Ignore:
Timestamp:
Mar 7, 2013, 6:26:13 PM (12 years ago)
Author:
alloc
Message:

Daodan: Lots of cleanups (mostly unnecessary includes removed, empty files deleted, case of filenames corrected)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • Daodan/src/Oni_Character.h

    r677 r692  
    1 #pragma once
    21#ifndef ONI_CHARACTER_H
    32#define ONI_CHARACTER_H
    43
    5 //#include <stdint.h>
    6 #include "bool.h"
     4#include "stdint.h"
    75
    86enum {
     
    1614        team_syndicateaccessory,
    1715};
    18 /*
    19 int16_t ONICALL ONrGameState_NewCharacter(CharacterObject* CHAR, void* AISA, void* flag, uint32_t* list_location);
    20 int32_t* ONICALL ONrGetActiveCharacter(void* CharacterPtr);
    21 //int16_t ONICALL ONrGameState_GetPlayerCharacter();
    22 */
    23 //probably need to name these better.
    24 /*
    25 #define char_unkillable        (1 <<  5)
    26 #define char_superammo         (1 <<  6)
    27 #define char_unstoppable       (1 <<  8)
    28 #define char_deathlock         (1 << 10)
    29 #define char_dontaim           (1 << 13)
    30 #define char_nocollision       (1 << 17)
    31 #define char_noshadow          (1 << 24)
    32 #define char_invincible        (1 << 25)
    33 #define char_bossshield        (1 << 30)
    34 #define char_weaponimmune      (1 << 31)
    35 */
     16
    3617
    3718//We need a Oni_Structs #include file.
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