
---|
| 1340 | trigvolume_enable shinzom_voice3 1
|
---|
| 1341 |
|
---|
| 1342 | sleep 90
|
---|
| 1343 |
|
---|
| 1344 | cm_interpolate zombie_hint 0
|
---|
| 1345 |
|
---|
| 1346 | particle zombie1 create
|
---|
| 1347 | particle zombie1 start
|
---|
| 1348 | sleep 20
|
---|
| 1349 | particle zombie1 kill
|
---|
| 1350 | sleep 10
|
---|
| 1351 | particle zombie1 create
|
---|
| 1352 | particle zombie1 start
|
---|
| 1353 |
|
---|
| 1354 | sleep 120
|
---|
| 1355 |
|
---|
| 1356 | trig_deactivate 91
|
---|
| 1357 | trig_deactivate 92
|
---|
| 1358 | trig_deactivate 93
|
---|
| 1359 |
|
---|
| 1360 | dprint trig_off_2
|
---|
| 1361 |
|
---|
| 1362 | sleep 15
|
---|
| 1363 | trig_hide 91
|
---|
| 1364 | sleep 15
|
---|
| 1365 | trig_hide 92
|
---|
| 1366 | sleep 15
|
---|
| 1367 | trig_hide 93
|
---|
| 1368 |
|
---|
| 1369 | trig_deactivate 210
|
---|
| 1370 | trig_deactivate 310
|
---|
| 1371 | trig_deactivate 410
|
---|
| 1372 | trig_deactivate 510
|
---|
| 1373 |
|
---|
| 1374 | fork zombie_dialog_round3
|
---|
| 1375 | sleep 120
|
---|
| 1376 |
|
---|
| 1377 | trig_reset 91
|
---|
| 1378 | trig_reset 92
|
---|
| 1379 | trig_reset 93
|
---|
| 1380 |
|
---|
| 1381 | sleep 15
|
---|
| 1382 | trig_show 91
|
---|
| 1383 | sleep 15
|
---|
| 1384 | trig_show 92
|
---|
| 1385 | sleep 15
|
---|
| 1386 | trig_show 93
|
---|
| 1387 |
|
---|
| 1388 | trig_activate 91
|
---|
| 1389 | trig_activate 92
|
---|
| 1390 | trig_activate 93
|
---|
| 1391 |
|
---|
| 1392 | trig_reset 210
|
---|
| 1393 | trig_reset 310
|
---|
| 1394 | trig_reset 410
|
---|
| 1395 | trig_reset 510
|
---|
| 1396 |
|
---|
| 1397 | trig_activate 210
|
---|
| 1398 | trig_activate 310
|
---|
| 1399 | trig_activate 410
|
---|
| 1400 | trig_activate 510
|
---|
| 1401 |
|
---|
| 1402 | trig_show 2101
|
---|
| 1403 | trig_show 3101
|
---|
| 1404 | trig_show 4101
|
---|
| 1405 | trig_show 5101
|
---|
| 1406 |
|
---|
| 1407 | trig_activate 2101
|
---|
| 1408 | trig_activate 3101
|
---|
| 1409 | trig_activate 4101
|
---|
| 1410 | trig_activate 5101
|
---|
| 1411 |
|
---|
| 1412 | trig_speed 210 .3
|
---|
| 1413 | trig_speed 310 .3
|
---|
| 1414 | trig_speed 410 .3
|
---|
| 1415 | trig_speed 510 .3
|
---|
| 1416 |
|
---|
| 1417 | trig_speed 2101 .3
|
---|
| 1418 | trig_speed 3101 .3
|
---|
| 1419 | trig_speed 4101 .3
|
---|
| 1420 | trig_speed 5101 .3
|
---|
| 1421 |
|
---|
| 1422 | sleep 90
|
---|
| 1423 |
|
---|
| 1424 | cm_reset
|
---|
| 1425 | input 1
|
---|
| 1426 | sleep 90
|
---|
| 1427 | ai2_allpassive 0
|
---|
| 1428 | # ai2_passive ZomGrif 1
|
---|
| 1429 |
|
---|
| 1430 | console_reset 399
|
---|
| 1431 | console_reset 400
|
---|
| 1432 | console_reset 401
|
---|
| 1433 | console_reset 402
|
---|
| 1434 | }
|
---|
| 1435 |
|
---|
| 1436 | ## ZOMBIE ROUND 4
|
---|
| 1437 | func void zombie_round_4(string ai_name)
|
---|
| 1438 | {
|
---|
| 1439 | dprint zombie_round_4_active
|
---|
| 1440 |
|
---|
| 1441 | ai2_allpassive 1
|
---|
| 1442 | turret_deactivate 330
|
---|
| 1443 | turret_deactivate 333
|
---|
| 1444 | turret_deactivate 336
|
---|
| 1445 | input 0
|
---|
| 1446 |
|
---|
| 1447 | # CB: kill all weapon particles
|
---|
| 1448 | p3_removedangerous
|
---|
| 1449 |
|
---|
| 1450 | particle zombie1 kill
|
---|
| 1451 |
|
---|
| 1452 | # incidental zombie shinatama dialog
|
---|
| 1453 | trigvolume_enable shinzom_voice4 1
|
---|
| 1454 |
|
---|
| 1455 | sleep 90
|
---|
| 1456 |
|
---|
| 1457 | cm_interpolate zombie_hint 0
|
---|
| 1458 |
|
---|
| 1459 | sleep 30
|
---|
| 1460 | particle zombie1 create
|
---|
| 1461 | particle zombie1 start
|
---|
| 1462 | sleep 20
|
---|
| 1463 | particle zombie1 kill
|
---|
| 1464 | sleep 30
|
---|
| 1465 | particle zombie1 create
|
---|
| 1466 | particle zombie1 start
|
---|
| 1467 |
|
---|
| 1468 | fork zombie_dialog_round4
|
---|
| 1469 | sleep 120
|
---|
| 1470 |
|
---|
| 1471 | trig_deactivate 91
|
---|
| 1472 | trig_deactivate 92
|
---|
| 1473 | trig_deactivate 93
|
---|
| 1474 |
|
---|
| 1475 | dprint trig_off_3
|
---|
| 1476 |
|
---|
| 1477 | trig_hide 91
|
---|
| 1478 | trig_hide 92
|
---|
| 1479 | trig_hide 93
|
---|
| 1480 |
|
---|
| 1481 | trig_deactivate 210
|
---|
| 1482 | trig_deactivate 310
|
---|
| 1483 | trig_deactivate 410
|
---|
| 1484 | trig_deactivate 510
|
---|
| 1485 |
|
---|
| 1486 | trig_hide 210
|
---|
| 1487 | trig_hide 310
|
---|
| 1488 | trig_hide 410
|
---|
| 1489 | trig_hide 510
|
---|
| 1490 |
|
---|
| 1491 | trig_deactivate 2101
|
---|
| 1492 | trig_deactivate 3101
|
---|
| 1493 | trig_deactivate 4101
|
---|
| 1494 | trig_deactivate 5101
|
---|
| 1495 |
|
---|
| 1496 | trig_hide 2101
|
---|
| 1497 | trig_hide 3101
|
---|
| 1498 | trig_hide 4101
|
---|
| 1499 | trig_hide 5101
|
---|
| 1500 |
|
---|
| 1501 | sleep 120
|
---|
| 1502 |
|
---|
| 1503 | trig_show 214
|
---|
| 1504 | trig_show 314
|
---|
| 1505 | trig_show 414
|
---|
| 1506 | trig_show 514
|
---|
| 1507 |
|
---|
| 1508 | sleep 15
|
---|
| 1509 |
|
---|
| 1510 | trig_show 94
|
---|
| 1511 |
|
---|
| 1512 | sleep 15
|
---|
| 1513 |
|
---|
| 1514 | trig_show 910
|
---|
| 1515 |
|
---|
| 1516 | trig_activate 214
|
---|
| 1517 | trig_activate 314
|
---|
| 1518 | trig_activate 414
|
---|
| 1519 | trig_activate 514
|
---|
| 1520 |
|
---|
| 1521 | trig_activate 910
|
---|
| 1522 | trig_activate 94
|
---|
| 1523 |
|
---|
| 1524 | trig_speed 214 .15
|
---|
| 1525 | trig_speed 314 .15
|
---|
| 1526 | trig_speed 414 .15
|
---|
| 1527 | trig_speed 514 .15
|
---|
| 1528 |
|
---|
| 1529 | trig_speed 910 .35
|
---|
| 1530 | trig_speed 94 .35
|
---|
| 1531 |
|
---|
| 1532 | sleep 90
|
---|
| 1533 |
|
---|
| 1534 | cm_reset
|
---|
| 1535 | input 1
|
---|
| 1536 | sleep 90
|
---|
| 1537 | ai2_allpassive 0
|
---|
| 1538 | # # ai2_passive ZomGrif 1
|
---|
| 1539 |
|
---|
| 1540 | console_reset 399
|
---|
| 1541 | console_reset 400
|
---|
| 1542 | console_reset 401
|
---|
| 1543 | console_reset 402
|
---|
| 1544 | }
|
---|
| 1545 |
|
---|
| 1546 | ########## ZOMBIE ROUND 5 - YOU WIN ############
|
---|
| 1547 |
|
---|
| 1548 | func void zombie_round_5(string ai_name)
|
---|
| 1549 | {
|
---|
| 1550 | dprint zombie_round_5_active
|
---|
| 1551 |
|
---|
| 1552 | ai2_allpassive 1
|
---|
| 1553 | turret_deactivate 330
|
---|
| 1554 | turret_deactivate 333
|
---|
| 1555 | turret_deactivate 336
|
---|
| 1556 |
|
---|
| 1557 | trig_hide 214
|
---|
| 1558 | trig_hide 414
|
---|
| 1559 |
|
---|
| 1560 | trig_activate 210
|
---|
| 1561 | trig_activate 410
|
---|
| 1562 |
|
---|
| 1563 | # CB: kill all weapon particles
|
---|
| 1564 | p3_removedangerous
|
---|
| 1565 |
|
---|
| 1566 | input 0
|
---|
| 1567 |
|
---|
| 1568 | begin_cutscene
|
---|
| 1569 |
|
---|
| 1570 | music_stop
|
---|
| 1571 |
|
---|
| 1572 | sleep 60
|
---|
| 1573 |
|
---|
| 1574 | cm_interpolate zombie_death 0
|
---|
| 1575 |
|
---|
| 1576 | fork zombie_dialog_round5
|
---|
| 1577 | sleep 90
|
---|
| 1578 |
|
---|
| 1579 | trig_speed 9 1
|
---|
| 1580 | trig_speed 10 2
|
---|
| 1581 | trig_speed 910 2.5
|
---|
| 1582 | trig_speed 94 .5
|
---|
| 1583 | trig_speed 210 2
|
---|
| 1584 | sleep 90
|
---|
| 1585 | trig_speed 410 2
|
---|
| 1586 | sleep 90
|
---|
| 1587 | trig_speed 514 1
|
---|
| 1588 | trig_speed 410 1
|
---|
| 1589 | sleep 90
|
---|
| 1590 | trig_speed 314 2
|
---|
| 1591 | sleep 90
|
---|
| 1592 | trig_speed 210 1
|
---|
| 1593 |
|
---|
| 1594 | sleep 60
|
---|
| 1595 | trig_hide 210
|
---|
| 1596 | trig_hide 9
|
---|
| 1597 | trig_speed 10 .2
|
---|
| 1598 | sleep 60
|
---|
| 1599 | trig_hide 314
|
---|
| 1600 | trig_hide 910
|
---|
| 1601 | sleep 60
|
---|
| 1602 | trig_speed 514 .2
|
---|
| 1603 | trig_hide 410
|
---|
| 1604 | trig_hide 10
|
---|
| 1605 | trig_hide 94
|
---|
| 1606 | sleep 60
|
---|
| 1607 | trig_hide 514
|
---|
| 1608 | sleep 60
|
---|
| 1609 | trig_hide 93
|
---|
| 1610 | particle zombie1 kill
|
---|
| 1611 | sound_ambient_start shin_zom_shutdown 1.0
|
---|
| 1612 | sleep 10
|
---|
| 1613 | particle zombie1 create
|
---|
| 1614 | particle zombie1 start
|
---|
| 1615 | sleep 20
|
---|
| 1616 | particle zombie1 kill
|
---|
| 1617 | particle zombie1 create
|
---|
| 1618 | particle zombie1 start
|
---|
| 1619 | sleep 30
|
---|
| 1620 | particle zombie1 kill
|
---|
| 1621 | particle zombiesteam stop
|
---|
| 1622 | particle zombient stop
|
---|
| 1623 |
|
---|
| 1624 | sleep 90
|
---|
| 1625 |
|
---|
| 1626 | # Hardy, if griffin has to see konoko after or during the zom cutscene,
|
---|
| 1627 | # make sure this next line makes it into the shorter zombie shin scripts --mike
|
---|
| 1628 |
|
---|
| 1629 | ai2_makeignoreplayer ZomGrif 0
|
---|
| 1630 | Zom
|
---|
| 1631 | }
|
---|
| 1632 |
|
---|
| 1633 |
|
---|
| 1634 |
|
---|
| 1635 | ############################################################
|
---|
| 1636 | ########### INCIDENTAL SHINATAMA ZOMBIE DIALOG #############
|
---|
| 1637 | ############################################################
|
---|
| 1638 |
|
---|
| 1639 | func void shinzom_voice1(string ai_name)
|
---|
| 1640 | {
|
---|
| 1641 | sound_dialog_play c00_01_102shinatama
|
---|
| 1642 | }
|
---|
| 1643 |
|
---|
| 1644 | func void shinzom_voice2(string ai_name)
|
---|
| 1645 | {
|
---|
| 1646 | sound_dialog_play c00_01_101shinatama
|
---|
| 1647 | }
|
---|
| 1648 |
|
---|
| 1649 | func void shinzom_voice3(string ai_name)
|
---|
| 1650 | {
|
---|
| 1651 | sound_dialog_play c00_01_100shinatama
|
---|
| 1652 | }
|
---|
| 1653 |
|
---|
| 1654 | func void shinzom_voice4(string ai_name)
|
---|
| 1655 | {
|
---|
| 1656 | sound_dialog_play c00_01_103shinatama
|
---|
| 1657 | }
|
---|