Changeset 529 for AE


Ignore:
Timestamp:
May 23, 2010, 12:54:36 AM (15 years ago)
Author:
iritscen
Message:

Folding BSL widescreen fixes into VanillaBSL because that's where they need to be.

Location:
AE/packages
Files:
1 deleted
2 edited

Legend:

Unmodified
Added
Removed
  • AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl

    r407 r529  
    3030        cm_anim both IntroCamOpen
    3131        sound_dialog_play c12_42_01konoko
    32        
    3332        sound_music_start atm_cl16 0.75
    34 
    3533        sleep f285
    3634        chr_envanim 0 IntroKonBox01 norotation
     
    5250        cm_anim both ImageCam01
    5351        sound_dialog_play c12_43_01hasegawa
    54         sleep f120
     52        sleep f100
    5553        obj_create 101 107
    5654        env_anim 101 101
    57         sleep f60
     55        sleep f80
    5856        fadefog
    5957        sound_dialog_play_block pause
     
    6260        sleep f15
    6361        sound_dialog_play c12_43_03hasegawa
     62        sleep 120
    6463        env_anim 102 102
    6564        sound_dialog_play_block pause
     
    7473        chr_envanim 0 IntroKonBox01 norotation
    7574        chr_animate 0 KONOKOlev13_Sit 8000
     75        sleep f10
    7676        env_anim 104 104
    77         sleep f90
     77        sleep f80
    7878        sound_dialog_play c12_43_06hasegawa
    7979        sound_dialog_play_block pause
    8080        sleep f60
    8181        sound_dialog_play c12_43_07hasegawa
    82 
    8382        sound_music_volume atm_cl16 0.0 6.0
    8483        sound_music_start atm_cl05 0.1
     
    8887        sound_dialog_play_block pause
    8988        sleep f15
     89        sleep f50
    9090        env_anim 105 105
    91         sleep f50
    9291        sound_dialog_play c12_43_08hasegawa
    9392        obj_kill 103 103
  • AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl

    r407 r529  
    1313{
    1414        fade_out 0 0 0 0
    15         cm_interpolate Camout01 0
     15        #cm_interpolate Camout01 0
    1616        env_show 561 0
    1717        sleep f14
     
    1919        sleep f30
    2020        #Outside shot of cops walking in
    21         ai2_spawn Recep
    2221        ai2_spawn partner_cop_1
    2322        ai2_spawn partner_cop_2
     23        ai2_spawn Recep
     24        ai2_takecontrol 1
     25
     26        chr_envanim Recep IntroSecBox01 norotation
     27        chr_animate Recep SECRETsit_prehello 300
     28        chr_envanim Recep IntroSecBox01 norotation
     29
     30        sleep f2
     31        chr_focus 3
     32        cm_distance = 300
     33        cm_orbit 0.07 720
     34
    2435        playback 0 IntroKonoko01
    2536        playback partner_cop_1 IntroCop01
    2637        playback partner_cop_2 IntroCop02
    2738        #cm_interpolate Camout01 0
    28        
     39
     40
    2941        sound_music_start mus_ambgrv1b 0.90
    3042        #music_script_start();
     
    7890        sound_dialog_play c01_04_04receptionist
    7991        sleep f90
     92        #Restore original values after cutscene
     93        chr_focus 0
     94        ai2_takecontrol 0
     95        cm_distance=33
    8096        #Receptionis hits alarm
    8197        cm_anim both IntroCamAlarm
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