#68 closed enhancement (wontfix)
Number of polygons that can be rendered simultaneously should be increased
Reported by: | Paradox-01 | Owned by: | Christian |
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Priority: | major | Component: | Daodan/Win |
Keywords: | environment polygons render limit daodan | Cc: |
Description
Currently the camera can look at 8192 (213) env polygons.
That sounds much but isn't.
It's like 7 lowpoly trees, a ground to stand on and a lot of ... empty space ... to look at.
For nice nature levels it would nice to have a bigger limit like 32768. If the performance doesn't go down maybe even more.
I think it should be within reach for you guys to find the data type or variable in the engine that is to blame and add a more powerful version to the daodan.
So, plz? ^_^
Change History (2)
comment:1 by , 11 years ago
Resolution: | → wontfix |
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Status: | new → closed |
comment:2 by , 3 years ago
Component: | Daodan → Daodan/Win |
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Probably EdT already told you this won't happen anytime soon as this would require quite a lot changes in the engine. Actually don't expect this to happen before someone buys the rights on Oni ;)