Opened 5 years ago
Last modified 5 years ago
#143 assigned enhancement
Correct Oni's sprite-drawing for widescreen resolutions
Reported by: | Iritscen | Owned by: | Christian |
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Priority: | major | Component: | Daodan/Win |
Keywords: | Cc: |
Description (last modified by )
There is a fix on PCGamingWiki for the drawing of sprites such as weapon sights in widescreen resolutions. The Daodan DLL could accomplish this much more elegantly. So far, the DLL only has a fix for talking heads in widescreen resolutions, as far as I know.
Change History (3)
comment:1 by , 5 years ago
Owner: | changed from | to
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Status: | new → assigned |
comment:2 by , 5 years ago
Clarification: the patch above is "to make proper aspect ratio for weapon sight and some lighting effects" (source). (I have edited the original ticket to clarify this.) The patchers already know that the AE unlocks widescreen resolutions, but apparently certain sprites drawn on-screen are getting stretched in these wider resolutions. This was also a problem in the Mac Intel build when Feral unlocked widescreen resolutions — weapon sights, lens flares, and fly-in portraits were getting stretched. Their patch alters an aspect ratio represented as a float constant within Oni's code. While I know that fly-in portraits are supposed to be fixed in the Daodan DLL, I haven't tested the other effects mentioned above but presumably they're out of aspect ratio or these guys wouldn't still be patching them after installing the AE.
comment:3 by , 5 years ago
Description: | modified (diff) |
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Owner: | changed from | to
Summary: | Patch Oni to support widescreen resolutions → Correct Oni's sprite-drawing for widescreen resolutions |
Daodan has [graphics] displayenum patch that should already properly handle this stuff with all display modes reported as supported from the OS.