Changeset 529 for AE/packages
- Timestamp:
- May 23, 2010, 12:54:36 AM (15 years ago)
- Location:
- AE/packages
- Files:
-
- 1 deleted
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
AE/packages/VanillaBSL/IGMD/dream_lab/dream_lab_cutscene.bsl
r407 r529 30 30 cm_anim both IntroCamOpen 31 31 sound_dialog_play c12_42_01konoko 32 33 32 sound_music_start atm_cl16 0.75 34 35 33 sleep f285 36 34 chr_envanim 0 IntroKonBox01 norotation … … 52 50 cm_anim both ImageCam01 53 51 sound_dialog_play c12_43_01hasegawa 54 sleep f1 2052 sleep f100 55 53 obj_create 101 107 56 54 env_anim 101 101 57 sleep f 6055 sleep f80 58 56 fadefog 59 57 sound_dialog_play_block pause … … 62 60 sleep f15 63 61 sound_dialog_play c12_43_03hasegawa 62 sleep 120 64 63 env_anim 102 102 65 64 sound_dialog_play_block pause … … 74 73 chr_envanim 0 IntroKonBox01 norotation 75 74 chr_animate 0 KONOKOlev13_Sit 8000 75 sleep f10 76 76 env_anim 104 104 77 sleep f 9077 sleep f80 78 78 sound_dialog_play c12_43_06hasegawa 79 79 sound_dialog_play_block pause 80 80 sleep f60 81 81 sound_dialog_play c12_43_07hasegawa 82 83 82 sound_music_volume atm_cl16 0.0 6.0 84 83 sound_music_start atm_cl05 0.1 … … 88 87 sound_dialog_play_block pause 89 88 sleep f15 89 sleep f50 90 90 env_anim 105 105 91 sleep f5092 91 sound_dialog_play c12_43_08hasegawa 93 92 obj_kill 103 103 -
AE/packages/VanillaBSL/IGMD/manplant/manplant_cutscene.bsl
r407 r529 13 13 { 14 14 fade_out 0 0 0 0 15 cm_interpolate Camout01 015 #cm_interpolate Camout01 0 16 16 env_show 561 0 17 17 sleep f14 … … 19 19 sleep f30 20 20 #Outside shot of cops walking in 21 ai2_spawn Recep22 21 ai2_spawn partner_cop_1 23 22 ai2_spawn partner_cop_2 23 ai2_spawn Recep 24 ai2_takecontrol 1 25 26 chr_envanim Recep IntroSecBox01 norotation 27 chr_animate Recep SECRETsit_prehello 300 28 chr_envanim Recep IntroSecBox01 norotation 29 30 sleep f2 31 chr_focus 3 32 cm_distance = 300 33 cm_orbit 0.07 720 34 24 35 playback 0 IntroKonoko01 25 36 playback partner_cop_1 IntroCop01 26 37 playback partner_cop_2 IntroCop02 27 38 #cm_interpolate Camout01 0 28 39 40 29 41 sound_music_start mus_ambgrv1b 0.90 30 42 #music_script_start(); … … 78 90 sound_dialog_play c01_04_04receptionist 79 91 sleep f90 92 #Restore original values after cutscene 93 chr_focus 0 94 ai2_takecontrol 0 95 cm_distance=33 80 96 #Receptionis hits alarm 81 97 cm_anim both IntroCamAlarm
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