Timeline



Jun 2, 2013:

7:44 PM Ticket #59 (Restore Line spacing in description panel) updated by Christian
Status changed
6:51 PM Changeset [879] by alloc
Daodan: Made flatline automatically kill characters on connect and set …
4:31 PM Ticket #59 (Restore Line spacing in description panel) created by Samer
a few versions ago, not sure when things changed. if the description …
1:58 PM Changeset [878] by alloc
Daodan: Flatline fix
1:25 PM Changeset [877] by alloc
Daodan: Moved flatline to subfolder, flatline enabled through patch …

Jun 1, 2013:

10:29 PM Changeset [876] by gumby
Daodan pass 1

May 28, 2013:

1:23 AM Changeset [875] by alloc
Daodan: Patches changes (ShowNames patch, Flatline related patches)

May 25, 2013:

11:53 PM Changeset [874] by s10k
XmlTools: v0.9

May 23, 2013:

11:01 PM Ticket #58 (-noanim checkbox for extracting models) closed by s10k
invalid
10:57 PM Ticket #58 (-noanim checkbox for extracting models) updated by s10k
Just don't select the checkbox "with animation" it will use the …
10:49 PM Ticket #58 (-noanim checkbox for extracting models) created by Samer
s10k can you please add this feature ? when converting model (ONCC, …

May 20, 2013:

1:24 PM Ticket #55 (AEI tips window at startup) closed by alloc
fixed: In 873: […]
1:24 PM Changeset [873] by alloc
AEI2.14: - Fixes #55
11:21 AM Ticket #51 (Settings Dialogue won't close) closed by alloc
fixed: In 872: […]
11:21 AM Changeset [872] by alloc
AEI2.14: - Fixes #51
11:16 AM Ticket #53 (shortcut key F5 for refresh) closed by alloc
fixed: In 871: […]
11:16 AM Changeset [871] by alloc
AEI2.14: - Fixes #53
10:47 AM Ticket #55 (AEI tips window at startup) updated by Samer
Yes but with the first 2 lines i had in the document which Irtiscen …
10:31 AM Ticket #55 (AEI tips window at startup) updated by Christian
So the grammatically corrected bullet list Irit posted is ok with …
12:11 AM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by Iritscen
Ah, good, that's the kind of thing I was thinking of (although it …

May 19, 2013:

11:39 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by EdT
You will need to change <IsLearnedMove>1</IsLearnedMove> to …
10:24 PM Ticket #11 (Avoid problems with mod and patch overload) updated by Iritscen
Just a note to see my comment:9:ticket:55 for some elaboration on this …
10:19 PM Ticket #55 (AEI tips window at startup) updated by Iritscen
"From the feedback I've gotten it's not constant, some had it with …
10:09 PM Ticket #55 (AEI tips window at startup) updated by Samer
Replying to Iritscen: > Yes, and also I hope to see the …
10:02 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by Samer
actually I think that the message is bsl based.
9:54 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) created by Iritscen
I'm pretty sure the fix for this is to moveset [a property in] all …
9:44 PM Ticket #56 (Move mods which are renumbered) updated by Iritscen
The problem with a generic message like that is that the user has to …
9:32 PM Ticket #55 (AEI tips window at startup) updated by Iritscen
"As for risk of eyes glazing over .. That's why we'll have it pop up …
7:52 PM Ticket #56 (Move mods which are renumbered) updated by Samer
The mod's thread can be updated with reasons of its withdrawl and if …
7:44 PM Ticket #55 (AEI tips window at startup) updated by Samer
Alloc asked for it to be formatted ... Didn't know how to do that here …
6:57 PM Ticket #55 (AEI tips window at startup) updated by Iritscen
Just because it's such a prominent message, and because I'm a grammar …
6:18 PM Ticket #56 (Move mods which are renumbered) updated by Iritscen
I agree with some of what you're saying, but I have to say, if I was a …
12:03 PM Ticket #55 (AEI tips window at startup) updated by Samer
https://dl.dropboxusercontent.com/u/22609960/AE%20installer%20starup%20
5:36 AM Ticket #56 (Move mods which are renumbered) updated by Samer
I've been meaning to suggest something a bit similar ... A …
2:32 AM Ticket #44 (Code-like syntax for XmlTools patch files) closed by s10k
fixed: Implementation of the javascript custom code is now complete. It will …

May 18, 2013:

11:06 PM Ticket #56 (Move mods which are renumbered) created by Iritscen
Currently, if a mod is renumbered on the Depot, it will stay in place …

May 17, 2013:

4:14 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
Seems I will forget Lua. I implemented it with success in .NET however …

May 15, 2013:

11:33 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Sorry, Samer, but this is just one of those things that responsible …
9:53 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
but how are they even going to get access to that ? if only a few of …
8:52 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Paradox-01
> can't antiviruses detect that Antivirus programs know only that what …
5:44 PM Ticket #55 (AEI tips window at startup) updated by Christian
Sure =)
5:43 PM Ticket #55 (AEI tips window at startup) updated by Samer
If I post it as a dropbox link to a microsoft word document would that …
5:38 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
uhm is it that dangerous ? I mean besides the people paradox …
2:11 PM Ticket #55 (AEI tips window at startup) updated by Christian
How about a draft for what it could exactly be? I.e. a fully …
1:21 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
I've been thinking about the issue of executables myself. I could …
11:53 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Paradox-01
I would feel more save if you create whitelist* of uploaders. Only …
11:41 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
Case 2 is possible but improbable because it will be probably fast …
11:38 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Christian
Replying to Paradox-01: > Is case 2 not possible? …
11:30 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Paradox-01
Gedankenexperiment: Case 1: Evil person uploads an package with an …
10:40 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
Ok after some research I got two possible options: C# -> allows run …

May 14, 2013:

7:29 PM Changeset [870] by alloc
AEI2.13: - Fixes startup bug if free space > 1 TiB

May 12, 2013:

4:57 PM Ticket #55 (AEI tips window at startup) created by Samer
So .. We're used to getting strange questions\ problem reports of …

May 10, 2013:

5:59 PM Ticket #54 (bin SVN sometimes stays locked after failed update) created by Christian
Check and unlock before update. Perhaps ask user if he's sure he's …
4:44 PM Changeset [869] by s10k
not needed
4:42 PM Changeset [868] by s10k
XmlTools: 0.8g fixed a bug added by the previous versions in patch …

May 9, 2013:

6:47 PM Ticket #51 (Settings Dialogue won't close) reopened by Christian
5:22 PM Ticket #51 (Settings Dialogue won't close) updated by Samer
this will only get fixed if user manually deletes AEI-ProxySettings …
1:38 PM Ticket #53 (shortcut key F5 for refresh) updated by Samer
I meant for it to do same thing as the rescan option.
12:37 PM Changeset [867] by s10k
xmlTools: 0.8f nows checks for empty strings and null string to avoid …
12:34 PM Changeset [866] by s10k
12:34 PM Changeset [865] by s10k
12:34 PM Changeset [864] by s10k
12:19 PM Ticket #52 (Refresh list fully) closed by alloc
fixed: In 863: […]
12:19 PM Changeset [863] by alloc
AEI2.12: - Fixes #52
11:37 AM Ticket #51 (Settings Dialogue won't close) closed by alloc
fixed: In 862: […]
11:37 AM Changeset [862] by alloc
AEI2.12: - Fixes #51
11:31 AM Ticket #53 (shortcut key F5 for refresh) updated by Christian
Allow to refresh list for what? When is it not up to date?
5:00 AM Ticket #53 (shortcut key F5 for refresh) created by Samer
allow using F5 to refresh list in the installer.
4:58 AM Ticket #52 (Refresh list fully) created by Samer
If you have Local selected in view and All filter .. and delete a …
4:36 AM Ticket #51 (Settings Dialogue won't close) created by Samer
in version 2.11 .. if you open settings, it has -1 in port number for …

May 8, 2013:

11:52 PM Changeset [861] by s10k
xmlTools: v0.8e, fixed a bug reported by EdT: mono xmlTools.exe …
12:25 PM Ticket #25 (Notification when new mods are added to depot) closed by alloc
fixed: In 860: […]
12:25 PM Changeset [860] by alloc
AEI2.11: - Fixes #25

May 5, 2013:

10:59 PM Ticket #50 (add a refresh button) closed by alloc
fixed: In 859: […]
10:59 PM Changeset [859] by alloc
AEI2.11: - Fixes #50

May 4, 2013:

11:11 PM Ticket #41 (Weapon on ground display only in first levels) updated by Paradox-01
Or use it for later levels in another storyline. Player undergoes a …
5:43 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
I'm ok with no places too. All or nothing ... but not half a feature …
12:59 PM Ticket #25 (Notification when new mods are added to depot) updated by Christian
Status changed
12:59 PM Ticket #50 (add a refresh button) updated by Christian
Status changed
8:32 AM Ticket #50 (add a refresh button) created by Samer
If you delete a package or put a local one in packages folder or …
12:11 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) closed by Christian
invalid: Until there's new information this is closed.
12:04 AM Changeset [858] by alloc
AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …

May 3, 2013:

11:52 PM Changeset [857] by alloc
AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …
11:35 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Replying to Samer: > "his modifications are sometimes …
11:05 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
"his modifications are sometimes unnecessary." what i meant was they …
10:20 PM Ticket #41 (Weapon on ground display only in first levels) updated by Iritscen
Yes, we can see all changes, even after closing. Stop spamming our …
10:10 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Edited just the paragraph that begins "That's a good point".
9:41 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
"his modifications are sometimes unnecessary" That's a really …
8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
Replying to Alloc: > You're probably right. Closing. hope …
8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
Replying to Iritscen: I'm not sure if you guys can see the …
8:27 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
"But what about the Andrashi TRAMs? Are you willing to make all those …
4:13 PM Ticket #3 (Proxy support) updated by alloc
In 856: […]
4:13 PM Changeset [856] by alloc
AEI2.09: - Refs #3: Settings dialog can be used to change proxy settings
3:48 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Hmm, well I suppose if every other mod that affects TRAMs was a patch …
3:45 PM Changeset [855] by alloc
AEI-Setup Win: Added proxy dialog
3:35 PM Ticket #3 (Proxy support) updated by alloc
In 854: […]
3:35 PM Changeset [854] by alloc
SVNAccess: - Refs #3: Little fix for proxy support
3:34 PM Tickets #3,​4 batch updated by alloc
fixed: In 853: […]
3:34 PM Changeset [853] by alloc
AEIUpdater: - Fixes #4 - Refs #3: Little fix for proxy support
2:33 PM Ticket #3 (Proxy support) updated by Christian
This one is 2.09 too.
2:32 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Christian
And it was changed in 2.09 and not 2.08 of course.
2:25 PM Ticket #3 (Proxy support) closed by alloc
fixed: In 852: […]
2:25 PM Changeset [852] by alloc
AEI2.08, AEIUpdater: - Fixes #3
2:23 PM Changeset [851] by alloc
java: ProxySettings: Initial import.
2:11 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
I've got to ask .. Is it worth the effort ? If it's meant for a new …
1:50 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Christian
Please read the title once more ;)
1:49 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Samer
I misunderstood .. Never mind
1:33 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) closed by alloc
fixed: In 850: […]
1:33 PM Changeset [850] by alloc
AEI2.08: - Fixes #49
1:26 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) created by Christian
Title says it all
1:02 AM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
This is the screenshot gumby posted back then …
12:41 AM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
When gumby posted a screenshot of this before, the impression I got …
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