Timeline



May 5, 2013:

10:59 PM Ticket #50 (add a refresh button) closed by alloc
fixed: In 859: […]
10:59 PM Changeset [859] by alloc
AEI2.11: - Fixes #50

May 4, 2013:

11:11 PM Ticket #41 (Weapon on ground display only in first levels) updated by Paradox-01
Or use it for later levels in another storyline. Player undergoes a …
5:43 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
I'm ok with no places too. All or nothing ... but not half a feature …
12:59 PM Ticket #25 (Notification when new mods are added to depot) updated by Christian
Status changed
12:59 PM Ticket #50 (add a refresh button) updated by Christian
Status changed
8:32 AM Ticket #50 (add a refresh button) created by Samer
If you delete a package or put a local one in packages folder or …
12:11 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) closed by Christian
invalid: Until there's new information this is closed.
12:04 AM Changeset [858] by alloc
AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …

May 3, 2013:

11:52 PM Changeset [857] by alloc
AEI2.10: - Switched caching from Raw Depot cache to AEI packages cache …
11:35 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Replying to Samer: > "his modifications are sometimes …
11:05 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
"his modifications are sometimes unnecessary." what i meant was they …
10:20 PM Ticket #41 (Weapon on ground display only in first levels) updated by Iritscen
Yes, we can see all changes, even after closing. Stop spamming our …
10:10 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Edited just the paragraph that begins "That's a good point".
9:41 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
"his modifications are sometimes unnecessary" That's a really …
8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
Replying to Alloc: > You're probably right. Closing. hope …
8:28 PM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
Replying to Iritscen: I'm not sure if you guys can see the …
8:27 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
"But what about the Andrashi TRAMs? Are you willing to make all those …
4:13 PM Ticket #3 (Proxy support) updated by alloc
In 856: […]
4:13 PM Changeset [856] by alloc
AEI2.09: - Refs #3: Settings dialog can be used to change proxy settings
3:48 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Hmm, well I suppose if every other mod that affects TRAMs was a patch …
3:45 PM Changeset [855] by alloc
AEI-Setup Win: Added proxy dialog
3:35 PM Ticket #3 (Proxy support) updated by alloc
In 854: […]
3:35 PM Changeset [854] by alloc
SVNAccess: - Refs #3: Little fix for proxy support
3:34 PM Tickets #3,​4 batch updated by alloc
fixed: In 853: […]
3:34 PM Changeset [853] by alloc
AEIUpdater: - Fixes #4 - Refs #3: Little fix for proxy support
2:33 PM Ticket #3 (Proxy support) updated by Christian
This one is 2.09 too.
2:32 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Christian
And it was changed in 2.09 and not 2.08 of course.
2:25 PM Ticket #3 (Proxy support) closed by alloc
fixed: In 852: […]
2:25 PM Changeset [852] by alloc
AEI2.08, AEIUpdater: - Fixes #3
2:23 PM Changeset [851] by alloc
java: ProxySettings: Initial import.
2:11 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
I've got to ask .. Is it worth the effort ? If it's meant for a new …
1:50 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Christian
Please read the title once more ;)
1:49 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) updated by Samer
I misunderstood .. Never mind
1:33 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) closed by alloc
fixed: In 850: […]
1:33 PM Changeset [850] by alloc
AEI2.08: - Fixes #49
1:26 PM Ticket #49 (Settings dialog: Click on text left to the checkbox should act as if ...) created by Christian
Title says it all
1:02 AM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
This is the screenshot gumby posted back then …
12:41 AM Ticket #41 (Weapon on ground display only in first levels) updated by Samer
When gumby posted a screenshot of this before, the impression I got …

May 2, 2013:

5:02 PM Ticket #47 (Do not overwrite locally-newer package) updated by Iritscen
Well, my problem was that I didn't include an aei.cfg at all in my …
4:37 PM Ticket #46 (ai2_shownames causes Blam!) updated by Christian
True, but it doesn't make much difference (old one had green font on …
4:36 PM binkw32.dll attached to Ticket #46 by Christian
Daodan 3.3
4:19 PM Ticket #46 (ai2_shownames causes Blam!) updated by Iritscen
Obviously it didn't used to crash using the 2010 AE's DLL, but I …
1:19 PM Ticket #41 (Weapon on ground display only in first levels) closed by Christian
wontfix: You're probably right. Closing.
1:18 PM Ticket #30 (Camera drift bug) updated by Christian
Priority changed
1:15 PM Ticket #24 (Allow copy text on Name, Creator, Types...) closed by alloc
fixed: In 849: […]
1:15 PM Changeset [849] by alloc
AEI2.08: - Fixes #24
1:14 PM Changeset [848] by alloc
java: Swing components: Initial import.
11:10 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) updated by Christian
There should always be a log. The update check is done just the moment …
11:09 AM Ticket #47 (Do not overwrite locally-newer package) closed by Christian
invalid: As discussed before the version field has no meaning at all as one can …
11:03 AM Ticket #46 (ai2_shownames causes Blam!) closed by alloc
fixed: In 847: […]
11:03 AM Changeset [847] by alloc
Daodan: - Fixes #46: Code for shownames fix was missing in source so …
3:32 AM Changeset [846] by iritscen
Deleting 33000ImprovedWeather because all it ever did was make …
3:22 AM Changeset [845] by iritscen
Deleting OSBD for Radio Saber sound, as it didn't do anything by …
2:44 AM Ticket #48 (AEI 2.0.6's launch hangs at update check) created by Iritscen
As reported …
2:40 AM Ticket #47 (Do not overwrite locally-newer package) created by Iritscen
If a local package has a higher version number than the mod's Version …
1:27 AM Changeset [844] by iritscen
Deleting Bomber Fix as it is now a core AE mod.

May 1, 2013:

8:51 PM Ticket #46 (ai2_shownames causes Blam!) created by Iritscen
Not sure if it's just this cruddy machine I'm on, but in Windows 7, …
7:48 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Summary changed
7:47 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Oh! I didn't realize we could supply C# code and have it compiled at …
7:07 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
I mean really C# not thinking in creating the syntax myself. (.net …
6:52 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
It's hard to say whether "python.net" or straight C# would be better. …
6:12 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by s10k
Status, Owner changed
6:11 PM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by s10k
@Samer Yes but is not as easy / simple. @Alloc If it's too …
6:05 PM Ticket #43 (xmlTools feature request: conditions-based replace command) closed by s10k
duplicate: Let's discuss this here: http://www.bugs.oni2.net/ticket/44
5:55 PM Ticket #41 (Weapon on ground display only in first levels) updated by s10k
I agree with Iritscen, I think it's only logical to maintain it in the …
5:34 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by s10k
I have two solutions for this: use python (.net implementation) * …
4:57 PM Ticket #45 (Add ability to extract files from .dat file) updated by s10k
Status changed
3:45 PM Ticket #45 (Add ability to extract files from .dat file) updated by Christian
And allows for wildcards as well as passing multiple "-export:"-params …
2:45 PM Ticket #45 (Add ability to extract files from .dat file) updated by Iritscen
It should work for any named resource, to my knowledge.
2:42 PM Ticket #45 (Add ability to extract files from .dat file) updated by Paradox-01
Somehow I've misread this and thought it would be about objects only. …
2:23 PM Ticket #45 (Add ability to extract files from .dat file) updated by Iritscen
As an amusing side note, OniSplit has actually been able to do this …
6:44 AM Ticket #45 (Add ability to extract files from .dat file) created by EdT
In the recent version of OniSplit we can now extract files directly …
12:44 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
To add to my earlier thoughts at the end of the ticket, it could be …

Apr 30, 2013:

9:00 PM Ticket #11 (Avoid problems with mod and patch overload) updated by Iritscen
Priority, Description, Summary changed
ticket:27 tells us one of the more important limits: 1024 particle …
7:56 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Thanks for the input, those are good points. If we are going to be …
7:11 PM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Samer
Hi Iritscen glad to see this written down finally, I have one note …
6:55 PM Ticket #27 (Raise Oni's particle class limit to 2048) updated by Iritscen
I'm sure they'll get to it when they can. There's three older …
6:53 PM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by Samer
You can always right click to open the depot page and copy paste from …
6:51 PM Ticket #27 (Raise Oni's particle class limit to 2048) updated by Samer
Just wondering anyone else going to try to address this ?
11:34 AM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by s10k
It becomes easy to select specific information of a mod and past it …
3:06 AM Changeset [843] by alloc
Daodan: - Change "multibyte" param to "nomultibyte"
2:53 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Christian
Cc changed
2:09 AM Changeset [842] by alloc
java: UTF8ResourceBundleLoader: Initial import.
2:09 AM Changeset [841] by alloc
java: UTF8ResourceBundleLoader: Initial import.
2:05 AM Changeset [840] by alloc
AEI2.07: - Allow for non-ISO-8859-1 characters in properties files …
1:59 AM Ticket #44 (Code-like syntax for XmlTools patch files) updated by Iritscen
Priority, Description changed
Re: "three" -> "four", I can count, really. But I originally wrote …

Apr 29, 2013:

11:20 PM Ticket #44 (Code-like syntax for XmlTools patch files) created by Iritscen
Let's reiterate what 'dox just stated in another ticket and then add …
11:03 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Paradox-01
Ok thanks, edits work now.
11:02 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Paradox-01
Description changed
10:50 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Iritscen
Try again :-) I just tried to enable that right for regular users; I …
10:47 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Paradox-01
If I haven't learned English by now I will never. When I click on …
10:30 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Iritscen
Description changed
To be honest, that sample syntax makes me want to shoot myself in the …
10:26 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Iritscen
Description changed
You have to click on the Modify Ticket section to expand it in order …
10:24 PM Ticket #41 (Weapon on ground display only in first levels) updated by Iritscen
I'm not sure, but I think Gumby intended the at-feet messages to …
10:07 PM Ticket #43 (xmlTools feature request: conditions-based replace command) updated by Paradox-01
In Example 2 I made mistakes. I wanted to write: […] (Tickets …
9:46 PM Ticket #43 (xmlTools feature request: conditions-based replace command) created by Paradox-01
Sometimes the replace command is not precise enough. We had two …
9:08 PM Ticket #42 (BSL: sprintf with floats not working) closed by alloc
fixed: In 839: […]
9:08 PM Changeset [839] by alloc
Daodan: - Fixes #42 - Breaking out patches to own file
9:00 PM Ticket #42 (BSL: sprintf with floats not working) created by Christian
sprintf does not support floats.
8:30 PM Ticket #41 (Weapon on ground display only in first levels) updated by Paradox-01
I never used xmlTools but from what I've seen I don't think it's …
8:12 PM Ticket #41 (Weapon on ground display only in first levels) updated by Christian
Thought so ... So we should probably make it either an optional …
6:33 PM Ticket #41 (Weapon on ground display only in first levels) updated by Paradox-01
Works with an ONGS change. Though, not sure if that's what you want. …
6:29 PM Ticket #40 (Command line Daodan option parsing error) closed by alloc
fixed: In 838: […]
6:29 PM Changeset [838] by alloc
Daodan: - Fixes #40 - Moved configuration parsing (ini, command line) …
6:15 PM Ticket #41 (Weapon on ground display only in first levels) created by Christian
The information of weapons lying on the ground below your feet only …
6:08 PM Ticket #40 (Command line Daodan option parsing error) created by Christian
Comparison in code is missing a second "=" ( if (var = 'x') instead of …
5:26 PM Tickets #31,​21 batch updated by alloc
fixed: In 837: […]
5:26 PM Changeset [837] by alloc
Daodan: - Fixes #21 - Fixes #31 - Prepends "Daodan: " to every daodan …
5:52 AM Changeset [836] by iritscen
Deleting level3 AISA fix, seems to be unneeded.
12:18 AM Changeset [835] by iritscen
Deleting car960 fix as it is now core package Airport Vehicle Fix.

Apr 28, 2013:

11:29 PM Changeset [834] by iritscen
Deleting level18 BINACBJOCharacter file because it doesn't make sense …
11:17 PM Changeset [833] by iritscen
Deleting chenille fix because files are unchanged from vanilla Oni …
11:00 PM Changeset [832] by iritscen
Deleting HD Main Menu textures as they are now part of the HD Screens …
10:36 PM Changeset [831] by iritscen
Deleting Animation Interpolation Fixes as it has been archived on the …
9:03 PM Ticket #39 (Widescreen Fixes - Dream Lab & TCTF II) created by Iritscen
Just making note here of a couple more widescreen bugs that I have not …
4:39 PM Ticket #38 (Cutscene skipping) updated by Iritscen
Description changed
4:11 PM Ticket #38 (Cutscene skipping) created by Iritscen
Although Gumby [http://gumby.oni2.net/AE/BSL/cutscene/ attempted to do …

Apr 27, 2013:

2:59 PM Ticket #35 (artifacts in TRAC files should be removed) updated by Samer
I might have mentioned it in my making custom character from scratch …
2:45 PM Ticket #35 (artifacts in TRAC files should be removed) updated by Iritscen
Well, I may have overreacted a little :-) Your examples make sense -- …
7:32 AM Ticket #35 (artifacts in TRAC files should be removed) updated by Samer
Don't build mods on AE level data. Not even for testing. It's …

Apr 26, 2013:

9:55 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by Paradox-01
I had a look at the wiki again. To be fully correct it would be …
7:34 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by s10k
>Characters: oni <=> dae; FILM dat => xml; ONCC oni + TRAM oni => dae …

Apr 25, 2013:

8:59 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by s10k
I like these suggestions. I will comment soon.
8:23 PM Changeset [830] by iritscen
Deleting diary page and menu fixes as they are now in AE7 core and …
1:59 PM 00000PackageTemplate.zip attached to Ticket #35 by Iritscen
1:58 PM Ticket #35 (artifacts in TRAC files should be removed) closed by Iritscen
invalid: Sorry, still in geyser mode here... > 3) The actual error in …
10:41 AM Ticket #33 (Error when extracting ONCC with TRAM) updated by Paradox-01
Side note 1: -extract:dae can't extract ONCC with alien animations …
10:40 AM Ticket #35 (artifacts in TRAC files should be removed) updated by Paradox-01
3) The actual error in ticket:33 is that ... -extract:dae -search …

Apr 24, 2013:

11:45 PM Ticket #35 (artifacts in TRAC files should be removed) updated by Iritscen
Sorry, but you didn't actually answer even one of my questions ^_^ …
10:40 PM Ticket #35 (artifacts in TRAC files should be removed) updated by Paradox-01
Those errors appear when you extract animations of konoko and fury. I …
9:33 PM Ticket #35 (artifacts in TRAC files should be removed) updated by Iritscen
Before I can respond to this, I'm not really clear on the report in …
7:44 PM Ticket #37 (BSL overloaded by standing in damaging TV) created by Iritscen
From the wiki: "FATAL SCRIPTING ERROR: exceeded maximum scripting …
7:31 PM Ticket #36 (Forgetful AI) created by Iritscen
From the wiki: "Only one AI remembers the location of Konoko, while …
6:00 PM Changeset [829] by iritscen
Deleting ONCVs/ONVL for BGI characters because it is now on Depot as …
5:57 PM Changeset [828] by iritscen
Deleting Doctor Fix because it adds a link to Kerr's death animation …
6:13 AM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Samer
this was greatly preferable to waiting for the AEI to launch and then …
1:35 AM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Iritscen
"Say a player downloads a pack with the AEinstaller the zipped pack …
1:03 AM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Samer
Moreover, it once again puts the player at risk of having outdated …

Apr 23, 2013:

9:36 PM Ticket #35 (artifacts in TRAC files should be removed) created by Paradox-01
Edt said that Kon's Trac file misses some animations. …
8:31 PM Changeset [827] by iritscen
Deleting 21500BrutalAI as it is now on Depot.
8:02 PM Changeset [826] by iritscen
Deleting NextRelease/81000TCTF3 as it has been archived on Depot.
7:52 PM Changeset [825] by iritscen
Deleting NextRelease/UltraChars as it is now on Depot.
7:33 PM Changeset [824] by iritscen
Deleting NextRelease/KonokoPack as it only consisted of one …
7:31 PM Changeset [823] by iritscen
Deleting 24000/24010 Severed Textures as they are now on Depot as …
7:24 PM Changeset [822] by iritscen
Deleting 23000ShinatamaToo as it is now on Depot.
7:21 PM Changeset [821] by iritscen
Deleting 42000DashingAI as it is now on Depot.
7:19 PM Changeset [820] by iritscen
Deleting 45000NinjaShadowDash as it is now on Depot.
6:50 PM Changeset [819] by iritscen
Deleting 12000 New Weapons as it is now on Depot.
5:50 PM Ticket #34 (Blood mod: Droids shouldn't bleed) created by Iritscen
Paradox's suggestion was that droids should have an electrical …
1:40 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by Paradox-01
Yes that function should be moved. When you are on it maybe consider …

Apr 22, 2013:

8:05 PM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Iritscen
"So [all it] really needs to do is read the info from the depot and …

Apr 21, 2013:

7:27 PM Ticket #33 (Error when extracting ONCC with TRAM) updated by s10k
Hi seems Vago also supports that command using: General > ONI to XML …
4:13 AM Ticket #33 (Error when extracting ONCC with TRAM) created by EdT
According to paradox, when extracting ONCCred_hard_1 with …
1:53 AM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Samer
"E.g. what about modders uploading actually new versions of their …

Apr 20, 2013:

3:11 PM Ticket #29 (Improve State for core packages) closed by Christian
invalid: The core tool packages already get the I flag if they get installed. …
3:07 PM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Christian
Replying to s10k: > I think the simplest solution would be …
2:39 PM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by s10k
I also thought about this before. I think this half read from depot, …

Apr 19, 2013:

11:26 PM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Iritscen
That's an interesting idea, but the main issue that comes to mind at …
11:16 PM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Samer
Replying to Alloc: > And if we want to have it at both …
9:26 PM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Iritscen
Owner, Component changed
To round out my previous comment, I am also thinking of a couple other …
2:49 PM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Iritscen
I'd like to tackle this subject at an even higher level. I've been …
10:39 AM Ticket #32 (Read Incompatibility\Dependency from Depot) updated by Christian
As you said yourself: If it's not in the .cfg it won't help for mods …
5:23 AM Ticket #32 (Read Incompatibility\Dependency from Depot) created by Samer
the mods read the incompatibility and dependency from the mod.cfg …

Apr 15, 2013:

12:40 PM Ticket #31 (Only try to load chinese DLL if file exists) created by Christian
Currently we try to load the xfhsm_oni.dll without prior existence …
3:12 AM Ticket #30 (Camera drift bug) created by Iritscen
Following is all the relevant text from the wiki when this bug was …

Apr 14, 2013:

11:33 PM Ticket #20 (Developer console text is hidden at 1080p) updated by Iritscen
"1080p" -- 1920x1080 is the canonical 1080p resolution.
10:39 PM Ticket #20 (Developer console text is hidden at 1080p) updated by Samer
Is this a PC issue ? Because I don't have it on Win7, 1360x768 …
6:10 PM Ticket #20 (Developer console text is hidden at 1080p) updated by Iritscen
Strange, I actually thought the Daodan DLL already fixed this. If …
6:01 PM Ticket #29 (Improve State for core packages) created by Iritscen
As seen in http://wiki.oni2.net/File:AEI_core_window.jpg, core "Tool" …
5:53 PM Ticket #28 (Allow user to only be notified about updates to installed mods) created by Iritscen
So the user doesn't have to get updates for all mods he's ever …
1:34 AM Ticket #27 (Raise Oni's particle class limit to 2048) created by Iritscen
Oni's maximum particle class limit is set to 2048, and a warning will …
1:31 AM Changeset [818] by alloc
AEI2 Setup Win

Apr 13, 2013:

7:36 PM Ticket #13 (Text not wrapping properly in mod info panel) updated by Iritscen
Okay, Samer changed almost all the URLs, and I think i got the rest …
4:51 PM Ticket #23 (Add Help option to Installer menu) closed by alloc
fixed: In 817: […]
4:51 PM Changeset [817] by alloc
AEI2.06: - Fixes #23: Button on MacOS, menu item otherwise
4:46 PM Ticket #13 (Text not wrapping properly in mod info panel) updated by alloc
In 816: […]
4:46 PM Changeset [816] by alloc
AEI2.06: - Refs #13: Description box full width
4:44 PM Ticket #13 (Text not wrapping properly in mod info panel) updated by Christian
Well, the wrapping itself wasn't broken at all ;) If you looked close …
4:08 PM Ticket #13 (Text not wrapping properly in mod info panel) updated by Samer
Glad it worked out :) about the urls on the depot, it's mostly my mods …
3:56 PM Ticket #13 (Text not wrapping properly in mod info panel) updated by Iritscen
I like Samer's suggestion, that will free up a good amount of space. …
3:44 PM Changeset [815] by s10k
Vago: Some more app dir mac fixes
2:42 PM Ticket #13 (Text not wrapping properly in mod info panel) updated by alloc
In 814: […]
2:42 PM Changeset [814] by alloc
AEI2.05: - Refs #13: Also for title+types fields
2:41 PM Ticket #13 (Text not wrapping properly in mod info panel) updated by alloc
In 813: […]
2:41 PM Changeset [813] by alloc
AEI2.05: - Refs #13: Also for title+types fields
2:40 PM Ticket #13 (Text not wrapping properly in mod info panel) closed by alloc
fixed: In 812: […]
2:40 PM Changeset [812] by alloc
AEI2.05: - Fixes #13. What do you think about Samer's idea on the …
2:15 PM Changeset [811] by s10k
Vago: some layout fixes on windows, removed debug includes
4:32 AM Ticket #13 (Text not wrapping properly in mod info panel) updated by Samer
Hi Iritscen, I don't know if your resolution is low, or the difference …
2:18 AM Ticket #13 (Text not wrapping properly in mod info panel) updated by Iritscen
Tried it. Seems to have made the text wrap even more broken (see pic).
2:18 AM AEItextwrapissue2.jpg attached to Ticket #13 by Iritscen
1:26 AM Ticket #26 (After updating to 2.04 info on Installed mods gone) closed by Christian
invalid: This is due to the change in saved information from 2.03 -> 2.04. …
1:01 AM Ticket #26 (After updating to 2.04 info on Installed mods gone) created by EdT
Previously, when showing mods Downloaded, it had marked which ones …
12:01 AM Ticket #13 (Text not wrapping properly in mod info panel) updated by Iritscen
I see. I guess that's feasible for me to change.

Apr 12, 2013:

11:58 PM Ticket #9 (Message and progress bar get cut off while globalizing) updated by Iritscen
Hmm, oh well, I guess it's another case of a "smart" GUI feature …
8:05 PM Ticket #7 (After initialization, either warn user to install something or make GDF) closed by alloc
fixed: In 810: […]
8:05 PM Changeset [810] by alloc
AEI2.03: - Fixes #7 - Fixes regression introduced by fixing #8
7:37 PM Ticket #8 (Only recreate GDF files if the mod selection requires to) closed by alloc
fixed: In 809: […]
7:37 PM Changeset [809] by alloc
AEI2.03: - Fixes #8
7:02 PM Ticket #9 (Message and progress bar get cut off while globalizing) closed by Christian
wontfix: Can't change the way those dialogs work. Adding blanks didn't increase …
6:47 PM Ticket #13 (Text not wrapping properly in mod info panel) updated by Christian
I don't see how the URL problem could be fixed for the description …
6:40 PM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by Christian
Hm, what would this be for? Labels aren't selectable so unless there's …
6:35 PM Ticket #22 (Loading mod selection does not update "to download" text) closed by alloc
fixed: In 808: […]
6:35 PM Changeset [808] by alloc
AEI2.02: - Fixes #22
6:33 PM Ticket #15 (Allow user to copy installed mods to clipboard as human-readable string) closed by alloc
fixed: In 807: […]
6:33 PM Changeset [807] by alloc
AEI2.02: - Fixes #15
6:21 PM Ticket #23 (Add Help option to Installer menu) updated by alloc
In 806: […]
6:21 PM Changeset [806] by alloc
AEI2.02: - Refs #23: Doesn't show on MacOS yet
6:11 PM Ticket #18 (Add "clear filter" button and "show Installed" radio button) closed by alloc
fixed: In 805: […]
6:11 PM Changeset [805] by alloc
AEI2.02: - Fixes #18
5:58 PM Tickets #14,​5 batch updated by alloc
In 804: […]
5:57 PM Changeset [804] by alloc
AEI2.02: - Fixes #5 and #14
5:49 PM Ticket #14 (AEI2 replaces Oni app and launch_args.txt) closed by Christian
fixed: In 2.02 Only overwrites files when updating a (core) package.
5:49 PM Ticket #5 (Allow AEI to remove files from previous versions of tool/patch packages) closed by Christian
fixed: In 2.02
5:34 PM Ticket #18 (Add "clear filter" button and "show Installed" radio button) updated by Christian
Summary changed
4:10 PM Ticket #24 (Allow copy text on Name, Creator, Types...) updated by Christian
Status, Component changed

Apr 11, 2013:

10:47 PM Ticket #25 (Notification when new mods are added to depot) created by s10k
Add an additional option to show a popup (like it do for the updates) …
10:36 PM Capturar.PNG attached to Ticket #24 by s10k
10:35 PM Ticket #24 (Allow copy text on Name, Creator, Types...) created by s10k
Allow copy text on: Name, Creator, Types, Platform, Package Number, …
9:17 PM Ticket #18 (Add "clear filter" button and "show Installed" radio button) updated by s10k
+1 for option to show only installed mods.
12:01 AM Changeset [803] by s10k
Vago: fixed log in mac (was writting it to the bundle)

Apr 10, 2013:

9:32 PM Changeset [802] by s10k
Vago: trying to fix app location on Mac

Apr 9, 2013:

9:22 PM Ticket #23 (Add Help option to Installer menu) created by Iritscen
Underneath "About" would be good. The Help item can simply open up …
7:52 PM Ticket #22 (Loading mod selection does not update "to download" text) updated by Christian
Status changed
12:04 AM AEILoadListBug.jpg attached to Ticket #22 by Iritscen
12:03 AM Ticket #22 (Loading mod selection does not update "to download" text) created by Iritscen
After loading an .xml of mods to install, you'll see in attached …

Apr 8, 2013:

2:08 PM Ticket #21 (Remove himynameisalex easter egg) created by Iritscen
Since it's based on a misunderstanding in the first place, and can …
10:45 AM Ticket #14 (AEI2 replaces Oni app and launch_args.txt) updated by Christian
Replying to Samer: > ... instead of replacing the Oni.exe …
10:39 AM Ticket #15 (Allow user to copy installed mods to clipboard as human-readable string) updated by Christian
Status changed
10:39 AM Ticket #19 (Update Info) closed by Christian
wontfix: People ignoring updates: Their own fault if something is not working …
10:37 AM Ticket #8 (Only recreate GDF files if the mod selection requires to) updated by Christian
Status changed
Of course all affected levels (in your first example 0, 5, 6) are …
10:36 AM Ticket #18 (Add "clear filter" button and "show Installed" radio button) updated by Christian
Status changed
4:52 AM Ticket #15 (Allow user to copy installed mods to clipboard as human-readable string) updated by Samer
Replying to Iritscen: there's a text file called …
4:47 AM Ticket #8 (Only recreate GDF files if the mod selection requires to) updated by Samer
can you please clarify this Alloc a bit ? if for example you have mods …
4:26 AM Ticket #19 (Update Info) updated by Samer
Replying to Iritscen: mm yes that could work however .. …
4:08 AM Ticket #14 (AEI2 replaces Oni app and launch_args.txt) updated by Samer
I agree with Alloc .. what if someone replaces them with older files …
3:25 AM Ticket #16 (Dashing AI mod causes crash while shapeshifting) closed by EdT
fixed

Apr 7, 2013:

11:24 PM Ticket #19 (Update Info) updated by Iritscen
This sounds annoying to implement :-) Where would the changelog be …
11:19 PM Ticket #18 (Add "clear filter" button and "show Installed" radio button) updated by Iritscen
All suggestions should be filed separately. Alloc might do one apart …
11:18 PM Ticket #20 (Developer console text is hidden at 1080p) updated by EdT
This is an issue with the PC Oni Engine, the Intel Mac Beta fixed it.
11:05 PM Ticket #20 (Developer console text is hidden at 1080p) created by s10k
Developer console seems to be hidden at higher resolutions. I still …
10:50 PM Ticket #19 (Update Info) created by Samer
If possible when an update for a mod is available to display a short …
10:31 PM Ticket #16 (Dashing AI mod causes crash while shapeshifting) updated by s10k
Upload EdT version should fix the bug, plus fix the cutscenes.
10:11 PM Ticket #14 (AEI2 replaces Oni app and launch_args.txt) updated by Christian
Status changed
10:08 PM Ticket #18 (Add "clear filter" button and "show Installed" radio button) created by Samer
if possible have a small x button in the filter field to clear it …
10:05 PM Ticket #17 (Install Button Not Working due to typo in mod.cfg) closed by Christian
fixed: Fixed since 2.02. Also I highly doubt there is no log output as I get …
10:03 PM Ticket #17 (Install Button Not Working due to typo in mod.cfg) created by Samer
if the mod.cfg lists a wrong number in its Incompatibility field .. …
10:00 PM Ticket #2 (Outro is only playing audio) updated by Samer
Replying to Alloc: > On some machines (reported by s10k) …
5:36 PM Changeset [801] by s10k
Vago: tried to fix the main directory in mac. I don't want to get the …
4:49 PM WikiStart edited by Christian
Include ticket_details in basic RSS URL (diff)
4:42 PM Ticket #7 (After initialization, either warn user to install something or make GDF) updated by Iritscen
Actually, an even better option is to ask the user after init.ing …
4:35 PM Ticket #5 (Allow AEI to remove files from previous versions of tool/patch packages) updated by Iritscen
Ah, a sort of registry. I like it, no need for the package maker to …
4:33 PM Ticket #14 (AEI2 replaces Oni app and launch_args.txt) updated by Iritscen
I can't see any problems with that solution at the moment, seems good …
4:24 PM WikiStart edited by Iritscen
oops, that URL was wrong, well here's another that also provides … (diff)
4:07 PM Ticket #14 (AEI2 replaces Oni app and launch_args.txt) updated by Christian
Question is how to make sure the proper files are installed otherwise. …
1:13 PM Changeset [800] by s10k
updated readme.txt
1:02 PM Changeset [799] by s10k
Fixed an English typo and a small tool tip
3:07 AM Changeset [798] by s10k
removed "www" from mod depot domain
3:02 AM Changeset [797] by s10k
fixed some really small tooltips at mac and also fixed at sound wizard …
2:00 AM WikiStart edited by Iritscen
another RSS URL (diff)
1:47 AM Changeset [796] by s10k
reverted windows starting resolution to 640x480
1:37 AM Changeset [795] by s10k
no need to be in rep
1:36 AM Changeset [794] by s10k
1:30 AM Changeset [793] by s10k
mac resolutions usually are higher than in pcs. So I've updated the …
1:18 AM Ticket #16 (Dashing AI mod causes crash while shapeshifting) created by EdT
While cycling through the characters, Oni will crash when you get to …
1:10 AM Changeset [792] by s10k
Some more mac fixes
12:33 AM WikiStart edited by Iritscen
actual, working RSS URL (diff)
Note: See TracTimeline for information about the timeline view.