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Changeset
1128
for
AE
Timestamp:
Apr 4, 2020, 5:58:51 PM (
5 years
ago)
Author:
iritscen
Message:
Adding unfinished Green Room package, for anyone who wants to work on it (see work/docs/To do.txt).
Location:
AE/packages/84000Green_Room
Files:
89 added
.
(added)
Mod_Info.cfg
(added)
bsl
(added)
bsl/common
(added)
bsl/common/Green_Room
(added)
bsl/common/Green_Room/main.bsl
(added)
oni
(added)
oni/common
(added)
oni/common/level0_Final
(added)
oni/common/level0_Final/ONLDlevel_26.oni
(added)
oni/common/level26_Final
(added)
oni/common/level26_Final/AKEVGreen_Room.oni
(added)
oni/common/level26_Final/BINACJBOCharacter.oni
(added)
oni/common/level26_Final/BINACJBOConsole.oni
(added)
oni/common/level26_Final/BINACJBODoor.oni
(added)
oni/common/level26_Final/BINACJBOFlag.oni
(added)
oni/common/level26_Final/BINACJBOFurniture.oni
(added)
oni/common/level26_Final/BINACJBONeutral.oni
(added)
oni/common/level26_Final/BINACJBOParticle.oni
(added)
oni/common/level26_Final/BINACJBOPatrol Path.oni
(added)
oni/common/level26_Final/BINACJBOPowerUp.oni
(added)
oni/common/level26_Final/BINACJBOSound.oni
(added)
oni/common/level26_Final/BINACJBOTrigger Volume.oni
(added)
oni/common/level26_Final/BINACJBOTrigger.oni
(added)
oni/common/level26_Final/BINACJBOTurret.oni
(added)
oni/common/level26_Final/BINACJBOWeapon.oni
(added)
oni/common/level26_Final/ONLVGreen_Room.oni
(added)
oni/common/level26_Final/TXMPNONE.oni
(added)
oni/common/level26_Final/TXMP_marker_barrier.oni
(added)
oni/common/level26_Final/TXMP_marker_blackness.oni
(added)
oni/common/level26_Final/TXMP_marker_danger.oni
(added)
oni/common/level26_Final/TXMP_marker_door.oni
(added)
oni/common/level26_Final/TXMP_marker_ghost.oni
(added)
oni/common/level26_Final/TXMP_marker_impassable.oni
(added)
oni/common/level26_Final/TXMP_marker_stairs.oni
(added)
oni/common/level26_Final/TXMPgreen.oni
(added)
oni/common/level26_Final/TXMPnotfoundtex.oni
(added)
work
(added)
work/dae
(added)
work/dae/Green_Room_bnv.dae
(added)
work/dae/Green_Room_env.dae
(added)
work/dae/Green_Room_env_markers.dae
(added)
work/dae/Green_Room_orig.dae
(added)
work/dae/TXMPNONE.tga
(added)
work/dae/TXMPNONE.xml
(added)
work/dae/TXMP_marker_barrier.tga
(added)
work/dae/TXMP_marker_barrier.xml
(added)
work/dae/TXMP_marker_blackness.tga
(added)
work/dae/TXMP_marker_blackness.xml
(added)
work/dae/TXMP_marker_danger.tga
(added)
work/dae/TXMP_marker_danger.xml
(added)
work/dae/TXMP_marker_door.tga
(added)
work/dae/TXMP_marker_door.xml
(added)
work/dae/TXMP_marker_ghost.tga
(added)
work/dae/TXMP_marker_ghost.xml
(added)
work/dae/TXMP_marker_impassable.tga
(added)
work/dae/TXMP_marker_impassable.xml
(added)
work/dae/TXMP_marker_stairs.tga
(added)
work/dae/TXMP_marker_stairs.xml
(added)
work/dae/TXMPgreen.tga
(added)
work/dae/TXMPgreen.xml
(added)
work/dae/TXMPnotfoundtex.tga
(added)
work/dae/TXMPnotfoundtex.xml
(added)
work/dae/grids
(added)
work/dae/grids/bnv_grid_000.tga
(added)
work/dae/markers
(added)
work/dae/markers/_marker_impassable.tga
(added)
work/docs
(added)
work/docs/Melee ID menu design.txt
(added)
work/docs/To do.txt
(added)
work/xml
(added)
work/xml/AGDBGreen_Room.xml
(added)
work/xml/AKEVGreen_Room.xml
(added)
work/xml/BINACJBOCharacter.xml
(added)
work/xml/BINACJBOConsole.xml
(added)
work/xml/BINACJBODoor.xml
(added)
work/xml/BINACJBOFlag.xml
(added)
work/xml/BINACJBOFurniture.xml
(added)
work/xml/BINACJBONeutral.xml
(added)
work/xml/BINACJBOParticle.xml
(added)
work/xml/BINACJBOPatrol Path.xml
(added)
work/xml/BINACJBOPowerUp.xml
(added)
work/xml/BINACJBOSound.xml
(added)
work/xml/BINACJBOTrigger Volume.xml
(added)
work/xml/BINACJBOTrigger.xml
(added)
work/xml/BINACJBOTurret.xml
(added)
work/xml/BINACJBOWeapon.xml
(added)
work/xml/ONLDlevel_26.xml
(added)
work/xml/ONLVGreen_Room.xml
(added)
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