Timeline
May 23, 2013:
- 11:01 PM Ticket #58 (-noanim checkbox for extracting models) closed by
- invalid
- 10:57 PM Ticket #58 (-noanim checkbox for extracting models) updated by
- Just don't select the checkbox "with animation" it will use the …
- 10:49 PM Ticket #58 (-noanim checkbox for extracting models) created by
- s10k can you please add this feature ? when converting model (ONCC, …
May 20, 2013:
- 1:24 PM Ticket #55 (AEI tips window at startup) closed by
- fixed: In 873: […]
- 1:24 PM Changeset [873] by
- AEI2.14: - Fixes #55
- 11:21 AM Ticket #51 (Settings Dialogue won't close) closed by
- fixed: In 872: […]
- 11:21 AM Changeset [872] by
- AEI2.14: - Fixes #51
- 11:16 AM Ticket #53 (shortcut key F5 for refresh) closed by
- fixed: In 871: […]
- 11:16 AM Changeset [871] by
- AEI2.14: - Fixes #53
- 10:47 AM Ticket #55 (AEI tips window at startup) updated by
- Yes but with the first 2 lines i had in the document which Irtiscen …
- 10:31 AM Ticket #55 (AEI tips window at startup) updated by
- So the grammatically corrected bullet list Irit posted is ok with …
- 12:11 AM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by
- Ah, good, that's the kind of thing I was thinking of (although it …
May 19, 2013:
- 11:39 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by
- You will need to change <IsLearnedMove>1</IsLearnedMove> to …
- 10:24 PM Ticket #11 (Avoid problems with mod and patch overload) updated by
- Just a note to see my comment:9:ticket:55 for some elaboration on this …
- 10:19 PM Ticket #55 (AEI tips window at startup) updated by
- "From the feedback I've gotten it's not constant, some had it with …
- 10:09 PM Ticket #55 (AEI tips window at startup) updated by
- Replying to Iritscen: > Yes, and also I hope to see the …
- 10:02 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by
- actually I think that the message is bsl based.
- 9:54 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) created by
- I'm pretty sure the fix for this is to moveset [a property in] all …
- 9:44 PM Ticket #56 (Move mods which are renumbered) updated by
- The problem with a generic message like that is that the user has to …
- 9:32 PM Ticket #55 (AEI tips window at startup) updated by
- "As for risk of eyes glazing over .. That's why we'll have it pop up …
- 7:52 PM Ticket #56 (Move mods which are renumbered) updated by
- The mod's thread can be updated with reasons of its withdrawl and if …
- 7:44 PM Ticket #55 (AEI tips window at startup) updated by
- Alloc asked for it to be formatted ... Didn't know how to do that here …
- 6:57 PM Ticket #55 (AEI tips window at startup) updated by
- Just because it's such a prominent message, and because I'm a grammar …
- 6:18 PM Ticket #56 (Move mods which are renumbered) updated by
- I agree with some of what you're saying, but I have to say, if I was a …
- 12:03 PM Ticket #55 (AEI tips window at startup) updated by
- https://dl.dropboxusercontent.com/u/22609960/AE%20installer%20starup%20 …
- 5:36 AM Ticket #56 (Move mods which are renumbered) updated by
- I've been meaning to suggest something a bit similar ... A …
- 2:32 AM Ticket #44 (Code-like syntax for XmlTools patch files) closed by
- fixed: Implementation of the javascript custom code is now complete. It will …
May 18, 2013:
- 11:06 PM Ticket #56 (Move mods which are renumbered) created by
- Currently, if a mod is renumbered on the Depot, it will stay in place …
May 17, 2013:
- 4:14 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Seems I will forget Lua. I implemented it with success in .NET however …
May 15, 2013:
- 11:33 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Sorry, Samer, but this is just one of those things that responsible …
- 9:53 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- but how are they even going to get access to that ? if only a few of …
- 8:52 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- > can't antiviruses detect that Antivirus programs know only that what …
- 5:44 PM Ticket #55 (AEI tips window at startup) updated by
- Sure =)
- 5:43 PM Ticket #55 (AEI tips window at startup) updated by
- If I post it as a dropbox link to a microsoft word document would that …
- 5:38 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- uhm is it that dangerous ? I mean besides the people paradox …
- 2:11 PM Ticket #55 (AEI tips window at startup) updated by
- How about a draft for what it could exactly be? I.e. a fully …
- 1:21 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- I've been thinking about the issue of executables myself. I could …
- 11:53 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- I would feel more save if you create whitelist* of uploaders. Only …
- 11:41 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Case 2 is possible but improbable because it will be probably fast …
- 11:38 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Replying to Paradox-01: > Is case 2 not possible? …
- 11:30 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Gedankenexperiment: Case 1: Evil person uploads an package with an …
- 10:40 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Ok after some research I got two possible options: C# -> allows run …
May 14, 2013:
- 7:29 PM Changeset [870] by
- AEI2.13: - Fixes startup bug if free space > 1 TiB
May 12, 2013:
- 4:57 PM Ticket #55 (AEI tips window at startup) created by
- So .. We're used to getting strange questions\ problem reports of …
May 10, 2013:
- 5:59 PM Ticket #54 (bin SVN sometimes stays locked after failed update) created by
- Check and unlock before update. Perhaps ask user if he's sure he's …
- 4:44 PM Changeset [869] by
- not needed
- 4:42 PM Changeset [868] by
- XmlTools: 0.8g fixed a bug added by the previous versions in patch …
May 9, 2013:
- 6:47 PM Ticket #51 (Settings Dialogue won't close) reopened by
- 5:22 PM Ticket #51 (Settings Dialogue won't close) updated by
- this will only get fixed if user manually deletes AEI-ProxySettings …
- 1:38 PM Ticket #53 (shortcut key F5 for refresh) updated by
- I meant for it to do same thing as the rescan option.
- 12:37 PM Changeset [867] by
- xmlTools: 0.8f nows checks for empty strings and null string to avoid …
- 12:34 PM Changeset [866] by
- 12:34 PM Changeset [865] by
- 12:34 PM Changeset [864] by
- 12:19 PM Ticket #52 (Refresh list fully) closed by
- fixed: In 863: […]
- 12:19 PM Changeset [863] by
- AEI2.12: - Fixes #52
- 11:37 AM Ticket #51 (Settings Dialogue won't close) closed by
- fixed: In 862: […]
- 11:37 AM Changeset [862] by
- AEI2.12: - Fixes #51
- 11:31 AM Ticket #53 (shortcut key F5 for refresh) updated by
- Allow to refresh list for what? When is it not up to date?
- 5:00 AM Ticket #53 (shortcut key F5 for refresh) created by
- allow using F5 to refresh list in the installer.
- 4:58 AM Ticket #52 (Refresh list fully) created by
- If you have Local selected in view and All filter .. and delete a …
- 4:36 AM Ticket #51 (Settings Dialogue won't close) created by
- in version 2.11 .. if you open settings, it has -1 in port number for …
May 8, 2013:
- 11:52 PM Changeset [861] by
- xmlTools: v0.8e, fixed a bug reported by EdT: mono xmlTools.exe …
- 12:25 PM Ticket #25 (Notification when new mods are added to depot) closed by
- fixed: In 860: […]
- 12:25 PM Changeset [860] by
- AEI2.11: - Fixes #25
May 5, 2013:
- 10:59 PM Ticket #50 (add a refresh button) closed by
- fixed: In 859: […]
- 10:59 PM Changeset [859] by
- AEI2.11: - Fixes #50
May 4, 2013:
- 11:11 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- Or use it for later levels in another storyline. Player undergoes a …
- 5:43 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- I'm ok with no places too. All or nothing ... but not half a feature …
- 12:59 PM Ticket #25 (Notification when new mods are added to depot) updated by
-
Status changed
- 12:59 PM Ticket #50 (add a refresh button) updated by
-
Status changed
- 8:32 AM Ticket #50 (add a refresh button) created by
- If you delete a package or put a local one in packages folder or …
- 12:11 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) closed by
- invalid: Until there's new information this is closed.
- 12:04 AM Changeset [858] by
- AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …
May 3, 2013:
- 11:52 PM Changeset [857] by
- AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …
- 11:35 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Replying to Samer: > "his modifications are sometimes …
- 11:05 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- "his modifications are sometimes unnecessary." what i meant was they …
- 10:20 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- Yes, we can see all changes, even after closing. Stop spamming our …
- 10:10 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Edited just the paragraph that begins "That's a good point".
- 9:41 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- "his modifications are sometimes unnecessary" That's a really …
- 8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- Replying to Alloc: > You're probably right. Closing. hope …
- 8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- Replying to Iritscen: I'm not sure if you guys can see the …
- 8:27 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- "But what about the Andrashi TRAMs? Are you willing to make all those …
- 4:13 PM Ticket #3 (Proxy support) updated by
- In 856: […]
- 4:13 PM Changeset [856] by
- AEI2.09: - Refs #3: Settings dialog can be used to change proxy settings
- 3:48 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Hmm, well I suppose if every other mod that affects TRAMs was a patch …
- 3:45 PM Changeset [855] by
- AEI-Setup Win: Added proxy dialog
- 3:35 PM Ticket #3 (Proxy support) updated by
- In 854: […]
- 3:35 PM Changeset [854] by
- SVNAccess: - Refs #3: Little fix for proxy support
- 3:34 PM Tickets #3,4 batch updated by
- fixed: In 853: […]
- 3:34 PM Changeset [853] by
- AEIUpdater: - Fixes #4 - Refs #3: Little fix for proxy support
- 2:33 PM Ticket #3 (Proxy support) updated by
- This one is 2.09 too.
- 2:32 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by
- And it was changed in 2.09 and not 2.08 of course.
- 2:25 PM Ticket #3 (Proxy support) closed by
- fixed: In 852: […]
- 2:25 PM Changeset [852] by
- AEI2.08, AEIUpdater: - Fixes #3
- 2:23 PM Changeset [851] by
- java: ProxySettings: Initial import.
- 2:11 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- I've got to ask .. Is it worth the effort ? If it's meant for a new …
- 1:50 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by
- Please read the title once more ;)
- 1:49 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by
- I misunderstood .. Never mind
- 1:33 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) closed by
- fixed: In 850: […]
- 1:33 PM Changeset [850] by
- AEI2.08: - Fixes #49
- 1:26 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) created by
- Title says it all
- 1:02 AM Ticket #41 (Weapon on ground display only in first levels) updated by
- This is the screenshot gumby posted back then …
- 12:41 AM Ticket #41 (Weapon on ground display only in first levels) updated by
- When gumby posted a screenshot of this before, the impression I got …
May 2, 2013:
- 5:02 PM Ticket #47 (Do not overwrite locally-newer package) updated by
- Well, my problem was that I didn't include an aei.cfg at all in my …
- 4:37 PM Ticket #46 (ai2_shownames causes Blam!) updated by
- True, but it doesn't make much difference (old one had green font on …
- 4:19 PM Ticket #46 (ai2_shownames causes Blam!) updated by
- Obviously it didn't used to crash using the 2010 AE's DLL, but I …
- 1:19 PM Ticket #41 (Weapon on ground display only in first levels) closed by
- wontfix: You're probably right. Closing.
- 1:18 PM Ticket #30 (Camera drift bug) updated by
-
Priority changed
- 1:15 PM Ticket #24 (Allow copy text on Name, Creator, Types...) closed by
- fixed: In 849: […]
- 1:15 PM Changeset [849] by
- AEI2.08: - Fixes #24
- 1:14 PM Changeset [848] by
- java: Swing components: Initial import.
- 11:10 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) updated by
- There should always be a log. The update check is done just the moment …
- 11:09 AM Ticket #47 (Do not overwrite locally-newer package) closed by
- invalid: As discussed before the version field has no meaning at all as one can …
- 11:03 AM Ticket #46 (ai2_shownames causes Blam!) closed by
- fixed: In 847: […]
- 11:03 AM Changeset [847] by
- Daodan: - Fixes #46: Code for shownames fix was missing in source so …
- 3:32 AM Changeset [846] by
- Deleting 33000ImprovedWeather because all it ever did was make …
- 3:22 AM Changeset [845] by
- Deleting OSBD for Radio Saber sound, as it didn't do anything by …
- 2:44 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) created by
- As reported …
- 2:40 AM Ticket #47 (Do not overwrite locally-newer package) created by
- If a local package has a higher version number than the mod's Version …
- 1:27 AM Changeset [844] by
- Deleting Bomber Fix as it is now a core AE mod.
May 1, 2013:
- 8:51 PM Ticket #46 (ai2_shownames causes Blam!) created by
- Not sure if it's just this cruddy machine I'm on, but in Windows 7, …
- 7:48 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
-
Summary changed
- 7:47 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Oh! I didn't realize we could supply C# code and have it compiled at …
- 7:07 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- I mean really C# not thinking in creating the syntax myself. (.net …
- 6:52 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- It's hard to say whether "python.net" or straight C# would be better. …
- 6:12 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by
-
Status, Owner changed
- 6:11 PM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by
- @Samer Yes but is not as easy / simple. @Alloc If it's too …
- 6:05 PM Ticket #43 (xmlTools feature request: conditions-based replace command) closed by
- duplicate: Let's discuss this here: http://www.bugs.oni2.net/ticket/44
- 5:55 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- I agree with Iritscen, I think it's only logical to maintain it in the …
- 5:34 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- I have two solutions for this: use python (.net implementation) * …
- 4:57 PM Ticket #45 (Add ability to extract files from .dat file) updated by
-
Status changed
- 3:45 PM Ticket #45 (Add ability to extract files from .dat file) updated by
- And allows for wildcards as well as passing multiple "-export:"-params …
- 2:45 PM Ticket #45 (Add ability to extract files from .dat file) updated by
- It should work for any named resource, to my knowledge.
- 2:42 PM Ticket #45 (Add ability to extract files from .dat file) updated by
- Somehow I've misread this and thought it would be about objects only. …
- 2:23 PM Ticket #45 (Add ability to extract files from .dat file) updated by
- As an amusing side note, OniSplit has actually been able to do this …
- 6:44 AM Ticket #45 (Add ability to extract files from .dat file) created by
- In the recent version of OniSplit we can now extract files directly …
- 12:44 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- To add to my earlier thoughts at the end of the ticket, it could be …
Apr 30, 2013:
- 9:00 PM Ticket #11 (Avoid problems with mod and patch overload) updated by
-
Priority, Description, Summary changed
ticket:27 tells us one of the more important limits: 1024 particle … - 7:56 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Thanks for the input, those are good points. If we are going to be …
- 7:11 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
- Hi Iritscen glad to see this written down finally, I have one note …
- 6:55 PM Ticket #27 (Raise Oni's particle class limit to 2048) updated by
- I'm sure they'll get to it when they can. There's three older …
- 6:53 PM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by
- You can always right click to open the depot page and copy paste from …
- 6:51 PM Ticket #27 (Raise Oni's particle class limit to 2048) updated by
- Just wondering anyone else going to try to address this ?
- 11:34 AM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by
- It becomes easy to select specific information of a mod and past it …
- 3:06 AM Changeset [843] by
- Daodan: - Change "multibyte" param to "nomultibyte"
- 2:53 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
-
Cc changed
- 2:09 AM Changeset [842] by
- java: UTF8ResourceBundleLoader: Initial import.
- 2:09 AM Changeset [841] by
- java: UTF8ResourceBundleLoader: Initial import.
- 2:05 AM Changeset [840] by
- AEI2.07: - Allow for non-ISO-8859-1 characters in properties files …
- 1:59 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by
-
Priority, Description changed
Re: "three" -> "four", I can count, really. But I originally wrote …
Apr 29, 2013:
- 11:20 PM Ticket #44 (Code-like syntax for XmlTools patch files) created by
- Let's reiterate what 'dox just stated in another ticket and then add …
- 11:03 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by
- Ok thanks, edits work now.
- 11:02 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by
-
Description changed
- 10:50 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by
- Try again :-) I just tried to enable that right for regular users; I …
- 10:47 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by
- If I haven't learned English by now I will never. When I click on …
- 10:30 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by
-
Description changed
To be honest, that sample syntax makes me want to shoot myself in the … - 10:26 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by
-
Description changed
You have to click on the Modify Ticket section to expand it in order … - 10:24 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- I'm not sure, but I think Gumby intended the at-feet messages to …
- 10:07 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by
- In Example 2 I made mistakes. I wanted to write: […] (Tickets …
- 9:46 PM Ticket #43 (xmlTools feature request: conditions-based replace command) created by
- Sometimes the replace command is not precise enough. We had two …
- 9:08 PM Ticket #42 (BSL: sprintf with floats not working) closed by
- fixed: In 839: […]
- 9:08 PM Changeset [839] by
- Daodan: - Fixes #42 - Breaking out patches to own file
- 9:00 PM Ticket #42 (BSL: sprintf with floats not working) created by
- sprintf does not support floats.
- 8:30 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- I never used xmlTools but from what I've seen I don't think it's …
- 8:12 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- Thought so ... So we should probably make it either an optional …
- 6:33 PM Ticket #41 (Weapon on ground display only in first levels) updated by
- Works with an ONGS change. Though, not sure if that's what you want. …
- 6:29 PM Ticket #40 (Command line Daodan option parsing error) closed by
- fixed: In 838: […]
- 6:29 PM Changeset [838] by
- Daodan: - Fixes #40 - Moved configuration parsing (ini, command line) …
- 6:15 PM Ticket #41 (Weapon on ground display only in first levels) created by
- The information of weapons lying on the ground below your feet only …
- 6:08 PM Ticket #40 (Command line Daodan option parsing error) created by
- Comparison in code is missing a second "=" ( if (var = 'x') instead of …
- 5:26 PM Tickets #31,21 batch updated by
- fixed: In 837: […]
- 5:26 PM Changeset [837] by
- Daodan: - Fixes #21 - Fixes #31 - Prepends "Daodan: " to every daodan …
- 5:52 AM Changeset [836] by
- Deleting level3 AISA fix, seems to be unneeded.
- 12:18 AM Changeset [835] by
- Deleting car960 fix as it is now core package Airport Vehicle Fix.
Apr 28, 2013:
- 11:29 PM Changeset [834] by
- Deleting level18 BINACBJOCharacter file because it doesn't make sense …
- 11:17 PM Changeset [833] by
- Deleting chenille fix because files are unchanged from vanilla Oni …
- 11:00 PM Changeset [832] by
- Deleting HD Main Menu textures as they are now part of the HD Screens …
- 10:36 PM Changeset [831] by
- Deleting Animation Interpolation Fixes as it has been archived on the …
- 9:03 PM Ticket #39 (Widescreen Fixes - Dream Lab & TCTF II) created by
- Just making note here of a couple more widescreen bugs that I have not …
- 4:39 PM Ticket #38 (Cutscene skipping) updated by
-
Description changed
- 4:11 PM Ticket #38 (Cutscene skipping) created by
- Although Gumby [http://gumby.oni2.net/AE/BSL/cutscene/ attempted to do …
Apr 27, 2013:
- 2:59 PM Ticket #35 (artifacts in TRAC files should be removed) updated by
- I might have mentioned it in my making custom character from scratch …
- 2:45 PM Ticket #35 (artifacts in TRAC files should be removed) updated by
- Well, I may have overreacted a little :-) Your examples make sense -- …
- 7:32 AM Ticket #35 (artifacts in TRAC files should be removed) updated by
- Don't build mods on AE level data. Not even for testing. It's …
Apr 26, 2013:
- 9:55 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by
- I had a look at the wiki again. To be fully correct it would be …
- 7:34 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by
- >Characters: oni <=> dae; FILM dat => xml; ONCC oni + TRAM oni => dae …
Apr 25, 2013:
- 8:59 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by
- I like these suggestions. I will comment soon.
- 8:23 PM Changeset [830] by
- Deleting diary page and menu fixes as they are now in AE7 core and …
- 1:58 PM Ticket #35 (artifacts in TRAC files should be removed) closed by
- invalid: Sorry, still in geyser mode here... > 3) The actual error in …
- 10:41 AM Ticket #33 (Error when extracting ONCC with TRAM) updated by
- Side note 1: -extract:dae can't extract ONCC with alien animations …
- 10:40 AM Ticket #35 (artifacts in TRAC files should be removed) updated by
- 3) The actual error in ticket:33 is that ... -extract:dae -search …
Apr 24, 2013:
- 11:45 PM Ticket #35 (artifacts in TRAC files should be removed) updated by
- Sorry, but you didn't actually answer even one of my questions ^_^ …
- 10:40 PM Ticket #35 (artifacts in TRAC files should be removed) updated by
- Those errors appear when you extract animations of konoko and fury. I …
- 9:33 PM Ticket #35 (artifacts in TRAC files should be removed) updated by
- Before I can respond to this, I'm not really clear on the report in …
- 7:44 PM Ticket #37 (BSL overloaded by standing in damaging TV) created by
- From the wiki: "FATAL SCRIPTING ERROR: exceeded maximum scripting …
- 7:31 PM Ticket #36 (Forgetful AI) created by
- From the wiki: "Only one AI remembers the location of Konoko, while …
- 6:00 PM Changeset [829] by
- Deleting ONCVs/ONVL for BGI characters because it is now on Depot as …
- 5:57 PM Changeset [828] by
- Deleting Doctor Fix because it adds a link to Kerr's death animation …
- 6:13 AM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by
- this was greatly preferable to waiting for the AEI to launch and then …
- 1:35 AM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by
- "Say a player downloads a pack with the AEinstaller the zipped pack …
- 1:03 AM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by
- Moreover, it once again puts the player at risk of having outdated …
Note:
See TracTimeline
for information about the timeline view.