Timeline



May 23, 2013:

11:01 PM Ticket #58 (-noanim checkbox for extracting models) closed by s10k
invalid
10:57 PM Ticket #58 (-noanim checkbox for extracting models) updated by s10k
Just don't select the checkbox "with animation" it will use the …
10:49 PM Ticket #58 (-noanim checkbox for extracting models) created by Samer
s10k can you please add this feature ? when converting model (ONCC, …

May 20, 2013:

1:24 PM Ticket #55 (AEI tips window at startup) closed by alloc
fixed: In 873: […]
1:24 PM Changeset [873] by alloc
AEI2.14: - Fixes #55
11:21 AM Ticket #51 (Settings Dialogue won't close) closed by alloc
fixed: In 872: […]
11:21 AM Changeset [872] by alloc
AEI2.14: - Fixes #51
11:16 AM Ticket #53 (shortcut key F5 for refresh) closed by alloc
fixed: In 871: […]
11:16 AM Changeset [871] by alloc
AEI2.14: - Fixes #53
10:47 AM Ticket #55 (AEI tips window at startup) updated by Samer
Yes but with the first 2 lines i had in the document which Irtiscen …
10:31 AM Ticket #55 (AEI tips window at startup) updated by Christian
So the grammatically corrected bullet list Irit posted is ok with …
12:11 AM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by Iritscen
Ah, good, that's the kind of thing I was thinking of (although it …

May 19, 2013:

11:39 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by EdT
You will need to change <IsLearnedMove>1</IsLearnedMove> to …
10:24 PM Ticket #11 (Avoid problems with mod and patch overload) updated by Iritscen
Just a note to see my comment:9:ticket:55 for some elaboration on this …
10:19 PM Ticket #55 (AEI tips window at startup) updated by Iritscen
"From the feedback I've gotten it's not constant, some had it with …
10:09 PM Ticket #55 (AEI tips window at startup) updated by Samer
Replying to Iritscen: > Yes, and also I hope to see the …
10:02 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) updated by Samer
actually I think that the message is bsl based.
9:54 PM Ticket #57 (Unlock All Moves: Fix move-learned notifications popping up in later levels) created by Iritscen
I'm pretty sure the fix for this is to moveset [a property in] all …
9:44 PM Ticket #56 (Move mods which are renumbered) updated by Iritscen
The problem with a generic message like that is that the user has to …
9:32 PM Ticket #55 (AEI tips window at startup) updated by Iritscen
"As for risk of eyes glazing over .. That's why we'll have it pop up …
7:52 PM Ticket #56 (Move mods which are renumbered) updated by Samer
The mod's thread can be updated with reasons of its withdrawl and if …
7:44 PM Ticket #55 (AEI tips window at startup) updated by Samer
Alloc asked for it to be formatted ... Didn't know how to do that here …
6:57 PM Ticket #55 (AEI tips window at startup) updated by Iritscen
Just because it's such a prominent message, and because I'm a grammar …
6:18 PM Ticket #56 (Move mods which are renumbered) updated by Iritscen
I agree with some of what you're saying, but I have to say, if I was a …
12:03 PM Ticket #55 (AEI tips window at startup) updated by Samer
https://dl.dropboxusercontent.com/u/22609960/AE%20installer%20starup%20
5:36 AM Ticket #56 (Move mods which are renumbered) updated by Samer
I've been meaning to suggest something a bit similar ... A …
2:32 AM Ticket #44 (Code-like syntax for XmlTools patch files) closed by s10k
fixed: Implementation of the javascript custom code is now complete. It will …

May 18, 2013:

11:06 PM Ticket #56 (Move mods which are renumbered) created by Iritscen
Currently, if a mod is renumbered on the Depot, it will stay in place …

May 17, 2013:

4:14 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
Seems I will forget Lua. I implemented it with success in .NET however …

May 15, 2013:

11:33 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Sorry, Samer, but this is just one of those things that responsible …
9:53 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
but how are they even going to get access to that ? if only a few of …
8:52 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Paradox-01
> can't antiviruses detect that Antivirus programs know only that what …
5:44 PM Ticket #55 (AEI tips window at startup) updated by Christian
Sure =)
5:43 PM Ticket #55 (AEI tips window at startup) updated by Samer
If I post it as a dropbox link to a microsoft word document would that …
5:38 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
uhm is it that dangerous ? I mean besides the people paradox …
2:11 PM Ticket #55 (AEI tips window at startup) updated by Christian
How about a draft for what it could exactly be? I.e. a fully …
1:21 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
I've been thinking about the issue of executables myself. I could …
11:53 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Paradox-01
I would feel more save if you create whitelist* of uploaders. Only …
11:41 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
Case 2 is possible but improbable because it will be probably fast …
11:38 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Christian
Replying to Paradox-01: > Is case 2 not possible? …
11:30 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Paradox-01
Gedankenexperiment: Case 1: Evil person uploads an package with an …
10:40 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
Ok after some research I got two possible options: C# -> allows run …

May 14, 2013:

7:29 PM Changeset [870] by alloc
AEI2.13: - Fixes startup bug if free space > 1 TiB

May 12, 2013:

4:57 PM Ticket #55 (AEI tips window at startup) created by Samer
So .. We're used to getting strange questions\ problem reports of …

May 10, 2013:

5:59 PM Ticket #54 (bin SVN sometimes stays locked after failed update) created by Christian
Check and unlock before update. Perhaps ask user if he's sure he's …
4:44 PM Changeset [869] by s10k
not needed
4:42 PM Changeset [868] by s10k
XmlTools: 0.8g fixed a bug added by the previous versions in patch …

May 9, 2013:

6:47 PM Ticket #51 (Settings Dialogue won't close) reopened by Christian
5:22 PM Ticket #51 (Settings Dialogue won't close) updated by Samer
this will only get fixed if user manually deletes AEI-ProxySettings …
1:38 PM Ticket #53 (shortcut key F5 for refresh) updated by Samer
I meant for it to do same thing as the rescan option.
12:37 PM Changeset [867] by s10k
xmlTools: 0.8f nows checks for empty strings and null string to avoid …
12:34 PM Changeset [866] by s10k
12:34 PM Changeset [865] by s10k
12:34 PM Changeset [864] by s10k
12:19 PM Ticket #52 (Refresh list fully) closed by alloc
fixed: In 863: […]
12:19 PM Changeset [863] by alloc
AEI2.12: - Fixes #52
11:37 AM Ticket #51 (Settings Dialogue won't close) closed by alloc
fixed: In 862: […]
11:37 AM Changeset [862] by alloc
AEI2.12: - Fixes #51
11:31 AM Ticket #53 (shortcut key F5 for refresh) updated by Christian
Allow to refresh list for what? When is it not up to date?
5:00 AM Ticket #53 (shortcut key F5 for refresh) created by Samer
allow using F5 to refresh list in the installer.
4:58 AM Ticket #52 (Refresh list fully) created by Samer
If you have Local selected in view and All filter .. and delete a …
4:36 AM Ticket #51 (Settings Dialogue won't close) created by Samer
in version 2.11 .. if you open settings, it has -1 in port number for …

May 8, 2013:

11:52 PM Changeset [861] by s10k
xmlTools: v0.8e, fixed a bug reported by EdT: mono xmlTools.exe …
12:25 PM Ticket #25 (Notification when new mods are added to depot) closed by alloc
fixed: In 860: […]
12:25 PM Changeset [860] by alloc
AEI2.11: - Fixes #25

May 5, 2013:

10:59 PM Ticket #50 (add a refresh button) closed by alloc
fixed: In 859: […]
10:59 PM Changeset [859] by alloc
AEI2.11: - Fixes #50

May 4, 2013:

11:11 PM Ticket #41 (Weapon on ground display only in first levels) updated by Paradox-01
Or use it for later levels in another storyline. Player undergoes a …
5:43 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
I'm ok with no places too. All or nothing ... but not half a feature …
12:59 PM Ticket #25 (Notification when new mods are added to depot) updated by Christian
Status changed
12:59 PM Ticket #50 (add a refresh button) updated by Christian
Status changed
8:32 AM Ticket #50 (add a refresh button) created by Samer
If you delete a package or put a local one in packages folder or …
12:11 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) closed by Christian
invalid: Until there's new information this is closed.
12:04 AM Changeset [858] by alloc
AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …

May 3, 2013:

11:52 PM Changeset [857] by alloc
AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …
11:35 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Replying to Samer: > "his modifications are sometimes …
11:05 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
"his modifications are sometimes unnecessary." what i meant was they …
10:20 PM Ticket #41 (Weapon on ground display only in first levels) updated by Iritscen
Yes, we can see all changes, even after closing. Stop spamming our …
10:10 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Edited just the paragraph that begins "That's a good point".
9:41 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
"his modifications are sometimes unnecessary" That's a really …
8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
Replying to Alloc: > You're probably right. Closing. hope …
8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
Replying to Iritscen: I'm not sure if you guys can see the …
8:27 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
"But what about the Andrashi TRAMs? Are you willing to make all those …
4:13 PM Ticket #3 (Proxy support) updated by alloc
In 856: […]
4:13 PM Changeset [856] by alloc
AEI2.09: - Refs #3: Settings dialog can be used to change proxy settings
3:48 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Hmm, well I suppose if every other mod that affects TRAMs was a patch …
3:45 PM Changeset [855] by alloc
AEI-Setup Win: Added proxy dialog
3:35 PM Ticket #3 (Proxy support) updated by alloc
In 854: […]
3:35 PM Changeset [854] by alloc
SVNAccess: - Refs #3: Little fix for proxy support
3:34 PM Tickets #3,​4 batch updated by alloc
fixed: In 853: […]
3:34 PM Changeset [853] by alloc
AEIUpdater: - Fixes #4 - Refs #3: Little fix for proxy support
2:33 PM Ticket #3 (Proxy support) updated by Christian
This one is 2.09 too.
2:32 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Christian
And it was changed in 2.09 and not 2.08 of course.
2:25 PM Ticket #3 (Proxy support) closed by alloc
fixed: In 852: […]
2:25 PM Changeset [852] by alloc
AEI2.08, AEIUpdater: - Fixes #3
2:23 PM Changeset [851] by alloc
java: ProxySettings: Initial import.
2:11 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
I've got to ask .. Is it worth the effort ? If it's meant for a new …
1:50 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Christian
Please read the title once more ;)
1:49 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Samer
I misunderstood .. Never mind
1:33 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) closed by alloc
fixed: In 850: […]
1:33 PM Changeset [850] by alloc
AEI2.08: - Fixes #49
1:26 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) created by Christian
Title says it all
1:02 AM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
This is the screenshot gumby posted back then …
12:41 AM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
When gumby posted a screenshot of this before, the impression I got …

May 2, 2013:

5:02 PM Ticket #47 (Do not overwrite locally-newer package) updated by Iritscen
Well, my problem was that I didn't include an aei.cfg at all in my …
4:37 PM Ticket #46 (ai2_shownames causes Blam!) updated by Christian
True, but it doesn't make much difference (old one had green font on …
4:36 PM binkw32.dll attached to Ticket #46 by Christian
Daodan 3.3
4:19 PM Ticket #46 (ai2_shownames causes Blam!) updated by Iritscen
Obviously it didn't used to crash using the 2010 AE's DLL, but I …
1:19 PM Ticket #41 (Weapon on ground display only in first levels) closed by Christian
wontfix: You're probably right. Closing.
1:18 PM Ticket #30 (Camera drift bug) updated by Christian
Priority changed
1:15 PM Ticket #24 (Allow copy text on Name, Creator, Types...) closed by alloc
fixed: In 849: […]
1:15 PM Changeset [849] by alloc
AEI2.08: - Fixes #24
1:14 PM Changeset [848] by alloc
java: Swing components: Initial import.
11:10 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) updated by Christian
There should always be a log. The update check is done just the moment …
11:09 AM Ticket #47 (Do not overwrite locally-newer package) closed by Christian
invalid: As discussed before the version field has no meaning at all as one can …
11:03 AM Ticket #46 (ai2_shownames causes Blam!) closed by alloc
fixed: In 847: […]
11:03 AM Changeset [847] by alloc
Daodan: - Fixes #46: Code for shownames fix was missing in source so …
3:32 AM Changeset [846] by iritscen
Deleting 33000ImprovedWeather because all it ever did was make …
3:22 AM Changeset [845] by iritscen
Deleting OSBD for Radio Saber sound, as it didn't do anything by …
2:44 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) created by Iritscen
As reported …
2:40 AM Ticket #47 (Do not overwrite locally-newer package) created by Iritscen
If a local package has a higher version number than the mod's Version …
1:27 AM Changeset [844] by iritscen
Deleting Bomber Fix as it is now a core AE mod.

May 1, 2013:

8:51 PM Ticket #46 (ai2_shownames causes Blam!) created by Iritscen
Not sure if it's just this cruddy machine I'm on, but in Windows 7, …
7:48 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Summary changed
7:47 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Oh! I didn't realize we could supply C# code and have it compiled at …
7:07 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
I mean really C# not thinking in creating the syntax myself. (.net …
6:52 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
It's hard to say whether "python.net" or straight C# would be better. …
6:12 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by s10k
Status, Owner changed
6:11 PM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by s10k
@Samer Yes but is not as easy / simple. @Alloc If it's too …
6:05 PM Ticket #43 (xmlTools feature request: conditions-based replace command) closed by s10k
duplicate: Let's discuss this here: http://www.bugs.oni2.net/ticket/44
5:55 PM Ticket #41 (Weapon on ground display only in first levels) updated by s10k
I agree with Iritscen, I think it's only logical to maintain it in the …
5:34 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
I have two solutions for this: use python (.net implementation) * …
4:57 PM Ticket #45 (Add ability to extract files from .dat file) updated by s10k
Status changed
3:45 PM Ticket #45 (Add ability to extract files from .dat file) updated by Christian
And allows for wildcards as well as passing multiple "-export:"-params …
2:45 PM Ticket #45 (Add ability to extract files from .dat file) updated by Iritscen
It should work for any named resource, to my knowledge.
2:42 PM Ticket #45 (Add ability to extract files from .dat file) updated by Paradox-01
Somehow I've misread this and thought it would be about objects only. …
2:23 PM Ticket #45 (Add ability to extract files from .dat file) updated by Iritscen
As an amusing side note, OniSplit has actually been able to do this …
6:44 AM Ticket #45 (Add ability to extract files from .dat file) created by EdT
In the recent version of OniSplit we can now extract files directly …
12:44 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
To add to my earlier thoughts at the end of the ticket, it could be …

Apr 30, 2013:

9:00 PM Ticket #11 (Avoid problems with mod and patch overload) updated by Iritscen
Priority, Description, Summary changed
ticket:27 tells us one of the more important limits: 1024 particle …
7:56 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Thanks for the input, those are good points. If we are going to be …
7:11 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
Hi Iritscen glad to see this written down finally, I have one note …
6:55 PM Ticket #27 (Raise Oni's particle class limit to 2048) updated by Iritscen
I'm sure they'll get to it when they can. There's three older …
6:53 PM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by Samer
You can always right click to open the depot page and copy paste from …
6:51 PM Ticket #27 (Raise Oni's particle class limit to 2048) updated by Samer
Just wondering anyone else going to try to address this ?
11:34 AM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by s10k
It becomes easy to select specific information of a mod and past it …
3:06 AM Changeset [843] by alloc
Daodan: - Change "multibyte" param to "nomultibyte"
2:53 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Christian
Cc changed
2:09 AM Changeset [842] by alloc
java: UTF8ResourceBundleLoader: Initial import.
2:09 AM Changeset [841] by alloc
java: UTF8ResourceBundleLoader: Initial import.
2:05 AM Changeset [840] by alloc
AEI2.07: - Allow for non-ISO-8859-1 characters in properties files …
1:59 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Priority, Description changed
Re: "three" -> "four", I can count, really. But I originally wrote …

Apr 29, 2013:

11:20 PM Ticket #44 (Code-like syntax for XmlTools patch files) created by Iritscen
Let's reiterate what 'dox just stated in another ticket and then add …
11:03 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Paradox-01
Ok thanks, edits work now.
11:02 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Paradox-01
Description changed
10:50 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Iritscen
Try again :-) I just tried to enable that right for regular users; I …
10:47 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Paradox-01
If I haven't learned English by now I will never. When I click on …
10:30 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Iritscen
Description changed
To be honest, that sample syntax makes me want to shoot myself in the …
10:26 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Iritscen
Description changed
You have to click on the Modify Ticket section to expand it in order …
10:24 PM Ticket #41 (Weapon on ground display only in first levels) updated by Iritscen
I'm not sure, but I think Gumby intended the at-feet messages to …
10:07 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Paradox-01
In Example 2 I made mistakes. I wanted to write: […] (Tickets …
9:46 PM Ticket #43 (xmlTools feature request: conditions-based replace command) created by Paradox-01
Sometimes the replace command is not precise enough. We had two …
9:08 PM Ticket #42 (BSL: sprintf with floats not working) closed by alloc
fixed: In 839: […]
9:08 PM Changeset [839] by alloc
Daodan: - Fixes #42 - Breaking out patches to own file
9:00 PM Ticket #42 (BSL: sprintf with floats not working) created by Christian
sprintf does not support floats.
8:30 PM Ticket #41 (Weapon on ground display only in first levels) updated by Paradox-01
I never used xmlTools but from what I've seen I don't think it's …
8:12 PM Ticket #41 (Weapon on ground display only in first levels) updated by Christian
Thought so ... So we should probably make it either an optional …
6:33 PM Ticket #41 (Weapon on ground display only in first levels) updated by Paradox-01
Works with an ONGS change. Though, not sure if that's what you want. …
6:29 PM Ticket #40 (Command line Daodan option parsing error) closed by alloc
fixed: In 838: […]
6:29 PM Changeset [838] by alloc
Daodan: - Fixes #40 - Moved configuration parsing (ini, command line) …
6:15 PM Ticket #41 (Weapon on ground display only in first levels) created by Christian
The information of weapons lying on the ground below your feet only …
6:08 PM Ticket #40 (Command line Daodan option parsing error) created by Christian
Comparison in code is missing a second "=" ( if (var = 'x') instead of …
5:26 PM Tickets #31,​21 batch updated by alloc
fixed: In 837: […]
5:26 PM Changeset [837] by alloc
Daodan: - Fixes #21 - Fixes #31 - Prepends "Daodan: " to every daodan …
5:52 AM Changeset [836] by iritscen
Deleting level3 AISA fix, seems to be unneeded.
12:18 AM Changeset [835] by iritscen
Deleting car960 fix as it is now core package Airport Vehicle Fix.

Apr 28, 2013:

11:29 PM Changeset [834] by iritscen
Deleting level18 BINACBJOCharacter file because it doesn't make sense …
11:17 PM Changeset [833] by iritscen
Deleting chenille fix because files are unchanged from vanilla Oni …
11:00 PM Changeset [832] by iritscen
Deleting HD Main Menu textures as they are now part of the HD Screens …
10:36 PM Changeset [831] by iritscen
Deleting Animation Interpolation Fixes as it has been archived on the …
9:03 PM Ticket #39 (Widescreen Fixes - Dream Lab & TCTF II) created by Iritscen
Just making note here of a couple more widescreen bugs that I have not …
4:39 PM Ticket #38 (Cutscene skipping) updated by Iritscen
Description changed
4:11 PM Ticket #38 (Cutscene skipping) created by Iritscen
Although Gumby [http://gumby.oni2.net/AE/BSL/cutscene/ attempted to do …

Apr 27, 2013:

2:59 PM Ticket #35 (artifacts in TRAC files should be removed) updated by Samer
I might have mentioned it in my making custom character from scratch …
2:45 PM Ticket #35 (artifacts in TRAC files should be removed) updated by Iritscen
Well, I may have overreacted a little :-) Your examples make sense -- …
7:32 AM Ticket #35 (artifacts in TRAC files should be removed) updated by Samer
Don't build mods on AE level data. Not even for testing. It's …

Apr 26, 2013:

9:55 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by Paradox-01
I had a look at the wiki again. To be fully correct it would be …
7:34 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by s10k
>Characters: oni <=> dae; FILM dat => xml; ONCC oni + TRAM oni => dae …

Apr 25, 2013:

8:59 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by s10k
I like these suggestions. I will comment soon.
8:23 PM Changeset [830] by iritscen
Deleting diary page and menu fixes as they are now in AE7 core and …
1:59 PM 00000PackageTemplate.zip attached to Ticket #35 by Iritscen
1:58 PM Ticket #35 (artifacts in TRAC files should be removed) closed by Iritscen
invalid: Sorry, still in geyser mode here... > 3) The actual error in …
10:41 AM Ticket #33 (Error when extracting ONCC with TRAM) updated by Paradox-01
Side note 1: -extract:dae can't extract ONCC with alien animations …
10:40 AM Ticket #35 (artifacts in TRAC files should be removed) updated by Paradox-01
3) The actual error in ticket:33 is that ... -extract:dae -search …

Apr 24, 2013:

11:45 PM Ticket #35 (artifacts in TRAC files should be removed) updated by Iritscen
Sorry, but you didn't actually answer even one of my questions ^_^ …
10:40 PM Ticket #35 (artifacts in TRAC files should be removed) updated by Paradox-01
Those errors appear when you extract animations of konoko and fury. I …
9:33 PM Ticket #35 (artifacts in TRAC files should be removed) updated by Iritscen
Before I can respond to this, I'm not really clear on the report in …
7:44 PM Ticket #37 (BSL overloaded by standing in damaging TV) created by Iritscen
From the wiki: "FATAL SCRIPTING ERROR: exceeded maximum scripting …
7:31 PM Ticket #36 (Forgetful AI) created by Iritscen
From the wiki: "Only one AI remembers the location of Konoko, while …
6:00 PM Changeset [829] by iritscen
Deleting ONCVs/ONVL for BGI characters because it is now on Depot as …
5:57 PM Changeset [828] by iritscen
Deleting Doctor Fix because it adds a link to Kerr's death animation …
6:13 AM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Samer
this was greatly preferable to waiting for the AEI to launch and then …
1:35 AM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Iritscen
"Say a player downloads a pack with the AEinstaller the zipped pack …
1:03 AM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Samer
Moreover, it once again puts the player at risk of having outdated …

Apr 23, 2013:

9:36 PM Ticket #35 (artifacts in TRAC files should be removed) created by Paradox-01
Edt said that Kon's Trac file misses some animations. …
8:31 PM Changeset [827] by iritscen
Deleting 21500BrutalAI as it is now on Depot.
8:02 PM Changeset [826] by iritscen
Deleting NextRelease/81000TCTF3 as it has been archived on Depot.
7:52 PM Changeset [825] by iritscen
Deleting NextRelease/UltraChars as it is now on Depot.
7:33 PM Changeset [824] by iritscen
Deleting NextRelease/KonokoPack as it only consisted of one …
7:31 PM Changeset [823] by iritscen
Deleting 24000/24010 Severed Textures as they are now on Depot as …
7:24 PM Changeset [822] by iritscen
Deleting 23000ShinatamaToo as it is now on Depot.
7:21 PM Changeset [821] by iritscen
Deleting 42000DashingAI as it is now on Depot.
7:19 PM Changeset [820] by iritscen
Deleting 45000NinjaShadowDash as it is now on Depot.
6:50 PM Changeset [819] by iritscen
Deleting 12000 New Weapons as it is now on Depot.
5:50 PM Ticket #34 (Blood mod: Droids shouldn't bleed) created by Iritscen
Paradox's suggestion was that droids should have an electrical …
1:40 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by Paradox-01
Yes that function should be moved. When you are on it maybe consider …
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