Changeset 692 for Daodan/src/Oni_Character.h
- Timestamp:
- Mar 7, 2013, 6:26:13 PM (12 years ago)
- File:
-
- 1 edited
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Daodan/src/Oni_Character.h
r677 r692 1 #pragma once2 1 #ifndef ONI_CHARACTER_H 3 2 #define ONI_CHARACTER_H 4 3 5 //#include <stdint.h> 6 #include "bool.h" 4 #include "stdint.h" 7 5 8 6 enum { … … 16 14 team_syndicateaccessory, 17 15 }; 18 /* 19 int16_t ONICALL ONrGameState_NewCharacter(CharacterObject* CHAR, void* AISA, void* flag, uint32_t* list_location); 20 int32_t* ONICALL ONrGetActiveCharacter(void* CharacterPtr); 21 //int16_t ONICALL ONrGameState_GetPlayerCharacter(); 22 */ 23 //probably need to name these better. 24 /* 25 #define char_unkillable (1 << 5) 26 #define char_superammo (1 << 6) 27 #define char_unstoppable (1 << 8) 28 #define char_deathlock (1 << 10) 29 #define char_dontaim (1 << 13) 30 #define char_nocollision (1 << 17) 31 #define char_noshadow (1 << 24) 32 #define char_invincible (1 << 25) 33 #define char_bossshield (1 << 30) 34 #define char_weaponimmune (1 << 31) 35 */ 16 36 17 37 18 //We need a Oni_Structs #include file.
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