Timeline
May 28, 2013:
- 1:23 AM Changeset [875] by
- Daodan: Patches changes (ShowNames patch, Flatline related patches)
May 25, 2013:
- 11:53 PM Changeset [874] by
- XmlTools: v0.9
May 23, 2013:
- 11:01 PM Ticket #58 (-noanim checkbox for extracting models) closed by
- invalid
- 10:57 PM Ticket #58 (-noanim checkbox for extracting models) updated by
- Just don't select the checkbox "with animation" it will use the …
- 10:49 PM Ticket #58 (-noanim checkbox for extracting models) created by
- s10k can you please add this feature ? when converting model (ONCC, …
May 20, 2013:
- 1:24 PM Ticket #55 (AEI tips window at startup) closed by
- fixed: In 873: […]
- 1:24 PM Changeset [873] by
- AEI2.14: - Fixes #55
- 11:21 AM Ticket #51 (Settings Dialogue won't close) closed by
- fixed: In 872: […]
- 11:21 AM Changeset [872] by
- AEI2.14: - Fixes #51
- 11:16 AM Ticket #53 (shortcut key F5 for refresh) closed by
- fixed: In 871: […]
- 11:16 AM Changeset [871] by
- AEI2.14: - Fixes #53
- 10:47 AM Ticket #55 (AEI tips window at startup) updated by
- Yes but with the first 2 lines i had in the document which Irtiscen …
- 10:31 AM Ticket #55 (AEI tips window at startup) updated by
- So the grammatically corrected bullet list Irit posted is ok with …
- 12:11 AM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by
- Ah, good, that's the kind of thing I was thinking of (although it …
May 19, 2013:
- 11:39 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by
- You will need to change <IsLearnedMove>1</IsLearnedMove> to …
- 10:24 PM Ticket #11 (Avoid problems with mod and patch overload) updated by
- Just a note to see my comment:9:ticket:55 for some elaboration on this …
- 10:19 PM Ticket #55 (AEI tips window at startup) updated by
- "From the feedback I've gotten it's not constant, some had it with …
- 10:09 PM Ticket #55 (AEI tips window at startup) updated by
- Replying to Iritscen: > Yes, and also I hope to see the …
- 10:02 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by
- actually I think that the message is bsl based.
- 9:54 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) created by
- I'm pretty sure the fix for this is to moveset [a property in] all …
- 9:44 PM Ticket #56 (Move mods which are renumbered) updated by
- The problem with a generic message like that is that the user has to …
- 9:32 PM Ticket #55 (AEI tips window at startup) updated by
- "As for risk of eyes glazing over .. That's why we'll have it pop up …
- 7:52 PM Ticket #56 (Move mods which are renumbered) updated by
- The mod's thread can be updated with reasons of its withdrawl and if …
- 7:44 PM Ticket #55 (AEI tips window at startup) updated by
- Alloc asked for it to be formatted ... Didn't know how to do that here …
- 6:57 PM Ticket #55 (AEI tips window at startup) updated by
- Just because it's such a prominent message, and because I'm a grammar …
- 6:18 PM Ticket #56 (Move mods which are renumbered) updated by
- I agree with some of what you're saying, but I have to say, if I was a …
- 12:03 PM Ticket #55 (AEI tips window at startup) updated by
- https://dl.dropboxusercontent.com/u/22609960/AE%20installer%20starup%20 …
- 5:36 AM Ticket #56 (Move mods which are renumbered) updated by
- I've been meaning to suggest something a bit similar ... A …
- 2:32 AM Ticket #44 (Code-like syntax for XmlTools patch files) closed by
- fixed: Implementation of the javascript custom code is now complete. It will …
May 18, 2013:
- 11:06 PM Ticket #56 (Move mods which are renumbered) created by
- Currently, if a mod is renumbered on the Depot, it will stay in place …
May 17, 2013:
- 4:14 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Seems I will forget Lua. I implemented it with success in .NET however …
May 15, 2013:
- 11:33 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Sorry, Samer, but this is just one of those things that responsible …
- 9:53 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- but how are they even going to get access to that ? if only a few of …
- 8:52 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- > can't antiviruses detect that Antivirus programs know only that what …
- 5:44 PM Ticket #55 (AEI tips window at startup) updated by
- Sure =)
- 5:43 PM Ticket #55 (AEI tips window at startup) updated by
- If I post it as a dropbox link to a microsoft word document would that …
- 5:38 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- uhm is it that dangerous ? I mean besides the people paradox …
- 2:11 PM Ticket #55 (AEI tips window at startup) updated by
- How about a draft for what it could exactly be? I.e. a fully …
- 1:21 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- I've been thinking about the issue of executables myself. I could …
- 11:53 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- I would feel more save if you create whitelist* of uploaders. Only …
- 11:41 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Case 2 is possible but improbable because it will be probably fast …
- 11:38 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Replying to Paradox-01: > Is case 2 not possible? …
- 11:30 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Gedankenexperiment: Case 1: Evil person uploads an package with an …
- 10:40 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Ok after some research I got two possible options: C# -> allows run …
May 14, 2013:
- 7:29 PM Changeset [870] by
- AEI2.13: - Fixes startup bug if free space > 1 TiB
May 12, 2013:
- 4:57 PM Ticket #55 (AEI tips window at startup) created by
- So .. We're used to getting strange questions\ problem reports of …
May 10, 2013:
- 5:59 PM Ticket #54 (bin SVN sometimes stays locked after failed update) created by
- Check and unlock before update. Perhaps ask user if he's sure he's …
- 4:44 PM Changeset [869] by
- not needed
- 4:42 PM Changeset [868] by
- XmlTools: 0.8g fixed a bug added by the previous versions in patch …
May 9, 2013:
- 6:47 PM Ticket #51 (Settings Dialogue won't close) reopened by
- 5:22 PM Ticket #51 (Settings Dialogue won't close) updated by
- this will only get fixed if user manually deletes AEI-ProxySettings …
- 1:38 PM Ticket #53 (shortcut key F5 for refresh) updated by
- I meant for it to do same thing as the rescan option.
- 12:37 PM Changeset [867] by
- xmlTools: 0.8f nows checks for empty strings and null string to avoid …
- 12:34 PM Changeset [866] by
- 12:34 PM Changeset [865] by
- 12:34 PM Changeset [864] by
- 12:19 PM Ticket #52 (Refresh list fully) closed by
- fixed: In 863: […]
- 12:19 PM Changeset [863] by
- AEI2.12: - Fixes #52
- 11:37 AM Ticket #51 (Settings Dialogue won't close) closed by
- fixed: In 862: […]
- 11:37 AM Changeset [862] by
- AEI2.12: - Fixes #51
- 11:31 AM Ticket #53 (shortcut key F5 for refresh) updated by
- Allow to refresh list for what? When is it not up to date?
- 5:00 AM Ticket #53 (shortcut key F5 for refresh) created by
- allow using F5 to refresh list in the installer.
- 4:58 AM Ticket #52 (Refresh list fully) created by
- If you have Local selected in view and All filter .. and delete a …
- 4:36 AM Ticket #51 (Settings Dialogue won't close) created by
- in version 2.11 .. if you open settings, it has -1 in port number for …
May 8, 2013:
- 11:52 PM Changeset [861] by
- xmlTools: v0.8e, fixed a bug reported by EdT: mono xmlTools.exe …
- 12:25 PM Ticket #25 (Notification when new mods are added to depot) closed by
- fixed: In 860: […]
- 12:25 PM Changeset [860] by
- AEI2.11: - Fixes #25
May 5, 2013:
- 10:59 PM Ticket #50 (add a refresh button) closed by
- fixed: In 859: […]
- 10:59 PM Changeset [859] by
- AEI2.11: - Fixes #50
May 4, 2013:
- 11:11 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- Or use it for later levels in another storyline. Player undergoes a …
- 5:43 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- I'm ok with no places too. All or nothing ... but not half a feature …
- 12:59 PM Ticket #25 (Notification when new mods are added to depot) updated by
-
Status changed
- 12:59 PM Ticket #50 (add a refresh button) updated by
-
Status changed
- 8:32 AM Ticket #50 (add a refresh button) created by
- If you delete a package or put a local one in packages folder or …
- 12:11 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) closed by
- invalid: Until there's new information this is closed.
- 12:04 AM Changeset [858] by
- AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …
May 3, 2013:
- 11:52 PM Changeset [857] by
- AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …
- 11:35 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Replying to Samer: > "his modifications are sometimes …
- 11:05 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- "his modifications are sometimes unnecessary." what i meant was they …
- 10:20 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- Yes, we can see all changes, even after closing. Stop spamming our …
- 10:10 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Edited just the paragraph that begins "That's a good point".
- 9:41 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- "his modifications are sometimes unnecessary" That's a really …
- 8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- Replying to Alloc: > You're probably right. Closing. hope …
- 8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- Replying to Iritscen: I'm not sure if you guys can see the …
- 8:27 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- "But what about the Andrashi TRAMs? Are you willing to make all those …
- 4:13 PM Ticket #3 (Proxy support) updated by
- In 856: […]
- 4:13 PM Changeset [856] by
- AEI2.09: - Refs #3: Settings dialog can be used to change proxy settings
- 3:48 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Hmm, well I suppose if every other mod that affects TRAMs was a patch …
- 3:45 PM Changeset [855] by
- AEI-Setup Win: Added proxy dialog
- 3:35 PM Ticket #3 (Proxy support) updated by
- In 854: […]
- 3:35 PM Changeset [854] by
- SVNAccess: - Refs #3: Little fix for proxy support
- 3:34 PM Tickets #3,4 batch updated by
- fixed: In 853: […]
- 3:34 PM Changeset [853] by
- AEIUpdater: - Fixes #4 - Refs #3: Little fix for proxy support
- 2:33 PM Ticket #3 (Proxy support) updated by
- This one is 2.09 too.
- 2:32 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by
- And it was changed in 2.09 and not 2.08 of course.
- 2:25 PM Ticket #3 (Proxy support) closed by
- fixed: In 852: […]
- 2:25 PM Changeset [852] by
- AEI2.08, AEIUpdater: - Fixes #3
- 2:23 PM Changeset [851] by
- java: ProxySettings: Initial import.
- 2:11 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- I've got to ask .. Is it worth the effort ? If it's meant for a new …
- 1:50 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by
- Please read the title once more ;)
- 1:49 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by
- I misunderstood .. Never mind
- 1:33 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) closed by
- fixed: In 850: […]
- 1:33 PM Changeset [850] by
- AEI2.08: - Fixes #49
- 1:26 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) created by
- Title says it all
- 1:02 AM Ticket #41 (Weapon on ground display only in first levels) updated by
- This is the screenshot gumby posted back then …
- 12:41 AM Ticket #41 (Weapon on ground display only in first levels) updated by
- When gumby posted a screenshot of this before, the impression I got …
May 2, 2013:
- 5:02 PM Ticket #47 (Do not overwrite locally-newer package) updated by
- Well, my problem was that I didn't include an aei.cfg at all in my …
- 4:37 PM Ticket #46 (ai2_shownames causes Blam!) updated by
- True, but it doesn't make much difference (old one had green font on …
- 4:19 PM Ticket #46 (ai2_shownames causes Blam!) updated by
- Obviously it didn't used to crash using the 2010 AE's DLL, but I …
- 1:19 PM Ticket #41 (Weapon on ground display only in first levels) closed by
- wontfix: You're probably right. Closing.
- 1:18 PM Ticket #30 (Camera drift bug) updated by
-
Priority changed
- 1:15 PM Ticket #24 (Allow copy text on Name, Creator, Types...) closed by
- fixed: In 849: […]
- 1:15 PM Changeset [849] by
- AEI2.08: - Fixes #24
- 1:14 PM Changeset [848] by
- java: Swing components: Initial import.
- 11:10 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) updated by
- There should always be a log. The update check is done just the moment …
- 11:09 AM Ticket #47 (Do not overwrite locally-newer package) closed by
- invalid: As discussed before the version field has no meaning at all as one can …
- 11:03 AM Ticket #46 (ai2_shownames causes Blam!) closed by
- fixed: In 847: […]
- 11:03 AM Changeset [847] by
- Daodan: - Fixes #46: Code for shownames fix was missing in source so …
- 3:32 AM Changeset [846] by
- Deleting 33000ImprovedWeather because all it ever did was make …
- 3:22 AM Changeset [845] by
- Deleting OSBD for Radio Saber sound, as it didn't do anything by …
- 2:44 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) created by
- As reported …
- 2:40 AM Ticket #47 (Do not overwrite locally-newer package) created by
- If a local package has a higher version number than the mod's Version …
- 1:27 AM Changeset [844] by
- Deleting Bomber Fix as it is now a core AE mod.
May 1, 2013:
- 8:51 PM Ticket #46 (ai2_shownames causes Blam!) created by
- Not sure if it's just this cruddy machine I'm on, but in Windows 7, …
- 7:48 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
-
Summary changed
- 7:47 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Oh! I didn't realize we could supply C# code and have it compiled at …
- 7:07 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- I mean really C# not thinking in creating the syntax myself. (.net …
- 6:52 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- It's hard to say whether "python.net" or straight C# would be better. …
- 6:12 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by
-
Status, Owner changed
- 6:11 PM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by
- @Samer Yes but is not as easy / simple. @Alloc If it's too …
- 6:05 PM Ticket #43 (xmlTools feature request: conditions-based replace command) closed by
- duplicate: Let's discuss this here: http://www.bugs.oni2.net/ticket/44
- 5:55 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- I agree with Iritscen, I think it's only logical to maintain it in the …
- 5:34 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- I have two solutions for this: use python (.net implementation) * …
- 4:57 PM Ticket #45 (Add ability to extract files from .dat file) updated by
-
Status changed
- 3:45 PM Ticket #45 (Add ability to extract files from .dat file) updated by
- And allows for wildcards as well as passing multiple "-export:"-params …
- 2:45 PM Ticket #45 (Add ability to extract files from .dat file) updated by
- It should work for any named resource, to my knowledge.
- 2:42 PM Ticket #45 (Add ability to extract files from .dat file) updated by
- Somehow I've misread this and thought it would be about objects only. …
- 2:23 PM Ticket #45 (Add ability to extract files from .dat file) updated by
- As an amusing side note, OniSplit has actually been able to do this …
- 6:44 AM Ticket #45 (Add ability to extract files from .dat file) created by
- In the recent version of OniSplit we can now extract files directly …
- 12:44 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- To add to my earlier thoughts at the end of the ticket, it could be …
Note:
See TracTimeline
for information about the timeline view.