Timeline



May 28, 2013:

1:23 AM Changeset [875] by alloc
Daodan: Patches changes (ShowNames patch, Flatline related patches)

May 25, 2013:

11:53 PM Changeset [874] by s10k
XmlTools: v0.9

May 23, 2013:

11:01 PM Ticket #58 (-noanim checkbox for extracting models) closed by s10k
invalid
10:57 PM Ticket #58 (-noanim checkbox for extracting models) updated by s10k
Just don't select the checkbox "with animation" it will use the …
10:49 PM Ticket #58 (-noanim checkbox for extracting models) created by Samer
s10k can you please add this feature ? when converting model (ONCC, …

May 20, 2013:

1:24 PM Ticket #55 (AEI tips window at startup) closed by alloc
fixed: In 873: […]
1:24 PM Changeset [873] by alloc
AEI2.14: - Fixes #55
11:21 AM Ticket #51 (Settings Dialogue won't close) closed by alloc
fixed: In 872: […]
11:21 AM Changeset [872] by alloc
AEI2.14: - Fixes #51
11:16 AM Ticket #53 (shortcut key F5 for refresh) closed by alloc
fixed: In 871: […]
11:16 AM Changeset [871] by alloc
AEI2.14: - Fixes #53
10:47 AM Ticket #55 (AEI tips window at startup) updated by Samer
Yes but with the first 2 lines i had in the document which Irtiscen …
10:31 AM Ticket #55 (AEI tips window at startup) updated by Christian
So the grammatically corrected bullet list Irit posted is ok with …
12:11 AM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by Iritscen
Ah, good, that's the kind of thing I was thinking of (although it …

May 19, 2013:

11:39 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by EdT
You will need to change <IsLearnedMove>1</IsLearnedMove> to …
10:24 PM Ticket #11 (Avoid problems with mod and patch overload) updated by Iritscen
Just a note to see my comment:9:ticket:55 for some elaboration on this …
10:19 PM Ticket #55 (AEI tips window at startup) updated by Iritscen
"From the feedback I've gotten it's not constant, some had it with …
10:09 PM Ticket #55 (AEI tips window at startup) updated by Samer
Replying to Iritscen: > Yes, and also I hope to see the …
10:02 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by Samer
actually I think that the message is bsl based.
9:54 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) created by Iritscen
I'm pretty sure the fix for this is to moveset [a property in] all …
9:44 PM Ticket #56 (Move mods which are renumbered) updated by Iritscen
The problem with a generic message like that is that the user has to …
9:32 PM Ticket #55 (AEI tips window at startup) updated by Iritscen
"As for risk of eyes glazing over .. That's why we'll have it pop up …
7:52 PM Ticket #56 (Move mods which are renumbered) updated by Samer
The mod's thread can be updated with reasons of its withdrawl and if …
7:44 PM Ticket #55 (AEI tips window at startup) updated by Samer
Alloc asked for it to be formatted ... Didn't know how to do that here …
6:57 PM Ticket #55 (AEI tips window at startup) updated by Iritscen
Just because it's such a prominent message, and because I'm a grammar …
6:18 PM Ticket #56 (Move mods which are renumbered) updated by Iritscen
I agree with some of what you're saying, but I have to say, if I was a …
12:03 PM Ticket #55 (AEI tips window at startup) updated by Samer
https://dl.dropboxusercontent.com/u/22609960/AE%20installer%20starup%20
5:36 AM Ticket #56 (Move mods which are renumbered) updated by Samer
I've been meaning to suggest something a bit similar ... A …
2:32 AM Ticket #44 (Code-like syntax for XmlTools patch files) closed by s10k
fixed: Implementation of the javascript custom code is now complete. It will …

May 18, 2013:

11:06 PM Ticket #56 (Move mods which are renumbered) created by Iritscen
Currently, if a mod is renumbered on the Depot, it will stay in place …

May 17, 2013:

4:14 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
Seems I will forget Lua. I implemented it with success in .NET however …

May 15, 2013:

11:33 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Sorry, Samer, but this is just one of those things that responsible …
9:53 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
but how are they even going to get access to that ? if only a few of …
8:52 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Paradox-01
> can't antiviruses detect that Antivirus programs know only that what …
5:44 PM Ticket #55 (AEI tips window at startup) updated by Christian
Sure =)
5:43 PM Ticket #55 (AEI tips window at startup) updated by Samer
If I post it as a dropbox link to a microsoft word document would that …
5:38 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
uhm is it that dangerous ? I mean besides the people paradox …
2:11 PM Ticket #55 (AEI tips window at startup) updated by Christian
How about a draft for what it could exactly be? I.e. a fully …
1:21 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
I've been thinking about the issue of executables myself. I could …
11:53 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Paradox-01
I would feel more save if you create whitelist* of uploaders. Only …
11:41 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
Case 2 is possible but improbable because it will be probably fast …
11:38 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Christian
Replying to Paradox-01: > Is case 2 not possible? …
11:30 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Paradox-01
Gedankenexperiment: Case 1: Evil person uploads an package with an …
10:40 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
Ok after some research I got two possible options: C# -> allows run …

May 14, 2013:

7:29 PM Changeset [870] by alloc
AEI2.13: - Fixes startup bug if free space > 1 TiB

May 12, 2013:

4:57 PM Ticket #55 (AEI tips window at startup) created by Samer
So .. We're used to getting strange questions\ problem reports of …

May 10, 2013:

5:59 PM Ticket #54 (bin SVN sometimes stays locked after failed update) created by Christian
Check and unlock before update. Perhaps ask user if he's sure he's …
4:44 PM Changeset [869] by s10k
not needed
4:42 PM Changeset [868] by s10k
XmlTools: 0.8g fixed a bug added by the previous versions in patch …

May 9, 2013:

6:47 PM Ticket #51 (Settings Dialogue won't close) reopened by Christian
5:22 PM Ticket #51 (Settings Dialogue won't close) updated by Samer
this will only get fixed if user manually deletes AEI-ProxySettings …
1:38 PM Ticket #53 (shortcut key F5 for refresh) updated by Samer
I meant for it to do same thing as the rescan option.
12:37 PM Changeset [867] by s10k
xmlTools: 0.8f nows checks for empty strings and null string to avoid …
12:34 PM Changeset [866] by s10k
12:34 PM Changeset [865] by s10k
12:34 PM Changeset [864] by s10k
12:19 PM Ticket #52 (Refresh list fully) closed by alloc
fixed: In 863: […]
12:19 PM Changeset [863] by alloc
AEI2.12: - Fixes #52
11:37 AM Ticket #51 (Settings Dialogue won't close) closed by alloc
fixed: In 862: […]
11:37 AM Changeset [862] by alloc
AEI2.12: - Fixes #51
11:31 AM Ticket #53 (shortcut key F5 for refresh) updated by Christian
Allow to refresh list for what? When is it not up to date?
5:00 AM Ticket #53 (shortcut key F5 for refresh) created by Samer
allow using F5 to refresh list in the installer.
4:58 AM Ticket #52 (Refresh list fully) created by Samer
If you have Local selected in view and All filter .. and delete a …
4:36 AM Ticket #51 (Settings Dialogue won't close) created by Samer
in version 2.11 .. if you open settings, it has -1 in port number for …

May 8, 2013:

11:52 PM Changeset [861] by s10k
xmlTools: v0.8e, fixed a bug reported by EdT: mono xmlTools.exe …
12:25 PM Ticket #25 (Notification when new mods are added to depot) closed by alloc
fixed: In 860: […]
12:25 PM Changeset [860] by alloc
AEI2.11: - Fixes #25

May 5, 2013:

10:59 PM Ticket #50 (add a refresh button) closed by alloc
fixed: In 859: […]
10:59 PM Changeset [859] by alloc
AEI2.11: - Fixes #50

May 4, 2013:

11:11 PM Ticket #41 (Weapon on ground display only in first levels) updated by Paradox-01
Or use it for later levels in another storyline. Player undergoes a …
5:43 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
I'm ok with no places too. All or nothing ... but not half a feature …
12:59 PM Ticket #25 (Notification when new mods are added to depot) updated by Christian
Status changed
12:59 PM Ticket #50 (add a refresh button) updated by Christian
Status changed
8:32 AM Ticket #50 (add a refresh button) created by Samer
If you delete a package or put a local one in packages folder or …
12:11 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) closed by Christian
invalid: Until there's new information this is closed.
12:04 AM Changeset [858] by alloc
AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …

May 3, 2013:

11:52 PM Changeset [857] by alloc
AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …
11:35 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Replying to Samer: > "his modifications are sometimes …
11:05 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
"his modifications are sometimes unnecessary." what i meant was they …
10:20 PM Ticket #41 (Weapon on ground display only in first levels) updated by Iritscen
Yes, we can see all changes, even after closing. Stop spamming our …
10:10 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Edited just the paragraph that begins "That's a good point".
9:41 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
"his modifications are sometimes unnecessary" That's a really …
8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
Replying to Alloc: > You're probably right. Closing. hope …
8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
Replying to Iritscen: I'm not sure if you guys can see the …
8:27 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
"But what about the Andrashi TRAMs? Are you willing to make all those …
4:13 PM Ticket #3 (Proxy support) updated by alloc
In 856: […]
4:13 PM Changeset [856] by alloc
AEI2.09: - Refs #3: Settings dialog can be used to change proxy settings
3:48 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Hmm, well I suppose if every other mod that affects TRAMs was a patch …
3:45 PM Changeset [855] by alloc
AEI-Setup Win: Added proxy dialog
3:35 PM Ticket #3 (Proxy support) updated by alloc
In 854: […]
3:35 PM Changeset [854] by alloc
SVNAccess: - Refs #3: Little fix for proxy support
3:34 PM Tickets #3,​4 batch updated by alloc
fixed: In 853: […]
3:34 PM Changeset [853] by alloc
AEIUpdater: - Fixes #4 - Refs #3: Little fix for proxy support
2:33 PM Ticket #3 (Proxy support) updated by Christian
This one is 2.09 too.
2:32 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Christian
And it was changed in 2.09 and not 2.08 of course.
2:25 PM Ticket #3 (Proxy support) closed by alloc
fixed: In 852: […]
2:25 PM Changeset [852] by alloc
AEI2.08, AEIUpdater: - Fixes #3
2:23 PM Changeset [851] by alloc
java: ProxySettings: Initial import.
2:11 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
I've got to ask .. Is it worth the effort ? If it's meant for a new …
1:50 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Christian
Please read the title once more ;)
1:49 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Samer
I misunderstood .. Never mind
1:33 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) closed by alloc
fixed: In 850: […]
1:33 PM Changeset [850] by alloc
AEI2.08: - Fixes #49
1:26 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) created by Christian
Title says it all
1:02 AM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
This is the screenshot gumby posted back then …
12:41 AM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
When gumby posted a screenshot of this before, the impression I got …

May 2, 2013:

5:02 PM Ticket #47 (Do not overwrite locally-newer package) updated by Iritscen
Well, my problem was that I didn't include an aei.cfg at all in my …
4:37 PM Ticket #46 (ai2_shownames causes Blam!) updated by Christian
True, but it doesn't make much difference (old one had green font on …
4:36 PM binkw32.dll attached to Ticket #46 by Christian
Daodan 3.3
4:19 PM Ticket #46 (ai2_shownames causes Blam!) updated by Iritscen
Obviously it didn't used to crash using the 2010 AE's DLL, but I …
1:19 PM Ticket #41 (Weapon on ground display only in first levels) closed by Christian
wontfix: You're probably right. Closing.
1:18 PM Ticket #30 (Camera drift bug) updated by Christian
Priority changed
1:15 PM Ticket #24 (Allow copy text on Name, Creator, Types...) closed by alloc
fixed: In 849: […]
1:15 PM Changeset [849] by alloc
AEI2.08: - Fixes #24
1:14 PM Changeset [848] by alloc
java: Swing components: Initial import.
11:10 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) updated by Christian
There should always be a log. The update check is done just the moment …
11:09 AM Ticket #47 (Do not overwrite locally-newer package) closed by Christian
invalid: As discussed before the version field has no meaning at all as one can …
11:03 AM Ticket #46 (ai2_shownames causes Blam!) closed by alloc
fixed: In 847: […]
11:03 AM Changeset [847] by alloc
Daodan: - Fixes #46: Code for shownames fix was missing in source so …
3:32 AM Changeset [846] by iritscen
Deleting 33000ImprovedWeather because all it ever did was make …
3:22 AM Changeset [845] by iritscen
Deleting OSBD for Radio Saber sound, as it didn't do anything by …
2:44 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) created by Iritscen
As reported …
2:40 AM Ticket #47 (Do not overwrite locally-newer package) created by Iritscen
If a local package has a higher version number than the mod's Version …
1:27 AM Changeset [844] by iritscen
Deleting Bomber Fix as it is now a core AE mod.

May 1, 2013:

8:51 PM Ticket #46 (ai2_shownames causes Blam!) created by Iritscen
Not sure if it's just this cruddy machine I'm on, but in Windows 7, …
7:48 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Summary changed
7:47 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Oh! I didn't realize we could supply C# code and have it compiled at …
7:07 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
I mean really C# not thinking in creating the syntax myself. (.net …
6:52 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
It's hard to say whether "python.net" or straight C# would be better. …
6:12 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by s10k
Status, Owner changed
6:11 PM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by s10k
@Samer Yes but is not as easy / simple. @Alloc If it's too …
6:05 PM Ticket #43 (xmlTools feature request: conditions-based replace command) closed by s10k
duplicate: Let's discuss this here: http://www.bugs.oni2.net/ticket/44
5:55 PM Ticket #41 (Weapon on ground display only in first levels) updated by s10k
I agree with Iritscen, I think it's only logical to maintain it in the …
5:34 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
I have two solutions for this: use python (.net implementation) * …
4:57 PM Ticket #45 (Add ability to extract files from .dat file) updated by s10k
Status changed
3:45 PM Ticket #45 (Add ability to extract files from .dat file) updated by Christian
And allows for wildcards as well as passing multiple "-export:"-params …
2:45 PM Ticket #45 (Add ability to extract files from .dat file) updated by Iritscen
It should work for any named resource, to my knowledge.
2:42 PM Ticket #45 (Add ability to extract files from .dat file) updated by Paradox-01
Somehow I've misread this and thought it would be about objects only. …
2:23 PM Ticket #45 (Add ability to extract files from .dat file) updated by Iritscen
As an amusing side note, OniSplit has actually been able to do this …
6:44 AM Ticket #45 (Add ability to extract files from .dat file) created by EdT
In the recent version of OniSplit we can now extract files directly …
12:44 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
To add to my earlier thoughts at the end of the ticket, it could be …
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