Opened 7 years ago

Last modified 7 years ago

#143 assigned enhancement

Correct Oni's sprite-drawing for widescreen resolutions

Reported by: Iritscen Owned by: Christian
Priority: major Component: Daodan/Win
Keywords: Cc:

Description (last modified by Iritscen)

There is ​a fix on PCGamingWiki for the drawing of sprites such as weapon sights in widescreen resolutions. The Daodan DLL could accomplish this much more elegantly. So far, the DLL only has a fix for talking heads in widescreen resolutions, as far as I know.

Change History (3)

comment:1 by Christian, 7 years ago

Owner: changed from Christian to Iritscen
Status: new → assigned

Daodan has [graphics] displayenum patch that should already properly handle this stuff with all display modes reported as supported from the OS.

comment:2 by Iritscen, 7 years ago

Clarification: the patch above is "to make proper aspect ratio for weapon sight and some lighting effects" (​source). (I have edited the original ticket to clarify this.) The patchers already know that the AE unlocks widescreen resolutions, but apparently certain sprites drawn on-screen are getting stretched in these wider resolutions. This was also a problem in the Mac Intel build when Feral unlocked widescreen resolutions — weapon sights, lens flares, and fly-in portraits were getting stretched. Their patch alters an aspect ratio represented as a float constant within Oni's code. While I know that fly-in portraits are supposed to be fixed in the Daodan DLL, I haven't tested the other effects mentioned above but presumably they're out of aspect ratio or these guys wouldn't still be patching them after installing the AE.

comment:3 by Iritscen, 7 years ago

Description: modified (diff)
Owner: changed from Iritscen to Christian
Summary: Patch Oni to support widescreen resolutions → Correct Oni's sprite-drawing for widescreen resolutions
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